Crake
2018-08-31, 04:05 AM
So, my general opinion of this feat is that it's pretty terrible, but I like the concept and want to try and improve it by adding to each maneuver in some way.
For the Narrow Profile maneuver, I feel like this should be something that's just always active. While +2 AC is pretty decent as far as feats go (i'm looking at you dodge and improved natural armor), it does require you meet the standards of one hand free, and a one handed/light weapon in your other hand, which doesn't fascilitate many other options, so I feel like it's a decent upgrade.
For offhand balance, +2 to tumble is pretty terrible, especially since it's only against a struck opponent, so I was thinking about replacing it with the ability to, when making a full attack, retrace a 5ft step you made during that round, and renaming it something along the lines of retreating lunge, allowing you to step in, strike, then step back. Not amazing, but I can see it being useful for situations where you may want to strike a foe, but definitely don't want to commit to the position, which may leave you out of formation, or open to flanking. And while we're at it, let's just give a flat +2 to tumble to avoid attacks of opportunity.
Finally, offhand swap. This one is where I have the biggest problem. Swapping hands isn't really part of a fighting style, but more showmanship-y. A one off feint attempt is also just generally pretty terrible, doubly so since a) fighters don't get sleight of hand (this is a fighter bonus feat after all), and b) the feat doesn't even have any bluff, sleight of hand or feint requirements. Since einhanders suffer from a distinct lack of damaging potential, I feel like that is what this last maneuver should provide. I was considering something akin to dealing extra damage equal to your bab against a feinted foe, but for the reasons stated before, I don't really like that as an option, instead, perhaps, against flanked foes? Another option is to straight up change the requirements to sleight of hand and improved feint instead of tumble and +6 bab, and allow a single free action feint (with sleight of hand, I quite like keeping that instead of bluff in this case) after each successful attack, making it a lucrative option for rogues over two weapon fighting, giving them a strong option for getting their sneak attacks off without any allies or magic, giving them an option that allows them some level of independence.
I do realise I'm upping the power of the feat by quite a bit, but when compared to similar feats such as shock trooper or combat brute, or even just other feats expected to be taken around that level, such as natural spell, I don't think any of the above changes really make it much of an outlier. I am looking for opinions on what people would change if given the opportunity, as I do want to make this an option to my players at some point in the near future. What do you guys think?
For the Narrow Profile maneuver, I feel like this should be something that's just always active. While +2 AC is pretty decent as far as feats go (i'm looking at you dodge and improved natural armor), it does require you meet the standards of one hand free, and a one handed/light weapon in your other hand, which doesn't fascilitate many other options, so I feel like it's a decent upgrade.
For offhand balance, +2 to tumble is pretty terrible, especially since it's only against a struck opponent, so I was thinking about replacing it with the ability to, when making a full attack, retrace a 5ft step you made during that round, and renaming it something along the lines of retreating lunge, allowing you to step in, strike, then step back. Not amazing, but I can see it being useful for situations where you may want to strike a foe, but definitely don't want to commit to the position, which may leave you out of formation, or open to flanking. And while we're at it, let's just give a flat +2 to tumble to avoid attacks of opportunity.
Finally, offhand swap. This one is where I have the biggest problem. Swapping hands isn't really part of a fighting style, but more showmanship-y. A one off feint attempt is also just generally pretty terrible, doubly so since a) fighters don't get sleight of hand (this is a fighter bonus feat after all), and b) the feat doesn't even have any bluff, sleight of hand or feint requirements. Since einhanders suffer from a distinct lack of damaging potential, I feel like that is what this last maneuver should provide. I was considering something akin to dealing extra damage equal to your bab against a feinted foe, but for the reasons stated before, I don't really like that as an option, instead, perhaps, against flanked foes? Another option is to straight up change the requirements to sleight of hand and improved feint instead of tumble and +6 bab, and allow a single free action feint (with sleight of hand, I quite like keeping that instead of bluff in this case) after each successful attack, making it a lucrative option for rogues over two weapon fighting, giving them a strong option for getting their sneak attacks off without any allies or magic, giving them an option that allows them some level of independence.
I do realise I'm upping the power of the feat by quite a bit, but when compared to similar feats such as shock trooper or combat brute, or even just other feats expected to be taken around that level, such as natural spell, I don't think any of the above changes really make it much of an outlier. I am looking for opinions on what people would change if given the opportunity, as I do want to make this an option to my players at some point in the near future. What do you guys think?