KittenMagician
2018-08-23, 01:00 AM
had this idea for a fight where the players cant actually kill (or even harm) the creature they are fighting but they are trying through a show of arms trying to earn his/her respect but i needed a way to show how they cant do anything to him. they can convince him to give up the armor but he decided thousands of years ago to carry the burden of this cursed armor (high DC check). but this is it
this was just an idea and i dont know if i will implement it
Grand Armor of the Ancient Archons
Legendary Item, Cursed
AC 15, Stealth -10
This is a set of 9 suits of very heavy armor connected to each other magically. They render the wearer invulnerable to all damage, being blinded, charmed, deafened, frightened, incapacitated, paralyzed, petrified, poisoned, or stunned. The creature can also not be healed. The wearer may, as a bonus action, teleport between any of the suits of armor, but can only occupy and operate one of them at a time.
Once donned the armor cannot be taken off again unless both the wearer and another creature that can wear the armor agree to switch places in which case one suit that is not occupied will open allowing the new creature to enter. After the new creature is sealed in the the armor the original wearer is in will open, allowing it to leave. This exchange can only occur once every hundred years and during it the armor's teleportation powers are deactivated. Air can still get into the armor (for breathing) and it is not water tight. The face is completely covered while wearing the armor. Each day at dawn the armor sucks 1 hit point from the wearer. If the wearer dies their soul is trapped within the armor becoming a ghost that can still operate the armor.
DM note: the curse can be broken if 9 willing creatures that aren't undead occupy all the suits and all of them successfully make a DC 15 Constitution saving throw, this saving throw is made again every day at dawn until all nine creatures succeed. When all 9 creatures successfully make the saving throw on the same day, all of the suits crumble to dust.
this was just an idea and i dont know if i will implement it
Grand Armor of the Ancient Archons
Legendary Item, Cursed
AC 15, Stealth -10
This is a set of 9 suits of very heavy armor connected to each other magically. They render the wearer invulnerable to all damage, being blinded, charmed, deafened, frightened, incapacitated, paralyzed, petrified, poisoned, or stunned. The creature can also not be healed. The wearer may, as a bonus action, teleport between any of the suits of armor, but can only occupy and operate one of them at a time.
Once donned the armor cannot be taken off again unless both the wearer and another creature that can wear the armor agree to switch places in which case one suit that is not occupied will open allowing the new creature to enter. After the new creature is sealed in the the armor the original wearer is in will open, allowing it to leave. This exchange can only occur once every hundred years and during it the armor's teleportation powers are deactivated. Air can still get into the armor (for breathing) and it is not water tight. The face is completely covered while wearing the armor. Each day at dawn the armor sucks 1 hit point from the wearer. If the wearer dies their soul is trapped within the armor becoming a ghost that can still operate the armor.
DM note: the curse can be broken if 9 willing creatures that aren't undead occupy all the suits and all of them successfully make a DC 15 Constitution saving throw, this saving throw is made again every day at dawn until all nine creatures succeed. When all 9 creatures successfully make the saving throw on the same day, all of the suits crumble to dust.