JackOfAllBuilds
2018-08-28, 06:44 AM
The vanilla zombie/wight block is a little lacking, in my personal opinion.
Bouncing off opinions here for a game I’m going to be running:
When one of the players or one of my NPC’s casts animate dead for a zombie on a non-human humanoid (elf, dwarf, dragonborn, gnome, kobold) would you apply the racial stats and features to the MM zombie, or apply DMG 282 NPC zombie features to the statblock of the dead creature?
What racial, npc, and/or class features could the zombie use? What would be lost/unusable? What proficiencies would apply?
I know it messes up the CR, but if you cast it on your dead lvl 6 fighter ally (that you can’t raise), should the zombie be barred from class features?
If you bar all of the above from zombies, what about Wights from an 8th Lvl Create Undead?
Bouncing off opinions here for a game I’m going to be running:
When one of the players or one of my NPC’s casts animate dead for a zombie on a non-human humanoid (elf, dwarf, dragonborn, gnome, kobold) would you apply the racial stats and features to the MM zombie, or apply DMG 282 NPC zombie features to the statblock of the dead creature?
What racial, npc, and/or class features could the zombie use? What would be lost/unusable? What proficiencies would apply?
I know it messes up the CR, but if you cast it on your dead lvl 6 fighter ally (that you can’t raise), should the zombie be barred from class features?
If you bar all of the above from zombies, what about Wights from an 8th Lvl Create Undead?