Fryy
2018-08-19, 12:49 AM
Hi all, I am making a Divine Soul 17 / Hexblade 3 (how novel and refreshing!) for Adventurer’s League. I would like some advice or feedback on spell selection and swapping after level 5. My plan by level is below.
Levels 1-5 are already set. This is for AL, so party composition is unknown and variable, rules are fairly consistently RAW, and with Hexblade this character is limited to Xanathar’s +PBH.
I am also debating the merits of a 17/3 split vs a 18/2 split. I like 3 levels of Warlock better for the 4 spell slot re-charge on a short-rest.
Main Role/Focus
The character would focus on reactively removing adverse conditions and on spot healing (word). This uses up a lot of spell-known slots. (By the way, in addition to spell selection discussion… I would not mind hearing any stories or experiences you have had in play with a character filling a similar role. )
Other Roles
1. Social (Out of Combat): Subtle Enhance Ability (Charisma), Subtle Suggestion, Skills (Persuasion, Deception), and Invocation (Mask of Many Faces).
2. Combat (Offensive) – Single-target damage from Agonizing Blast and Hex. AoE from Spirit Guardians.
3. Combat (Defensive) – Hexblade (medium armor & shield), Absorb Elements, Shield spell, Misty Step, Resilient Con and 16 Con @ level 6 (4/2).
Meta-Magic: Level 3: Subtle, Twin. Level 10: Quicken. Level 17: Heighten
1. Subtle – I expect to use this daily; it’s fun and cheap and has great utility. I think it works well flavor-wise with Divine Soul… adding to the perceived ‘divinity’ by seemingly ‘performing miracles’ rather than just ‘casting spells’.
2. Twin – I expect to use this with low level spells: Healing Word, Phantasmal Force, Suggestion, Enhance Ability. And perhaps later on with Greater Invisibility, Death Ward, Greater Restoration, and Heal.
Concentration Spells:
Main: Bless, Spirit Guardians, (occasionally Twin) Greater Invisibility.
Secondary: (Twin) Phantasmal Force, (Twin) Suggestion, Conjure Celestial
I really want to fit Spirit Guardians into this build. Thus, the reasonably high Con and AC.
I also like Greater Invisibility combined with Elven Accuracy and Agonizing Blast.
I do not like Haste (twinned or not), because it is inconvenient to drop it mid-combat for a different concentration spell if you wanted to switch tactics mid-combat.
Build - starting
Here's my build. I hope you find it interesting.
Divine Soul Sorcerer 17, Hexblade Warlock 3
Half-Elf: Str 8, Dex 14, Con 15, 10 Int, 12 Wis, 17 Chr
Warlock 1-2: Hexblade
1st – Hex, Shield, Protection from Evil (c)
Invocations: Agonizing Blast, Mask of Many Faces
Sorcerer 1-3: Divine Soul
1st – Absorb Elements, (Bonus) Bless (c), Healing Word
2nd – Enhance Ability (c), Phantasmal Force (c)
Metamagic: Subtle, Twin
Build - by Level after 5
Sorcerer 4:
2nd – Misty Step
Feat: Resilient Constitution (Constitution to 16)… added viability for Spirit Guardians
Sorcerer 5:
(Subtract) 2nd – Misty Step, (Add) 3rd – Spirit Guardians (c)
3rd – Mass Healing Word
Warlock 3:
(Subtract) 1st – Protection from Evil (c), (Add) Suggestion (c)
2nd – Misty Step
Sorcerer 6: 3rd – Counterspell
Sorcerer 7: 4th – Death Ward
Sorcerer 8: 4th – Greater Invisibility
Feat: Elven Accuracy (Charisma to 18)… adds to effectiveness of Greater Invisibility
Sorcerer 9: 4th – Freedom of Movement… non-concentration
Sorcerer 10:
5th – Greater Restoration… could not fit in Lesser Restoration
Metamagic: Quicken
Sorcerer 11: 6th – Heal
Sorcerer 12: ASI: Chr +2 (Charisma to 20)
Sorcerer 13: 3rd – Dispel Magic… multi-purpose bad-status removal
Sorcerer 14: Sorcerous Origin Feature: Otherworldly Wings
Sorcerer 15: 7th – Conjure Celestial (c)
Sorcerer 16: Feat: Lucky
Sorcerer 17: 9th – Wish
Levels 1-5 are already set. This is for AL, so party composition is unknown and variable, rules are fairly consistently RAW, and with Hexblade this character is limited to Xanathar’s +PBH.
I am also debating the merits of a 17/3 split vs a 18/2 split. I like 3 levels of Warlock better for the 4 spell slot re-charge on a short-rest.
Main Role/Focus
The character would focus on reactively removing adverse conditions and on spot healing (word). This uses up a lot of spell-known slots. (By the way, in addition to spell selection discussion… I would not mind hearing any stories or experiences you have had in play with a character filling a similar role. )
Other Roles
1. Social (Out of Combat): Subtle Enhance Ability (Charisma), Subtle Suggestion, Skills (Persuasion, Deception), and Invocation (Mask of Many Faces).
2. Combat (Offensive) – Single-target damage from Agonizing Blast and Hex. AoE from Spirit Guardians.
3. Combat (Defensive) – Hexblade (medium armor & shield), Absorb Elements, Shield spell, Misty Step, Resilient Con and 16 Con @ level 6 (4/2).
Meta-Magic: Level 3: Subtle, Twin. Level 10: Quicken. Level 17: Heighten
1. Subtle – I expect to use this daily; it’s fun and cheap and has great utility. I think it works well flavor-wise with Divine Soul… adding to the perceived ‘divinity’ by seemingly ‘performing miracles’ rather than just ‘casting spells’.
2. Twin – I expect to use this with low level spells: Healing Word, Phantasmal Force, Suggestion, Enhance Ability. And perhaps later on with Greater Invisibility, Death Ward, Greater Restoration, and Heal.
Concentration Spells:
Main: Bless, Spirit Guardians, (occasionally Twin) Greater Invisibility.
Secondary: (Twin) Phantasmal Force, (Twin) Suggestion, Conjure Celestial
I really want to fit Spirit Guardians into this build. Thus, the reasonably high Con and AC.
I also like Greater Invisibility combined with Elven Accuracy and Agonizing Blast.
I do not like Haste (twinned or not), because it is inconvenient to drop it mid-combat for a different concentration spell if you wanted to switch tactics mid-combat.
Build - starting
Here's my build. I hope you find it interesting.
Divine Soul Sorcerer 17, Hexblade Warlock 3
Half-Elf: Str 8, Dex 14, Con 15, 10 Int, 12 Wis, 17 Chr
Warlock 1-2: Hexblade
1st – Hex, Shield, Protection from Evil (c)
Invocations: Agonizing Blast, Mask of Many Faces
Sorcerer 1-3: Divine Soul
1st – Absorb Elements, (Bonus) Bless (c), Healing Word
2nd – Enhance Ability (c), Phantasmal Force (c)
Metamagic: Subtle, Twin
Build - by Level after 5
Sorcerer 4:
2nd – Misty Step
Feat: Resilient Constitution (Constitution to 16)… added viability for Spirit Guardians
Sorcerer 5:
(Subtract) 2nd – Misty Step, (Add) 3rd – Spirit Guardians (c)
3rd – Mass Healing Word
Warlock 3:
(Subtract) 1st – Protection from Evil (c), (Add) Suggestion (c)
2nd – Misty Step
Sorcerer 6: 3rd – Counterspell
Sorcerer 7: 4th – Death Ward
Sorcerer 8: 4th – Greater Invisibility
Feat: Elven Accuracy (Charisma to 18)… adds to effectiveness of Greater Invisibility
Sorcerer 9: 4th – Freedom of Movement… non-concentration
Sorcerer 10:
5th – Greater Restoration… could not fit in Lesser Restoration
Metamagic: Quicken
Sorcerer 11: 6th – Heal
Sorcerer 12: ASI: Chr +2 (Charisma to 20)
Sorcerer 13: 3rd – Dispel Magic… multi-purpose bad-status removal
Sorcerer 14: Sorcerous Origin Feature: Otherworldly Wings
Sorcerer 15: 7th – Conjure Celestial (c)
Sorcerer 16: Feat: Lucky
Sorcerer 17: 9th – Wish