Quoxis
2018-09-02, 03:19 AM
Just for fun:
I roughly imagined a character that crunch-wise is built of at least 3-6 levels of battlemaster fighter and 3-4 levels of open hand monk, two feats (martial adept from level one, then polearm master) and the potential to annoy the GM.
The general tactics would be to kite and use a combination of the pushing attack maneuver and the open hand technique allowing you to push an opponent to... well, push an opponent up to 30 feet away from the character (on a flurry, not gonna lose out on the other attacks of course). A bit of maneuvering should be sufficient to cause chaos, shoving people off of cliffs and into melee range of other characters or into natural or magical hazards (traps, hunger of hadar, spike growth etc.).
The polearm master feat would enable him to attack and push an enemy closing in on him 15 feet away (open hand technique sadly only works on flurries) as a reaction, possibly costing melee-only attackers a valuable turn.
Are there any other forms of knockback effects, ideally stackable or better than the proposed? I know tempest clerics can push opponents when dealing lightning damage, for example, but other than dipping 6 levels of that class and 6 levels of lore bard to steal elemental weapon from the paladin‘s list i don’t see a way to properly incorporate that, and on its own it doesn’t have the „punch“ (not damage-wise, the pure distance) i‘m after.
I roughly imagined a character that crunch-wise is built of at least 3-6 levels of battlemaster fighter and 3-4 levels of open hand monk, two feats (martial adept from level one, then polearm master) and the potential to annoy the GM.
The general tactics would be to kite and use a combination of the pushing attack maneuver and the open hand technique allowing you to push an opponent to... well, push an opponent up to 30 feet away from the character (on a flurry, not gonna lose out on the other attacks of course). A bit of maneuvering should be sufficient to cause chaos, shoving people off of cliffs and into melee range of other characters or into natural or magical hazards (traps, hunger of hadar, spike growth etc.).
The polearm master feat would enable him to attack and push an enemy closing in on him 15 feet away (open hand technique sadly only works on flurries) as a reaction, possibly costing melee-only attackers a valuable turn.
Are there any other forms of knockback effects, ideally stackable or better than the proposed? I know tempest clerics can push opponents when dealing lightning damage, for example, but other than dipping 6 levels of that class and 6 levels of lore bard to steal elemental weapon from the paladin‘s list i don’t see a way to properly incorporate that, and on its own it doesn’t have the „punch“ (not damage-wise, the pure distance) i‘m after.