nickl_2000
2018-08-23, 10:18 AM
#4 of 4 I'm trying to make more primal type domains than just nature. So, here is one based on plants and nature. Please let me know what you think. Anything completely broken, seems out of touch, etc. Thank you!
Air Domain
Domain Spells
Cleric Level/Spells
1st Fog Cloud, Jump
3rd Dust Devil, Gust of Wind
5th Call Lightning, Wind Wall
7th Freedom of Movement, Ice Storm
9th Control Winds, Steel Wind Strike
Bonus Cantrips
When you choose this domain at 1st level, you gain the Gust of Wind and Booming Blade cantrips if you don’t already know them. You cast these cantrips as a cleric cantrips
Bonus Proficiency
Also starting at level 1 you gain proficiency with Martial Weapons
Channel Divinity: Airburst
Starting at 2nd level you can use your channel divinity to adapt to underwater life.
As an action, present your holy symbol and summon an explosion of air radiating from your body. All creatures within 15 feet of you must make a strength saving throw (against your spell DC) or be thrown 10 feet away from you and knocked prone.
Control of Air
At 6th level, you are able to use your divine power manipulate the air around you. This lightening any load you are carrying and affect things around you. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Additionally, you may use a bonus action to create air resistance around a creature with 100 feet of you, reducing it’s movement by 5 feet until the beginning of your next turn.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.
One with the Clouds
At 17th level, you have a flying speed equal to your current walking speed.
Here is the full group from the set
Plant Domain (http://www.giantitp.com/forums/showthread.php?567201-Cleric-Subclass-Plant-Domain-PEACH)
Water Domain (http://www.giantitp.com/forums/showthread.php?567203-Cleric-subclass-Water-Domain-PEACH)
Air Domain (http://www.giantitp.com/forums/showthread.php?567207-Cleric-Subclass-Air-Domain-PEACH)
Animal Domain (http://www.giantitp.com/forums/showthread.php?567198-Cleric-subclass-Animal-Domain-PEACH)
Air Domain
Domain Spells
Cleric Level/Spells
1st Fog Cloud, Jump
3rd Dust Devil, Gust of Wind
5th Call Lightning, Wind Wall
7th Freedom of Movement, Ice Storm
9th Control Winds, Steel Wind Strike
Bonus Cantrips
When you choose this domain at 1st level, you gain the Gust of Wind and Booming Blade cantrips if you don’t already know them. You cast these cantrips as a cleric cantrips
Bonus Proficiency
Also starting at level 1 you gain proficiency with Martial Weapons
Channel Divinity: Airburst
Starting at 2nd level you can use your channel divinity to adapt to underwater life.
As an action, present your holy symbol and summon an explosion of air radiating from your body. All creatures within 15 feet of you must make a strength saving throw (against your spell DC) or be thrown 10 feet away from you and knocked prone.
Control of Air
At 6th level, you are able to use your divine power manipulate the air around you. This lightening any load you are carrying and affect things around you. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Additionally, you may use a bonus action to create air resistance around a creature with 100 feet of you, reducing it’s movement by 5 feet until the beginning of your next turn.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.
One with the Clouds
At 17th level, you have a flying speed equal to your current walking speed.
Here is the full group from the set
Plant Domain (http://www.giantitp.com/forums/showthread.php?567201-Cleric-Subclass-Plant-Domain-PEACH)
Water Domain (http://www.giantitp.com/forums/showthread.php?567203-Cleric-subclass-Water-Domain-PEACH)
Air Domain (http://www.giantitp.com/forums/showthread.php?567207-Cleric-Subclass-Air-Domain-PEACH)
Animal Domain (http://www.giantitp.com/forums/showthread.php?567198-Cleric-subclass-Animal-Domain-PEACH)