EVEllie
2018-08-30, 01:56 PM
Hey guys! I've been playing dnd for a while now, but still consider myself pretty new. It's only recently that I've really started looking into and learning more about the game, beyond the limited knowledge I've needed to play the game thus far. I just made a new character, who is a synthesist summoner. I know that synthesist summoners are pretty good (which was NOT the reason I chose to play them) and since being over powered in the group hinders my team, the GM and I have made some changes to the class. I'll try to keep it short and sweet.
Basically I wanted a character that had an evil(I loathe to call one of my characters evil-misled, or unkind maybe?) second being inside of them. In comes Koss- my Eidolon, and his summoner Mia. Here's how it works for us thus far, Koss lives in Mia- like in her head, sort of how like possessed people can still be aware and such, but can't influence the actions the possessing person makes. Koss and Mia(because they're two different people) split their skill points and feats however I want them split. (If I had 40 skill points I could give Koss 5 and Mia 35, right now I've split it right down the middle). Koss was unwillingly sealed in Mia, and so when he 'comes out to play', Mia is unconcious and Koss is in full control, able to attack and do Kossy things. When Mia is in control, Koss can see through her eyes, he can use knowledge or perception checks to help her if he wants(though he isn't usually so kind), but only one of them can roll for checks.
The big thing about this is, Koss CAN NOT cast spells. Only MIA can do that, and since they're never both in control at the same time, Koss cannot be affected by spells of Mia's. Furthermore, Koss is a murdery sort of character, he likes to kill things(he HATES casters, because he was sealed in Mia by a caster). Mia is a utility character, locking down opponents and helping team mates. Both Koss and Mia are meant to function as characters that take down the backline(enemy casters). Mia at a range, and Koss using dimensions door to teleport back into enemy lines and take them down. Koss also has high intimidate and dazzling display, which his super cool axe gets bonuses from. Mia makes pits(I LOVE creating pits) under enemy back lines and grapples with black tentacles. She has shield and we've been thinking of using the feat that enhances it.
SO, here's my question for you guys, with some knowledge on what I like in my character, as well as how they work, what utility spells would you recommend for Mia? Like, I said, I like how create pit works(SO fun) but I also like the idea of heals or team bonuses. Possession as a future option? Something to disarm them or walls for my team to take cover? I'm not really sure what kind of utility would be best, to be honest and would love some outside opinions. My GM has said that if I wanted a spell from a different class, that we could talk it over- it would be an option(we're a very lenient group). He's also mentioned that I could switch Mia from a Synthesist Summoner, to a different class(like a sorceress summoner for example). Koss would still be her Eidolon, but she would function as a different sort of caster. This would, of course, take more home-brewing and changes, though myself and my GM enjoy it and are okay with making this change if you have ideas that would support that. I do like the summoning bonuses I get from being a summoner(longer summons and augment summoning) but am willing to look into other options.
I REALLY like creative uses for spells, as well as combos. Using 'mount' to block hallways or take cover, or casting hideous laughter on someone in an aqueous orb is like the best thing ever. More than anything I'm looking for what's fun to do and play, my goal isn't to min-max, even if some of my choices might seem that way.
I was also hoping for some insight on feats. I think they would be more helpful on Koss(since he can't be aided by Mia's spells), but any help is welcome. Any suggestions for magic items would be great too! Overall, ANY opinion on what spells, feats, items, or play styles would be good is very much appreciated. Since my characters are sort of home-brewed, any changes to the system that you might think would help it run smoother would also be appreciated. Really, anything you guys have, I would love to hear. I just want to help make Mia do her job well, and Koss do his well, without overshadowing my party and ruining their fun.
My character is currently level 7, turning 8 soon if I'm correct. I'm sorry if any of this was confusing, let me know if you have questions! I sort of wrote in some stuff I liked here, but don't let it tie you back, if you have other ideas you think would be cool then don't hesitate to put em down! Clearly we aren't held back a ton by the rules, my GM can be very flexible and is willing to incorporate things that make sense and are within reason. I'm not positive on what edition we play. Thanks a ton, and please forgive me for completely butchering this class!
Basically I wanted a character that had an evil(I loathe to call one of my characters evil-misled, or unkind maybe?) second being inside of them. In comes Koss- my Eidolon, and his summoner Mia. Here's how it works for us thus far, Koss lives in Mia- like in her head, sort of how like possessed people can still be aware and such, but can't influence the actions the possessing person makes. Koss and Mia(because they're two different people) split their skill points and feats however I want them split. (If I had 40 skill points I could give Koss 5 and Mia 35, right now I've split it right down the middle). Koss was unwillingly sealed in Mia, and so when he 'comes out to play', Mia is unconcious and Koss is in full control, able to attack and do Kossy things. When Mia is in control, Koss can see through her eyes, he can use knowledge or perception checks to help her if he wants(though he isn't usually so kind), but only one of them can roll for checks.
The big thing about this is, Koss CAN NOT cast spells. Only MIA can do that, and since they're never both in control at the same time, Koss cannot be affected by spells of Mia's. Furthermore, Koss is a murdery sort of character, he likes to kill things(he HATES casters, because he was sealed in Mia by a caster). Mia is a utility character, locking down opponents and helping team mates. Both Koss and Mia are meant to function as characters that take down the backline(enemy casters). Mia at a range, and Koss using dimensions door to teleport back into enemy lines and take them down. Koss also has high intimidate and dazzling display, which his super cool axe gets bonuses from. Mia makes pits(I LOVE creating pits) under enemy back lines and grapples with black tentacles. She has shield and we've been thinking of using the feat that enhances it.
SO, here's my question for you guys, with some knowledge on what I like in my character, as well as how they work, what utility spells would you recommend for Mia? Like, I said, I like how create pit works(SO fun) but I also like the idea of heals or team bonuses. Possession as a future option? Something to disarm them or walls for my team to take cover? I'm not really sure what kind of utility would be best, to be honest and would love some outside opinions. My GM has said that if I wanted a spell from a different class, that we could talk it over- it would be an option(we're a very lenient group). He's also mentioned that I could switch Mia from a Synthesist Summoner, to a different class(like a sorceress summoner for example). Koss would still be her Eidolon, but she would function as a different sort of caster. This would, of course, take more home-brewing and changes, though myself and my GM enjoy it and are okay with making this change if you have ideas that would support that. I do like the summoning bonuses I get from being a summoner(longer summons and augment summoning) but am willing to look into other options.
I REALLY like creative uses for spells, as well as combos. Using 'mount' to block hallways or take cover, or casting hideous laughter on someone in an aqueous orb is like the best thing ever. More than anything I'm looking for what's fun to do and play, my goal isn't to min-max, even if some of my choices might seem that way.
I was also hoping for some insight on feats. I think they would be more helpful on Koss(since he can't be aided by Mia's spells), but any help is welcome. Any suggestions for magic items would be great too! Overall, ANY opinion on what spells, feats, items, or play styles would be good is very much appreciated. Since my characters are sort of home-brewed, any changes to the system that you might think would help it run smoother would also be appreciated. Really, anything you guys have, I would love to hear. I just want to help make Mia do her job well, and Koss do his well, without overshadowing my party and ruining their fun.
My character is currently level 7, turning 8 soon if I'm correct. I'm sorry if any of this was confusing, let me know if you have questions! I sort of wrote in some stuff I liked here, but don't let it tie you back, if you have other ideas you think would be cool then don't hesitate to put em down! Clearly we aren't held back a ton by the rules, my GM can be very flexible and is willing to incorporate things that make sense and are within reason. I'm not positive on what edition we play. Thanks a ton, and please forgive me for completely butchering this class!