Yora
2018-09-02, 11:39 AM
After my fifth or so read through Apocalypse World, I think I am finally understading how this game works.
But what in the apocalyptic world is Augury?! I get that the psychic maelstrom is kept very vague, but its application in Opening Your Brain and the Brainer class is straightforward enough. But Augury is a list of terms that are never mentioned anywhere else and have no context to go with them. What could they possibly be?
Since the playbooks are a free download, I am copying the relevant paragraph here:
When you are able to use something for augury, roll+weird. On a
hit, you can choose 1:
• Reach through the world’s psychic maelstrom to something or
someone connected to it.
• Isolate and protect a person or thing from the world’s psychic
maelstrom.
• Isolate and contain a fragment of the world’s psychic maelstrom
itself.
• Insert information into the world’s psychic maelstrom.
• Open a window into the world’s psychic maelstrom.
By default, the effect will last only as long as you maintain it, will
reach only shallowly into the world’s psychic maelstrom as it is local
to you, and will bleed instability. On a 10+, choose 2; on a 7–9,
choose 1:
• It’ll persist (for a while) without your actively maintaining it.
• It reaches deep into the world’s psychic maelstrom.
• It reaches broadly throughout the world’s psychic maelstrom.
• It’s stable and contained, no bleeding.
On a miss, whatever bad happens, your antenna takes the brunt of it.
The only context we have is that this action can be performed by an Angel who is close to a person near death or dead, by a Hocus using his followers when they are well fed and taken care of, or by a Sawyhead in his workshop.
I am kind of of the impression that the writer has absolutely no clue what this one actually does either. Whatever effects are listed are only evocative sounding gibberish that GMs can use as inspiration to effectively create their own custom move from scratch.
Or does anyone have any further insight into what this movie is actually meant to do?
But what in the apocalyptic world is Augury?! I get that the psychic maelstrom is kept very vague, but its application in Opening Your Brain and the Brainer class is straightforward enough. But Augury is a list of terms that are never mentioned anywhere else and have no context to go with them. What could they possibly be?
Since the playbooks are a free download, I am copying the relevant paragraph here:
When you are able to use something for augury, roll+weird. On a
hit, you can choose 1:
• Reach through the world’s psychic maelstrom to something or
someone connected to it.
• Isolate and protect a person or thing from the world’s psychic
maelstrom.
• Isolate and contain a fragment of the world’s psychic maelstrom
itself.
• Insert information into the world’s psychic maelstrom.
• Open a window into the world’s psychic maelstrom.
By default, the effect will last only as long as you maintain it, will
reach only shallowly into the world’s psychic maelstrom as it is local
to you, and will bleed instability. On a 10+, choose 2; on a 7–9,
choose 1:
• It’ll persist (for a while) without your actively maintaining it.
• It reaches deep into the world’s psychic maelstrom.
• It reaches broadly throughout the world’s psychic maelstrom.
• It’s stable and contained, no bleeding.
On a miss, whatever bad happens, your antenna takes the brunt of it.
The only context we have is that this action can be performed by an Angel who is close to a person near death or dead, by a Hocus using his followers when they are well fed and taken care of, or by a Sawyhead in his workshop.
I am kind of of the impression that the writer has absolutely no clue what this one actually does either. Whatever effects are listed are only evocative sounding gibberish that GMs can use as inspiration to effectively create their own custom move from scratch.
Or does anyone have any further insight into what this movie is actually meant to do?