cartejos
2018-08-26, 07:17 AM
How would you make an effective Awakened Cat Fighter, using the normal rules for Awaken.
Your stats are:Con 10, Int 2, Wis 12, Cha 7
Strength: 3
Dexterity: 15
Constitution: 10
Intelligence: 3D6 (Assume 14)
Wisdom: 12
Charisma: 7+1D3 (Assume 10)
Because a cat has a 1/2hd, +2HD should just put it at an even 2RHD, right? I haven't ever seen a creature with more than 1hd but still had a fraction in it.
Your RHD are Magical Beast, D10 HD, 2+int, full BAB, and Fort/Ref
You have Scent, Lowlight, Darkvision (Gained from Awakened), and Weapon Finesse
Note: The cat gets Weapon Finesse as a bonus feat, and Stealthy as its feat for "1st level" but I believe you can replace that under the rules for "Customizing Creatures". And you ought to, if allowed. Stealthy is bad.
You are tiny, you have 2 claws and a bite, which do 1d2 and 1d3, respectively.
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My vision of this, while I know is a very poor decision, is to capture that essence of the cat. Stay tiny, stay cute, stay sharp as a tack.
Int and Dex have the same modifier, and they are the highest modifier. When looking to damage, looking for one of those as a bonus seems to work best. Swashbuckler 3 can give you Int to Damage, but gives you a redundant weapon finesse. Factotum gives you int to damage, limited per encounter, but that should be good enough to get by. Solicit Psicrystal could do it, but that seems a bit out of sorts for a 14 int cat.
Boosting Charisma and finding a way to add that to damage could boost up the cute part of tiny, cute, and sharp.
Another thing of note, the cat will almost definitely want a mouthpick reach weapon. As other than some race-specific material, I do not believe there is an ability that would let the cat take extra advantage out of being in an opponents square.
Because of the lacking strength score, I'm leaning towards putting the cat through some ToB stuff, but it doesn't seem too flavorful. ToB definitely seems like the kind of material that can't be gained through natural talent alone.
However, ignoring fluff, ToB could bring a lot of damage back in, certain maneuvers might also bypass the reach issue.
And with some setting sun stuff, how funny would it be to see a cat drop-kick someone and they go flying 10 feet backwards.
Edit: is the SS feat "Uncanny Scent" basicaly "See Invisibility" with 20 ft range?
SangoProduction
2018-08-26, 08:11 AM
You might be interested in this (http://www.giantitp.com/forums/showsinglepost.php?p=9940202&postcount=165), but you said you didn't care for ToB.
Since your str is abysmal, you want to be come independent from it ASAP, so check here (http://www.giantitp.com/forums/showthread.php?125732-3-x-X-stat-to-Y-bonus). I mean, your other stats aren't heroic level either. You stats are the average for a cat, save for the mental scores, which is like saying your character is a human with 10s straight across the board, but....they are better than 3.
Although you do say "fighter', you do seem to be edging on wanting a rogue character with skills, so here's what I've got.
Feats: Craven, Shadow Blade. Improved Unarmed Strike, Beast Strike. Pebble Underfoot, Underfoot Combatant, Confound the Big Folk.
Gear: Necklace of Natural Weapons. Minor Cloak of Displacement or Smoking enhancement.
Class: Consider dipping Whirling Frenzy Spirit Lion Totem Barbarian as a Rogue for your main levels. Oh, and since you're tiny, you can afford to give up a lot more attack bonus in dipping for more sneak attack. So, 1 level each of Swordsage, Rogue, and Psionic Rogue. That'll give you 4d6 total in Assassin's Stance. Also, Sneak Attack Fighter (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fighter). Not to mention that Psionic Rogue gives you access to Precognition, Offensive, for a +1 to hit.
For a more complete list of sneak attack granters (I'd credit, if I knew where this was from):
Sneak Attack
Sort of alphabetical, campaign settings books at the bottom of the post
Updated: 7 October 2007
PHB
Rogue 1, 3, 5, 7.../20
DMG
Arcane Trickster: 2, 4, 6, 8, 10/10 (full caster advancement)
Assassin: 1, 3, 5, 7, 9/10 (Death Attack at level 1, gain minor arcane casting)
Blackguard: 4, 7, 10/10 (gain divine casting at level 1, full BAB)
Psionic
Pionic Rogue: 1, 4, 7, 10, 13, 16, 19/20
http://www.wizards.com/default.asp?x=dnd/psm/20040723b
Book of Exalted Deeds
Slayer of Domiel: 1, 3, 5, 7, 9/10 (Death Touch at level 1, gain divine casting at level 1)
Sacred Strike, feat, against evil creatures roll d8 for damage instead of d6
Book of Vile Darkness
Cancer Mage: 1, 5, 9/10
Disciple of Baalzebub: 2, 5, 8/10
Complete Warrior (all full BAB)
Dark Hunter: 3/5 (Death Attack at level 5)
Darkwood Stalker: 3, 6, 9/10 (Death Attack at level 10)
Invisible Blade: 1, 3, 5/5 ("dagger" only, faint as free action 1/round)
Justiciar: 1, 4, 7, 10/10 (nonlethal strike)
Ronin: 1, 4, 7, 10/10
Complete Divine
Black Flame Zealot: 3, 6, 9/10 (Death Attack at 1, advances divine half)
Temple Raider of Olidammara: 2, 5, 8/10 (gain divine spells at level 1)
Complete Adventurer
Ninja: 1, 3, 5, 7.../20 (Sudden Strike)
Spellthief: 1, 5, 9, 13, 17/20 (gains arcane casting at level 4)
Daggerspell Mage: 3, 6, 9/10 (advances arcane 9/10)
Daggerspell Shaper: 3, 6, 9/10 (advances divine 9/10)
Dread Pirate (dishonourable): 3, 7/10 (full BAB)
Ghost-Faced Killer: 2, 5, 8/10 (Sudden Strike, full BAB)
Nightsong Enforcer: 1, 4, 7, 10/10 (full BAB)
Nightsong Infiltrator: 4, 8/10 (Teamwork Sneak Attack)
Shadowbane Inquisitor: 4, 7, 10/10 (full BAB)
Shadowbane Stalker: 3, 6, 9/10 (advances divine 8/10)
Shadowmind: 2, 5, 8/10 (advances manifesting class 7/10)
Spymaster: 3, 6/7
Streetfighter: 3/5
Complete Psionic
Lurk: 2, 7, 12, 17/20 (psionic sneak attack, only functions while psionically focused)
Ebon Saint: 3/5 (sneak attack or psionic sneak attack)
Complete Mage
Unseen Seer 1, 4, 7, 10/10, ecl 6 (either sneak attack, sudden strike, or skirmish; full arcane advancement)
Complete Scoundrel
Avenging Executioner: 1, 3, 5/5 (sudden strike, gain abilities to make opponent flatfooted)
Cloaked Dancer: 2, 4/5 (suprise strike, 3/5 arcane advancement)
Mountebank 2, 5, 8/10, ecl 7, Complete Scoundrel
Psibond 3, 6, 9/10, ecl 8, Complete Scoundrel
Master of Masks 1, 4, 7, 10/10, ecl 6, only while wearing the Assassin Mask
spellwarp sniper 2, 4/5, ecl 8, (sudden raystrike, see text)
Complete Champion
Mythic Examplar (Dardallion): 3, 5, 7, 9/10 (early entry ecl 5, advances casting 4/10)
Deities and Demigods
Justiciar of Taiia: 1, 4, 7, 10/10, ecl 6 (gain minor divine spellcasting at level 1)
Draconomicon
Dragonstalker: 2, 4, 6, 8, 10/10 (gains 2d6 sneak attack each time, only effective against dragons, full BAB)
Dragon Magic:
Hand of the Winged Masters: 2, 5, 8/10, ecl ?? (sneak attack or sudden strike or skirmish)
Dragon Descendant 3 (subtle ancestor), ecl 8: gain 2d6, see text (also stacks for certain monk abilities)
Fiendish Codex II - Tyrants of the Nine Hells:
Hellbreaker 3, 6, 9/10 (can also steal spell-like or supernatural abilities)
Cityscape
Ebonmar Infiltrator: 2, 5, 8/10, ecl 7 (gain minor Int based arcane casting)
Heroes of Battle
Dread Commando: 1, 3, 5/5 (Sudden Strike, full BAB)
Magic of Incarnum
Umbral Disciple: 2, 5, 8/10
Miniatures Handbook
Skullclan Hunter: 3, 6, 9/10 (can "sneak attack" undead at level 2, read "Divine Strike" wording carefully, not actually sneak attack... I think)
Tactical Soldier: read "Flanker" ability
Planar Handbook
Fatemaker: 3, 6, 9/10 (gains minor Cha based arcane casting)
Races of Destiny
Chameleon: see text
Menacing Brute: 3/5 (full BAB)
Scar Enforcer: 3,6,9/10 (advance half caster)
Races of the Dragon
Dragon Devotee 2, 4/5, ecl 7, (either sneak attack, sudden strike, or skirmish; advances sorcerer casting 2/5)
Races of Stone
Blade Bravo: 4, 8/10 (melee only, full BAB)
Stonedeath Assassin: 2, 4/5 (Stonedeath Strike at level 5)
Races of the Wild
Whisperknife: 2, 5, 8/10 (full BAB)
Sandstorm
Scorpion Heritor: 2, 4, 6, 8, 10/10
race: Marrulurk, small Monstrous Humanoid, 3 HD, +1 LA (ECL 4), 2d6 sneak attack
Stormwrack
Scarlet Corsair 2, 6, 10/10 (full BAB, faint as free action once per 2d4 or 1d4 rounds)
Tome of Battle:
Assassin's Stance, Shadow Hand Stance - gain 2d6 sneak attack
Tome of Magic:
Andromalius vestige - see text
Malphas vestige - see text (sudden strike)
Shadowblade 2, 4, 6, 8, 10/10 (sudden strike, at level 3 gain ability to deny opponent their dex bonus)
Expedition to Castle Ravenloft
Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead
Eberron Campaign Setting
Eberron: Five Nations
Dark Lantern: 2, 4, 6, 8, 10/10
Magic of Eberron
Vigilant Sentinal of Aerenal: 2, 4/5
Eberron: Secrets of Xen'drik
Scorpion Wraith: 1, 3, 5/5 (sudden strike, full BAB)
Eberron: Secrets of Sarlona
Fist of Dal Quor: 1, 3, 5/5 (sudden strike, also gain stunning attacks)
Eberron: Faiths of Eberron
Thief of Life: 2, 6, 10/10
Forgotten Realms Campaign Setting (3.0)
The Divine Seeker: 2, 4/5
Guild Thief: 1, 3, 5/5
FR: Champions of Ruin
Justice of Weald and Woe: 3, 7/10 (death attack at level 10, gain minor diving casting)
Night Mask Deathbringer: 4, 8/10
Shade Hunter: 4, 8/10 (gain minor arcane casting)
FR: Unapproachable East
Thayan Slaver: 4, 7, 10/10
FR: Lords of Darkness
Darkmask: 3/5
FR: Lost Empires of Faerun
Cultists of the Shattered Peak: 2, 4/5 (Death Attack at level 5, gain minor arcane casting)
Magelord: 1, 5, 9/10 (full arcane advancement)
FR: Races of Faerun
Warsling Sniper: 1, 3, 5/6, ecl 6, warsling only
FR: Player's Guide to Faerun
Shadow Thief of Amn: 1, 3, 5/5
Zhentarim Spy: 2, 4/5
FR: Serpent Kingdoms
Fang of Sseth: 1, 4, 7, 10/10
FR: Shining South
Crinti Shadow Marauder: 2, 4/5 (Sudden Strike, gains a "Shadow Pounce" at level 5)
FR: Silver Marches
Orc Scout: 3/5
Peerless Archer: 1, 4, 7, 10/10 (ranged only)
FR: Underdark
Imaskari Vengeance Taker: 3, 5, 7, 9/10 (half arcane advancement)
FR: Drow of the Underdark
Dread Fang of Lloth: 1, 3, 5, 7, 9/10 (sudden strike, full BAB)
Eye of Lloth: 2, 5, 8/10 (half caster)
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