Matrix_Walker
2018-08-26, 09:26 PM
My Lore Bard just made level 8...
He's a Yuan ti pureblood (secreted)
His level 4 Feat was Resilient Constitution.
It's a large party with a gaggle of damage dealers
A Blood Hunter (Profane Soul)
A Barbarian (Totem Warrior)
A Fighter (Samurai) / Barbarian (2)
A Rogue (Assasin)
A Wizard (Diviner)
A Sorcerer (Wild Magic) / Life Cleric (2)
And my Lore Bard...
I'm pretty Happy with my spell selections thus far...
Prestidigitation
Minor Illusion
Vicious Mockery
Dissonant Whispers
Fairy Fire
Healing Word
Find Steed (Magical Secrets)
Magic Mouth
Shatter
Enhance Ability
Fear
Enemies Abound
Counterspell (Magical Secrets)
Greater Invisibility
Polymorph
I have a 16 Dex for the rare times I'm in melee range, and lovely rolling let me start with a 20 Charisma. I do not need to worry about devoting any more ASI's to attributes, so it's all Feats for me! My GM is allowing the Tal’Dorei guide's Feats. (The game started in Ferun, but we were transported to Tal'Dorei and have been adventuring all over Vox Machina's old stomping grounds. ) I took Resiliant Constitution as I was planning to take Dual-Focused and for that to work I'd bave to make allot of CON saves. I was also very tempted by Spell Driver to add a Healing Word to my other spellcasting turns.
But here I am finally getting to level 8 and I have a little problem. I keep failing my rolls. Every time I try and use my social skills, come up with a piece of infomation, or attempt to swashbuckle a bit, I get a case off the Wheatons. So after 7 levels of well made plans, I'm sorely tempted to just take the Lucky Feat.
So Here is what I am posting about: think it's better to stay the course and go with double maintenance? Or screw it and shore up my daring and cleverosity?
And i get to add a spell and swap one out, so I thought I'd as the hivemind on suggestions there as well.
He's a Yuan ti pureblood (secreted)
His level 4 Feat was Resilient Constitution.
It's a large party with a gaggle of damage dealers
A Blood Hunter (Profane Soul)
A Barbarian (Totem Warrior)
A Fighter (Samurai) / Barbarian (2)
A Rogue (Assasin)
A Wizard (Diviner)
A Sorcerer (Wild Magic) / Life Cleric (2)
And my Lore Bard...
I'm pretty Happy with my spell selections thus far...
Prestidigitation
Minor Illusion
Vicious Mockery
Dissonant Whispers
Fairy Fire
Healing Word
Find Steed (Magical Secrets)
Magic Mouth
Shatter
Enhance Ability
Fear
Enemies Abound
Counterspell (Magical Secrets)
Greater Invisibility
Polymorph
I have a 16 Dex for the rare times I'm in melee range, and lovely rolling let me start with a 20 Charisma. I do not need to worry about devoting any more ASI's to attributes, so it's all Feats for me! My GM is allowing the Tal’Dorei guide's Feats. (The game started in Ferun, but we were transported to Tal'Dorei and have been adventuring all over Vox Machina's old stomping grounds. ) I took Resiliant Constitution as I was planning to take Dual-Focused and for that to work I'd bave to make allot of CON saves. I was also very tempted by Spell Driver to add a Healing Word to my other spellcasting turns.
But here I am finally getting to level 8 and I have a little problem. I keep failing my rolls. Every time I try and use my social skills, come up with a piece of infomation, or attempt to swashbuckle a bit, I get a case off the Wheatons. So after 7 levels of well made plans, I'm sorely tempted to just take the Lucky Feat.
So Here is what I am posting about: think it's better to stay the course and go with double maintenance? Or screw it and shore up my daring and cleverosity?
And i get to add a spell and swap one out, so I thought I'd as the hivemind on suggestions there as well.