mabriss lethe
2018-08-21, 06:56 PM
Just what it says on the tin:
Radiant Idols, for those who don't know, are really neat monsters from Sharn: City of Towers. Basically fallen angels who pretend to be gods and gather up cults. They have a nice selection of SLAs and you can customize them by giving them the powers and spells of a single cleric domain. They have a huge handicap though. They can't fly. At all, in any way shape or form. They have the supernatural ability: Flightless (Su) that not only keeps them from flying, but grounds all other magical forms of flight around them as if it were an AMF. I was thinking that there had to be some way to get around that limitation, and then I stumbled upon Ability Rip from Serpent Kingdom.
Relevant part of the spell bolded for emphasis
You rip a supernatural ability of your choice away from one creature and transfer it to another.
The two creatures must be within 30 feet of each other and remain conscious throughout the casting of the spell. In exchange for this new ability, the recipient permanently loses a supernatural ability it already possesses. If it has none to exchange, it instead loses two class levels (or 2 Hit Dice if it has no class levels).
Radiant Idols, for those who don't know, are really neat monsters from Sharn: City of Towers. Basically fallen angels who pretend to be gods and gather up cults. They have a nice selection of SLAs and you can customize them by giving them the powers and spells of a single cleric domain. They have a huge handicap though. They can't fly. At all, in any way shape or form. They have the supernatural ability: Flightless (Su) that not only keeps them from flying, but grounds all other magical forms of flight around them as if it were an AMF. I was thinking that there had to be some way to get around that limitation, and then I stumbled upon Ability Rip from Serpent Kingdom.
Relevant part of the spell bolded for emphasis
You rip a supernatural ability of your choice away from one creature and transfer it to another.
The two creatures must be within 30 feet of each other and remain conscious throughout the casting of the spell. In exchange for this new ability, the recipient permanently loses a supernatural ability it already possesses. If it has none to exchange, it instead loses two class levels (or 2 Hit Dice if it has no class levels).