RoboEmperor
2018-08-30, 12:41 AM
When one thinks of an Artificer, one thinks of a completely wealth dependent class that is completely useless without money, downtime, and access to civilization. They are wrong. Artificers are significantly powerful without any money or crafting. In fact, some might argue they are more powerful than wizards even when naked in the middle of nowhere with absolutely nothing, truly making them a tier 0 class.
In order to thoroughly educate new players about the true horrifying power of OPness that is artificers, I am making this handbook. Read it and learn how to properly use this class.
This is going to be more of a list of tricks rather than a build. My creativity is one dimensional so I'm asking other people to help me make this list.
The most important Infusion:
Spell Storing Item
This infusion lets you completely replicate any 1st, 2nd, 3rd, or 4th level spell in the game, from any spell list. This infusion however costs XP. But...
The second most important Infusion:
Concurrent Infusion
This infusion lets you completely replicate any 1st level infusion. Why is this amazing? Because it ignores Spell Storing Item's XP cost. Which means when you hit 8th level, you can cast any 4th level or lower spell in the game for free.
This guide gives you nice list of spells you can get at a lower level.
Consolidated List of "Bargain Bin" Spells for Artificers (http://bg-archive.minmaxforum.com/index.php?topic=12661.0)
So what's so amazing about being able to cast any 4th level or lower spell from the game? Keep Reading
Planar Binding
Demonologists have Planar Binding as a 4th level spell. Magic Circle Against Evil is 3rd level and Dimensional Anchor is 4th level. That's right. Artificers get Planar Binding at level 8. three levels earlier than wizards! And two levels earlier than Nar Demonbinders!
What's so amazing about planar binding? Since it lets you enslave any 12hd or lower outsider, you essentially have access to every single SLA and Su ability possessed by a 12hd outsider or lower! Some SLAs and Su abilities include:
Free Wishes by Efreetis
Free Simulacrum from Mirror Mephits
At-Will Astral Projection and Etherealness from Nightmares
14th level cleric casting from Trumpet Archons
Free Raise Dead from Hollyphant
At-Will Fabricate from Rejkars
At-Will Animate Objects from Ravids
At-Will Wall of Ice from Bone Devils
Free Animate Dead from Artaagliths
Plane Shift from Jannis
Did I mention you get all of this at level 8? (or 9 if you need Dimensional Anchor).
Persistent Spell
Metamagic Item is a 3rd level Infusion that lets you apply a metamagic feat you know to a wand for free. Spell Storing Item creates a wand. Therefore you can use this 3rd level infusion to persist any 4th level or lower spell making you far superior to a DMM:Persist Cleric since you have access to arcane spells as well!
Reach Spell can make a lot of spells qualify for Persistent Spell. To take advantage of this...
1. Have a Minor Schema or Scroll.
2. Use Metamagic Scroll to apply Reach Spell to the Minor Schema or Scroll.
3. Use Metamagic Spell Completion to apply Persistent Spell to the Minor Schema or Scroll (now valid thanks to Reach Spell)
If you use this combo to persist Metamagic Item, you can apply a metamagic feat like Maximize Spell on a Wand or a Staff for 24 hours! Maximized Blasting Spell all day long!
Pass Any Skill Check
Divine Insight gives +15 to any skill check
Skill Enhancement gives +2-??? to any skill for 10minutes/level
Improvisation gives you +half your CL to any skill check
Summon Giants
8th level summoning spell accessed at level 8 because it's a 4th level spell on the Disciple of Thrym prestige class.
Infinite Crafting XP
1. Cast Mount
2. Cast Contagion the horse.
3. Cast Liquid Pain on the horse. (Liquid Pain substitues 3 xp for crafting)
4. Cast Fabricate (trapsmith 3) on the Liquid Pain to triple the amount of Liquid Pain you have.
If you think of a combo, please share! Two combos hardly make a handbook.
In order to thoroughly educate new players about the true horrifying power of OPness that is artificers, I am making this handbook. Read it and learn how to properly use this class.
This is going to be more of a list of tricks rather than a build. My creativity is one dimensional so I'm asking other people to help me make this list.
The most important Infusion:
Spell Storing Item
This infusion lets you completely replicate any 1st, 2nd, 3rd, or 4th level spell in the game, from any spell list. This infusion however costs XP. But...
The second most important Infusion:
Concurrent Infusion
This infusion lets you completely replicate any 1st level infusion. Why is this amazing? Because it ignores Spell Storing Item's XP cost. Which means when you hit 8th level, you can cast any 4th level or lower spell in the game for free.
This guide gives you nice list of spells you can get at a lower level.
Consolidated List of "Bargain Bin" Spells for Artificers (http://bg-archive.minmaxforum.com/index.php?topic=12661.0)
So what's so amazing about being able to cast any 4th level or lower spell from the game? Keep Reading
Planar Binding
Demonologists have Planar Binding as a 4th level spell. Magic Circle Against Evil is 3rd level and Dimensional Anchor is 4th level. That's right. Artificers get Planar Binding at level 8. three levels earlier than wizards! And two levels earlier than Nar Demonbinders!
What's so amazing about planar binding? Since it lets you enslave any 12hd or lower outsider, you essentially have access to every single SLA and Su ability possessed by a 12hd outsider or lower! Some SLAs and Su abilities include:
Free Wishes by Efreetis
Free Simulacrum from Mirror Mephits
At-Will Astral Projection and Etherealness from Nightmares
14th level cleric casting from Trumpet Archons
Free Raise Dead from Hollyphant
At-Will Fabricate from Rejkars
At-Will Animate Objects from Ravids
At-Will Wall of Ice from Bone Devils
Free Animate Dead from Artaagliths
Plane Shift from Jannis
Did I mention you get all of this at level 8? (or 9 if you need Dimensional Anchor).
Persistent Spell
Metamagic Item is a 3rd level Infusion that lets you apply a metamagic feat you know to a wand for free. Spell Storing Item creates a wand. Therefore you can use this 3rd level infusion to persist any 4th level or lower spell making you far superior to a DMM:Persist Cleric since you have access to arcane spells as well!
Reach Spell can make a lot of spells qualify for Persistent Spell. To take advantage of this...
1. Have a Minor Schema or Scroll.
2. Use Metamagic Scroll to apply Reach Spell to the Minor Schema or Scroll.
3. Use Metamagic Spell Completion to apply Persistent Spell to the Minor Schema or Scroll (now valid thanks to Reach Spell)
If you use this combo to persist Metamagic Item, you can apply a metamagic feat like Maximize Spell on a Wand or a Staff for 24 hours! Maximized Blasting Spell all day long!
Pass Any Skill Check
Divine Insight gives +15 to any skill check
Skill Enhancement gives +2-??? to any skill for 10minutes/level
Improvisation gives you +half your CL to any skill check
Summon Giants
8th level summoning spell accessed at level 8 because it's a 4th level spell on the Disciple of Thrym prestige class.
Infinite Crafting XP
1. Cast Mount
2. Cast Contagion the horse.
3. Cast Liquid Pain on the horse. (Liquid Pain substitues 3 xp for crafting)
4. Cast Fabricate (trapsmith 3) on the Liquid Pain to triple the amount of Liquid Pain you have.
If you think of a combo, please share! Two combos hardly make a handbook.