Kadesh
2018-08-26, 02:51 PM
So, been mulling this over in my head for a few days, and I quite like the idea of this being an alternative tank for the party, trading a Ki Point for dodge and spending a HD.
Although a D8 HD, the bonus HP from a hill dwarf turns it into effectively D10 and with 18 Con at 4th level) , and its wis bonus makes it quite strong synergistically, while Monk mitigates the Dwarf speed limitations. The setting is starting from level 1 without equipment (I think we are running OotA), with a background providing thieves tools. Given the limited battlefields of that area, I think that the Monk might be a slightly more different version of the Tank.
As a theme, and to get away from the typical appearance of a QStaff Monk, he'll be using a single sickle.
The DM typically runs a game in which a Tank with untouchable defenses isn't an effective one as it makes the enemies target other foes, so by being able to Bonus Action Dodge and Heal and use the Long Death Monks abilities will come in helpful. We also tend to play RAW with the exception of Magic Items: we get attunement slots equal to our proficiency mod, and items tend to be influenced by other media like Diablo, and tend to be passive effects providing benefits based on expense on what we already do (such as spending or generating Ki Points, or empowering lesser abilities).
I'm used to playing DPS Strikers and battlefield controllers, and feel that the Monk will be able to combine that at the same time, while providing a new take on the typical 'tank' that hasn't interested me before.
Has anyone played similar? Any tips on how to play a Monk (specifically Long Death) from level 1? Any suggestions?
Although a D8 HD, the bonus HP from a hill dwarf turns it into effectively D10 and with 18 Con at 4th level) , and its wis bonus makes it quite strong synergistically, while Monk mitigates the Dwarf speed limitations. The setting is starting from level 1 without equipment (I think we are running OotA), with a background providing thieves tools. Given the limited battlefields of that area, I think that the Monk might be a slightly more different version of the Tank.
As a theme, and to get away from the typical appearance of a QStaff Monk, he'll be using a single sickle.
The DM typically runs a game in which a Tank with untouchable defenses isn't an effective one as it makes the enemies target other foes, so by being able to Bonus Action Dodge and Heal and use the Long Death Monks abilities will come in helpful. We also tend to play RAW with the exception of Magic Items: we get attunement slots equal to our proficiency mod, and items tend to be influenced by other media like Diablo, and tend to be passive effects providing benefits based on expense on what we already do (such as spending or generating Ki Points, or empowering lesser abilities).
I'm used to playing DPS Strikers and battlefield controllers, and feel that the Monk will be able to combine that at the same time, while providing a new take on the typical 'tank' that hasn't interested me before.
Has anyone played similar? Any tips on how to play a Monk (specifically Long Death) from level 1? Any suggestions?