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View Full Version : Rules Q&A 3.5 Crafting magic items (wondrous et al)



Tindragon
2018-08-22, 01:54 PM
This may get longish.

1st;

Time to craft is BASE Price / 1,000 GP days.

The basic Q is when you reduce cost of crafting for say, Restricting for Alignment (lawful) reduce 30%, is that the NEW base price?

I have my answer, for my campaign, but now playing in another, and its come up.


Magic supplies for items are always half of the base price in gp and 1/25 of the base price in XP. For many items, the market price equals the base price.

However, in same section (all from SRD/DMG)


Creating Wondrous Items
To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item. She also needs a supply of materials, the most obvious being the item itself or the pieces of the item to be assembled. The cost for the materials is subsumed in the cost for creating the item. Wondrous item costs are difficult to formularize. Refer to Table: Estimating Magic Item Gold Price Values and use the item prices in the item descriptions as a guideline. Creating an item costs half the market value listed.

If spells are involved in the prerequisites for making the item, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) but need not provide any material components or focuses the spells require, nor are any XP costs inherent in a prerequisite spell incurred in the creation of the item. The act of working on the item triggers the prepared spells, making them unavailable for casting during each day of the item’s creation. (That is, those spell slots are expended from his currently prepared spells, just as if they had been cast.)

Creating some items may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

Crafting a wondrous item requires one day for each 1,000 gp of the base price.

Item Creation Feat Required
Craft Wondrous Item.

So, math check on this item for example. Headband (Wond Item) that allows 3 uses a day of a level 2 spell, cast by a level 3 cleric.

So, Spell level 2 X caster level 3 (min cleric) X 2,000 gp = 12,000 GP

Then 12,000 / (3/10 charges) = 12 / 1.67 =7186 GP for 3 charges a day.

7,168 GP at this point, for all. {Is THIS the Crafting Cost? Or, Final Market Value, AKA BASE cost??}

Time to Craft 8 days, or is it 4?


Other Considerations
Once you have a final cost figure, reduce that number if either of the following conditions applies:

Item Requires Skill to Use
Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.
--We've already adjudicated this to mean you HAVE 1 rank is said skill NOT a skill check, it doesn't say a skill check to get them to function.--

Item Requires Specific Class or Alignment to Use
Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.

Prices presented in the magic item descriptions (the gold piece value following the item’s caster level) are the market value, which is generally twice what it costs the creator to make the item.

NOW, 2nd part.

Let's say we Restrict it's use to Lawful only. That says subtract 30%.

7186*.7= 5,030 GP 2 SP

So, time to craft is 6 days now? OR is it 3?


Now to 3rd, and this is also up to interpretation of how you read

Item Requires Specific Class or Alignment to Use

So, in MY campaign, I've ALSO added RACE (as it's in many items requirements from published WotC 3.5 books, not hard to find them)

So, -30% for, RACE AND -30% ALIGNMENT (allow 1 step only, Law, Chaos, Good, Evil OR Neutral), AND -30% for CLASS, AND -10% for Skill use (ie 1 rank in Spellcraft).

Now, for ease of formula, we've figured out long ago, that if allowing ALL of those reductions, figure price, so in ABOVE items case,

7,186 * .3087 = 2,217 GP 6 SP to create same item, Restricted for use to, say a Orc, Lawful, Fighter with 1 or more ranks in jump.

Then, is that (from above answer on time) 3, OR 2 days to craft?



Please, how's the RAW looking on this? Why, where, how?

Tindragon
2018-08-22, 02:00 PM
So, yeah, with our maximum reduction modifier, of X .3087 to price for Race, Class, Align, and Skill a 90,000 gp Ring of Regeneration, Cost is 27,783 GP.

Wouldn't that be 28 days to craft? Also, would the ACTUAL craft cost of a PC or Cohort crafter, then be HALF, to 13,891 GP 5 SP..?

Creating Rings
To create a magic ring, a character needs a heat source. He also needs a supply of materials, the most obvious being a ring or the pieces of the ring to be assembled. The cost for the materials is subsumed in the cost for creating the ring. Ring costs are difficult to formularize. Refer to Table: Estimating Magic Item Gold Price Values and use the ring prices in the ring descriptions as a guideline. Creating a ring generally costs half the ring’s market price.

Rings that duplicate spells with costly material or XP components add in the value of 50 × the spell’s component cost. Having a spell with a costly component as a prerequisite does not automatically incur this cost. The act of working on the ring triggers the prepared spells, making them unavailable for casting during each day of the ring’s creation. (That is, those spell slots are expended from his currently prepared spells, just as if they had been cast.)

Creating some rings may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

Forging a ring requires one day for each 1,000 gp of the base price.

Item Creation Feat Required
Forge Ring.

Tindragon
2018-08-25, 02:31 PM
Thanks for all the input...

OgresAreCute
2018-08-25, 03:56 PM
Might depend on the wording of the particular cost reducer you're going to use, but the Exceptional Artisan feat from the Eberron Campaign Setting book says
When determining the gold piece cost in raw materials you need to craft any item, reduce the base price by 25%.
Since it reduces base price, which is defined as being the same as market price, it should also reduce the time investment required accordingly.