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continuumg
2018-08-19, 02:01 PM
This post is dedicated to all the folks out there who just wanna punch people with spells.
This archetype for the unchained monk replaces stunning fist, ki strike, still mind, the ki powers gained at 4th, 6th, 10th, and 16th levels, and the style strike gained at 13th level.

Arcane Punch (Su)
A mystic fist gains Arcane Strike as a bonus feat at 1st level without having to meet the prerequisites, and treats his monk level as his caster level for the purpose of arcane strike. A mystic fist can benefit from this feat only with his unarmed strikes.
This replaces Stunning Fist at 1st level.

Spells
Beginning at 4th level, a mystic fist gains the ability to cast a small number of divine spells, which are drawn from the bloodrager spell list. A mystic fist must choose and prepare his spells in advance.
To prepare or cast a spell, a mystic fist must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mystic fist’s spell is 10 + the spell level + the ranger’s Wisdom modifier.
Like other spellcasters, a mystic fist can cast only a certain number of spells of each spell level per day. His base daily spell allotment the same as that of a Ranger of his level. In addition, he receives bonus spells per day if he has a high Wisdom score.
A mystic fist must spend 1 hour per day in quiet meditation to regain his daily allotment of spells. A mystic fist may prepare and cast any spell on the bloodrager spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Through 3rd level, a mystic fist has no caster level. At 4th level and higher, his caster level is equal to his monk level – 3.
This replaces ki strike, the ki powers gained at 4th and 10th levels, and the style strike gained at 13th level.

Spell Strike (Ex)
At 4th level, whenever a mystic fist casts a spell with a range of “touch” from the bloodrager spell list, he can deliver the spell through his unarmed strike as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a mystic fist can make one free melee attack with his unarmed strike (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses his unarmed strike’s critical range, but the spell effect only deals ×2 damage on a successful critical hit, while the unarmed strike damage uses its own critical modifier.
This replaces the 4th level advancement of Stunning Fist

Calm Casting (Ex)
At 4th level, the mystic fist gains a +2 bonus to concentration checks
This replaces Still Mind

Spell Flurry (Ex)
At 6th level, when the mystic fist makes a flurry of blows, he can pay 1 ki point to replace one attack made as part of that flurry with a spell he has prepared that has a casting time of one standard action.
This replaces the ki power gained at 6th level

Spell Recall (Su)
At 8th level, the mystic fist learns to use his ki pool to recall spells he has already cast. With a swift action he can recall any single bloodrager spell that he has already prepared and cast that day by expending a number of points from his ki pool equal to the spell’s level (minimum 1). The spell is prepared again, just as if it had not been cast.
This replaces the 8th and 16th level advancements of Stunning Fist

Ki Metamagic (Su)
At 12th level, a mystic fist can spend ki points to apply a single metamagic feat he knows to a bloodrager spell as a swift action while casting that spell. This costs a number of ki points equal to twice the metamagic feat’s level adjustment (minimum 2).
This replaces the 12th and 20th level advancements of stunning fist