Bradykin
2018-08-30, 07:53 PM
Hey guys! I'm working on a mostly-joke build for the next time I play pathfinder with a more silly crowd. I want the build to have actually functional play, and i'm curious for ideas.
The premise: The Oracle curse "Haunted" reads: "Any item you drop lands 10 feet away from you in a random direction." Now at first glance, this is just a forgettable rule like all of the minor downsides of oracle curses. However, this is actually a very specific statement that I want to make a build to abuse. Because you see, if you drop a very, very large number of things, you would effectively form a ring around you of those items, since every one of them MUST fly 10 feet away in a random direction. And if those things are, I don't know, bear traps? Grenades? Marbles? Well, then hilarity can ensue.
So that's the idea. What can I use in the rulebooks to augment this. I know that I need 1 level in oracle, and I need the haunted curse. Archetypes are open to discussion. I can also multiclass if there are useful things to be had. I don't need a build that's actually good, but I want a functional playstyle based on dropping dangerous objects in my vicinity. Some thoughts that I need to make the build functional:
How do I drop this many items? Currently i'm thinking early game, you have a modified backpack with a slot at the bottom you can open to spew out nonsense. Lategame, I'll have a series of bags of holding each filled with all manner of awful. Any other ideas are welcome. For this part, we need to be sure to circumvent the line of Haunted that says "Retrieving any stored item from your gear requires a standard action", because we can't afford those. We need to move them from storage to immediately being dropped, and never retrieve them ourselves, which is why clever storage systems will be required.
What am I dropping? Is there classes that can help me create fun things to drop? Are there cheap things i could purchase en masse to then drop on people? Bonus points for reusable droppables.
If anyone has thoughts on fun things to add to this build, I'd love some ideas. I'm not worried about "Technically by RAW this wouldn't work because of the tiny details in XYZ", since this would be a self-defined troll build - as long as it mostly works, we are good. I'm only going to use it on a DM that will allow me to take the slight liberties needed to do this kind of nonsense.
Thanks!
EDIT: Ok guys, I've gone off the deep end with a new thought for this. See, myself as a humanoid being a dropping oracle is cool, but....elephants can carry a lot more, right? So I'm trying to find a way to get a subserviant elephant with an oracle level. There's two paths this could go down that I can think of:
1: Use the spell Awaken, make it a magical beast, find it an oracle teacher, and befriend or mind control it.
2: Find an Elephant, kill it, give it a class level somehow, and raise it as a Skelephant Oracle
Can anyone think of a way to accomplish one of these? I no longer myself need to be an oracle, we can dedicate unreasonably amounts of my class to accomplishing the Elephant Oracle.
The premise: The Oracle curse "Haunted" reads: "Any item you drop lands 10 feet away from you in a random direction." Now at first glance, this is just a forgettable rule like all of the minor downsides of oracle curses. However, this is actually a very specific statement that I want to make a build to abuse. Because you see, if you drop a very, very large number of things, you would effectively form a ring around you of those items, since every one of them MUST fly 10 feet away in a random direction. And if those things are, I don't know, bear traps? Grenades? Marbles? Well, then hilarity can ensue.
So that's the idea. What can I use in the rulebooks to augment this. I know that I need 1 level in oracle, and I need the haunted curse. Archetypes are open to discussion. I can also multiclass if there are useful things to be had. I don't need a build that's actually good, but I want a functional playstyle based on dropping dangerous objects in my vicinity. Some thoughts that I need to make the build functional:
How do I drop this many items? Currently i'm thinking early game, you have a modified backpack with a slot at the bottom you can open to spew out nonsense. Lategame, I'll have a series of bags of holding each filled with all manner of awful. Any other ideas are welcome. For this part, we need to be sure to circumvent the line of Haunted that says "Retrieving any stored item from your gear requires a standard action", because we can't afford those. We need to move them from storage to immediately being dropped, and never retrieve them ourselves, which is why clever storage systems will be required.
What am I dropping? Is there classes that can help me create fun things to drop? Are there cheap things i could purchase en masse to then drop on people? Bonus points for reusable droppables.
If anyone has thoughts on fun things to add to this build, I'd love some ideas. I'm not worried about "Technically by RAW this wouldn't work because of the tiny details in XYZ", since this would be a self-defined troll build - as long as it mostly works, we are good. I'm only going to use it on a DM that will allow me to take the slight liberties needed to do this kind of nonsense.
Thanks!
EDIT: Ok guys, I've gone off the deep end with a new thought for this. See, myself as a humanoid being a dropping oracle is cool, but....elephants can carry a lot more, right? So I'm trying to find a way to get a subserviant elephant with an oracle level. There's two paths this could go down that I can think of:
1: Use the spell Awaken, make it a magical beast, find it an oracle teacher, and befriend or mind control it.
2: Find an Elephant, kill it, give it a class level somehow, and raise it as a Skelephant Oracle
Can anyone think of a way to accomplish one of these? I no longer myself need to be an oracle, we can dedicate unreasonably amounts of my class to accomplishing the Elephant Oracle.