Spore
2018-08-19, 07:13 AM
I am trying to build a Promethean Alchemist (https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/promethean-alchemist-alchemist-archetype) for a PbP game here. As the archetype looses its bombs and mutagen, it relies heavily on its promethean construct to do its share of combat. When it dies, you need one pint of your own blood for every HD the construct had - plus its corpse.
We start at 6th level, so I'd need 5 pints or approx. 2.5 litres of blood, easily killing me in the process if I were to extract it in a single session - if realism is concerned anyway. Of course the DM could handwaive that because it is a ritual that takes a long time anyhow but where is the fun in handwaving everything?
1) Do you consider blood loss HP damage? Con damage/drain? Or would you decide this is just part of the ritual because the actual penalty is loosing 100 gp/HD similar to the familiar?
Personally I can see any position but ignoring the blood loss and pushing it into fluff territory is imho too easy. It should be a risky situation to get your weird friend back.
2) Are there any extracts that could be used to help your body create your own blood? Are there discoveries that might help in aiding the versimillitude of draining your own blood for a normal average human? it gets worse if your PC is a halfling for example.
Standard ideas are: Lesser Restoration, Cure X Wounds, (permanent enlarge person to octuple the amount of blood if you take the weight increase into consideration). Spontaneous healing, alchemical simulacrum, mummification/preserve organs.
3) How would such an alchemist fight effectively? Of course the archetype is not great but it must have SOME merit. After all, most companion classes are heavily featured when it comes to combat. It's just that the alchemist himself doesn't bring much to the table
It can be a beast but I want a few of the more outlandish discoveries like 2 vestigial arms and parasitic twin, basically he created the twin brother he always wanted in his own body. This turns him slightly very mad, but the then he built his homunculus friend whom he considers his most trusted friend and ally.
We start at 6th level, so I'd need 5 pints or approx. 2.5 litres of blood, easily killing me in the process if I were to extract it in a single session - if realism is concerned anyway. Of course the DM could handwaive that because it is a ritual that takes a long time anyhow but where is the fun in handwaving everything?
1) Do you consider blood loss HP damage? Con damage/drain? Or would you decide this is just part of the ritual because the actual penalty is loosing 100 gp/HD similar to the familiar?
Personally I can see any position but ignoring the blood loss and pushing it into fluff territory is imho too easy. It should be a risky situation to get your weird friend back.
2) Are there any extracts that could be used to help your body create your own blood? Are there discoveries that might help in aiding the versimillitude of draining your own blood for a normal average human? it gets worse if your PC is a halfling for example.
Standard ideas are: Lesser Restoration, Cure X Wounds, (permanent enlarge person to octuple the amount of blood if you take the weight increase into consideration). Spontaneous healing, alchemical simulacrum, mummification/preserve organs.
3) How would such an alchemist fight effectively? Of course the archetype is not great but it must have SOME merit. After all, most companion classes are heavily featured when it comes to combat. It's just that the alchemist himself doesn't bring much to the table
It can be a beast but I want a few of the more outlandish discoveries like 2 vestigial arms and parasitic twin, basically he created the twin brother he always wanted in his own body. This turns him slightly very mad, but the then he built his homunculus friend whom he considers his most trusted friend and ally.