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unseenmage
2018-08-31, 08:36 AM
As asked in this Rules Q&A post (http://www.giantitp.com/forums/showsinglepost.php?p=23335874&postcount=1420)...



A Mimic PC takes the form of a humanoid statue.
The GM okays the Mimic statue 'walking' with a strange gait.
The thief NPCs mistake it for a Construct and put a bag over its head and lead it through the city to their underground base.

Can the Mimic see the route?
Where ARE a mimics eyes anyway?


Please discuss.

iTreeby
2018-08-31, 08:49 AM
Obviously the statue's nipples are actually the mimics eyes, the belly button is the mouth.

Jarmen4u
2018-08-31, 02:28 PM
From the Wikipedia page for Mimics:

The July 1983 issue of Dragon magazine (#75) featured the article "The Ecology of the Mimic", by Ed Greenwood. This article provides additional in-game descriptions of the mimic, with the information purported as having come from "the Journals of Maerlun the Scholar". The article states that a mimic's hide is naturally gray in hue, with a smooth very hard outer skin that appears stone-like; a mimic is able to change the color and texture of its outer surface to resemble wood-grain by shifting a brown pigmented liquid between its interior and exterior body cells to fill the many capillaries lying just beneath the skin surface, while the creature can empty these capillaries to revert to its normal stone-like appearance. A mimic is amorphous, able to alter the external configuration of its form at will, and the more intelligent ones can even assume the shape of a partition wall, overhanging arch, or rough rock wall; this feat is accomplished by the creature's mode of travel, which involves extending its strong pseudopods, which exude a sticky "glue", and pulling itself along ("unsticking" its own glue at will), traveling on walls and ceilings as easily as it can on floors. The article also describes how a mimic observes its surroundings through its very sensitive "eyespots" (patches of pigment that are sensitive to heat, light, and vibration) all over its skin; bright sunlight effectively blinds a mimic by overwhelming these sensory spots, which is why mimics are almost always found in areas where the sun never reaches.

RedMage125
2018-08-31, 02:32 PM
Wouldn't the official answer be "wherever the mimic decides they are"?

Buufreak
2018-08-31, 02:41 PM
From the Wikipedia page for Mimics:


Wouldn't the official answer be "wherever the mimic decides they are"?

I believe that is roughly what the wiki entry states, yes. As an amorphous creature, its either/both wherever it wants and/or all over.

MaxiDuRaritry
2018-08-31, 02:49 PM
http://rustyandco.com/comics/2009-08-05-rusty26-b6816cba.jpg (http://rustyandco.com/comic/26/)http://rustyandco.com/comics/2009-08-19-rusty27-25afefc4-316f54dc.jpg (http://rustyandco.com/comic/27/)

Rynjin
2018-08-31, 03:01 PM
"Whatever the GM rules" is the RAW answer. Not just for PC mimics, but for things like Dirty Trick.

Jarmen4u
2018-08-31, 03:47 PM
"Whatever the GM rules" is the RAW answer. Not just for PC mimics, but for things like Dirty Trick.

But mimics can shift more or less at will, so what's stopping it from just moving its "eyespots" to its arms, chest, or other exposed 'skin'?

Rynjin
2018-08-31, 07:31 PM
But mimics can shift more or less at will, so what's stopping it from just moving its "eyespots" to its arms, chest, or other exposed 'skin'?

Nothing, save the Standard action required to do so.