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View Full Version : Rules Q&A Savage Species Race Change help



RoboEmperor
2018-08-27, 12:20 PM
I am having trouble understanding this. From what I gather, it's more like a permanent Shapechange rather than an actual race change.

When your character’s transformation is complete, he or she permanently acquires the physical, natural, extraordinary, supernatural, and spell-like abilities of the chosen creature type while retaining his or her mind. Physical abilities include natural size and Strength, Dexterity, and Constitution scores. Natural abilities also include mundane movement capabilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two weapon attacks) than normal.

Your character’s equipment does not meld into your character’s new form and is not affected in any way, except that magical items resize to your character’s new size.

Your character’s new physical ability scores and faculties are average ones for the chosen creature. You do not modify them using elite ability score modifiers, nor do you reroll them from scratch.

Your character retains his or her level and class, hit points (modified by changes in your character’s Constitution score), base attack bonus, and base save bonuses (new Strength, Dexterity, and Constitution scores may affect final attack and save bonuses). A change in alignment may cause loss of class abilities and prevent further advancement in the class. Your character’s type changes to the chosen creature’s type (and subtype, if applicable). Your character loses any extraordinary abilities, spells, or spell-like abilities associated with his or her previous kind. Your character can cast spells (assuming your character knows how) for which your character has the requisite components. Your character needs a humanlike voice for verbal components and humanlike hands for somatic components.

Your character is accustomed to his or her new form and
suffers no disorientation.

At the end of his ritual, he would have an ogre’s average Strength, Dexterity, and Constitution scores, and his own Intelligence, Wisdom, and Charisma scores. He would be a
Large giant, with reach, and capable of using larger weapons. His land speed would increase to 30 feet. He would gain +5 natural armor. Darkvision would remain unchanged. He would lose stonecunning, his racial bonuses on saving throws, his racial bonus on attack rolls against orcs and goblinoids, his dodge bonus against giants, and his racial bonuses on Appraise and Craft checks.

Whatever ritual he chooses, the result is that he becomes a Medium-size creature. He loses his size penalty to Armor Class and attack rolls. He loses his +5 natural armor bonus. He loses his natural reach. He loses his monster Hit Dice. He gains average elf Strength, Dexterity, and Constitution scores. That increases his initiative modifier, but does not entirely
make up for other losses. He swaps darkvision for low-light vision. He gains immunity to magic sleep spells and effects, a racial bonus on Will saves against enchantment spells or
effects, and a +2 bonus on Search, Spot, and Listen checks. If he merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check as though actively looking for it.

A character may spend so many experience points that he loses levels. If you decide to do this, be careful not to lose so many levels that, even with the addition of the goal creature’s Hit Dice, your monster character cannot survive the threats your group faces. Characters may not spend experience points they do not have. Experience points are not spent until the completion of the ritual. If the ritual is interrupted, the character loses nothing but the time he already spent on it, and he may start the ritual again later.

1. You gain Physical Abilities: Size, Str, Dex, Con
2. You gain Natural Abilities: Movement
3. You gain (Ex) Abilities
4. You gain (Su) Abilities
5. You gain (SLA) Abilities

6. You RETAIN class level
7. You retain hit points (modified by constitution) - Does this mean your RHD does not give you any hit points???
8. You retain BAB -Does this mean your RHD does not give you any BAB???
9. You retain your base save bonus

10. You lose your racial (Ex) Abilities
11. You lose your racial spells
12. You lose your racial SLAs

??? Do you keep your racial (Su) abilities?
??? Are your skill points unmodified? Do you gain/lose skill points?
??? Do you gain feats because of your increased RHD?

But then in the Ritual of Vitality quote it says you gain the RHD.

So confusing, someone please clarify >.<

gogogome
2018-08-27, 03:57 PM
That section assumes you have read the rest of the book which is why it's very short instead of detailed like the rest of the book. As you've pointed out, it says you gain RHD in a previous section but not in the "End Result" section. Check out the quick and dirty sidebar on p.12.

Skill points are a racial ability so you have to remove them. If an outsider became a construct you need to remove 6 skill points per RHD replaced because outsiders get 8 and constructs get 2.

The easiest way to do this is just completely rebuild your character from scratch except with the following rules:

You use your mental ability scores instead of the creature's
You use your feat choices instead of the feats in the monster entry
You allocate the skill points in the same skills you've invested before, unless you now have more skill points, in which case you can allocate the new skill points elsewhere


The reason why a rebuild is necessary is because at 1st level you get 4x your skill points. Whether those skill points are allocated in your class skills or your monster class skills makes a difference. You can't add RHD at the end of your build because then you can just sink the 20-40 skill points you gain into one or two skills.

To answer your question, no you do not get to keep your race's Su ability and yes you gain BAB from RHD.