View Full Version : Pathfinder Spelltongue (Grippli Magus)

2018-08-27, 11:24 AM
Hope ya like frogs!
Cast all your touch spells at a safe distance with this racial archetype for the Grippli Magus.
Replaces spellstrike, medium armor, and heavy armor.
Alters proficiencies, saving throws, and arcane pool.

Agility Training
A spelltongue’s base Fortitude saving throw is equal to one third his magus level and his base Reflex saving throw is equal to 2 + half his magus level.
This alters a spelltongue’s base saving throws.

Agile Tongue
At 1st level, a Spelltongue gains Agile Tongue as a bonus feat.
This replaces a spelltongue’s proficiency with martial weapons.

At 2nd level or higher, a spelltongue can avoid damage from many area-effect attacks. If a spelltongue makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a spelltongue is wearing light armor or no armor. A helpless spelltongue does not gain the benefit of evasion.
This ability replaces spellstrike

Arcane Pool
A spelltongue cannot spend points from his arcane pool to enhance weapons. Instead, he can expend 1 point from his arcane pool as a swift action to increase the range of his tongue by 5 feet for 1 minute. For every 4 magus levels he has beyond 1st, the reach increases by another 5 feet, to a maximum total length of 35 feet at 17th level.
Multiple uses of this ability do not stack with themselves.
This alters Arcane Pool.

Agile Touch
At 7th level, whenever a spelltongue makes an acrobatics check to move through an opponent's square without provoking an attack of opportunity, he can take a -5 penalty on the check in order to cast a magus spell with a range of touch as a swift action, targeting that opponent, using his successful acrobatics check in place of an attack roll.
This ability replaces Medium Armor

Improved Evasion
At 13th level, a spelltongue’s evasion ability improves. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. A helpless spelltongue does not gain the benefit of improved evasion.
This ability replaces Heavy Armor

Magus Arcana
The following Magus Arcana are available to Spelltongues

Arcane Glider
The spelltongue can spend 1 arcane point as an immediate action to take no damage from falling. If he does so, he may glide double the normal horizontal distance. The spelltongue must have the Glider racial trait to select this arcana.

Arcane Jumper
The spelltongue can spend 1 arcane point as a swift action to treat his next acrobatics check to jump as if he had rolled a 20. The spelltongue must have the Jumper racial trait to select this arcana.

Extra Toxic Skin
The spelltongue can use the his Toxic Skin ability an additional time per day for every 3 HD he possesses. The spelltongue must have the Toxic Skin racial trait to select this arcana.

2018-08-30, 04:55 PM
Improved Evasion is at the wrong level; it should be at 13th level, when the magus would normally get heavy armor.

Agile Touch is pretty strong; it essentially lets you Quicken spells for free. It also interacts in a very strong way with Arcane Jumper.

2018-08-30, 10:13 PM
But using arcane jumper and agile touch are both swift actions so it would take 2 rounds to set it up.

But super neat archetype, I like the idea of a bunch of frogs licking people with their spells.

2018-08-31, 11:45 AM
Oops! Forgot to change the improved evasion level after I copied it. Best fix that
Agile touch was originally the spell conduit feature from blood conduit bloodragers. Wanted to differentiate it a bit.
Also Agile Touch isn't meant to stack with Arcane Jumper; they're two different types of Acrobatics checks