Stan
2018-08-23, 09:17 AM
I've been thinking about a setting revolving almost entirely around fighting matches similar to ultimate fighting. However, there are no real barriers around the edge, similar to Sumo. You lose by being dropped to 0 hp, being pinned, or being pushed out of the square. No weapons, armor, spell components, or other equipment.
This gave me ideas for feats that would be useful for matches. They might be useful in general combat as well. I'm not worried if they're a tad weak outside of a match, only if any of them are too good. Comments appreciated.
Fists of Fury
Increase your dexterity 1, to a maximum of 20.
Your unarmed attacks do 1d4 damage and are considered finesse weapons.
Float Like a butterfly
After an opponent has moved 5 (or any time within their movement), or used an action or bonus action, you may use your reaction to move 10 without triggering Opportunity Attacks.
Know How to Fall (or Roll With It)
You can use your reaction to fall prone and do one of the following:
You reduce the damage from an attack by half.
You reduce the distance that you are forcefully moved by 5.
(I thought about having the fall be to a different square but it adds complexity as you have to define acceptable squares.)
Pillar of Strength
Increase your Strength or Constitution by 1, to a maximum of 20.
You have advantage on rolls to avoid being shoved, moved, grappled, or knocked prone.
Quick Start
You add your Intelligence and Dexterity bonuses to Initiative Checks
If an opponent wins initiative, they gain no special benefits (such as assassin abilities) against you.
On the first round of combat, if you are not surprised, you may replace your bonus action with a second action. After using this ability, you may not use it again until you finish a short or long rest. (possibly rephrase as If you took no action on the prior turn you may replace your bonus action with a second action. So its useful in a duel or match but not as much elsewhere.)
Throw Opponent
When you successfully grapple an opponent who is your size, you can move them any square adjacent to you. They are prone and take damage equal to one of your unarmed strikes.
When misses you with a melee attack, you may use your reaction to make a grapple attempt.
This gave me ideas for feats that would be useful for matches. They might be useful in general combat as well. I'm not worried if they're a tad weak outside of a match, only if any of them are too good. Comments appreciated.
Fists of Fury
Increase your dexterity 1, to a maximum of 20.
Your unarmed attacks do 1d4 damage and are considered finesse weapons.
Float Like a butterfly
After an opponent has moved 5 (or any time within their movement), or used an action or bonus action, you may use your reaction to move 10 without triggering Opportunity Attacks.
Know How to Fall (or Roll With It)
You can use your reaction to fall prone and do one of the following:
You reduce the damage from an attack by half.
You reduce the distance that you are forcefully moved by 5.
(I thought about having the fall be to a different square but it adds complexity as you have to define acceptable squares.)
Pillar of Strength
Increase your Strength or Constitution by 1, to a maximum of 20.
You have advantage on rolls to avoid being shoved, moved, grappled, or knocked prone.
Quick Start
You add your Intelligence and Dexterity bonuses to Initiative Checks
If an opponent wins initiative, they gain no special benefits (such as assassin abilities) against you.
On the first round of combat, if you are not surprised, you may replace your bonus action with a second action. After using this ability, you may not use it again until you finish a short or long rest. (possibly rephrase as If you took no action on the prior turn you may replace your bonus action with a second action. So its useful in a duel or match but not as much elsewhere.)
Throw Opponent
When you successfully grapple an opponent who is your size, you can move them any square adjacent to you. They are prone and take damage equal to one of your unarmed strikes.
When misses you with a melee attack, you may use your reaction to make a grapple attempt.