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Ebon
2018-08-30, 09:35 PM
Human Variant: Resilient Constitution / Forge Cleric 1 / War Magic Wizard 19

Definition of Batman Mage: Specialized in Survivability, uses equipment and Area effect spells to buff allies and debilitate enemies as befits. Arcane Tank, with a bit of Healer, Controller, and Damage.

8 Str; 13 +1 Dex; 13 +1 Con; 14 Wis; 15 +1 Int; 9 Cha
Point Buy: 0, 5, 5, 7, 9, 1
Proficiency: Wisdom, Intelligence, Constitution
ASI's: +2 Int, +2 Int
Additional Feats: Lucky, Tough, Alert
Background: Sailor / Marine Combat Medic

Forge Cleric 1:
Cantrips: Guidance, Mending, Word of Radiance
1: Bless, Healing Word, Shield of Faith, Searing Smite
Ritual: Identify

Blessing of the Forge: +1 AC ( +15 Half Plate, +2 Dex, +2 Shield, +1 Magic ) = 21 AC + 2 Shield of Faith, + 2 Arcane Deflection or + 5 Shield Spell = 25 – 28 AC

War Magic Wizard Spell Preparations 19:
Cantrips: Minor Illusion, Ray of Frost, Toll the Dead, Prestidigitation, Fire Bolt
1: Longstrider, Shield, Absorb Elements
2: Mirror Image, Levitate, Misty Step, Invisibility
3: Counterspell, Fly, Dispel Magic
4: Polymorph, Arcane eye, Sickening Radiance
5: Animate Objects, Synaptic Static
6: Mass Suggestion, True Seeing
7: Forcecage, Teleport
8: Mighty Fortress, Mind Blank
9: Wish, Foresight, Meteor Swarm (a Level 20 War Mage needs a nuke)
Rituals available: Find Familiar, Alarm, Detect Magic, Comprehend Languages, Leomund’s Tiny Hut, Phantom Steed, Water Breathing, Rary’s Telepathic Bond, Contact other plane
Additional Spells Known: Thunderwave, Sleep, Astral Projection, True Polymorph, Clone, Plane Shift (+3 more)

Any Suggestions for Spell Choice?