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View Full Version : A campaign based on Nethack?



Ivius
2007-09-14, 03:40 PM
Would an insanely lethal, hack-and-slash game set in an enormous dungeon work? It would probably be a bit easier with 4-6 people, but I don't think getting at all attached to a character is a good idea.

Fax Celestis
2007-09-14, 03:43 PM
Try the World's Largest Dungeon (http://www.amazon.com/Largest-Dungeon-Dragons-Fantasy-Roleplaying/dp/1594720290) module.

Kurald Galain
2007-09-14, 03:43 PM
Yes, it would. (http://en.wikipedia.org/wiki/World's_Largest_Dungeon)

(argh, ninja attack!)

ThunderEagle
2007-09-14, 03:44 PM
although not based on nethack, tomb of horrors is all those things but big...

tomb of horrors (http://www.wizards.com/default.asp?x=dnd/oa/20051031a)


lots a ninjas....

Ivius
2007-09-14, 03:54 PM
What about randomly generated? (http://www.myth-weavers.com/dungeon.php)

Fax Celestis
2007-09-14, 03:56 PM
What about randomly generated? (http://www.myth-weavers.com/dungeon.php)

That'd certainly fit with the NetHack/Rogue premise.

In all honesty, I'd play.

Ivius
2007-09-14, 03:59 PM
Luckily, the purpose of this thread was to gauge whether a PbP game like this would be feasible. Do you have an account on the linked sight?

Fax Celestis
2007-09-14, 04:00 PM
Luckily, the purpose of this thread was to gauge whether a PbP game like this would be feasible. Do you have an account on the linked sight?

I do not. I try to keep my forumgoings to one forum.

Ivius
2007-09-14, 04:06 PM
I'm almost completely sure I'm going to run it there; they have a lot of useful tools, especially for DMs.

Kurald Galain
2007-09-14, 04:08 PM
although not based on nethack, tomb of horrors is all those things but big...

Actually, it isn't hack-and-slash either.

Ashtar
2007-09-14, 04:17 PM
well, a PbP in a game involving many many fights la Nethack could take ages since rounds of have a tendency to be spaced out over a long IRL time.