Mars Ultor
2018-08-27, 06:29 PM
My prior character was killed at the end of our last adventure, I’m making up a new 8th-level Cleric to replace him. We’re allowed only core classes and races, no alternate class features, no other craziness. The DM will assign me magic items, but the campaign is often money poor so I can’t count on buckets of gold to buy what I’d like. I do know that the group has a currently unused +2 Heavy spiked steel shield with an enchantment that does an additional 2d6 points of bashing damage. It’s the Forgotten Realms setting, most feats and spells are allowed. Feats that add extra arms or similar things are not allowed.
For our particular campaign reasons I’ve decided to be a Gold Dwarf Cleric. My scores are 16, 16, 16, 15, 15, 12 but have not been assigned. (I actually initially rolled a character with 18, 18, 17, 5, 3, 3, but he was discarded.) I’ll have a +2 to Constitution to assign, a -2 to Dexterity, and two +1s because of level.
Most of the other PCs are not highly optimized and I don’t want to dominate melee and make the Fighters and Ranger useless. At the same time, a frontline combatant is a necessity, the Ranger is an archer and hangs back, and one of the two fighters is Dex based. I’ll need to stand up front, but I don’t want to obviously out-fight the Fighter. I’m happy to buff him--and the rest of the party as my primary role, and then go into combat.
I’m not sure how to assign my ability scores and bonuses as I’m not sure which of two paths to choose. There’s a player who’s suggesting that I essentially go Fighter, take Power Attack, Improved Shield Bash, and Brew Potion. I was thinking my three feats were better used on Extend Spell, Persistent Spell, and Divine Metamagic: Persistent Spell. As it is I’ll have to have more Turn Undead slots and will have to take Extra Turning at 9th level to get enough slots. What’s the opportunity cost of four feats on anything, versus four feats devoted to making a spell last all day?
There’s also the question of which deity and domains to choose. I would be limited to the Forgotten Realms gods of the dwarves, and their normal domains. The character is essentially an offering of amity, there’s an alliance developing between the dwarves and humans in the campaign area. As the dwarven population has increased in the human lands, my PC has been sent to be a pastor to that community and to be one of the human lord’s “troubleshooters.”
Any help and suggestions would be appreciated.
For our particular campaign reasons I’ve decided to be a Gold Dwarf Cleric. My scores are 16, 16, 16, 15, 15, 12 but have not been assigned. (I actually initially rolled a character with 18, 18, 17, 5, 3, 3, but he was discarded.) I’ll have a +2 to Constitution to assign, a -2 to Dexterity, and two +1s because of level.
Most of the other PCs are not highly optimized and I don’t want to dominate melee and make the Fighters and Ranger useless. At the same time, a frontline combatant is a necessity, the Ranger is an archer and hangs back, and one of the two fighters is Dex based. I’ll need to stand up front, but I don’t want to obviously out-fight the Fighter. I’m happy to buff him--and the rest of the party as my primary role, and then go into combat.
I’m not sure how to assign my ability scores and bonuses as I’m not sure which of two paths to choose. There’s a player who’s suggesting that I essentially go Fighter, take Power Attack, Improved Shield Bash, and Brew Potion. I was thinking my three feats were better used on Extend Spell, Persistent Spell, and Divine Metamagic: Persistent Spell. As it is I’ll have to have more Turn Undead slots and will have to take Extra Turning at 9th level to get enough slots. What’s the opportunity cost of four feats on anything, versus four feats devoted to making a spell last all day?
There’s also the question of which deity and domains to choose. I would be limited to the Forgotten Realms gods of the dwarves, and their normal domains. The character is essentially an offering of amity, there’s an alliance developing between the dwarves and humans in the campaign area. As the dwarven population has increased in the human lands, my PC has been sent to be a pastor to that community and to be one of the human lord’s “troubleshooters.”
Any help and suggestions would be appreciated.