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View Full Version : Optimization How to Stalk the Sands: A guide to the Viashino



Citadel97501
2018-08-19, 09:19 PM
Hello all,
The Ravnica book is going to be out in November, and we currently have some spoiler race information, and I am really liking the race mechanically and it is based on one of my favorite cards from Visions. I originally started a thread asking for advice on this race, since I didn't get much I have been reading other guides and thinking about it. So to begin with lets figure out what we have from this race, and what I believe it provides to each. Thank you Legimus for the format, and all of your guides.

Color Scheme
Gold – Powerful and important. Ignore this at your own peril.
Sky Blue – Lots of utility, power, or both. You can’t go wrong with this.
Blue – Very useful. This will serve you well in most scenarios.
Black – Has some utility, but unlikely to win you the day. Not bad, but there are better options.
Purple – Can be very useful, but limited to unusual circumstances.
Red – Counterproductive. Don’t waste your time.

Viashino Racial Traits
Ability Score Increase: Your Dexterity score increases by 2, and your Strength score increases by 1.

Alignment. Viashino strongly tend toward chaotic alignments. They have no particular inclination toward good or evil.

Size: Viashino are about as tall as humans, but they have lithe, wiry frames. Your size is Medium.
This is black at best, as it should apply no major changes to the base character although it might be difficult to find armor that accommodates their body shape and tail, similar to the issues that some tieflings have.

Speed: Your base walking speed is 30 feet.

Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Lashing Tail: Your semi-prehensile tail is tipped with a bony blade. Immediately after a creature within 5 feet of you deals damage to you with a melee attack, you can use your reaction to make an unarmed strike against that creature with your tail. If you hit, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Wiry Frame: You gain proficiency in the Acrobatics or the Stealth skill (your choice).

Languages. You can speak, read, and write Common and Draconic.

Best Classes for the Race
Barbarian: This seems to work well on paper, high dexterity and good strength are great stat bonuses for a Barbarian. Also the reaction Counter-attack on hit is going to be very good for Barbarian style tanking, IE block with your face and watch the little manling die due to your tail, then eat him...

Bard: This is kind of Black or meh Blue at best, the race has very little synergy with this class.

Cleric: Odd but not bad and has promise with decent strength since you have attacks that don't take you hands.

Druid: Nope...

Fighter: This looks very good, and likely works great with Eldritch Knight notice that Eldritch Strike would trigger off of the Lashing Tail. Battlemaster, and Champion would both provide a lot of benefit to the class as well, although Battlemaster is going to be able to provide more benefits as I find the Champion a bit to passive, although it also doesn't have any resource costs so there is that.

Monk: Great attribute choices, and as your unarmed attacks get to use dexterity and you get a reaction ability what else do you need? Your hit points might be a bit low to really benefit from the reaction lash tail though.

Paladin: Interesting but not spectacular, although with the errata on unarmed attacks a reaction counter that works with divine smite is terrifying. It also works very well with Heroism or Armor of Agathys (Oath of Conquest) as your going to be focused on tanking hits to trigger the lashing tail.

Ranger: This class is still kind of meh but it is better than nothing, and at least you get a hands free melee attack...

Rogue: This is blue but only due to how good Dexterity is, and High Elves are still MUCH better. The primary benefits of the race are left out since unarmed attacks don't get weapon finesse even with a monk multi-class although that definitely deserves a look for this race, as using dexterity with them is still solid.

Sorcerer: This is definitely meh, no primary attribute bonuses about the only thing that stops this from being red is that you don't need to carry a weapon since you have a meh unarmed attack. Dragon sorcerers are kind of cool with this as its something different than a dragonborn...

Warlock: This is black or maybe blue if your running a hex warrior or for temporary hit points from the invocations. A fiend Warlock might be better than that if your the Fiend Subclass and can get a good Charisma, as Dark One's Blessing will be great here.

Wizard: Very little benefits, perhaps running it as an abjuration specialist but that still leaves it at red...

Notable Multi-classes
First off, note that the extra 1 point to strength makes it a tiny bit cheaper to plan your multi-class to or from Paladin, and the +2 dexterity is also helpful for multi-classing into or out of Monk & Rogue.

Paladin/Sorcerer: This is actually much better than either by themselves with this race and is absolutely fantastic with certain oath's, I might be over hyping this and it may just be a very strong Blue. You are going to want more Sorcerer than Paladin though to fuel the Divine Smites and the Sorcery Points. I am currently playing this with the Oath of Conquest and likely gimping myself a bit but I think it is going to be fun.

Paladin/Warlock: This is a solid blue possibly even Skyblue but your likely going to want higher Charisma, than this race offers. I kind of think this is a bit to MAD although once again if your DM allows you to upgrade your lashing tail with the Hexblade this is Sky Blue. It has also been pointed out that this race really benefits from Temporary Hit points so Armor of Agathys.

Monk/Rogue: This is great especially for a ninja style character that you should be going for. It would be sky blue but the fact that your unarmed attacks can't trigger sneak attack is frustrating.

Monk/Ranger: This doesn't provide much but it could be interesting for an archer due to the attribute bonuses, and letting you still respond with unarmed attacks if someone gets cheeky. All in all, I think solid monk is better.

Foxhound438
2018-08-20, 12:02 AM
Best Classes for the Race
Barbarian
Monk:

I think your ratings on these are backwards. Monk really would prefer to have a bonus to wisdom over strength, since wisdom applies to AC and strength does really nothing for monks. Even the lashing tail looks like a trap to me, since you have to get hit on a class that has low HP and then use your reaction to use it, while monks have other reaction options that are frankly better for a squishy class anyways (deflect missiles, slow fall, possibly defensive duelist). Yeah, you can use your martial arts die on the tail attack, but the increase in damage is less than a barbarian would get to that attack with rage bonus.

By contrast, a barbarian gets to do all the normal things they want to do, have better stats for the viashino's stat bonuses (strength for offense and dex for AC), get more damage off of the lashing tail in rage, and have the high HP and resistances to make getting hit a comparably microscopic cost next to the monk.

Citadel97501
2018-08-20, 12:38 AM
Thank you for the correction, that was an oversight. I had intended to mark Barbarian as Blue or Sky Blue depending on playstyle/subclass. In fact I just realized that a Temporary Health Point build would be great for this race, although Barbarian is still going to do that role better. It should also be noted that while I have been playing some form of D&D for 20+ years, I have never played a Barbarian :)

Foxhound438
2018-08-20, 12:42 AM
Thank you for the correction, that was an oversight. I had intended to mark Barbarian as Blue or Sky Blue depending on playstyle/subclass. In fact I just realized that a Temporary Health Point build would be great for this race, although Barbarian is still going to do that role better.

yeah, something like a paladin with heroism or a warlock with armor of agathys to boost that up could be pretty good.

swamp_slug
2018-08-20, 08:40 AM
Monk: Great attribute choices, and as your unarmed attacks suddenly become finesse weapons and you get a reaction ability what else do you need? Your hit points might be a bit low to really benefit from the reaction lash tail though.

Rogue: This is blue but only due to how good Dexterity is, and High Elves are still MUCH better. The primary benefits of the race are left out since unarmed attacks don't get weapon finesse without monk multi-class although that definitely deserves a look for this race.



A point of note here, the Monk's Martial Arts feature allows you to make unarmed attacks using Dexterity rather than Strength, but does not grant your unarmed attacks the finesse property. Here are a couple of tweets from Jeremy Crawford on the subject.

sageadvice.eu/2014/11/27/unarmed-strike-is-not-finesse/
sageadvice.eu/2015/06/23/martial-arts-and-finesse/

Site won't let me post hyperlinks yet!

Citadel97501
2018-08-20, 11:59 AM
A point of note here, the Monk's Martial Arts feature allows you to make unarmed attacks using Dexterity rather than Strength, but does not grant your unarmed attacks the finesse property. Here are a couple of tweets from Jeremy Crawford on the subject.

sageadvice.eu/2014/11/27/unarmed-strike-is-not-finesse/
sageadvice.eu/2015/06/23/martial-arts-and-finesse/

Site won't let me post hyperlinks yet!

Thank you for the correction, that is actually kind of irritating.

BurgerKingMan
2018-08-20, 12:28 PM
I can see the potential of a viashino battlemaster with riposte. You hit me? I slash at you with my tail. You miss me? I swing at you with riposte. You could also add additional maneuvers to the tail attack for a lot of tactical options.

Citadel97501
2018-08-20, 01:28 PM
I can see the potential of a viashino battlemaster with riposte. You hit me? I slash at you with my tail. You miss me? I swing at you with riposte. You could also add additional maneuvers to the tail attack for a lot of tactical options.

Yes that does look good. I have added your note to the fighter blurb, with a note about Champion being good but likely not as interesting as the Battlemaster.