RelentlessImp
2007-09-14, 06:56 PM
The En Pointe is a scout, one who goes forward into the wilds before her party, on point, as it were. She knows how to move silently and keep herself hidden, for a scout that is spotted is hardly much use as a scout. However, she can also hold her own in combat, and take advantage of weak points and laxes in defense as they become available to her.
Hitdie: d8
BAB: High
Skills: 6+INT modifier (x4 at first level)
Saves: Fort good, Ref good, Will poor
Weapon Proficiencies: The En Pointe begins play knowing how to use all simple and martial weapons, as well as light and medium armor, and shields (but not tower shields).
The en pointe’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at 1st Level
The En Pointe
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|Trapfinding, Sudden Strike +1d6, Bonus Feat
2nd|
+1|
+0|
+3|
+0|
3rd|
+2|
+1|
+3|
+1|
4th|
+3|
+1|
+4|
+1|Evasion
5th|
+3|
+1|
+4|
+1|Bonus Feat, Sudden Strike +2d6
6th|
+4|
+2|
+5|
+2|
7th|
+5|
+2|
+5|
+2|
8th|
+6/+1|
+2|
+6|
+2|
9th|
+6/+1|
+3|
+6|
+3|Bonus Feat, Sudden Strike +3d6
10th|
+7/+2|
+3|
+7|
+3|Special Ability, Uncanny Dodge
11th|
+8/+3|
+3|
+7|
+3|
12th|
+9/+4|
+4|
+8|
+4|
13th|
+9/+4|
+4|
+8|
+4|Bonus Feat, Sudden Strike +4d6
14th|
+10/+5|
+4|
+9|
+4|
15th|
+11/+6/+1|
+5|
+9|
+5|Special Ability
16th|
+12/+7/+2|
+5|
+10|
+5|
17th|
+12/+17/+2|
+5|
+10|
+5|Sudden Strike +5d6, Bonus Feat
18th|
+13/+8/+3|
+6|
+11|
+6|
19th|
+14/+9/+4|
+6|
+11|
+6|
20th|
+15/+10/+5|
+6|
+12|
+6|Special Ability, Improved Uncanny Dodge[/table]
Trapfinding: As the rogue skill of the same name.
Evasion: As the Rogue skill.
Uncanny Dodge: As the Rogue ability.
Improved Uncanny Dodge: As the Rogue ability.
Special Ability: The En Pointe may take any of the Rogue's "Special Ability" abilities, excepting the ability to take an extra feat at these levels.
Bonus Feat: The En Pointe may take any of the Fighter's bonus feats, but must meet the requirements for them.
Hitdie: d8
BAB: High
Skills: 6+INT modifier (x4 at first level)
Saves: Fort good, Ref good, Will poor
Weapon Proficiencies: The En Pointe begins play knowing how to use all simple and martial weapons, as well as light and medium armor, and shields (but not tower shields).
The en pointe’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at 1st Level
The En Pointe
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|Trapfinding, Sudden Strike +1d6, Bonus Feat
2nd|
+1|
+0|
+3|
+0|
3rd|
+2|
+1|
+3|
+1|
4th|
+3|
+1|
+4|
+1|Evasion
5th|
+3|
+1|
+4|
+1|Bonus Feat, Sudden Strike +2d6
6th|
+4|
+2|
+5|
+2|
7th|
+5|
+2|
+5|
+2|
8th|
+6/+1|
+2|
+6|
+2|
9th|
+6/+1|
+3|
+6|
+3|Bonus Feat, Sudden Strike +3d6
10th|
+7/+2|
+3|
+7|
+3|Special Ability, Uncanny Dodge
11th|
+8/+3|
+3|
+7|
+3|
12th|
+9/+4|
+4|
+8|
+4|
13th|
+9/+4|
+4|
+8|
+4|Bonus Feat, Sudden Strike +4d6
14th|
+10/+5|
+4|
+9|
+4|
15th|
+11/+6/+1|
+5|
+9|
+5|Special Ability
16th|
+12/+7/+2|
+5|
+10|
+5|
17th|
+12/+17/+2|
+5|
+10|
+5|Sudden Strike +5d6, Bonus Feat
18th|
+13/+8/+3|
+6|
+11|
+6|
19th|
+14/+9/+4|
+6|
+11|
+6|
20th|
+15/+10/+5|
+6|
+12|
+6|Special Ability, Improved Uncanny Dodge[/table]
Trapfinding: As the rogue skill of the same name.
Evasion: As the Rogue skill.
Uncanny Dodge: As the Rogue ability.
Improved Uncanny Dodge: As the Rogue ability.
Special Ability: The En Pointe may take any of the Rogue's "Special Ability" abilities, excepting the ability to take an extra feat at these levels.
Bonus Feat: The En Pointe may take any of the Fighter's bonus feats, but must meet the requirements for them.