Noted, will defer to my editor, "Worm..." well, that is what i call him, and, "Reject Man," "squatting dog..."
Hell, he has a sense of humour!
Email him at "
[email protected]" if you want to fin out the changes, yes?
Artists and junior design is handled by "
[email protected]," and, she doesn't mind receiving mail. She and Pippa, who gets way too much gaming mail, are also involved in the team. They were drafted in as artists, as they are very talented, but deferred to mechanics and fluff too, as we were expecting too much of "Rickets..." Or was it "Skeletor," I get mixed up with his 'blasphemous names...'
Or, complain! Tell him that idiot Brett makes it too hard to understand. Hell, I was ina rush, but so is he!
I heard he is submitting Monday morning, to acquire rights and find publishers...
We are packing our own dice into the sleeve. Or, selling them separately, I am not sure...
We are mixing licensing from games with regular publishers for marketing reasons. My goal is to have places like "Wall Mart" and "Exclusive Books" selling it too, as, it is not a niche game, as, it is more varied for audiences. Hell, we will market it to the purchasing departments, who need a new beginning to the world of games as it will break new ground in terms of markets. And, they will understand it, as you have shown me where it was confusing. Thank you. The more you pitch, with the right pitch, the more orders you get in.
~ Remember, it is not us selling the games to the audience, we should leave that to sales people, no? We get more cash for more follow up supplements and living expenses, as we are all going into this instead of our usual jobs, with orders to stores, not selling them off the shelf. This means we handle the product, they handle the sales, mutual stuff, you see?
It's actual goal is to bridge the time spending gap between people dating or in relationships, where, the women want to spend time with their men, but cannot get along with 'just killing things.' This game is also for kids, as, they will but it just for the artworks, which are up to a very high standard, in development as we speak. Yes, we am aiming for the stars! Let's see how far me and my four person team gets?
Getting to sell a new product in wall marts is very hard.
Good luck with that.
Also I figured out lepton weapons had an inappropriate description since it have less range than gauss weapons and shoots as mush often as gauss weapons(and have less damage but maybe it is secondary) which hardly makes them ultimate sniper weapons.
Unless you consider clip size is the main thing a sniper weapon needs but then it is weird.
I guess giving the title of ultimate sniper weapons to gauss weapons would make more sense.
Also rail guns costs way more than gauss cannons and are worse on every point at once(it is also more expensive per bullet) so I can not see someone ever using a rail gun instead of using a gauss cannon unless if you were lacking the physique for carrying a cannon but not lacking the physique for carrying a rail gun but rail guns have no defined mass unlike cannons(which is problematic).
I checked the salvos rules on mechas and it is unintuitive: the more pods above two you shoot the lower the total action cost is.
example: I have 4 pods with fusion cannons on my mecha.
if I shoot two pods it costs 10 actions.
if I shoot three pods it costs 15/2 = 7.5 actions so in fact shooting three pods at once is faster than shooting two pods at once.
if I shoot four pods it costs 20/3 which is approximatively 6.7 actions so even less than for shooting three pods.
So if I have 20 actions in my turn I could shoot two pods twice or shoot all the four pods 3 times in a row(both spends 20 actions).
The load of the varied weapons and armours is given twice and cannons either take 7 load or 3 load depending on the place where you read their load basically the table for loads in equipement is very different from the loads given in the weapon/armour/mech section.
Also unless you spend most of your starting money on clothes you need at least two physique for wearing clothes or you could just wear armour like the people in that world.
And then the weird stuff now is that it seems that weapons are so much bought in your world that the cheapest clothings costs like 4 pistols.
The fact regular clothings costs as much as armour means that basically people buys so much armour and wear armour so much often it is like normal clothes for people(or else you would incur a charisma penalty for wearing armor instead of wearing clothes).
Actually armour is lighter than regular clothes(due to armour not having its load said a second time in the equipment table and so being extremely light relatively to the other equipment) so most people wearing regular clothes wear clothes heavier than armour.
It says a lot about how much people fights.