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cartejos
2018-08-25, 03:21 PM
The concept is easy to pull of, monk or battle dancer treating your unarmed strikes as manufactured weapons, then level 4 of bloodstorm blade to toss your hands around.

The people in my play group all argue that the unarmed swordsage also provides the manufactured weapons clause, saying that the monk unarmed damage progression counts as it, so with the group arguing that point, that will be the base of the build.

So Swordsage 4/Warblade 1/Bloodstorm Blade 4/Warblade 1/Swordsage +10 seems like a good starting point.

Ends up with 2D6 base unarmed damage, 2d8 with either monks belt or superior unarmed strike, and 2D10 with both.

Point blank shot is necessary for bloodstorm blade, and further than that the two weapon fighting chain would offer a good boost. Also taking Snap Kick.

Combat reflexes and some battlefield control if feats are open enough.

Other tips/tricks to help pull this off? A combination of both ranged and melee combat abilities, damage boosters, perhaps something to help fiddle around with a good charisma score

iTreeby
2018-08-25, 04:31 PM
The concept is easy to pull of, monk or battle dancer treating your unarmed strikes as manufactured weapons, then level 4 of bloodstorm blade to toss your hands around.

The people in my play group all argue that the unarmed swordsage also provides the manufactured weapons clause, saying that the monk unarmed damage progression counts as it, so with the group arguing that point, that will be the base of the build.

So Swordsage 4/Warblade 1/Bloodstorm Blade 4/Warblade 1/Swordsage +10 seems like a good starting point.

Ends up with 2D6 base unarmed damage, 2d8 with either monks belt or superior unarmed strike, and 2D10 with both.

Point blank shot is necessary for bloodstorm blade, and further than that the two weapon fighting chain would offer a good boost. Also taking Snap Kick.

Combat reflexes and some battlefield control if feats are open enough.

Other tips/tricks to help pull this off? A combination of both ranged and melee combat abilities, damage boosters, perhaps something to help fiddle around with a good charisma score

Kensai and fist of the forest are probably worth looking at. A fun trick is to enchant your fist with throwing and see what your DM says happens. You might need returning or regeneration or something. It doesn't sound like you need to go this route though because you seem to already attack at range.

Fist of the forest has a different(?) unarmed strike progression but doesn't like civilization or being indoors.