igor140
2018-08-22, 11:35 PM
So, for plot raisins and the fact that he was just stupidly overpowered, my stupidly overpowered Hexblade has gone on a solo journey to get RID of his pact weapon: Blackrazor. Ramifications of this are that he will be gone for ~3 levels (or about 5 months, the way we play), and that all of his future levels will be taken in the Mystic class (which will actually make him even MORE powerful... hence all the more reason to nerf his weapon a bit).
So he's wandered off... and he will eventually wander back with his new sword. I'm currently having difficulty decided what that sword should look like, though.
He'll be level 15ish by the time he gets back, and has given up what is (arguably) the most powerful sword in the universe... he needs something worthwhile. I looked at the possibility of Eiryka
https://www.dandwiki.com/wiki/Eiryka_(5e_Equipment), which would work fairly well, both in terms of personality and power. The biggest issues I have with this sword are:
a) the lightning theme really doesn't fit this character at all
b) the 6d8 attack seems... myopic or redundant somehow (even aside from being lightning elemental); the dude can already use use Eldritch Blast indefinitely for 3d10+15, and the attack modifier is higher because it's based off of CHA rather than DEX
c) I'm on the fence about another sentient weapon at all. We had Blackrazor in our party; we still have Whelm... from both a player and DM standpoint, sentient weapons are kind of a pain in the ass to play correctly, or just tediously overpowered if they're not. (I'm also adding in a semi-sentient cloak for our Druid, but that's largely a novelty.)
So, to respond to my own issues:
a) change the element to force (to fit the Warlock theme) or psychic (to fit the Mystic theme)
b) switch out that ability. Ok... but for what? It made sense to me to have it be some crazy Mystic-oriented blade-- to further reflect his journey and his personal change-- but what are some suggestions for this? Gives back INT modifier number of psi points back on a kill? Knows up to X (maybe two?) mystic disciplines that the character doesn't already know? That seems a bit overpowered...
c) well... just do it or don't. I also looked into a vorpal blade; but frankly, that seems like TOO much of a nerf after Blackrazor (first world problems...). So, for those of you more experienced than myself (most of you), what are some weapon effects (for either sentient or non-sentient weapons) more interesting that DOES MOAR DAMAGES!! I'm not opposed to a little more damage, but I don't want it to get out of hand, and I would like to to reflect the character a bit.
tl;dr
Help me think of/ create an interesting late-level (starting ~lvl 15, but intended to be the "final" weapon this character ever uses) for a Hexblade/ Mystic mercenary leader.
So he's wandered off... and he will eventually wander back with his new sword. I'm currently having difficulty decided what that sword should look like, though.
He'll be level 15ish by the time he gets back, and has given up what is (arguably) the most powerful sword in the universe... he needs something worthwhile. I looked at the possibility of Eiryka
https://www.dandwiki.com/wiki/Eiryka_(5e_Equipment), which would work fairly well, both in terms of personality and power. The biggest issues I have with this sword are:
a) the lightning theme really doesn't fit this character at all
b) the 6d8 attack seems... myopic or redundant somehow (even aside from being lightning elemental); the dude can already use use Eldritch Blast indefinitely for 3d10+15, and the attack modifier is higher because it's based off of CHA rather than DEX
c) I'm on the fence about another sentient weapon at all. We had Blackrazor in our party; we still have Whelm... from both a player and DM standpoint, sentient weapons are kind of a pain in the ass to play correctly, or just tediously overpowered if they're not. (I'm also adding in a semi-sentient cloak for our Druid, but that's largely a novelty.)
So, to respond to my own issues:
a) change the element to force (to fit the Warlock theme) or psychic (to fit the Mystic theme)
b) switch out that ability. Ok... but for what? It made sense to me to have it be some crazy Mystic-oriented blade-- to further reflect his journey and his personal change-- but what are some suggestions for this? Gives back INT modifier number of psi points back on a kill? Knows up to X (maybe two?) mystic disciplines that the character doesn't already know? That seems a bit overpowered...
c) well... just do it or don't. I also looked into a vorpal blade; but frankly, that seems like TOO much of a nerf after Blackrazor (first world problems...). So, for those of you more experienced than myself (most of you), what are some weapon effects (for either sentient or non-sentient weapons) more interesting that DOES MOAR DAMAGES!! I'm not opposed to a little more damage, but I don't want it to get out of hand, and I would like to to reflect the character a bit.
tl;dr
Help me think of/ create an interesting late-level (starting ~lvl 15, but intended to be the "final" weapon this character ever uses) for a Hexblade/ Mystic mercenary leader.