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LaZodiac
2018-09-03, 08:31 AM
https://vgy.me/q87sb2.png

Banner by Pinkhaired August

We're back at it again in my unending quest to complete every Zelda game. Last time we played Wind Waker, one of the best Zelda games out there. A solid foundation with some niggling little problems here and there. Today, we start up it's direct sequel! Phantom Hourglass, for the Nintendo DS. A lot of people are hard on this one, much like Wind Waker...and unlike Wind Waker, a lot more of it is kind of justified for reasons that we'll see in today's starting video. This isn't my least favorite Zelda, but it's definitely down there! That being said, it's still a good game despite myself. We'll be shooting for 100% as always, and I'll also be attempting to keep up The Streak, which is to say I haven't died even once during every previous Zelda LP and I have no intention of dying in this one...though that being said this game is significantly harder than more other Zelda's for a variety of reasons, so we will see!

Updates will be Monday and Friday as always. Remember the rules, no spoilers and please keep discussion that does happen to the game in question. Don't be TOO mean to some of the no good very bad mechanical choices this game has going for it. Always respect Linebeck. With that in mind, lets begin with Phantom Hourglass!

Zodi Plays: The Legend of Zelda Phantom Hourglass [1] Touch and Go (https://www.youtube.com/watch?v=PFB46B7H2kM)

Video Length: 27:17 (https://www.youtube.com/watch?v=PFB46B7H2kM)

Like most Zelda's, we start off with a bit of a plot recap/backstory moment. This time it's a very cute looking recap of Wind Waker from the perspective of Tetra's pirate crew, made by the adorable little swabbie Nico. Link is not interested, having fallen asleep on the deck like a goofball who's trying to conform to the trait of Zelda games always opening with Link waking up. Our heroes have been exploring for the New Land for some time, but seem to have gotten sidetracked hunting down a ghost ship. We ARE heroes after all, and heroes gotta stop bad guys. And then we DO find the Ghost Ship, which is relatively intimidating! Tetra attempts to board it...only to get captured, since we can't have a game where Zelda is a relevant character until Spirit Tracks I guess, and Link attempts to save her...only to get dunked on.

Waking up once more, having washed ashore on a mysterious island, Link meets a cute little fairy girl named Ciela, who is definitely not Navi. She offers to help, and we accept! And it is here we learn the first bit of rules about how gameplay works in this game; I hope you like touching, because that's how everything is done. To move you must hold the Stylus on the DS's bottom screen, and Link will move towards it. You can move the stylus to make him turn, but it is an incredibly non-precise sort of movement. The game does not have precision, precision is a lie that does not exist. You can roll in this game, but only by doing a specific loop de loop draw motion at the very edge of the screen...meaning that rolling upwards or downwards is going to be tricky. You can't even roll into walls in this game though! At least you can hit trees, and often for good results too so there's that but...no bomping into trees!

Another mechanic we quickly learn is one that's actually really good! We have a map in this game, visible at all times on the top screen. If we pull it down to the bottom screen to investigate it, we can draw on the map! This is really fun for a variety of reasons. It lets you do interesting puzzles (which they do, a lot) and lets you take copious notes in case you forget something (which I do, a lot) and, most importantly of all, it allows me to talk to you directly, live while recording! One day I'll be able to do voice commentary, but this'll have to do for now. This also means that in editing you're gonna...see me brush up against myself and that's always gonna be fun. The constant back and forth of Past and Current Zodi, both of whom aren't actually the most recent Zodi because I, the Zodi writing this post, is the most recent. God this is going to be confusing...

But yes, with our newfound power of "being able to walk somewhat" we explore the island we've found ourselves on, Mercay Island. We do so, talking to friendly friends and otherwise just getting a hang of the control scheme. We talk to Ciela's grandpa, the human Oshus, and learn that we're gonna need a sword. Luckily, Oshus's sword is hidden behind a fairly easy (though telling of the future) puzzle, which we easily solve. Unfortunately Oshus catches us, and we have to have a dreaded tutorial segment before he lets us have the sword properly! Which is fine by me, this game does combat weird so a tutorial helps. You can swing the stylus across the screen to slice, drag it forward to stab, do a circle to spin attack, or just click on enemies to do a jump slash. All of these attacks do the same amount of damage FOR THE MOST PART. Some enemies take extra damage from the jump slash and some DO NOT and it's very odd system that I need to experiment with to get a full idea of how powerful the math is. Point is, combat! It's...not precise at all!

With sword in hand, we begin exploring the rest of the island, on our quest to find the mysterious and brave and not at all idiotic sailor Linebeck! Sadly the bridge is out so we've got to take the scenic route through a bunch of monsters. Primarily just Red Chu's, who do as Red Chu's do, jumping around and wigglin'. Nothing too hard to deal with. Then we get into the cave, our tutorial dungeon of sorts, which bring us push blocks once more. I'm actually rather tolerant of these push blocks since the top down camera and the way Link sticks to them make them easy to use, and they're pretty obviously pointed out as push blocks so there's no possibility of trickery with them. There's also no indication of where they're supposed to go most times, but that's actually fine in this case? The puzzles in this one are more open ended for the most part so it works. But then we face the actual puzzle of this dungeon; pulling switches in order. This is a very easy puzzle, and if you get it wrong Rope Snakes fall from the ceiling. Rope Snakes are fast little buggers that slither around, and once they're within range of you in a four directional cross, they'll charge. They're toned down from regular Zelda because this game doesn't know what precision is, which is good. Same with the Keese we meet as well, they're just way less flaily. The game is actually working with it's constraints!

But yes...switch pulling puzzle. A very easy puzzle. The easiest puzzle in the game in fact. A puzzle that I definitely do not get wrong four times due to hitting the wrong switch once while trying to hit some snacks and then just legitimately getting wrong because I wrote down the order wrong. That doesn't happen at all and is NOT indicative of how the game is going to go from this point forward. There is absolutely no way, at all, that any other puzzle is going to destroy me like this one didn't at all. At all. Ever.

...god this is going to be a madhouse. I hope you all enjoyed, I'll see you guys next time for more Phantom Hourglass!

DataNinja
2018-09-03, 12:02 PM
Yay, new Zelda, yay new series. Yay, something I've actually played (despite is being several years), so I can actually give some comments of my own. Maybe. :smalltongue:

You're also comparing a full console's graphics to that of the DS. Even on the best of days, they really won't compare.

You're right. The Legend of Zelda: Phantom the Hourglass does have a better ring to it. :smallwink:

I like the nice little touch of not all the pirate retaining their huge smiles when Link comes aboard.

"A huge ominous king." I suppose they did have to add in the 'ominous', otherwise we wouldn't know which king present they were talking about. :smalltongue:

No, Ciela, it was some other Ghost Ship.

Uh, Zodi… I think you missed something. Like, a sharp pointy object to defend yourself with. You should probably do what the fairy says and... okay, we're going through the chu chus, got it. :smalltongue:

And by 'a' crime, you mean several. Because you're stealing his sword, his money, and breaking his ceramics.

Yeah, the way they did rolling in this game befuddles me. They at least fixed it in the sequel.

Uh, Zodi… Zodi, the number, the sign, the last... (It's actually a really easy mistake to make.)
Well, at least it's less snakes every time?

...is that a snake that dropped behind that door?
Ah. So that's where the extra snakes went.

I'll be honest, I expected spin attack dizziness as video ends. :smalltongue:

Wait, so which Zodi am I writing this to? It's about Past Zodi, with Current Zodi's commentary, but after Present Zodi's writeup... so Future Zodi?

Knight9910
2018-09-03, 05:34 PM
Link is not interested, having fallen asleep on the deck like a goofball who's trying to conform to the trait of Zelda games always opening with Link waking up.

I hear thunder.

Pitter patter.

Time to wake up.

Anonymouswizard
2018-09-03, 06:13 PM
While I'll watch the video tomorrow, I actually like Phantom Hourglass. The central temble could really have been better designed, and the bureau mechanics could have been a tad more involved, but I at the very least prefer it to it's sequel (sure the central temple was done better, but I hated the train and we lost another two dungeons). But yeah, combat really isn't precise, you can get through the entire game by tapping on enemies, even when that means doing the half damage strikes.

Aeson
2018-09-03, 06:58 PM
Well, at least you'll never need to look up what button you need to push to do something... that said, I've never been that fond of multiple functions being stacked on a single button (though it can to some extent be unavoidable) or functions that require key combinations with finicky timing to pull off, and this seems like it might be worse.


I'll be honest, I expected spin attack dizziness as video ends.
So did I.

LaZodiac
2018-09-03, 07:11 PM
Well, at least you'll never need to look up what button you need to push to do something... that said, I've never been that fond of multiple functions being stacked on a single button (though it can to some extent be unavoidable) or functions that require key combinations with finicky timing to pull off, and this seems like it might be worse.


So did I.

Context Sensitive buttons are a hell of a thing, yeah.

Y'all shoulda found a way to tell this to past Zodi because while drawing on the screen is fun and all, spinning to dizziness would of really worked well I think. Ah well. Maybe next time.

DataNinja
2018-09-03, 10:37 PM
Y'all shoulda found a way to tell this to past Zodi because while drawing on the screen is fun and all, spinning to dizziness would of really worked well I think. Ah well. Maybe next time.
Well, there's always Spirit Tracks. So, there is in fact a next time, at least. Next best thing to time-travel?

Also, regarding the different time-Zodis, it for some reason gave me the vivid mental image of Past Zodi playing a game on a couch, while Current Zodi stands over the back of the couch yelling at Past Zodi, and Present Zodi just stands off in the corner calmly writing up the forum post while watching the two. :smalltongue:

LaZodiac
2018-09-03, 10:51 PM
Well, there's always Spirit Tracks. So, there is in fact a next time, at least. Next best thing to time-travel?

Also, regarding the different time-Zodis, it for some reason gave me the vivid mental image of Past Zodi playing a game on a couch, while Current Zodi stands over the back of the couch yelling at Past Zodi, and Present Zodi just stands off in the corner calmly writing up the forum post while watching the two. :smalltongue:

Someone with the ability to draw needs to draw that.

enderlord99
2018-09-03, 11:03 PM
Well, there's always Spirit Tracks. So, there is in fact a next time, at least. Next best thing to time-travel?

Also, regarding the different time-Zodis, it for some reason gave me the vivid mental image of Past Zodi playing a game on a couch, while Current Zodi stands over the back of the couch yelling at Past Zodi, and Present Zodi just stands off in the corner calmly writing up the forum post while watching the two. :smalltongue:

"Current" and "present" mean the same thing, don't they?

Actually, maybe one of them can refer to alternate timelines, but equivalent points along them, where as the other only refers to the exact temporal position. Is that what you meant? Or does "current" mean "past, but less so?"

DataNinja
2018-09-03, 11:10 PM
"Current" and "present" mean the same thing, don't they?

Actually, maybe one of them can refer to alternate timelines, but equivalent points along them, where as the other only refers to the exact temporal position. Is that what you meant? Or does "current" mean "past, but less so?"

All I'm going by is what was said in the writeup.
The constant back and forth of Past and Current Zodi, both of whom aren't actually the most recent Zodi because I, the Zodi writing this post, is the most recent. God this is going to be confusing...
So, I guess it'd be Past, "Current", Recent, and Future? Or something? I dunno. Can we get a Dr. Dan Streetmentioner in the house, please?
(It would probably be more apt to not try and give them relative timeline points, but, eh, where's the fun of just saying Video, Commentary, and Post-Commentary Zodi?)

enderlord99
2018-09-03, 11:18 PM
People who argue with themselves across time are funny. Good job being funny! Is your blood red?

TheWombatOfDoom
2018-09-04, 02:25 PM
https://vgy.me/q87sb2.png

Banner by Pinkhaired August

We're back at it again in my unending quest to complete every Zelda game. Last time we played Wind Waker, one of the best Zelda games out there. A solid foundation with some niggling little problems here and there. Today, we start up it's direct sequel! Phantom Hourglass, for the Nintendo DS. A lot of people are hard on this one, much like Wind Waker...and unlike Wind Waker, a lot more of it is kind of justified for reasons that we'll see in today's starting video. This isn't my least favorite Zelda, but it's definitely down there! That being said, it's still a good game despite myself. We'll be shooting for 100% as always, and I'll also be attempting to keep up The Streak, which is to say I haven't died even once during every previous Zelda LP and I have no intention of dying in this one...though that being said this game is significantly harder than more other Zelda's for a variety of reasons, so we will see!

Updates will be Monday and Friday as always. Remember the rules, no spoilers and please keep discussion that does happen to the game in question. Don't be TOO mean to some of the no good very bad mechanical choices this game has going for it. Always respect Linebeck. With that in mind, lets begin with Phantom Hourglass!

Zodi Plays: The Legend of Zelda Phantom Hourglass [1] Touch and Go (https://www.youtube.com/watch?v=PFB46B7H2kM)

Video Length: 27:17 (https://www.youtube.com/watch?v=PFB46B7H2kM)

Like most Zelda's, we start off with a bit of a plot recap/backstory moment. This time it's a very cute looking recap of Wind Waker from the perspective of Tetra's pirate crew, made by the adorable little swabbie Nico. Link is not interested, having fallen asleep on the deck like a goofball who's trying to conform to the trait of Zelda games always opening with Link waking up. Our heroes have been exploring for the New Land for some time, but seem to have gotten sidetracked hunting down a ghost ship. We ARE heroes after all, and heroes gotta stop bad guys. And then we DO find the Ghost Ship, which is relatively intimidating! Tetra attempts to board it...only to get captured, since we can't have a game where Zelda is a relevant character until Spirit Tracks I guess, and Link attempts to save her...only to get dunked on.

Waking up once more, having washed ashore on a mysterious island, Link meets a cute little fairy girl named Ciela, who is definitely not Navi. She offers to help, and we accept! And it is here we learn the first bit of rules about how gameplay works in this game; I hope you like touching, because that's how everything is done. To move you must hold the Stylus on the DS's bottom screen, and Link will move towards it. You can move the stylus to make him turn, but it is an incredibly non-precise sort of movement. The game does not have precision, precision is a lie that does not exist. You can roll in this game, but only by doing a specific loop de loop draw motion at the very edge of the screen...meaning that rolling upwards or downwards is going to be tricky. You can't even roll into walls in this game though! At least you can hit trees, and often for good results too so there's that but...no bomping into trees!

Another mechanic we quickly learn is one that's actually really good! We have a map in this game, visible at all times on the top screen. If we pull it down to the bottom screen to investigate it, we can draw on the map! This is really fun for a variety of reasons. It lets you do interesting puzzles (which they do, a lot) and lets you take copious notes in case you forget something (which I do, a lot) and, most importantly of all, it allows me to talk to you directly, live while recording! One day I'll be able to do voice commentary, but this'll have to do for now. This also means that in editing you're gonna...see me brush up against myself and that's always gonna be fun. The constant back and forth of Past and Current Zodi, both of whom aren't actually the most recent Zodi because I, the Zodi writing this post, is the most recent. God this is going to be confusing...

But yes, with our newfound power of "being able to walk somewhat" we explore the island we've found ourselves on, Mercay Island. We do so, talking to friendly friends and otherwise just getting a hang of the control scheme. We talk to Ciela's grandpa, the human Oshus, and learn that we're gonna need a sword. Luckily, Oshus's sword is hidden behind a fairly easy (though telling of the future) puzzle, which we easily solve. Unfortunately Oshus catches us, and we have to have a dreaded tutorial segment before he lets us have the sword properly! Which is fine by me, this game does combat weird so a tutorial helps. You can swing the stylus across the screen to slice, drag it forward to stab, do a circle to spin attack, or just click on enemies to do a jump slash. All of these attacks do the same amount of damage FOR THE MOST PART. Some enemies take extra damage from the jump slash and some DO NOT and it's very odd system that I need to experiment with to get a full idea of how powerful the math is. Point is, combat! It's...not precise at all!

With sword in hand, we begin exploring the rest of the island, on our quest to find the mysterious and brave and not at all idiotic sailor Linebeck! Sadly the bridge is out so we've got to take the scenic route through a bunch of monsters. Primarily just Red Chu's, who do as Red Chu's do, jumping around and wigglin'. Nothing too hard to deal with. Then we get into the cave, our tutorial dungeon of sorts, which bring us push blocks once more. I'm actually rather tolerant of these push blocks since the top down camera and the way Link sticks to them make them easy to use, and they're pretty obviously pointed out as push blocks so there's no possibility of trickery with them. There's also no indication of where they're supposed to go most times, but that's actually fine in this case? The puzzles in this one are more open ended for the most part so it works. But then we face the actual puzzle of this dungeon; pulling switches in order. This is a very easy puzzle, and if you get it wrong Rope Snakes fall from the ceiling. Rope Snakes are fast little buggers that slither around, and once they're within range of you in a four directional cross, they'll charge. They're toned down from regular Zelda because this game doesn't know what precision is, which is good. Same with the Keese we meet as well, they're just way less flaily. The game is actually working with it's constraints!

But yes...switch pulling puzzle. A very easy puzzle. The easiest puzzle in the game in fact. A puzzle that I definitely do not get wrong four times due to hitting the wrong switch once while trying to hit some snacks and then just legitimately getting wrong because I wrote down the order wrong. That doesn't happen at all and is NOT indicative of how the game is going to go from this point forward. There is absolutely no way, at all, that any other puzzle is going to destroy me like this one didn't at all. At all. Ever.

...god this is going to be a madhouse. I hope you all enjoyed, I'll see you guys next time for more Phantom Hourglass!

My goodness! The first Zelda Game that Zodi is playing that I have not played at all! :smalleek: It's going to be a journey. I must say, I'm super thrilled to be counting again. It's been FOREVER! Weeeeee.

It's never "The" something because they already have "The" at the beginning of "The Legend of Zelda" so it would be repetitive.

Well interesting...it doesn't constantly show you the rupee count, only when you get a rupee. I'm sure that's not going to be a problem one day or anything. :smallannoyed:

While contemplating your mortality, remember to invest in bottles and snag fairies!

Did...umm...Link's...sword and equipment fall off when he nearly drowned after falling off the ghost ship? Or was it left on the pirate ship? The world may never know.

I think red rupees are consistently 20 rupees throughout all games, aren't they?

Oh man, gone are the days of 23 is number 1. Notes in the margines are a neat mechanic.

Also, may I suggest putting the text at the top of the video for this game since most of the action is on the bottom screen? It's hard to see whats going on sometimes when the words are blocking it.



EPISODE 1 KILL TALLY!
Red Chuchu - 12
Keese - 6
Ropes - 17

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 1)


Red Chuchu - 12
Keese - 6
Ropes - 17

Total Things Dead - 35

1st Place - Ropes, at 17!
2nd Place - Red Chuchus, at 12!
3rd Place - Keese, at 6!

Total Style Points - 0

Total Missed Rupees - 0
Total Lost Rupees - 0

LaZodiac
2018-09-04, 05:11 PM
Did...umm...Link's...sword and equipment fall off when he nearly drowned after falling off the ghost ship? Or was it left on the pirate ship? The world may never know.

I think red rupees are consistently 20 rupees throughout all games, aren't they?

Also, may I suggest putting the text at the top of the video for this game since most of the action is on the bottom screen? It's hard to see whats going on sometimes when the words are blocking it.

Definitely left it on the ship.

Huh, it's actually more consistent then I thought. Only the Gameboy and Gameboy Advanced ones don't have it at 20. My bad. I could swore some rupee colours are inconsistent...

I'll consider it for the next time I edit, the first four are gonna be on the bottom. I will probably switch to the top though, yeah.

ShneekeyTheLost
2018-09-04, 06:04 PM
Lame stylus controls, inane and simple but highly annoying and aggravating puzzles, and a return of a fairy who nags you and points out the obvious... something tells me I'm just as well off having never played this iteration of the Zelda franchise. In fact, I haven't played any of the mobile iterations of Zelda.

Well, having never played this game before, I'll just sit back and relax and let Zodi do all the frustrating work by having to deal with kludgy stylus controls and annoying faerie companions.

Qwertystop
2018-09-04, 07:04 PM
Even better than putting it on the top or bottom: Use the sides! There's plenty of room there.

LaZodiac
2018-09-07, 07:59 AM
I believe it's time for another Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [2] Temple Run (https://www.youtube.com/watch?v=U-a1sLNBYNk)

Video Length: 22:40

Picking up where we left off, still in the tutorial dungeon of sorts, we head up to the second floor! It is here we meet another pretty generic enemy; the rats! Rats move around at random, though they're a bit smarter about how they move than Keese while also being a little less quick about it. They can be defeated with a single strike as you'd expect. More important than the rats however is the object they're hiding. One rat has a small key on him, and he's running around through two rat holes. He's fast, near impossible to catch in normal circumstances, but luckily a push block is near by. Just cover up the hole on the left, then run away to a safe distance. The rat will run out of his hole, meet the block, and run back. This gives you ample time to run up and hit the rat on his return trip to get the key...baring any finicky control based shenanigans. Also, for WHATEVER reason, this floor of the dungeon can't be written on. A couple areas are like that, and I really just do not understand why that would ever be a thing.

With key in hand we can unlock the door and finish up this little tutorial of how dungeons work, and finally reach the village on the eastern side of the island! Looking around we don't actually find this Linebeck character we're looking for, but we do find a shop, plus a treasure store that isn't open yet and won't be for some time. The shops in Phantom Hourglass are a lot more varied and important than in Wind Waker, no longer just operated by Beedle. The selection at Mercay Island's shop is pretty good, baring the fact that we can't buy basically any of it due to lack of funds and lack of actual ability to use the things. We can however pick up the shield, which...works weirdly in this game. It takes me a bit to actually figure it out, but basically whenever you're not attacking, Link will have his shield at the ready and anything that gets to close gets blocked. It's...a little finicky and weird and I'm still not 100% sure you can be moving or not, but such is life with these strange touch controls.

All that aside, we DO find information on where Linebeck CURRENTLY is. He's gone to the Ocean King's Temple to get himself killed. We'd rather not have our prospective shipwright be dead so lets go after him. The walk up to the Ocean King's Temple is fairly simple, the path containing some red chu's and a single Takkuri, the rupee stealing crow! Takkuri are rude, but thankfully like most enemies in this game, it's toned down to actually be fair with regards to your ability to combat them. The Ocea King's Temple itself is...fairly ominous, a huge shrine atop an island's largest hill, decrepit and ancient. There are just straight up skeletons scattered about, which is creepy, and you can talk to their ghosts to receive hints and foreshadowing about the true nature of this dungeon, which is strange and a little weird. We'll talk more in depth on what the deal is with the Ocean King's Temple later, but for now we can go over the basics; It's got shiny safe zones inside of it that protect you from it's main gimmick, horrible death gas that slowly kills you as you wander around the dungeon. That's not great, but as far as dungeon gimmicks go it's not that bad. In the first room (and the only room we'll be visiting of the Ocean King's Temple this time) we find Linebeck, who's gotten his fool self stuck in a safe zone. So we've gotta run around the dangerous life sucking hell fog to save him. We do so easily enough, and our reward is some of the best cutscenes in Zelda from a comedic standpoint.

We also obtain some slight information; the treasure map to the ghost ship is deeper into this floor. Don't ask me how a map can be for a moving, undead ghost boat it just is. Given the first game also had that it's not entirely unbelievable. All we need to do is a relatively tight timing challenge to run from one end of the dungeon to the other, plus the foresight to go the correct path (luckily, I noticed the trap door on the wrong path when I opened up the empty treasure chest earlier). With sea chart in hand, we return to Linebeck...only to discover the sea chart does not actually show us any special locations, it's just a regular old map!...or so it seems, until Uncle Oshus tells us to rub at the map and see what happens. This feels like a weird scene because there really just sin't any indication that you can scratch off a bit of the map to reveal the symbol of Power, but...I mean there you have it. With our destination set, we sail off in Linebeck's boat for the Ember Isle...or rather, a closer island so I can end the video there for some reason. Look I don't know why I do half the things I do. Anyway, we'll talk more about Linebeck's steam ship next time, for now just rest easy knowing that it's less fun then the King of Red Lions in every conceivable way beyond the fact that you can dress it up, but you probably don't want to. Yay?...yay.

And that's it for today. Hope you all enjoyed, I'll see you guys next time for further idiot boat adventures with Linebeck, the bravest and most powerful, courageous, and wise character in Zelda history.

TheWombatOfDoom
2018-09-07, 11:10 AM
I believe it's time for another Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [2] Temple Run (https://www.youtube.com/watch?v=U-a1sLNBYNk)

Video Length: 22:40

Picking up where we left off, still in the tutorial dungeon of sorts, we head up to the second floor! It is here we meet another pretty generic enemy; the rats! Rats move around at random, though they're a bit smarter about how they move than Keese while also being a little less quick about it. They can be defeated with a single strike as you'd expect. More important than the rats however is the object they're hiding. One rat has a small key on him, and he's running around through two rat holes. He's fast, near impossible to catch in normal circumstances, but luckily a push block is near by. Just cover up the hole on the left, then run away to a safe distance. The rat will run out of his hole, meet the block, and run back. This gives you ample time to run up and hit the rat on his return trip to get the key...baring any finicky control based shenanigans. Also, for WHATEVER reason, this floor of the dungeon can't be written on. A couple areas are like that, and I really just do not understand why that would ever be a thing.

With key in hand we can unlock the door and finish up this little tutorial of how dungeons work, and finally reach the village on the eastern side of the island! Looking around we don't actually find this Linebeck character we're looking for, but we do find a shop, plus a treasure store that isn't open yet and won't be for some time. The shops in Phantom Hourglass are a lot more varied and important than in Wind Waker, no longer just operated by Beedle. The selection at Mercay Island's shop is pretty good, baring the fact that we can't buy basically any of it due to lack of funds and lack of actual ability to use the things. We can however pick up the shield, which...works weirdly in this game. It takes me a bit to actually figure it out, but basically whenever you're not attacking, Link will have his shield at the ready and anything that gets to close gets blocked. It's...a little finicky and weird and I'm still not 100% sure you can be moving or not, but such is life with these strange touch controls.

All that aside, we DO find information on where Linebeck CURRENTLY is. He's gone to the Ocean King's Temple to get himself killed. We'd rather not have our prospective shipwright be dead so lets go after him. The walk up to the Ocean King's Temple is fairly simple, the path containing some red chu's and a single Takkuri, the rupee stealing crow! Takkuri are rude, but thankfully like most enemies in this game, it's toned down to actually be fair with regards to your ability to combat them. The Ocea King's Temple itself is...fairly ominous, a huge shrine atop an island's largest hill, decrepit and ancient. There are just straight up skeletons scattered about, which is creepy, and you can talk to their ghosts to receive hints and foreshadowing about the true nature of this dungeon, which is strange and a little weird. We'll talk more in depth on what the deal is with the Ocean King's Temple later, but for now we can go over the basics; It's got shiny safe zones inside of it that protect you from it's main gimmick, horrible death gas that slowly kills you as you wander around the dungeon. That's not great, but as far as dungeon gimmicks go it's not that bad. In the first room (and the only room we'll be visiting of the Ocean King's Temple this time) we find Linebeck, who's gotten his fool self stuck in a safe zone. So we've gotta run around the dangerous life sucking hell fog to save him. We do so easily enough, and our reward is some of the best cutscenes in Zelda from a comedic standpoint.

We also obtain some slight information; the treasure map to the ghost ship is deeper into this floor. Don't ask me how a map can be for a moving, undead ghost boat it just is. Given the first game also had that it's not entirely unbelievable. All we need to do is a relatively tight timing challenge to run from one end of the dungeon to the other, plus the foresight to go the correct path (luckily, I noticed the trap door on the wrong path when I opened up the empty treasure chest earlier). With sea chart in hand, we return to Linebeck...only to discover the sea chart does not actually show us any special locations, it's just a regular old map!...or so it seems, until Uncle Oshus tells us to rub at the map and see what happens. This feels like a weird scene because there really just sin't any indication that you can scratch off a bit of the map to reveal the symbol of Power, but...I mean there you have it. With our destination set, we sail off in Linebeck's boat for the Ember Isle...or rather, a closer island so I can end the video there for some reason. Look I don't know why I do half the things I do. Anyway, we'll talk more about Linebeck's steam ship next time, for now just rest easy knowing that it's less fun then the King of Red Lions in every conceivable way beyond the fact that you can dress it up, but you probably don't want to. Yay?...yay.

And that's it for today. Hope you all enjoyed, I'll see you guys next time for further idiot boat adventures with Linebeck, the bravest and most powerful, courageous, and wise character in Zelda history.

Well, they may have changed the item get theme (ew) but at least they kept the open a door theme!

Interesting the item in the shop looks like one of the pearls from wind waker! Ah! And buying something gives you the item get theme! Why do they have it here and not there?! :smallconfused:

I'm going to your judgment on this one and go with Takkuri as well until the game proves us otherwise. Like some NPC saying watch out for a crow down that way or something. The wiki doesn't even reference where they got the name crow from for the enemy in this game, so this works. One of my favorite things about this count is the etymology of naming the monsters, and grouping them appropriately. Also, just looked it up, your wallet goes up to 9999. You're not running out anytime soon. Good work on that big green rupee!

Oh look, its that temple that's depicted in the banner! It must be important. I like that Ciela (is that a pun for C-lock?) questions the skeletons immediately. I can't think of a Zelda game where someones been like, oh crap a skeleton. I wonder who that was. It's always just been a backdrop.

"Oh is that a fairy from that old man's place? Listen!" Yo, Linebeck, I like you already. I see what you did there.

So this room looks familiar from the complaint video I watched about certain Zelda games. I'm thinking we will be here again, or an area like this in the temple.

Link is so used to adventuring that he automatically thought he grabbed something out of the chest. XD Also that symbol corresponds with the pearl from earlier in the shop. Connection? I think so!

"Link, that's a weird name." Makes me wonder if our name had been Linebeck if he'd say the same thing. When I start up the game I'm checking! Also the way Linebeck manhandles the Legendary Hero like he's a doll is hilarious. Seems like that key might have been what was in the chest earlier.

Ah, that sea sailing music really brings in the nostalgia.

And another of the pearls has washed up in this area. Strange that people have found them and been like - gotta sell this because its a thing.

Cannon Isle - a place to get a cannon. Creative. Inspiring. Efficient. :smallbiggrin:



EPISODE 2 KILL TALLY!
Takkuri - 1
Rats - 7
Keese - 5
Red Chuchu - 6

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 2)



Chuchu, Red - 18
Keese - 11
Rats - 7
Ropes - 17
Takkuri - 1

Total Things Dead - 54

1st Place - Red Chuchus, at 18!
2nd Place - Ropes, at 17!
3rd Place - Keese, at 11!

Total Style Points - 0

Total Missed Rupees - 0
Total Lost Rupees - 0

DataNinja
2018-09-07, 12:06 PM
Yes, I see that we might die here. Given how Key Rat gave you some trouble.

You're a chuckster! :smallwink:

Meh, what's Oshus going to do when he's stuck on the other side of that broken bridge? :smalltongue:
(Okay, probably yell across.)

A picture of a pot as your sign? Are you nuts? That's just asking for someone to destroy your shop!

So... why are these skeletons here? Like, here? This part isn't draining your life.

Hey, someone else who encourages breaking everything! :smallbiggrin:

I wonder if he'd say anything different if you named yourself Linebeck…
(Addendum: I see that I'm not the only one who thought that. Let us know how it turns out, Wombat!)

Y'know, this room is suspiciously shaped...
I see great minds think alike. :smalltongue:

Based on the comment about expecting Linebeck to be up top there yoinking things (I mean, it's certainly not out of character...), and the wondering how the shield works, I expect that this is probably your first time through PH, Zodi?

LaZodiac
2018-09-07, 04:04 PM
Yes, I see that we might die here. Given how Key Rat gave you some trouble.

You're a chuckster! :smallwink:

Based on the comment about expecting Linebeck to be up top there yoinking things (I mean, it's certainly not out of character...), and the wondering how the shield works, I expect that this is probably your first time through PH, Zodi?

Game hard! Not for good reasons!

*game over bongos*

I've played and beaten this back when it first came out a billion years ago and promptly erased it from my mind beyond some moments and Linebeck being comparable to certain other impish friends in Zelda in terms of how good he is a character. I incredibly love this terrible terrible rogue.

DataNinja
2018-09-07, 04:50 PM
I've played and beaten this back when it first came out a billion years ago and promptly erased it from my mind beyond some moments and Linebeck being comparable to certain other impish friends in Zelda in terms of how good he is a character. I incredibly love this terrible terrible rogue.
Ah, okay, that makes sense. I couldn't tell, because based on some comments it sounded like you'd had experience with it while other things (like the shield) were making me wonder.

And, yes. Linebeck… is a character. A dashing…. let's say 'rouge'. :smalltongue:
(I don't think he deserves 'rogue'.)

Also...
I'll be honest, having played Spirit Tracks first, and seeing Linebeck III there, I assumed that "the heroic Captain Linebeck" there was the actual description. And the joke was how cowardly Linebeck III was in comparison to his grand ancestor. Which made learning the truth even funnier.

Qwertystop
2018-09-09, 10:07 PM
How can Ceila, who never lands, keep up with a boat?

LaZodiac
2018-09-10, 08:16 AM
Onwards, to further Zeldas.

Zodi Plays: The Legend of Zelda Phantom Hourglass [3] Fire Temple (https://www.youtube.com/watch?v=jPAq5davQEQ)

Video Length: 24:02

Starting us off today, we sail from Cannon Island, which we can't do anything at just yet, to our actual destination of Ember Island. With that in mind, lets talk boat. Linebeck's Steam Ship is an all together different thing from the King of Red Lions from the last game. We don't control it manually, instead charting a course with the Stylus that the steamship follows. This is...significantly less fun than the regular sailing, but it does have a nice to feel to it still. It does however make maneuvering with any precision difficult. Like in Wind Waker we'll be getting various attachments for the ship, but we'll cover those when we get to it. Right now, the only thing our ship can do is jump...and it's not a very good one, being far shorter and far heavier a jump than it feels. Thus, I'm gonna end up getting pegged by those sea mines more than a few times. Thankfully, instead of actual health the ship has stamina (...why they call it stamina I don't KNOW but there you have it) so damage the ship takes doesn't really affect US. We do have to be careful though, we can still sink. We've got four stamina, for now, but I'll talk a bit more about THAT once we unlock customization of the boat.

With that all said, it's time to arrive at Ember Island. And it's...a stark contrast to how islands where in Wind Waker. Everyone's missing and there's barely any life on it other than monsters. Exploring a bit, we find a journal that feels pretty ominous! We also find that the fortune teller we're looking for has locked herself up in her basement. She's also got a nasty infestation of Octoroks, who do as Octoroks tend to do in the top down Zeldas; run around and shoot rocks. During this bit we need to shout into the DS microphone, and while my recording DS has a broken microphone that doesn't really...register sound, it still functions enough to detect noises and such. I am of course not a big fan of that, but eh. It's fine. The fortune teller lady tells us to find her apprentice, since he's the only one who knows how to unlock her basement door...only for the sign on the door telling us exactly how to do it as well. Oops. That feels very weird and like an oversight the game just didn't think through. Regardless, we find her apprentice Kayo...and he is unfortunately very dead! His spirit is able to tell us how to solve the puzzle though; mark the three torches on the map in the basement. Simple enough.

While the puzzle is simple, since you just need to find the torches to mark off where they are, exploring the island is slightly difficult due to the enemies around. It's mostly just Red Chu's, but we've also got red and blue Tektites to deal with, though as with every enemy they're less excitable and thus not as dangerous compared to the norm. We also have to contend with Yellow Chu-chus though, which like in Wind Waker coat themselves with electricity! Make sure not to hit them until they're vulnerable or you'll get a shock. We've also got the money stealing Takkuri to deal with again. But yes, finding the torches is pretty easy!....if you remember that the third torch is in Kayo's house. Which I entirely forgot. Ooops. So yeah I stumble around a bit. Embarrassing, but not unexpected at this point. We solve the puzzle, talk with Astrid the Fortune Teller (who's face is hidden from us for a very long time which makes you think there's gonna be a weird reveal but there isn't, it's just weird) and she opens the way to the Fire Temple, our first dungeon.

And what a dungeon it is. It's full of fire traps, as you'd expect, and quite a few of them. It is here we get our first taste for the inherent instability of this game. It is incapable of precision...the dungeons are designed as if you are. It's not SO bad in this first dungeon, but later dungeons are gonna be ridiculous. As far as dungeon design goes they're fairly linear, but they're still actually good dungeons the problem is that they're designed as if you can control yourself normally. Which you can't. The dungeon is also surprisingly long for a first dungeon, though that might just be because we only hit the dungeon mid way through the video. The enemies are standard fair, mostly Red Chu-chus but with some yellows mixed in. We've got regular Keese, and Fire Keese, which are the same as regular Keese just on fire (which means you can't sword them!), but overall that's it. The puzzles we encounter aren't really DIFFICULT but they are interesting. The classic Zelda puzzle of "here is a path you have to walk in an otherwise unmarked room of traps" shows up, but since we can draw on the screen we can just write the route onto our map, which is always helpful. We've got the occasional combat room which isn't THAT tricky, though given the controls it's always got a slight touch of danger on it. We've also got switches we need to do a spin attack to trigger all at once, which is always fun.

On the second floor, we have those...I'm gonna call em mole blocks, but they're the red and blue pegs that go up or down depending on how the switch is set and they alternate, if red is up blue is down etc etc. They don't really show up MUCH in this dungeon, so it's not like it's a main theme of it's puzzles, it's just an additional thing it has sometimes. On the second floor we also encounter what is going to be the hardest enemy to count for the every lovely Wombat of Doom who counts all the defeated enemies, the Zols! What's interesting about Zols is that they're from aaancient Zelda games, before they used Chu's, and they acted like they do in this game too! Zols split into their smaller baby form, Gels, if hit, but other than being smaller there's no real difference between the two! Good luck Wombat! For beating these Zelda 1 throwbacks we obtain our first dungeon item, the Boomerang. The Boomerang is pretty cool in this, when you hold it out you have to draw a path for it to fly. That's cool, unfortunately it can't lock onto enemies at all except for very very specific cases. That's bad! That's REALLY bad actually, given I usually use the boomerang to...you know, hit enemies. Still, it's...possible to hit people with it. It's just tougher than normal. That being said, it IS primarily a puzzle interaction device, and it's versatility and variety really helps with that. Of course then they introduce enemies you need to hit with a boomerang before you can hurt them, the fire bubbles! They just...float around not even trying to hurt you, but still you must crush them.

One last thing, we also find a gossip stone! Gossip Stones in dungeons are actually really useful. If you pay one, it shows you where the chests are on this floor of the dungeon. Not 100% required, but still very nice too have if you're not sure if you've completed things or not. I'll probably end up using this service eventually. But yeah, that'll be it for today! Hope you all enjoyed, next time we'll finish up the Fire Temple of Ember Isle. For now...good bye.

------

A complete random aside since it happened while I was writing up the post: Final Fantasy Crystal Chronicles Remastered is coming for the PS4 and Switch. (https://pbs.twimg.com/media/DmuoSNxV4AAwIKH.jpg) I bring this up because I LPed it, and boy let me tell you what...I'm not LPing it again, but I'm probably definitely gonna buy it.

TheWombatOfDoom
2018-09-10, 10:38 AM
Onwards, to further Zeldas.

Zodi Plays: The Legend of Zelda Phantom Hourglass [3] Fire Temple (https://www.youtube.com/watch?v=jPAq5davQEQ)

Video Length: 24:02

Starting us off today, we sail from Cannon Island, which we can't do anything at just yet, to our actual destination of Ember Island. With that in mind, lets talk boat. Linebeck's Steam Ship is an all together different thing from the King of Red Lions from the last game. We don't control it manually, instead charting a course with the Stylus that the steamship follows. This is...significantly less fun than the regular sailing, but it does have a nice to feel to it still. It does however make maneuvering with any precision difficult. Like in Wind Waker we'll be getting various attachments for the ship, but we'll cover those when we get to it. Right now, the only thing our ship can do is jump...and it's not a very good one, being far shorter and far heavier a jump than it feels. Thus, I'm gonna end up getting pegged by those sea mines more than a few times. Thankfully, instead of actual health the ship has stamina (...why they call it stamina I don't KNOW but there you have it) so damage the ship takes doesn't really affect US. We do have to be careful though, we can still sink. We've got four stamina, for now, but I'll talk a bit more about THAT once we unlock customization of the boat.

With that all said, it's time to arrive at Ember Island. And it's...a stark contrast to how islands where in Wind Waker. Everyone's missing and there's barely any life on it other than monsters. Exploring a bit, we find a journal that feels pretty ominous! We also find that the fortune teller we're looking for has locked herself up in her basement. She's also got a nasty infestation of Octoroks, who do as Octoroks tend to do in the top down Zeldas; run around and shoot rocks. During this bit we need to shout into the DS microphone, and while my recording DS has a broken microphone that doesn't really...register sound, it still functions enough to detect noises and such. I am of course not a big fan of that, but eh. It's fine. The fortune teller lady tells us to find her apprentice, since he's the only one who knows how to unlock her basement door...only for the sign on the door telling us exactly how to do it as well. Oops. That feels very weird and like an oversight the game just didn't think through. Regardless, we find her apprentice Kayo...and he is unfortunately very dead! His spirit is able to tell us how to solve the puzzle though; mark the three torches on the map in the basement. Simple enough.

While the puzzle is simple, since you just need to find the torches to mark off where they are, exploring the island is slightly difficult due to the enemies around. It's mostly just Red Chu's, but we've also got red and blue Tektites to deal with, though as with every enemy they're less excitable and thus not as dangerous compared to the norm. We also have to contend with Yellow Chu-chus though, which like in Wind Waker coat themselves with electricity! Make sure not to hit them until they're vulnerable or you'll get a shock. We've also got the money stealing Takkuri to deal with again. But yes, finding the torches is pretty easy!....if you remember that the third torch is in Kayo's house. Which I entirely forgot. Ooops. So yeah I stumble around a bit. Embarrassing, but not unexpected at this point. We solve the puzzle, talk with Astrid the Fortune Teller (who's face is hidden from us for a very long time which makes you think there's gonna be a weird reveal but there isn't, it's just weird) and she opens the way to the Fire Temple, our first dungeon.

And what a dungeon it is. It's full of fire traps, as you'd expect, and quite a few of them. It is here we get our first taste for the inherent instability of this game. It is incapable of precision...the dungeons are designed as if you are. It's not SO bad in this first dungeon, but later dungeons are gonna be ridiculous. As far as dungeon design goes they're fairly linear, but they're still actually good dungeons the problem is that they're designed as if you can control yourself normally. Which you can't. The dungeon is also surprisingly long for a first dungeon, though that might just be because we only hit the dungeon mid way through the video. The enemies are standard fair, mostly Red Chu-chus but with some yellows mixed in. We've got regular Keese, and Fire Keese, which are the same as regular Keese just on fire (which means you can't sword them!), but overall that's it. The puzzles we encounter aren't really DIFFICULT but they are interesting. The classic Zelda puzzle of "here is a path you have to walk in an otherwise unmarked room of traps" shows up, but since we can draw on the screen we can just write the route onto our map, which is always helpful. We've got the occasional combat room which isn't THAT tricky, though given the controls it's always got a slight touch of danger on it. We've also got switches we need to do a spin attack to trigger all at once, which is always fun.

On the second floor, we have those...I'm gonna call em mole blocks, but they're the red and blue pegs that go up or down depending on how the switch is set and they alternate, if red is up blue is down etc etc. They don't really show up MUCH in this dungeon, so it's not like it's a main theme of it's puzzles, it's just an additional thing it has sometimes. On the second floor we also encounter what is going to be the hardest enemy to count for the every lovely Wombat of Doom who counts all the defeated enemies, the Zols! What's interesting about Zols is that they're from aaancient Zelda games, before they used Chu's, and they acted like they do in this game too! Zols split into their smaller baby form, Gels, if hit, but other than being smaller there's no real difference between the two! Good luck Wombat! For beating these Zelda 1 throwbacks we obtain our first dungeon item, the Boomerang. The Boomerang is pretty cool in this, when you hold it out you have to draw a path for it to fly. That's cool, unfortunately it can't lock onto enemies at all except for very very specific cases. That's bad! That's REALLY bad actually, given I usually use the boomerang to...you know, hit enemies. Still, it's...possible to hit people with it. It's just tougher than normal. That being said, it IS primarily a puzzle interaction device, and it's versatility and variety really helps with that. Of course then they introduce enemies you need to hit with a boomerang before you can hurt them, the fire bubbles! They just...float around not even trying to hurt you, but still you must crush them.

One last thing, we also find a gossip stone! Gossip Stones in dungeons are actually really useful. If you pay one, it shows you where the chests are on this floor of the dungeon. Not 100% required, but still very nice too have if you're not sure if you've completed things or not. I'll probably end up using this service eventually. But yeah, that'll be it for today! Hope you all enjoyed, next time we'll finish up the Fire Temple of Ember Isle. For now...good bye.

------

A complete random aside since it happened while I was writing up the post: Final Fantasy Crystal Chronicles Remastered is coming for the PS4 and Switch. (https://pbs.twimg.com/media/DmuoSNxV4AAwIKH.jpg) I bring this up because I LPed it, and boy let me tell you what...I'm not LPing it again, but I'm probably definitely gonna buy it.

Oh nooooooooooo! That one rupee on the island...:smallsigh: I feel your pain.

Isn't it nice to have the knowledge of the past?

Ah! The fortune teller is now going to read our heroscope. Get it!? :smallbiggrin:

Okay, so the explosion of the falling rock in the candle blowing cut scene was pretty funny...

XD I'm sorry we missed your shout of surprise.

Hmmm, aren't there torches that shoot fire at you in other games? I forget if they had a name... Ah yes, Face Lamps. We saw them in Minish Cap

Nice big dungeon. You managed to kill the exact number of enemies that you've killed over the course of the first couple episodes, doubling your count! +1 style point!



EPISODE 3 KILL TALLY!
Red Octorok - 7
Red Chuchu - 10
Blue Tektite - 6
Takkuri - 3
Yellow Chuchu - 9
Red Tektite - 3
Keese - 4
Green Gels - 6
Fire Bubble - 2
Fire Keese - 3
Rat - 1

Style Points - 1

Missed Rupees - 1 :smallfrown:
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 3)


Bubbles, Fire - 2
Octoroks, Red - 7
Rats - 8
Ropes - 17
Takkuri - 4

Keese
Keese - 15
Keese, Fire - 3

Tektites
Tektites, Blue - 6
Tektites, Red - 3

Slimes
Chuchus, Red - 28
Chuchus, Yellow - 9
Gels, Green - 6


Total Things Dead - 108

1st Place - Red Chuchus, at 28!
2nd Place - Ropes, at 17!
3rd Place - Keese, at 11!

Total Style Points - 1

Total Missed Rupees - 1
Total Lost Rupees - 0

DataNinja
2018-09-10, 10:41 AM
Oof. Broken microphone. That'll be murder in the sequel...

I forgot how many mic things there were in PH.

These things... red and blue pegs?

I really do like the "go anywhere" aspect of the boomerang.

LaZodiac
2018-09-10, 04:02 PM
Oof. Broken microphone. That'll be murder in the sequel...

I forgot how many mic things there were in PH.

These things... red and blue pegs?

I really do like the "go anywhere" aspect of the boomerang.

Implying it's not murder otherwise. But as said, hell dimension is for later.

The pegs are weird! It feels wrong to call them pegs when they're as large as a small child. Peg feels "small" to me.

The boomerang really is great and is MOSTLY a justification for why the game controls the way it does. It'd be hard to do it any other way and have it be as free as it is.

Aeson
2018-09-10, 05:02 PM
The pegs are weird! It feels wrong to call them pegs when they're as large as a small child. Peg feels "small" to me.
Perhaps bollards (https://en.wikipedia.org/wiki/Bollard), then? Or palisades (https://en.wikipedia.org/wiki/Palisade)?

DataNinja
2018-09-10, 06:06 PM
Implying it's not murder otherwise. But as said, hell dimension is for later.
Yes, that's fair. But it's more... I remember having story-mic issues progressing with a fully-working mic...


The pegs are weird! It feels wrong to call them pegs when they're as large as a small child. Peg feels "small" to me.

Perhaps bollards (https://en.wikipedia.org/wiki/Bollard), then? Or palisades (https://en.wikipedia.org/wiki/Palisade)?
Or we just go with PEGS? :smalltongue:


The boomerang really is great and is MOSTLY a justification for why the game controls the way it does. It'd be hard to do it any other way and have it be as free as it is.
I actually don't have much of a problem with the lack of lock-on for moving targets. It means you generally have to try and do more clever course-drawing (though, yes, it can get very frustrating), without a fire and forget method. The lock-on for stationary objects is just a nice indicator that "yep, you've drawn a right path". (This is, of course, barring logistical issues with trying to follow a path while still maintain a lock.)

LaZodiac
2018-09-14, 08:03 AM
Hey...what if we...did a Zelda today. That'd be neat.

Zodi Plays: The Legend of Zelda Phantom Hourglass [4] Blaaz (https://www.youtube.com/watch?v=rOuw84bPmHc)

Video Length: 20:13

In today's exciting, if slightly shorter than average, episode of Phantom Hourglass, we continue onwards with the Fire Temple! Our first puzzle today involves hitting switches in a certain order. An order that is immediately told to us via a mural on the wall. Okay so it's not that complex a puzzle, but they're gonna get trickier! Also tricky; remembering to sweep over every subtitle in the editing program I use because oops, this one is wrong! And I had people watch these in advance and no one noticed! Thanks a bunch, friends! I was just gonna say something about oh noo enemies or whatever. Now I'm embarrassed. That aside there really isn't much LEFT to this dungeon. The final puzzle of it is realizing that...the boomerang can grab fire for whatever reason. It's a puzzle that's really only intuitive if you know that Zelda dungeons expect you to use the thing you got to interact with basically all of it, and otherwise makes no real sense.

With that said and done, and a little bit of silliness involving how to get to the big chest aside, we finally have the boss key! Where we find another...really poor decision on the creators part. the Boss Key doesn't just go in our pocket like regular keys, we have to carry it manually throughout the dungeon. This is not super bad initially, but trust me this is going to be an issue later on. What's sad is that I don't HATE this idea, it just also feels like a really bad one overall. But with Boss Key in hand, we head to the final challenge of this dungeon.

And what a challenge it is. The fiery wizard demon, Blaaz! Blaaz is an interesting first boss, splitting himself into three to start off the fight. He can shoot fireballs at us when in this form, but is otherwise harmless. The trick to beating him is noticing that, on the top screen, each Blaaz piece is marked by a horn, one to three. Boomerang them all together in that order and he'll return to his full self, stunned for a bit, letting you slash at him with your sword. In his regular form he can teleport around and summon meteors to fall on you, but little else. After awhile he'll split again, and you'll have to boomerang him again. This is a fun and interesting mechanic that makes use of the top screen in a cool way, but also has the problem of being hard to do because the boomerang follows your path exactly, and the Blaaz pieces can just shuffle around however you want. This doesn't feel BAD per say, but it can be frustrating if they keep on interrupting your perfect boomerang throw. One small leniency provided is that your boomerang actually targets Blaaz, instead of being left up to fate.

With Blaaz dead and heart piece won, the Shrine of Power has been purified! And our reward is...another fairy friend! This one is read, and a male fairy, which is quite a rarity. Leaf, spirit of Power, has joined the party. What he actually DOES will be elaborated on later, but rest assured...he does DO things. This is one of the only Zelda games where the macguffins you find in each dungeon actually matter mechanically as well as flavorfully. We meet back up with Astrid, who tells us a bit about our quest. We're gonna need to find the spirit fairies of Courage, Wisdom, and Power if we're to stand a chance of defeating the Ghost Ship. As well, we're gonna need to buff our fairies up. Those mystery orbs we've been seeing around in shops are gems we can use to power up the appropriate fairy! Astrid doesn't actually tell us how to do that beyond giving us one, and of note I'm pretty sure you can get through the game entirely without upgrading them, but I forget. Astrid also tells us one other rather important thing...our next destination is Mercay Island. The Ocean King Temple calls out to us once more.

It's time to go back to the island. We that dark knowledge in our minds, we head home Mercay. I take a brief look at ship customization but will look at and talk about that more later once we have more than one part and more than zero reasons to actually customize our ship. I'm also smart and buy a revive potion before returning to the Ocean King's Temple, just in case. We also buy a Zora Scale for Later. But finally, finally, we return to the Ocean King's Temple, wherein we learn the truth. We must delve ever deeper into the temple, we must explore it's depths. It is...the first dungeon, and the final dungeon. A massive mega-dungeon we'll need to explore. But how can we hope to do that when it tears at our very life? Well...it's time we meet the title namer. For killing Blaaz, we have been rewarded with S A N D, and with S A N D we can fill up that suspiciously hourglass shaped object at the entrance to the temple. With Oshus' guidance, we do so, and obtain the PHANTOM HOURGLASS, filled with Sands of Hours that we robbed from the corpse of a demon wizard. As long as we have sand, the hell dungeon won't kill us. And with that set up...join me next time for what will be the first of many return trips to the Ocean King's Temple. Many people consider this a bad mechanic. I...kinda do but kinda don't. We'll talk more about it later.

Because trust me. We'll have time to talk about it. Hope you all enjoyed, I'll see you guys next time.

DataNinja
2018-09-14, 12:44 PM
Yeah, I sincerely forgot about the candles and other mic stuff in PH. At least these ones aren't that finnicky. Or timing based. Whereas in the sequel... they're rather instrumental to progress. So may the Goddesses have mercy on your spirit there...

Heh. Forgot about that clattering noise skulls make when jumping 'round on the floor. I've always found it funny.

I really like it when the mechanics and stuff use the second screen of the DS creatively. This game has a lot of good mechanics for that. The drawable map (that doesn't require you to keep flipping back and forth between seeing the map and everything else), stuff like this...

Red fairy named Leaf? ...yep, I approve. And now want syrup. :smalltongue:

(Also, as an aside, I notice there seems to be a cursor on your top screen. From the capturing?)

LaZodiac
2018-09-14, 05:13 PM
Yeah, I sincerely forgot about the candles and other mic stuff in PH. At least these ones aren't that finnicky. Or timing based. Whereas in the sequel... they're rather instrumental to progress. So may the Goddesses have mercy on your spirit there...

Heh. Forgot about that clattering noise skulls make when jumping 'round on the floor. I've always found it funny.

I really like it when the mechanics and stuff use the second screen of the DS creatively. This game has a lot of good mechanics for that. The drawable map (that doesn't require you to keep flipping back and forth between seeing the map and everything else), stuff like this...

Red fairy named Leaf? ...yep, I approve. And now want syrup. :smalltongue:

(Also, as an aside, I notice there seems to be a cursor on your top screen. From the capturing?)

That's been there since I think video 1 and I swear to god I made sure it's not in the rest of them! I'm so embarrassed!

Skulls make the best noises.

DataNinja
2018-09-14, 05:22 PM
That's been there since I think video 1 and I swear to god I made sure it's not in the rest of them! I'm so embarrassed!
Eh, I mean, everyone makes mistakes. And if it's been there for a few videos, clearly it isn't that noticeable. :smalltongue:


Skulls make the best noises.
Like "clatter clatter", "breaking apart" and "AAAAAAHHHHH! HOW AM I SCREAMING WITH NO LUNGS?" (Seriously, I dunno why skeletons in games always seem to screech at you or something. I mean, I guess to emphasize unnaturalness, or something, but...) :smallamused:

Qwertystop
2018-09-14, 09:51 PM
Regarding the boss key:

I never played Phantom Hourglass, but when that mechanic came up in Kamiko (which I did get after you showed it), it worked well.

LaZodiac
2018-09-14, 09:53 PM
Regarding the boss key:

I never played Phantom Hourglass, but when that mechanic came up in Kamiko (which I did get after you showed it), it worked well.

Kamiko is a way different game built around shuffling orb-keys around, and it controls like a normal game so it's allowed.

LaZodiac
2018-09-17, 08:06 AM
It's time to learn one of Phantom Hourglass's biggest mechanics today. This'll be Fun.

Zodi Plays: The Legend of Zelda Phantom Hourglass [5] Phantoms (https://www.youtube.com/watch?v=Zo8leReP3VU)

Video Length: 22:12

In this episode, we return to the Ocean King's Temple, Hourglass in hand. Ten minutes of protection against the corroding insides of the temple, which is great because that's quite a lot of time...and bad, because it makes it clear that they expect us to be in here for AWHILE. The Ocean King's Temple is one of the more...lets say controversial aspects of the game. You see, after every plot coupon being acquired (in this case, the fairy spirits) we must return and delve further into it's depths. As you may recall from the skeletons we talked to, the puzzles reset each time you leave the Temple. Because of how dangerous the corruption is, the hourglass also makes it a pretty clear timed mission (though you don't lose time in safe zones, thankfully). These two aspects together make for a frustrating, if somewhat interesting mechanic. But then the Phantoms arrive. Phantoms are invincible armour spirits that march the halls like robots, and if they spot you they'll close the doors and hunt after you at relatively high speeds, swinging their massive swords at you. They deal a LOT of damage actually, and when they hit you...you have to restart at the beginning of the room. So yes, a timed stealth mission that, due to a very poor distribution of short cuts, you have to repeat a lot every time you complete an actual dungeon. The Ocean King's Temple is KIND OF A THING.

I don't hate it, myself. But I'm not a big fan of it either. It can (and will) be done better, but for now this is what we've got. And it's...basically a finicky mess. The puzzles aren't that hard all things considered, but a few of them have problems. The attempt to make the Phantoms lead by sound just doesn't work since you WANT to lead him with a beeping switch, but the actual switch is too far away for the beeps or the hitting of it to attract him. However, if you hit it with your sword your sword will also hit the wall behind it, which IS close enough for the Phantom to hear, attracting his attention. So this part of that puzzle is basically broken and kinda sucks. There's nothing inherently WRONG with making the Phantoms react to sound, it's just...poorly implemented. Thankfully, the final floor shows us that even these invincible knights can be felled, as there are trap doors we can use to kill them! That's cool, after twoish floors of torment giving us a way to fight back. It's effective.

Other things the Ocean King's Temple does that are actually positive; you have safety pots full of safe zone goo that you can throw, and gold pots full of additional sand you can add to the hourglass. The first mechanic is a surprising one, and quite useful...if you plan using it right. I am not the best at that. The second is a further double edged sword like the hourglass itself. It's great that we can get more time for the Phantom Hourglass...but it's less great in that it shows us just how long it expects us to take for these things. And trust me, we'll be straining the Hourglass after a certain point, the Ocean King's Temple goes on for some time! Thankfully, our final floor comes up quickly, a room where we've got to bring Force Gems to their pedestals to unlock the final door. This is...fine, but much like the Boss Key being a large physical object we have to carry, it definitely feels like more busywork than anything else mechanically interesting. It's also a little stressful since you still have to stealth it up AND deal with the time limit.

With all that said and done, we finally find the second sea chart, showing us our next location, in the north-west part of the map! After we bring it back to Linebeck and blow off the dust (directly into his face, naturally) of course. With the location of the next spirit fairy found, it's time to head for our next destination! Which is Cannon Island again. Hope you all enjoyed, next time we're getting ARMED.

DataNinja
2018-09-17, 03:55 PM
Memorize? Why would you do that when you have a map! (And scribble-utensil.) :smalltongue:

I like how you're all talking outside the safe zone.

Also, the top-screen text is going to take a bit to get used to. I keep almost missing it since I don't notice it's there.

Huh. I forgot about the safety pots. Man... I have a feeling that "I forgot about..." is going to be my most spoken phrase this LP. :smallamused:

The reason the switch-Phantom saw you was because his cone is large enough to detect you if you're next to the switch when you make noise. Such as thwacking it with your sword. Basically, your sword makes a lot of noise. I'm not sure if it's the switch in general, or if you were too close to the wall, but I think it's the former.

I'm pretty sure there are some things that only activate when you're spotted... unless that isn't this game I'm thinking of.

Nope. Okay, there's an example of them. So, this is a point where just rushing won't necessarily work.

"I'll be happy to open the gate to where you'll probably be maimed!" Thanks, Fuzo. Appropriate name, too.

TheWombatOfDoom
2018-09-18, 09:49 AM
Hey...what if we...did a Zelda today. That'd be neat.

Zodi Plays: The Legend of Zelda Phantom Hourglass [4] Blaaz (https://www.youtube.com/watch?v=rOuw84bPmHc)

Video Length: 20:13

In today's exciting, if slightly shorter than average, episode of Phantom Hourglass, we continue onwards with the Fire Temple! Our first puzzle today involves hitting switches in a certain order. An order that is immediately told to us via a mural on the wall. Okay so it's not that complex a puzzle, but they're gonna get trickier! Also tricky; remembering to sweep over every subtitle in the editing program I use because oops, this one is wrong! And I had people watch these in advance and no one noticed! Thanks a bunch, friends! I was just gonna say something about oh noo enemies or whatever. Now I'm embarrassed. That aside there really isn't much LEFT to this dungeon. The final puzzle of it is realizing that...the boomerang can grab fire for whatever reason. It's a puzzle that's really only intuitive if you know that Zelda dungeons expect you to use the thing you got to interact with basically all of it, and otherwise makes no real sense.

With that said and done, and a little bit of silliness involving how to get to the big chest aside, we finally have the boss key! Where we find another...really poor decision on the creators part. the Boss Key doesn't just go in our pocket like regular keys, we have to carry it manually throughout the dungeon. This is not super bad initially, but trust me this is going to be an issue later on. What's sad is that I don't HATE this idea, it just also feels like a really bad one overall. But with Boss Key in hand, we head to the final challenge of this dungeon.

And what a challenge it is. The fiery wizard demon, Blaaz! Blaaz is an interesting first boss, splitting himself into three to start off the fight. He can shoot fireballs at us when in this form, but is otherwise harmless. The trick to beating him is noticing that, on the top screen, each Blaaz piece is marked by a horn, one to three. Boomerang them all together in that order and he'll return to his full self, stunned for a bit, letting you slash at him with your sword. In his regular form he can teleport around and summon meteors to fall on you, but little else. After awhile he'll split again, and you'll have to boomerang him again. This is a fun and interesting mechanic that makes use of the top screen in a cool way, but also has the problem of being hard to do because the boomerang follows your path exactly, and the Blaaz pieces can just shuffle around however you want. This doesn't feel BAD per say, but it can be frustrating if they keep on interrupting your perfect boomerang throw. One small leniency provided is that your boomerang actually targets Blaaz, instead of being left up to fate.

With Blaaz dead and heart piece won, the Shrine of Power has been purified! And our reward is...another fairy friend! This one is read, and a male fairy, which is quite a rarity. Leaf, spirit of Power, has joined the party. What he actually DOES will be elaborated on later, but rest assured...he does DO things. This is one of the only Zelda games where the macguffins you find in each dungeon actually matter mechanically as well as flavorfully. We meet back up with Astrid, who tells us a bit about our quest. We're gonna need to find the spirit fairies of Courage, Wisdom, and Power if we're to stand a chance of defeating the Ghost Ship. As well, we're gonna need to buff our fairies up. Those mystery orbs we've been seeing around in shops are gems we can use to power up the appropriate fairy! Astrid doesn't actually tell us how to do that beyond giving us one, and of note I'm pretty sure you can get through the game entirely without upgrading them, but I forget. Astrid also tells us one other rather important thing...our next destination is Mercay Island. The Ocean King Temple calls out to us once more.

It's time to go back to the island. We that dark knowledge in our minds, we head home Mercay. I take a brief look at ship customization but will look at and talk about that more later once we have more than one part and more than zero reasons to actually customize our ship. I'm also smart and buy a revive potion before returning to the Ocean King's Temple, just in case. We also buy a Zora Scale for Later. But finally, finally, we return to the Ocean King's Temple, wherein we learn the truth. We must delve ever deeper into the temple, we must explore it's depths. It is...the first dungeon, and the final dungeon. A massive mega-dungeon we'll need to explore. But how can we hope to do that when it tears at our very life? Well...it's time we meet the title namer. For killing Blaaz, we have been rewarded with S A N D, and with S A N D we can fill up that suspiciously hourglass shaped object at the entrance to the temple. With Oshus' guidance, we do so, and obtain the PHANTOM HOURGLASS, filled with Sands of Hours that we robbed from the corpse of a demon wizard. As long as we have sand, the hell dungeon won't kill us. And with that set up...join me next time for what will be the first of many return trips to the Ocean King's Temple. Many people consider this a bad mechanic. I...kinda do but kinda don't. We'll talk more about it later.

Because trust me. We'll have time to talk about it. Hope you all enjoyed, I'll see you guys next time.

Apologies for the delay! Youtube wouldn't play the video, and then I was out of time to watch, and then it wouldn't play the video AGAIN...moving on...

I have a shop near me that fixes things like broken mics on 3DS'. You must have something like that somewhere you can send it to right?

Nice that you can pick up keys with the boomerang! It's interesting that you're opening the door it goes to from the back rather than the front though...And then a repeated text line from Zodi? I wonder what it was supposed to say now....

Interesting that the boomerang carries fire! Now the question is, is there anything that the boomerang CAN'T carry in this game? We know it can't lock onto enemies...honestly, the only thing that gap needed was the orb you needed to hit being visible from the hall, and you would have been good. That said, whats the range of a boomerang? Just how far can you scout?

I am a leaf on the wind, watch how I...oh wrong franchise? Sorry...A fire fairy named leaf...interesting?

There's no restoration fairies?! That's a first! You really MIGHT die in this game. :smalleek: Don't die Zodi! I believe! Interesting, a Zora scale? I thought all the Zoras evolved into Rito! What's a scale doing here!

Only in Zelda do you have a flute of time, and an hourglass of phantoms... And Sand of Hours is a dumb name, I'm sorry. Especially because I'm assuming it doesn't give you hours of sand, but minutes. (also I'm guessing now, the old man is the ocean king)

Let's go to the enemy count, shall we?!



EPISODE 4 KILL TALLY!
Fire Keese - 2
Yellow Chuchu - 2
Fire Bubble - 2
Blaaz, Master of Fire - 1
Red Tektite - 1

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 4)


Blaaz, Master of Fire - 1
Bubbles, Fire - 4
Octoroks, Red - 7
Rats - 8
Ropes - 17
Takkuri - 4

Keese
Keese - 15
Keese, Fire - 5

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 28
Chuchus, Yellow - 11
Gels, Green - 6


Total Things Dead - 116

1st Place - Red Chuchus, at 28!
2nd Place - Ropes, at 17!
3rd Place - Keese, at 11!

Total Style Points - 1

Total Missed Rupees - 1
Total Lost Rupees - 0

Qwertystop
2018-09-18, 10:12 AM
Given that there was a line about hitting switches quietly, I don't think the beeping leads them at all. It's just the sword noises.

DataNinja
2018-09-18, 10:21 AM
There's no restoration fairies?! That's a first! You really MIGHT die in this game. :smalleek: Don't die Zodi! I believe!
There are those purple potions though, that revive you when you die. I forget if it's this video or the one you haven't seen where they get looked at.

TheWombatOfDoom
2018-09-18, 10:38 AM
There are those purple potions though, that revive you when you die. I forget if it's this video or the one you haven't seen where they get looked at.

Yeah, I saw that, but I'm mourning the loss of the fairy. Purple potions are all well and good, but how many can you carry?

DataNinja
2018-09-18, 11:42 AM
Yeah, I saw that, but I'm mourning the loss of the fairy. Purple potions are all well and good, but how many can you carry?
Two or three, I think? I'm not certain. At least you get the bottle with them, this time. :smalltongue:

TheWombatOfDoom
2018-09-18, 03:34 PM
It's time to learn one of Phantom Hourglass's biggest mechanics today. This'll be Fun.

Zodi Plays: The Legend of Zelda Phantom Hourglass [5] Phantoms (https://www.youtube.com/watch?v=Zo8leReP3VU)

Video Length: 22:12

In this episode, we return to the Ocean King's Temple, Hourglass in hand. Ten minutes of protection against the corroding insides of the temple, which is great because that's quite a lot of time...and bad, because it makes it clear that they expect us to be in here for AWHILE. The Ocean King's Temple is one of the more...lets say controversial aspects of the game. You see, after every plot coupon being acquired (in this case, the fairy spirits) we must return and delve further into it's depths. As you may recall from the skeletons we talked to, the puzzles reset each time you leave the Temple. Because of how dangerous the corruption is, the hourglass also makes it a pretty clear timed mission (though you don't lose time in safe zones, thankfully). These two aspects together make for a frustrating, if somewhat interesting mechanic. But then the Phantoms arrive. Phantoms are invincible armour spirits that march the halls like robots, and if they spot you they'll close the doors and hunt after you at relatively high speeds, swinging their massive swords at you. They deal a LOT of damage actually, and when they hit you...you have to restart at the beginning of the room. So yes, a timed stealth mission that, due to a very poor distribution of short cuts, you have to repeat a lot every time you complete an actual dungeon. The Ocean King's Temple is KIND OF A THING.

I don't hate it, myself. But I'm not a big fan of it either. It can (and will) be done better, but for now this is what we've got. And it's...basically a finicky mess. The puzzles aren't that hard all things considered, but a few of them have problems. The attempt to make the Phantoms lead by sound just doesn't work since you WANT to lead him with a beeping switch, but the actual switch is too far away for the beeps or the hitting of it to attract him. However, if you hit it with your sword your sword will also hit the wall behind it, which IS close enough for the Phantom to hear, attracting his attention. So this part of that puzzle is basically broken and kinda sucks. There's nothing inherently WRONG with making the Phantoms react to sound, it's just...poorly implemented. Thankfully, the final floor shows us that even these invincible knights can be felled, as there are trap doors we can use to kill them! That's cool, after twoish floors of torment giving us a way to fight back. It's effective.

Other things the Ocean King's Temple does that are actually positive; you have safety pots full of safe zone goo that you can throw, and gold pots full of additional sand you can add to the hourglass. The first mechanic is a surprising one, and quite useful...if you plan using it right. I am not the best at that. The second is a further double edged sword like the hourglass itself. It's great that we can get more time for the Phantom Hourglass...but it's less great in that it shows us just how long it expects us to take for these things. And trust me, we'll be straining the Hourglass after a certain point, the Ocean King's Temple goes on for some time! Thankfully, our final floor comes up quickly, a room where we've got to bring Force Gems to their pedestals to unlock the final door. This is...fine, but much like the Boss Key being a large physical object we have to carry, it definitely feels like more busywork than anything else mechanically interesting. It's also a little stressful since you still have to stealth it up AND deal with the time limit.

With all that said and done, we finally find the second sea chart, showing us our next location, in the north-west part of the map! After we bring it back to Linebeck and blow off the dust (directly into his face, naturally) of course. With the location of the next spirit fairy found, it's time to head for our next destination! Which is Cannon Island again. Hope you all enjoyed, next time we're getting ARMED.

Thank you for changing the text. This is much better.

I was right! The sands of hours only give us ten MINUTES. Also, I like how the timer stops in safe zones, AND when you're scrolling through text dialogue. Leaf...could you...just talk to us as we are moving? We won't even NEED this item that is the games namesake! Also, just realized - this is the 5th game where the title is the main item of the game. Though, that streak will end pretty shortly...

I see you had to retread the previous area before getting to a new one. I anticipate with more time, there will be more retread...:smallyuk:

"I HAVE YOU NOW" is a terrifying thing to say. These Phantoms are intense dudes. What happens when a phantom catches you? OH GOD YOU LOSE TIME?! 30 seconds doesn't seem like much, but it could be, bad. Especially when you have to retread the room as well...I'm also noticing hook shot stumps, and bomb walls around, cracked floors for...a hammer maybe? So maybe retreading in the future won't be terrible?

I forgot to chime in on the boss key mechanic, but since that mechanic is also used on the force gems, I get my chance here. I'm with you Zodi, not a great mechanic. Mix that with patience and sneaking...you're in for a rough time...

You know, these phantoms remind me of the trials in Skyward Sword a tad...



EPISODE 5 KILL TALLY!

Phantom - 1

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 5)


Blaaz, Master of Fire - 1
Bubbles, Fire - 4
Octoroks, Red - 7
Phantom - 1
Rats - 8
Ropes - 17
Takkuri - 4

Keese
Keese - 15
Keese, Fire - 5

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 28
Chuchus, Yellow - 11
Gels, Green - 6


Total Things Dead - 117

1st Place - Red Chuchus, at 28!
2nd Place - Ropes, at 17!
3rd Place - Keese, at 11!

Total Style Points - 1

Total Missed Rupees - 1
Total Lost Rupees - 0

LaZodiac
2018-09-21, 07:44 AM
I feel like I don't say this enough; it's Zelda time.

Zodi Plays: The Legend of Zelda Phantom Hourglass [6] Ghosts and Zodi, Much Alike
(https://www.youtube.com/watch?v=vkoxmgqcaWA)
Video Length: 28:43

In this exciting-ish episode, we head along the widening path of Cannon Island to get our sweet reward. But I shouldn't skip right to the end, we have things to discuss! Like new enemies; BEES. Bees show up here, in hives that you can hit to break open. The game claims you'll find riches within, but I've mostly just found more bees. Bees are very small enemies that swarm around trying to run into you, and because they're so small and directly angry at life and being alive, they're also the most dangerous foe we've faced so far. Not helped by the fact that I forget you can kill them for a disturbingly long amount of time. We do however find other treasures on the island, mainly a treasure chart! As in the old fashioned treasure charts from last game that puts an X on our map for us to pull up from the ocean's depths. I completely forgot they existed in this game! But now is the time to put that behind us, as it is now time for the Bomb Flower Garden, a tiny little mini-dungeon of sorts where we must make use of the fragile, volatile bomb flower. They work as they ever did, though this time hitting them with your sword causes them to IMMEDIATELY explode, which is not what I'm used to. During this little mini-dungeon we also obtain a Power Gem, the second of what will be many.

We quickly reach Eddo's workshop, where after intimidating us with the actually decently high price of 50 rupees, we buy our ship's first cannon! The cannon is a basic thing, and unlike Wind Waker this doesn't actually give us BOMBS, sadly. But with the cannon, we're now able to engage in sea to sea combat, a thing I brought up last game as being potentially interesting but overall probably fundamentally flawed due to how boat controls worked. It's safe to say that...while in this game you can at least move and aim at the same time with little concern, due to the automated nature of the steamship, that this prediction that was actually me directly referencing this game holds true. The actual boat-fight mechanics are...less than ideal, the cannon finicky to aim at anything that isn't an enemy due to requiring touch (which is mostly fine, I think) and extremely basic otherwise. You tap on an enemy and it dies, or in the case of an Eye Plant you shoot it again and then it dies. Sea Octoroks make a return, circling your boat instead of just being left in the wet dust, and we have a new foe in the Flying Fish! It shows up and then immediately dies because it's way too slow at it's charging to actually hit you. More important than these "hey pay attention" alarms disguised as enemies are the Squiddies, jellyfish looking things that you can juggle with cannonfire for money! After a few shots a squiddy will split into two, and then three! They give you a ton of rupees, and are overall the best way of getting cash in the game. They're sadly rather hard to find, apparently, but when you do it's prudent to stop in place for a bit to focus on juggling them. If I do do that, that'll be off screen. For now, we sail onward to the second half of of this south-west chunk of the sea. Rocks block our path, thus the cannon. We blow our way through and find...none other than the Ghost Ship itself!

And it's here that Past Zodi decides to go off the rails, so to speak. This is meant to be a plot moment, where you chase after the Ghost Ship and then fail to catch it and realize the next step of your quest. However, my future knowledge of what you need to do, mixed with my forgetting what you need to do to GET TO the thing you need to do, combines to form an ouroborus of stupid idiot moments. It doesn't help that the game is surprisingly soft-touched when it comes to directing you to...you know, do the thing you need to do to further the game's plot. Dad-boat would stop us half a nautical mile from avoiding the Ghost Ship, but Linebeck really has no desire to tell us what to do and Ciela doesn't know how boats work so the game allowed me to fool around. This isn't entirely negative, but it does make for a silly video. Instead of pursuing the Ghost Ship, we head directly south, making our way to Molida Island, the second civilization we've found in this part of the open seas (Isle of Ember doesn't count it's one single person and one ghost). These people are simple fishing folk, and have tablets set up around the island that explain or elaborate on the experience of going north to chase the Ghost Ship, which would be far more relevant to us if we had done so. We also learn someone managed to get through the northern passage, which we'll have to make note of for later.

After that, we head FURTHER south to a hidden island, though given it's size it's not so much hidden as it simply is unmarked. Spirit Island, the equivalent of this game's fairy fountain. Within we learn that if we feed those orbs we've found to the spring, it'll empower the fairy spirits we've found! 10 gives them a boost of power, making them equippable so they can do stuff, and 20 gives them full power. I actually rather like this, though I wish the numbers where a little different. I love love LOVE the idea that the plot coupons we find inside dungeons actually DO something, and the Spirit Fairies like Leaf are actually pretty cool in WHAT they do...but you don't actually get access to what they do until you've gotten at least ten of their orbs. In a perfect world, they'd be able to do something at base level, maybe something super basic compared to their upgraded abilities, and then the orbs you get upgrade them. I'd of personally gone for 5/10 as the split points myself, but those might be too easy to acquire. Regardless, we'll definitely need to keep this in mind. Orbs are a priority, the only thing before them being Heart Containers and anything else below them. After learning about the special future in store for our fairy friends (and acquiring the first green orb of courage) we make a slight detour to a nearby mystery boat. On board is a bunch of Miniblins, who are the same as every returning enemy in this game. They do what they did, but slightly slower and less dangerously. What's cool is that sea fairing Miniblins now have different fur and water goggles on, which is cute. they're intimidating some poor pot helmet weirdo, who we save. He informs of us his cooler brother, and implies a larger quest with the idea of his missing guard's notebook. We'll deal with this Nyave character later, of course.

Finally, with all that done, we ACTUALLY go pursue the Ghost Ship. I get lost trying to follow it because I was unsure if we are actually intended to catch it at this point in time or not, and it leads to me sailing the steamship around all willynilly. We do, finally, reach an arbitrary end point and get shunted back to the beginning of the northern passage, and Linebeck finally tells us what we have to do. It's time to return to Molida island to learn the secrets of getting through the mist! Hope you all enjoyed this silly little video, I'll see you all next time for hopefully less Past Zodi making a genuine fool of herself.

...who am I kidding.

DataNinja
2018-09-21, 12:26 PM
Ahahahahaha! I was wondering why you'd thought you'd escaped from the charts. :smalltongue:
(I'm preeeeetttty sure there aren't any Triforce Shard-like ones, at least. I could be remembering incorrectly, though. Again, been awhile.)

Don't think of 9999 making 20 lacklustre. Think of it as not having to worry about overflow/wallet management!

It's funny, you complain about the signs only being readable from the front, while I think it's actually a nice little touch. Granted, it certainly can be annoying if you forget about it, and so try and approach them from the back always. The solution is to just cut them all down anyways.

Apparently he's never mown the lawn, if he wonders where you got 50 rupees...

...I'll be honest, I really don't remember many of the locations in this game, beyond a few particular floors in the Temple, and one particular island. And the multiplayer. And that puzzle, which you'd thought was the one from earlier.
The floor being the one withThe invisible floor that you need to track the location of the Phantom walking across to figure out where it is and the island being Dee Ess Island. Yep. The minigame island. Mostly for its punny existence.
Life drained away? That sounds... suspiciously like someplace we've already been.

You want to hunt ghosts? Didn't you get your fill of that with the Poes? :smalltongue:

Really real? We're not going to go to that other ship on the map? :smallamused:
HA! I knew it!

What an intense stare you have, Nyave. And also what a conveniently apt name for your profession. Even if you don't seem to be terribly good at it.




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Shop (https://youtu.be/U-a1sLNBYNk?t=1215)
Blue


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green


Molida Isle Shop (https://youtu.be/vkoxmgqcaWA?t=926)
Red

TheWombatOfDoom
2018-09-21, 01:28 PM
I feel like I don't say this enough; it's Zelda time.

Zodi Plays: The Legend of Zelda Phantom Hourglass [6] Ghosts and Zodi, Much Alike
(https://www.youtube.com/watch?v=vkoxmgqcaWA)
Video Length: 28:43

In this exciting-ish episode, we head along the widening path of Cannon Island to get our sweet reward. But I shouldn't skip right to the end, we have things to discuss! Like new enemies; BEES. Bees show up here, in hives that you can hit to break open. The game claims you'll find riches within, but I've mostly just found more bees. Bees are very small enemies that swarm around trying to run into you, and because they're so small and directly angry at life and being alive, they're also the most dangerous foe we've faced so far. Not helped by the fact that I forget you can kill them for a disturbingly long amount of time. We do however find other treasures on the island, mainly a treasure chart! As in the old fashioned treasure charts from last game that puts an X on our map for us to pull up from the ocean's depths. I completely forgot they existed in this game! But now is the time to put that behind us, as it is now time for the Bomb Flower Garden, a tiny little mini-dungeon of sorts where we must make use of the fragile, volatile bomb flower. They work as they ever did, though this time hitting them with your sword causes them to IMMEDIATELY explode, which is not what I'm used to. During this little mini-dungeon we also obtain a Power Gem, the second of what will be many.

We quickly reach Eddo's workshop, where after intimidating us with the actually decently high price of 50 rupees, we buy our ship's first cannon! The cannon is a basic thing, and unlike Wind Waker this doesn't actually give us BOMBS, sadly. But with the cannon, we're now able to engage in sea to sea combat, a thing I brought up last game as being potentially interesting but overall probably fundamentally flawed due to how boat controls worked. It's safe to say that...while in this game you can at least move and aim at the same time with little concern, due to the automated nature of the steamship, that this prediction that was actually me directly referencing this game holds true. The actual boat-fight mechanics are...less than ideal, the cannon finicky to aim at anything that isn't an enemy due to requiring touch (which is mostly fine, I think) and extremely basic otherwise. You tap on an enemy and it dies, or in the case of an Eye Plant you shoot it again and then it dies. Sea Octoroks make a return, circling your boat instead of just being left in the wet dust, and we have a new foe in the Flying Fish! It shows up and then immediately dies because it's way too slow at it's charging to actually hit you. More important than these "hey pay attention" alarms disguised as enemies are the Squiddies, jellyfish looking things that you can juggle with cannonfire for money! After a few shots a squiddy will split into two, and then three! They give you a ton of rupees, and are overall the best way of getting cash in the game. They're sadly rather hard to find, apparently, but when you do it's prudent to stop in place for a bit to focus on juggling them. If I do do that, that'll be off screen. For now, we sail onward to the second half of of this south-west chunk of the sea. Rocks block our path, thus the cannon. We blow our way through and find...none other than the Ghost Ship itself!

And it's here that Past Zodi decides to go off the rails, so to speak. This is meant to be a plot moment, where you chase after the Ghost Ship and then fail to catch it and realize the next step of your quest. However, my future knowledge of what you need to do, mixed with my forgetting what you need to do to GET TO the thing you need to do, combines to form an ouroborus of stupid idiot moments. It doesn't help that the game is surprisingly soft-touched when it comes to directing you to...you know, do the thing you need to do to further the game's plot. Dad-boat would stop us half a nautical mile from avoiding the Ghost Ship, but Linebeck really has no desire to tell us what to do and Ciela doesn't know how boats work so the game allowed me to fool around. This isn't entirely negative, but it does make for a silly video. Instead of pursuing the Ghost Ship, we head directly south, making our way to Molida Island, the second civilization we've found in this part of the open seas (Isle of Ember doesn't count it's one single person and one ghost). These people are simple fishing folk, and have tablets set up around the island that explain or elaborate on the experience of going north to chase the Ghost Ship, which would be far more relevant to us if we had done so. We also learn someone managed to get through the northern passage, which we'll have to make note of for later.

After that, we head FURTHER south to a hidden island, though given it's size it's not so much hidden as it simply is unmarked. Spirit Island, the equivalent of this game's fairy fountain. Within we learn that if we feed those orbs we've found to the spring, it'll empower the fairy spirits we've found! 10 gives them a boost of power, making them equippable so they can do stuff, and 20 gives them full power. I actually rather like this, though I wish the numbers where a little different. I love love LOVE the idea that the plot coupons we find inside dungeons actually DO something, and the Spirit Fairies like Leaf are actually pretty cool in WHAT they do...but you don't actually get access to what they do until you've gotten at least ten of their orbs. In a perfect world, they'd be able to do something at base level, maybe something super basic compared to their upgraded abilities, and then the orbs you get upgrade them. I'd of personally gone for 5/10 as the split points myself, but those might be too easy to acquire. Regardless, we'll definitely need to keep this in mind. Orbs are a priority, the only thing before them being Heart Containers and anything else below them. After learning about the special future in store for our fairy friends (and acquiring the first green orb of courage) we make a slight detour to a nearby mystery boat. On board is a bunch of Miniblins, who are the same as every returning enemy in this game. They do what they did, but slightly slower and less dangerously. What's cool is that sea fairing Miniblins now have different fur and water goggles on, which is cute. they're intimidating some poor pot helmet weirdo, who we save. He informs of us his cooler brother, and implies a larger quest with the idea of his missing guard's notebook. We'll deal with this Nyave character later, of course.

Finally, with all that done, we ACTUALLY go pursue the Ghost Ship. I get lost trying to follow it because I was unsure if we are actually intended to catch it at this point in time or not, and it leads to me sailing the steamship around all willynilly. We do, finally, reach an arbitrary end point and get shunted back to the beginning of the northern passage, and Linebeck finally tells us what we have to do. It's time to return to Molida island to learn the secrets of getting through the mist! Hope you all enjoyed this silly little video, I'll see you all next time for hopefully less Past Zodi making a genuine fool of herself.

...who am I kidding.

I...legitimately had my jaw drop when the bees started dying. Oh...my god...they're so small...so...hard to count...and they have little shadows that look like more bees. We've also likely found this games competitor for high enemy count... Bee treasure was a sea chart!

+1 style points for killing 6 bombs with one boomerang throw.

I think the sign thing is a call back to other Zelda games where if you try and read it from behind, it says the writing is on the other side. In a game with touchy mechanics, its ill-thought out.

+1 style point for finally managing to jump a sea trap!

Wow, so you get any rupee that falls in the water when you're sailing? That makes this game one of the best chances you had for perfect rupee gets, making that island rupee that much more knife twisting... Next time!

Goron Amber is Amber found from Goron's that mined it. Hence the bug that's in it.

I like that Linebeck comments on every place we go. It's nice to get his opinion on everything.

I mean, I know its fun to make fun of past Zodi, but this going to ghost ship to go to island seems a little easy to do just like you did. I would have done the same thing, because I loathe advancing plot too much before going to all the things first, lest I miss something. There should have been a cinematic that took you into the chase when it appeared. Like Linebeck takes control and starts chasing after the ship or something.

Oh good, Data is taking care of orb tracking. I started to write them down. :smallcool:



EPISODE 6 KILL TALLY!

Red Chuchu - 13
Bee - 27
Bee Hive - 3
Rat - 9
Seagull - 1
Flying Fish - 4
Sea Octorok - 5
Mini Cyclone - 2
Miniblins - 5
Eye Plant - 1

Style Points - 2

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 6)


Blaaz, Master of Fire - 1
Bubbles, Fire - 4
Eye Plant - 1
Flying Fish - 4
Miniblins - 5
Mini Cyclone - 2
Phantom - 1
Rats - 17
Ropes - 17

Avians
Seagull - 1
Takkuri - 4

Bugs
Bees - 27
Bee Hives - 3

Keese
Keese - 15
Keese, Fire - 5

Octoroks
Octoroks, Red - 7
Octoroks, Sea - 5

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 41
Chuchus, Yellow - 11
Gels, Green - 6

Total Things Dead - 186

1st Place - Red Chuchus, at 41!
2nd Place - Bees, at 27!
3rd Place - Ropes and Rats, at 17!

Total Style Points - 3

Total Missed Rupees - 1
Total Lost Rupees - 0

DataNinja
2018-09-21, 02:20 PM
Oh good, Data is taking care of orb tracking. I started to write them down. :smallcool:
Well, hopefully it isn't a reprise of AaaaaaaarghGoldSpiders… :smalltongue:
The trick will be seeing if I can remember to take them off once we get them. I give it 50/50 odds, depending on how early in the morning I'm watching.

Coidzor
2018-09-21, 10:09 PM
I'm just wondering how Link is going to get past the most original foe he's faced to date, actual semi-responsible adults not letting children wander into death trap areas.


Like "clatter clatter", "breaking apart" and "AAAAAAHHHHH! HOW AM I SCREAMING WITH NO LUNGS?" (Seriously, I dunno why skeletons in games always seem to screech at you or something. I mean, I guess to emphasize unnaturalness, or something, but...) :smallamused:

"I have no mouth, but I must NYEH, He-Man!"
- Some Skeleton, Probably.

Durkoala
2018-09-23, 10:38 AM
Hooray, cannon time! That brings back memories of the future, although it's ironically a bit more rail shooter here.

Having to chase down the hard-to catch ship until you lose sight of it is a weird and unintuitative way of progressing for a game that's been really clear on how to advance so far. I can see myself deciding that it's not meant to be caght yet and that I should go and hunt down the way forward elsewhere.


I really need to come to the thread more often, everybody's dedication to the counting is a great sight to see!

LaZodiac
2018-09-23, 10:41 AM
"I have no mouth, but I must NYEH, He-Man!"
- Some Skeleton, Probably.

Dark Souls making skeleton's sound like people talking through broken radios was really clever and that's how I'll always imagine it.



I really need to come to the thread more often, everybody's dedication is a great sight to see!

I factually have the best fans, they're precious and good.

enderlord99
2018-09-23, 10:56 AM
Personally, I'm a fan of the classic xylophone bones.

DataNinja
2018-09-23, 11:25 AM
Dark Souls making skeleton's sound like people talking through broken radios was really clever and that's how I'll always imagine it.
Huh. That's a neat way to do it.


I factually have the best fans, they're precious and good.
Alas, only a fraction are here in this thread. (And presumably some more are over on the LP zone.) But, hey, at least you consistently get, like, 60-100+ views on the first episode, so you do have people watching and looking to see if you're playing something you're interested in. So that's neat.

LaZodiac
2018-09-23, 11:31 AM
Huh. That's a neat way to do it.


Alas, only a fraction are here in this thread. (And presumably some more are over on the LP zone.) But, hey, at least you consistently get, like, 60-100+ views on the first episode, so you do have people watching and looking to see if you're playing something you're interested in. So that's neat.

One day I will become more powerful. For now, I'm fine with the strong, loyal few I have. It's gonna make my next LP a lot easier at the very least.

ShneekeyTheLost
2018-09-24, 07:13 AM
Yanno, Zodi... I'm so very glad that you are doing this Let's Play. I never had a chance to pick up this game. And now, seeing the troubles the player interface is giving you... I'm just as glad that I never will.

I mean... it's easily a contender for 'worst interface from a Zelda Game', right up there with Skyward Sword. In fact, soundly trouncing Skyward Sword, which is a feat and an accomplishment wrapped in bacon.

It's almost painful to watch the Let's Play, because I see how much grief the interface is giving you, and I'm like... 'wow, Zodi is the most awesomest LPer ever to have thrown herself upon this game like a grenade in a foxhole'.

LaZodiac
2018-09-24, 07:29 AM
I think it's time for more Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [7] Shovelry (https://www.youtube.com/watch?v=dqdDZGZvB7Y)

Video Length: 26:51

Today we explore Molida island, looking for the path through the ghost fog that blocks our way forward. Now, we did most of our sleuthing last episode, so all we REALLY need to do is go talk to Romanos about his Dad, now that we have reason to. He is understandably not willing to talk about his deadbeat, awful dad...until we press him a little. Ah, the complicated relationship of Father and son. With his blessing, we can now go explore the dangerous cave just outside his and his Mother's house, the former hideout of his Father. It seems fine enough, up until we get into a place we can't return from and meet a new enemy; the Geozard! A buff fishman with sword and shield, it can hit you or breath fire, and the only way to hurt it is to boomerang it in the back to leave it vulnerable. Simple enough in concept, but still pretty tough if you're not used to the controls by this point. Other than this guy, this area isn't really all that dangerous (discounting my misuse of bomb flowers, of course).

Making our way through to Romanos's Dad's study, we find a journal and treasure chest! The journal is basically just saying that this is a wild goose chase, the real hide out is somewhere else. But the treasure chest will be our key to opening it. Inside we have a good and sturdy friend; the shovel! The shovel lets us dig into the ground, getting random items every so often. It can also hit specific dig spots that are marked by cracks in the ground for a set reward. With this knowledge, we become RATHER RICH because of the surprising amount of large rupees on this island. I suppose Romanos's Dad really was a good treasure hunter. Regardless of if he was or not, one thing we can say for sure is that he's terrible at writing puzzles. Maybe it's just me, but this line intersection puzzle is way too finicky. The lines intersect in way more places than just one, and it's really unclear how the lines are supposed to leave the tablets he's left as well! Now, if we could draw on the map WITHOUT interfering with everything else on the map, IE the stuff I've drawn on it previously, I might of been able to better draw out the lines...but at the same time, how are we intended to know how the lines are EXPECTED to be drawn. Again, I'm fully willing to admit this is entirely on me the instant someone explains this to me, but otherwise I've got nothing. I've never been good at these sort of puzzles.

That mini-rant taken care of, we dig ourselves into Romanos's Dad's secret lair, and finally find the path forward. Marking it on our map (plus the mysterious sun door we find) it's time to set sail! It is not that tricky a venture, and we quickly get through the fog, which means we no longer ever have to take that specific path again. Huzzah! We can now head to the Isle of Gales, and we do so (taking out some minor cannon ships in the process, enemy ships that fire semi random cannonballs at us). The Isle of Gales is a big one, not a place of civilization but instead one big teaser to a dungeon. The place itself is full of miniblin, each of which drops a red rupee worth 50. I only noticed each pack of them drops a red rupee in editing, and that's pretty cool. We also find our fair share of buried treasure as well, in addition to treasure chests. This place is loaded! It's also very windy, which fights against us as we move forward, but also serves to help us make longer jumps. We also end up finding wind spouts (which I will be calling wind vents next time because oops wind spout is...not the right word but I've already committed to it) that further tease the mechanics of the dungeon, constantly blasting upwells of air that push us forward and higher. All in all, it's actually pretty fun, which is a hard thing to do when video game wind is involved. Less fun is...me forgetting the one last aspect of the shovel in this game, a unique one to it if I am remembering correctly; you can also UNDIG things. Oops. Ah well, we'll get it next time.

Speaking of which, I hope you all enjoyed today. I'll see you guys next time where we continue our way through the Isle of Gales, shutting down the windmills that power the barrier to the temple proper!

enderlord99
2018-09-24, 09:05 AM
If you draw straight lines connecting them, there should be a total of 5 intersections... 4 of which are the tablets themselves!

It's still not a good puzzle, but it isn't too bad. Remember the Desert Sanctuary's puzzle in Spirit Tracks?

That one was similar but worse.

TheWombatOfDoom
2018-09-24, 09:41 AM
I think it's time for more Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [7] Shovelry (https://www.youtube.com/watch?v=dqdDZGZvB7Y)

Video Length: 26:51

Today we explore Molida island, looking for the path through the ghost fog that blocks our way forward. Now, we did most of our sleuthing last episode, so all we REALLY need to do is go talk to Romanos about his Dad, now that we have reason to. He is understandably not willing to talk about his deadbeat, awful dad...until we press him a little. Ah, the complicated relationship of Father and son. With his blessing, we can now go explore the dangerous cave just outside his and his Mother's house, the former hideout of his Father. It seems fine enough, up until we get into a place we can't return from and meet a new enemy; the Geozard! A buff fishman with sword and shield, it can hit you or breath fire, and the only way to hurt it is to boomerang it in the back to leave it vulnerable. Simple enough in concept, but still pretty tough if you're not used to the controls by this point. Other than this guy, this area isn't really all that dangerous (discounting my misuse of bomb flowers, of course).

Making our way through to Romanos's Dad's study, we find a journal and treasure chest! The journal is basically just saying that this is a wild goose chase, the real hide out is somewhere else. But the treasure chest will be our key to opening it. Inside we have a good and sturdy friend; the shovel! The shovel lets us dig into the ground, getting random items every so often. It can also hit specific dig spots that are marked by cracks in the ground for a set reward. With this knowledge, we become RATHER RICH because of the surprising amount of large rupees on this island. I suppose Romanos's Dad really was a good treasure hunter. Regardless of if he was or not, one thing we can say for sure is that he's terrible at writing puzzles. Maybe it's just me, but this line intersection puzzle is way too finicky. The lines intersect in way more places than just one, and it's really unclear how the lines are supposed to leave the tablets he's left as well! Now, if we could draw on the map WITHOUT interfering with everything else on the map, IE the stuff I've drawn on it previously, I might of been able to better draw out the lines...but at the same time, how are we intended to know how the lines are EXPECTED to be drawn. Again, I'm fully willing to admit this is entirely on me the instant someone explains this to me, but otherwise I've got nothing. I've never been good at these sort of puzzles.

That mini-rant taken care of, we dig ourselves into Romanos's Dad's secret lair, and finally find the path forward. Marking it on our map (plus the mysterious sun door we find) it's time to set sail! It is not that tricky a venture, and we quickly get through the fog, which means we no longer ever have to take that specific path again. Huzzah! We can now head to the Isle of Gales, and we do so (taking out some minor cannon ships in the process, enemy ships that fire semi random cannonballs at us). The Isle of Gales is a big one, not a place of civilization but instead one big teaser to a dungeon. The place itself is full of miniblin, each of which drops a red rupee worth 50. I only noticed each pack of them drops a red rupee in editing, and that's pretty cool. We also find our fair share of buried treasure as well, in addition to treasure chests. This place is loaded! It's also very windy, which fights against us as we move forward, but also serves to help us make longer jumps. We also end up finding wind spouts (which I will be calling wind vents next time because oops wind spout is...not the right word but I've already committed to it) that further tease the mechanics of the dungeon, constantly blasting upwells of air that push us forward and higher. All in all, it's actually pretty fun, which is a hard thing to do when video game wind is involved. Less fun is...me forgetting the one last aspect of the shovel in this game, a unique one to it if I am remembering correctly; you can also UNDIG things. Oops. Ah well, we'll get it next time.

Speaking of which, I hope you all enjoyed today. I'll see you guys next time where we continue our way through the Isle of Gales, shutting down the windmills that power the barrier to the temple proper!

Heh, nice shovel knight reference.

Zodi, you're supposed to draw a line from the dots and then dig at the "X". It helps narrow it down, at least, provided that you draw them straight enough.

+1 style point for hitting 2 yellow chuchu's with a boomerang in one throw, one on the return trajectory. Looked awesome.

Shooting at gold frogs is good practice for when you need to shoot at gold frogs.

Sooooo, I just noticed that Beedle came sailing up no problem from the bottom portion of the map that you said would send us back into the fog.

Um, so the "miniblin grave" as you call it at 21:44 had a red rupee, which is 20 rupees. Unless that's my colorblindness acting up in a strange way...

Undigging seems like something they'd tutor you on in game, but I suppose we can't have nice things.



EPISODE 7 KILL TALLY!

Red Chuchu - 17
Keese - 4
Geozard - 1
Red Octorok - 4
Yellow Chuchu - 3
Mini Cyclone - 3
Sea Octorok - 4
Eye Plant - 2
Flying Fish - 2
Cannon Boat - 2
Miniblin - 32

Style Points - 1

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 7)


Blaaz, Master of Fire - 1
Bubbles, Fire - 4
Cannon Boat - 2
Eye Plant - 3
Flying Fish - 6
Geozard - 1
Miniblins - 37
Mini Cyclone - 5
Phantom - 1
Rats - 17
Ropes - 17

Avians
Seagull - 1
Takkuri - 4

Bugs
Bees - 27
Bee Hives - 3

Keese
Keese - 19
Keese, Fire - 5

Octoroks
Octoroks, Red - 11
Octoroks, Sea - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 68
Chuchus, Yellow - 14
Gels, Green - 6

Total Things Dead - 260

1st Place - Red Chuchus, at 68!
2nd Place - Miniblins, at 37!
3rd Place - Bees, at 27!

Total Style Points - 4

Total Missed Rupees - 1
Total Lost Rupees - 0

enderlord99
2018-09-24, 09:44 AM
Zodi, you're supposed to draw a line from the dots and then dig at the "X".

I think she knows, since that's what "intersect" means.

huttj509
2018-09-24, 10:49 AM
Undigging seems like something they'd tutor you on in game, but I suppose we can't have nice things.



The game did say "it looks like someone filled in a hole" when Zodi first encountered the diggable gusts that were filled in, but yeah, needed to be more clear.

TheWombatOfDoom
2018-09-24, 11:42 AM
I think she knows, since that's what "intersect" means.

She did it in her head, which I less accurate than actually physically putting them on her map to help her figure out where to dig. That's all I was saying.

DataNinja
2018-09-24, 03:11 PM
Yanno, Zodi... I'm so very glad that you are doing this Let's Play. I never had a chance to pick up this game. And now, seeing the troubles the player interface is giving you... I'm just as glad that I never will.

I mean... it's easily a contender for 'worst interface from a Zelda Game', right up there with Skyward Sword. In fact, soundly trouncing Skyward Sword, which is a feat and an accomplishment wrapped in bacon.

Man, I feel like I'm really weird, because I had a decent amount of fun with this game (although the rolling killed me after the much better way they did it in the sequel), and I actually had basically no issues with Skyward Sword's controls at all.

And, onto the episode...

We saw Octorocks last time, actually, on that inaccessible part of the Isle of Spirit. At least, I'm pretty sure that's where they were.

Hmmm... I don't actually remember (again, been a while), but might there be a hole or something that'll drop you down from the surface to that chest?

Aaaand, orb get. Time to mark that off.

There are only two lines that intersect, though. The north-south line, and the east-west line. Any other lines between the tablets don't actually intersect.

I feel like it might be in front of that tree you're going about.
Ah, yeah, there it is.

Man, overwriting the fog music makes enemies feel not as scary. :smalltongue:

Mermaid? Easy there, man, you've got a wife and kid back home. I know you said you were a terrible father, but... :smallamused:

Yeah, to be fair to Past Zodi "filling holes back in" isn't necessarily the most clear mechanic. Since in games, you tend to only destroy things, not put them back together. :smalltongue:




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Shop (https://youtu.be/U-a1sLNBYNk?t=1215)
Blue


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

LaZodiac
2018-09-24, 03:52 PM
Heh, nice shovel knight reference.

Zodi, you're supposed to draw a line from the dots and then dig at the "X". It helps narrow it down, at least, provided that you draw them straight enough.

+1 style point for hitting 2 yellow chuchu's with a boomerang in one throw, one on the return trajectory. Looked awesome.

Shooting at gold frogs is good practice for when you need to shoot at gold frogs.

Sooooo, I just noticed that Beedle came sailing up no problem from the bottom portion of the map that you said would send us back into the fog.

Um, so the "miniblin grave" as you call it at 21:44 had a red rupee, which is 20 rupees. Unless that's my colorblindness acting up in a strange way...

Undigging seems like something they'd tutor you on in game, but I suppose we can't have nice things.



EPISODE 7 KILL TALLY!

Red Chuchu - 17
Keese - 4
Geozard - 1
Red Octorok - 4
Yellow Chuchu - 3
Mini Cyclone - 3
Sea Octorok - 4
Eye Plant - 2
Flying Fish - 2
Cannon Boat - 2
Miniblin - 32

Style Points - 1

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 7)


Blaaz, Master of Fire - 1
Bubbles, Fire - 4
Cannon Boat - 2
Eye Plant - 3
Flying Fish - 6
Geozard - 1
Miniblins - 37
Mini Cyclone - 5
Phantom - 1
Rats - 17
Ropes - 17

Avians
Seagull - 1
Takkuri - 4

Bugs
Bees - 27
Bee Hives - 3

Keese
Keese - 19
Keese, Fire - 5

Octoroks
Octoroks, Red - 11
Octoroks, Sea - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 68
Chuchus, Yellow - 14
Gels, Red - 6

Total Things Dead - 260

1st Place - Red Chuchus, at 68!
2nd Place - Miniblins, at 37!
3rd Place - Bees, at 27!

Total Style Points - 4

Total Missed Rupees - 1
Total Lost Rupees - 0

You are right it is a red rupee, I got the value wrong. My bad!

Qwertystop
2018-09-24, 10:29 PM
I liked how Romanos tells you to come back just when you leave the house.

LaZodiac
2018-09-28, 08:13 AM
Here's a controversial thought. What if...more Zelda?

Zodi Plays: The Legend of Zelda Phantom Hourglass [8] Cyclok (https://www.youtube.com/watch?v=WgAqoy6boTc)

Video Length: 30:01

Sort a long one today, due to some various circumstances of it being made. Hope you all don't mind.

Starting us off today, we continue into the island in search of the windmills we must blow to open the way to the Temple. It's not overly tricky, but it does bring to us a new, slightly buggy mechanic. It's time to sneak along the sand and walk without rhythm. Sandworms infest the dusty windmill area, and they're attracted to sound. Unfortunately, it feels like even if you move slowly they can still see you after awhile, and that just feels wrong. My personal assumption on why this happens is because the game is just not precise enough to have you sneak consistently. Thankfully, bomb flowers litter the area that we can use to distract, and explode, the sandworms. We make our way to the correct windmills and give em a good woosh, opening the way to the dungeon proper.

The Temple of Winds is pretty cool. One thing I like and dislike both about the temples in this one is that they all kiiinda look the same? Like, they all have different aesthetics, but you can tell each temple has the same general feel as the others. I like it because it connects them, the Temples we're exploring are offshoots of the Ocean King's Temple and that's kinda cool. But it also makes them feel a bit bland Though I do like how they look, don't get me wrong. The puzzles within the Temple of Winds are pretty varied, most of which involve wind and some of which involve bombs. It starts you off with a RATHER difficult precision bomb throw...which in my majesty I of course succeed at flawlessly at the incorrect time. The actual main meat of the temple is trying to make two more windmills start spinning, which we accomplish by going down into the basement. The basement is full of sand, and as such more sandworms! What's weird to me is that even with a lack of bomb flowers to throw, this area feels way easier than the one outside the Temple! That's just odd to me. Once the two windmills are spinning we get access to our dungeon items, and it's a good old friend, the bombs! We can kill the sandworms now, as well as blow our way into a secret (or not so secret) area for 100 rupees. We can also continue and conclude the dungeon proper but that's to be expected.

Enemy wise, we only actually see one new friend! The rest of the dungeon's inhabitants are things we've already seen, though the Rope snakes could of made their first appearance here. Our new friend is the Rock Chu, which are just red Chu's wearing stone hats. Blow them up to break it off, revealing their true form of a squishy red slime that we can easily slice in half. This dungeon isn't really focused on combat though, which makes sense given it's the dungeon of wisdom (though in that case it should really be water instead of wind, wind is pretty definitively a Courage element in this series) and fits the puzzles nicely. Finally, we make it to the boss...who's actually rather simple compared to Blaaz. Cyclok, the octorok wind wizard, is a pretty tough boss from the standpoint of how many times you have to stab him in the face, but otherwise is pretty easy. He flies around on the top screen, and you've gotta throw bombs at his tornadoes to deliver him an explosive surprise. He can spit out mini tornadoes as he moves around, and he can wrap himself in wind to do a charge attack. This last attack is annoying in that it protects him, and eventually you basically have to use his mini tornadoes to hit him instead of the ones that just show up under where he's moving. Overall, not the hardest boss. But of course I'm burying the lede here, it's also A REALLY COOL BOSS in that it takes advantage of both screens in an incredibly cool way, and with the border of the DS itself removed it looks UTTERLY SEEMLESS and that's super rad and pretty rare for a DS game. It's super cool and I really like it a lot.

With Cyclok dead, we've got an extra two minutes in our hourglass, and a new friend! Neri the Fairy, spirit of wisdom and a nice minty blue flavor to go along with spicy Leaf and...whatever flavor white is for Ciela. Lovely fairy friends who will one day be actual power ups. But for now, we've completed the dungeon in one video so I'm ending it here! Hope you all enjoyed, I'll see you guys next time...for more Ocean King's Temple.

DataNinja
2018-09-28, 12:44 PM
Well, looks like you had an easier time with the windmills than the candles.

Ah, boomerang hubris. :smalltongue:

Clearly it's door react to the presence of the Hero™.

I hear another miniblin on that bottom floor. So... perhaps you did not kill them all, hence why you missed said red rupee?

...you have bombs back in that room that you just came from before the sandworms, Past Zodi.

Alas. No bomb use. What happened to explosions being the solution to everything? :smallamused:

No bombs to get secret? I don't suppose you can bring them out of the backtrackpath back around.

Ah ha! the bomb epiphany!
And a bomb bag, too. Better than an epiphany. :smallwink:

Yeah, huh. No wall ping. Just the extra shape of the map on the top wall.

I getcha. It feels like tossing two different bombs would have two different timings, but it works because of chain reactions. It just isn't symmetrical, so thus doesn't feel 'proper'.

What a rip off. First boss was 10 minutes, this next one only two? :smallwink:


and with the border of the DS itself removed it looks UTTERLY SEEMLESS and that's super rad and pretty rare for a DS game.
It's not quite seamless, but it still looks pretty dang good. If you look at Ciela hovering near the border, or when the boss crosses the threshold, you'll see they "compress" a little bit so that it looks like they're occupying the physical space between the screens on a standard DS. Which is, in its own, a pretty neat trick.




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Shop (https://youtu.be/U-a1sLNBYNk?t=1215)
Blue


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

LaZodiac
2018-09-29, 01:37 AM
Yanno, Zodi... I'm so very glad that you are doing this Let's Play. I never had a chance to pick up this game. And now, seeing the troubles the player interface is giving you... I'm just as glad that I never will.

I mean... it's easily a contender for 'worst interface from a Zelda Game', right up there with Skyward Sword. In fact, soundly trouncing Skyward Sword, which is a feat and an accomplishment wrapped in bacon.

It's almost painful to watch the Let's Play, because I see how much grief the interface is giving you, and I'm like... 'wow, Zodi is the most awesomest LPer ever to have thrown herself upon this game like a grenade in a foxhole'.

We're definitely never going to agree on what controls bad, since I've always felt Skyward Sword controls fine, but I'm glad we can agree on one thing; Phantom Hourglass is pretty miserable to play through at times!



Yeah, huh. No wall ping. Just the extra shape of the map on the top wall.

I getcha. It feels like tossing two different bombs would have two different timings, but it works because of chain reactions. It just isn't symmetrical, so thus doesn't feel 'proper'.

What a rip off. First boss was 10 minutes, this next one only two? :smallwink:

It's the worst because we know they DO have different sound effects for hits and stuff.

Yeah, Blaaz really is the outlier I think.

Anyway hey, here's a new thing I'm trying out! I hope you all enjoy!

Zodi Plays: Magic the Gathering Arena [1] Secret Corpses! (https://www.youtube.com/watch?v=kbpS2whvebs&feature=youtu.be)

Video Length: 35:22

I'm not sure what, if any, demand there is for this or if anyone will like it, but I wanted to do it so I did. I may do more of it later.

DataNinja
2018-09-29, 02:40 AM
Yeah, Blaaz really is the outlier I think.
I think so, too. And, I mean, mechanically it makes sense. You get a big buffer to learn the mechanics, straining it more and more as time goes on, and you need to learn speed and use the tools you're given. But... logistically... this guy was a lot more there. He shoulda turned into more sand. :smalltongue:

(Also, dang, midnight video... ah well, guess I'm watching it so I don't forget. XD)

I'll be honest. I've never magic'd. So... this'll be all new. We'll see how I feel at the end.

It was... a thing. Not bad, the commentary did help, but I think I'd have enjoyed it better if I knew how to play, and what all the cards did. That's just my fault for not playing it, though. :smalltongue:

LaZodiac
2018-09-29, 08:19 AM
I think so, too. And, I mean, mechanically it makes sense. You get a big buffer to learn the mechanics, straining it more and more as time goes on, and you need to learn speed and use the tools you're given. But... logistically... this guy was a lot more there. He shoulda turned into more sand. :smalltongue:

(Also, dang, midnight video... ah well, guess I'm watching it so I don't forget. XD)

I'll be honest. I've never magic'd. So... this'll be all new. We'll see how I feel at the end.

It was... a thing. Not bad, the commentary did help, but I think I'd have enjoyed it better if I knew how to play, and what all the cards did. That's just my fault for not playing it, though. :smalltongue:

To be fair, I think Blaaz technically gave us all ten minutes since he woke up the Hourglass. Cyclok's gonna be giving us I think two minutes...you know it occurs to me that when people said this they were talking ABOUT the sand rewards, not "how long it took to fight them" and I'm feeling super dumb about it. Maybe. I could be wrong.

You know, there are ways to learn! Magic the Gathering Arena is in open beta, free for everyone, so get in there and sling some cards :smallbiggrin:

DataNinja
2018-09-29, 11:55 AM
To be fair, I think Blaaz technically gave us all ten minutes since he woke up the Hourglass. Cyclok's gonna be giving us I think two minutes...you know it occurs to me that when people said this they were talking ABOUT the sand rewards, not "how long it took to fight them" and I'm feeling super dumb about it. Maybe. I could be wrong.

You know, there are ways to learn! Magic the Gathering Arena is in open beta, free for everyone, so get in there and sling some cards :smallbiggrin:

Yep, it was two minutes, as noted when the sand entered the glass. Hence why I commented on it.

...on the one hand, it would make things make more sense. On the other hand, I still have to finish an RPG (read: bang my head against the endgame :smallamused: ), do a bunch of schoolwork, and also run several tabletop games. I need more time in a day. :smalltongue:

LaZodiac
2018-10-01, 08:00 AM
Okay, let's do a Zeldo

Zodi Plays: The Legend of Zelda Phantom Hourglass [9] Ocean, Again (https://www.youtube.com/watch?v=9_QvKUDWx1o)

Video Length: 26:33

In today's exciting episode, we head back to the Ocean King's Temple to once more plumb it's depths. But before we do so, let's check up on a few of the boats lingering in the North Eastern Sea. Beedle is one, and it is here I'm reminded that his shop sells different stuff depending on the region he is in, and his masked ship probably does the same. That'll be rough. Also rough, I do NOT have enough rupees to buy the bomb bag, which I'd very much like to have right now. Unfortunately I also decide the cash is burning a hole in my pocket so I buy us a nice gem. After that, we head to a mysterious long-ship that turns out to be...the Prince of Red Lions, piloted by a rather suspiciously dressed individual who believes himself to be a hero of some sort. We train a bit...and by train I mean terrify him with our sword, and he rewards us for it. We'll be back to train more COMPLETELY with Nyeve here later, because I forget how to make him willing to do more. And because I definitely don't have time to do 100-200 hits on him just yet.

With those distractions out of the way, we finally return to Mercay Island, and wander our way up to the Ocean King's Temple. With our bombs and shovel in hand, we do have SOME access to new things. First off, on the walk up to the temple, we can blow up some rocks to get a shortcut to the temple (not super relevant considering how short the other path is) and blow up a rock wall that leads to some treasure, and further mysterious interactables. Within the temple itself, the first two real floors get a shortcut with the bombs, though of these the first one is a bit more significant than the others. Floor B3 has basically no real shortcut, since the shovel point really doesn't accomplish much that isn't just as easy to perform otherwise. But finally, after all that, it's onto new content. And what new content it is!

B4, the start of the next bit of new content, introduces us to a...contentious new friend. The Phantom Eyes! The eyes of the Phantom, they have a...finicky view range that is not even remotely shown on the map, and once they see you they become invincible and alert every single Phantom on the floor to your location. They also sometimes SUMMON more Phantoms, so that's always fun. Thankfully, if you do catch them unaware with the boomerang, you can kill them and that solves that. And on this floor you even get a treasure chest for doing so! The puzzle otherwise is just navigating a wind maze without being caught out, so it's easy enough. Onto B5, which...is less puzzle and more combat challenge. This is honestly appreciated, since a ton of puzzles in a row isn't always the best gameplay. Sometimes you need to break it up with some combat...though given it's Phantom Hourglass's combat, that's a small blessing to be sure.

The last room, B6, is another example of how the game feels trickier than it is. There are six tablets, and the four in the corners tell us the order we should care about them, while the middle two tell us "hey care about the order" and...just kinda rudely dunk garbage onto us without any warning at all? It's super bad and probably the worst thing we've encountered in this game up till this point. Reading this tablet, without any warning, drops two more Phantom Eyes into the room, at rather inconvenient spots. It's not that big a deal in the grand scheme of things, but it's a level of rudeness you wouldn't often expect from Zelda, and one that is very much not appreciated since it implies we'll probably end up with MORE rudeness like this later. At any rate, we draw ourselves a hourglass symbol, and make our way into the room of courage, wherein we find a fun little sun mural telling us how to get to the next temple! All we need to do is press our map into the stonecuttig on the mural. This is one of the most iconic, memorable puzzles in the game due to how it takes advantage of the DS in I think interesting, relevant ways. With our map marked with a little courage symbol sticker, we can now safely...have no idea what to do with it. But the hintings at a Salvage Crane makes me PRETTY sure what we can do next.

Before that though, we check out the now open Treasure Teller! He appraises our treasures and ship parts, and we can sell them to him for rupees. The price he assigned each ship part set and each treasure is entirely random, determined when you start the game...and it turns out most of the stuff I have right now is garbage! Thankfully, I know not to sell to him just yet. There's a store out there that buys certain items at a rather high price...it's just that this is also determined randomly. Sweet. It's to encourage connecting your game with other players, but as someone who is flying entirely solo that doesn't really help me much. It also just feels bad to have all this treasure and be told it's not worth much. But ah well, it wouldn't be Zelda if there wasn't at least one finicky and weird mechanic.

But that'll be it for today. Join us next time when we finally obtain the Salvage Arm, and set about...probably trying to get treasure from under the sea, but also probably progressing things. We'll see. Hope you all enjoyed!

DataNinja
2018-10-01, 03:40 PM
And so we go.

One Good Thing get! ...man, I really hope that Beedle's shop is the same inventory (barring the Masked shop) in every map. Otherwise, whoops, this strikeout is pointless.
Addendum: Oops, looks like it's pointless. Wait, no, upon further research, only the treasure and ship parts are randomized, the other items are fixed. Phew.

Well, phantoms be heavy enough to walk through the wind no problem...

Huh. Coulda sworn bombs could be used as Phantom attractors. Maybe it's only within a small radius? Or maybe I'm remembering wrong.

I wonder if that gold pot high on the wall could be rolled off. Or if it needs you to be elevated to do it.

What item do you think it is, Zodi? Because, well,
Funny thing about touchscreen controls. They make aiming Bombchus pretty easy, if I remember correctly. Just draw a path and go.

Haaaate to burst your bubble, Zodi, but you had 415 rupees before Miniblin room. And 436 after the green and red rupee. Red rupees in this game are just 20.

Maybe the eye you can't do anything with yet is involved? In order to make revisits at least somewhat rewarding?

Yeah, maaaaaan, that closing the DS puzzle stumped me back in the day. Only figured it out by accident. :smallredface:

Huh. I didn't realized that it was randomized for selling.




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

LaZodiac
2018-10-01, 04:18 PM
Haaaate to burst your bubble, Zodi, but you had 415 rupees before Miniblin room. And 436 after the green and red rupee. Red rupees in this game are just 20.

Yeah, maaaaaan, that closing the DS puzzle stumped me back in the day. Only figured it out by accident. :smallredface:

Huh. I didn't realized that it was randomized for selling.




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green




I cannot believe I made that mistake AGAIN. This is never going to not happen is it?

I don't want to laugh because you're a cool person but that's really funny to me.

Yup! Entirely random, and it's randomized each time you start a new game in a new slot, so it's never the same twice.

DataNinja
2018-10-01, 04:49 PM
I don't want to laugh because you're a cool person but that's really funny to me.
It had just never registered to me that, well, closing the DS was anything other than essentially hitting pause on it. In retrospect, it makes so much sense, and is a cool little mechanic, but there'd never been any real interactions with closing before that. (I encountered another later on in Duck Amuck, where you closed the DS and used the L/R buttons in response to directions vocally emitting from the DS.)
But, yeah, it is something to laugh at now. It was just really frustrating at the time. :smalltongue:

LaZodiac
2018-10-01, 06:01 PM
It had just never registered to me that, well, closing the DS was anything other than essentially hitting pause on it. In retrospect, it makes so much sense, and is a cool little mechanic, but there'd never been any real interactions with closing before that. (I encountered another later on in Duck Amuck, where you closed the DS and used the L/R buttons in response to directions vocally emitting from the DS.)
But, yeah, it is something to laugh at now. It was just really frustrating at the time. :smalltongue:

Highly recommend Hotel Dusk, which does it and also does the very unique thing of making you play the DS sideways, like a book. It's real good!

huttj509
2018-10-01, 08:18 PM
Highly recommend Hotel Dusk, which does it and also does the very unique thing of making you play the DS sideways, like a book. It's real good!

I really liked in 999 (DS version) where it has you turn the DS upside down to emphasize a paradigm shift at the end (yes vague, yes, past spoiler expiration date, don't care, nyah).

Qwertystop
2018-10-01, 08:29 PM
I just find it kind of amusing that Ciela acts all amazed that you figured out what the close-the-DS puzzle meant. In-world, "press your Sea Chart onto this image" isn't a puzzle at all, it's just plain instructions. Though I guess it might still be impressive to someone without limbs.

LaZodiac
2018-10-01, 09:56 PM
I really liked in 999 (DS version) where it has you turn the DS upside down to emphasize a paradigm shift at the end (yes vague, yes, past spoiler expiration date, don't care, nyah).

There is no expiration date for spoiling a game in the Zero Escape series. I believe that's what you're saying, but I'm a bit too tired to parse words good.


I just find it kind of amusing that Ciela acts all amazed that you figured out what the close-the-DS puzzle meant. In-world, "press your Sea Chart onto this image" isn't a puzzle at all, it's just plain instructions. Though I guess it might still be impressive to someone without limbs.

This is a really good point. Ciela is very easily impressed.

DataNinja
2018-10-01, 10:32 PM
This is a really good point. Ciela is very easily impressed.
To be fair, she also lost her memory. So, all of this stuff she's learning for the first time, by someone with a body type that isn't hers. It's very possible that she doesn't realize you can do all that stuff.

Qwertystop
2018-10-01, 11:24 PM
Oh: As a direct result of that MTG Arena side-episode, I made an account. Got no idea what I'm doing, but still. Same name, if anyone else joined similarly.

huttj509
2018-10-02, 01:50 AM
There is no expiration date for spoiling a game in the Zero Escape series. I believe that's what you're saying, but I'm a bit too tired to parse words good.


Eh, among my friend group there's various opinions about spoilers, and "after X years don't worry bout it." My general stance in a public forum is if there was a factor of "ooooooooooh" in my enjoyment of a thing, I'm not gonna remove that for someone else unless it's directly pertinent. Though that sometimes results in me being possibly over-vague to avoid being too detailed.

LaZodiac
2018-10-05, 08:04 AM
Oh man. Z E L D A.

Zodi Plays: The Legend of Zelda Phantom Hourglass [10] The Arm (https://www.youtube.com/watch?v=Bdk7vgCuYzQ)

Video Length: 20:16

Bit of a short one today! You'll see why.

Starting us off today, we head to Fuzzo's work shop to get the Salvage Arm. The only problem is...he recognizes us, and wants us to show how much we want the Salvage Arm. So we need to shout it out. And he does mean literally shouting. I am...not a big fan of this, especially because if my DS's mic was even a little bit worse I would be stuck here! Additionally, the LEVEL OF SHOUT you do determines how cheap the arm is...ranging from 200 to 1000 rupees. This is absurd, personally. And to cap it all off, once you finish it...his apprentice notes you can just snap your fingers and it's fine. There's egg on my face, because I did actually shout the things I said in this. It...was a thing.

But of course that couldn't be the actual end of our troubles today could it. With Salvage Arm in tow, we head to one of the first optional salvage points we have to get some treasure. And instead we get a terrible touch based minigame, wherein we control the arm from the very bottom of the screen. Hold down to speed up, hold up (but still at the bottom of the screen!) to slow down. You also control it by shifting the little lever we've got as a visual aid left or right. We need to avoid Octomines as we do this, with the occasional bubble of rupee in our path, and at the very end is a treasure chest...a chest that we can miss, making the entire lengthy process moot. But if you DO grab it, be prepared to do the exact same thing again, since you've gotta drag the chest back up to the surface! This of course makes your salvage arm a bigger target for smashing into rocks or Octomines. But, you may ask, what happens if you get hit? Well, you lose a point of durability, of which you have five, and only ever have five. These can be repaired at Mercay Island, and only Mercay Island, for 20 - 50 rupees. Unlike the ship proper that heals every time you make land fall. And if you let the salvage arm be destroyed? Or more accurately, the game has currents that you can't see, making the arm not respond, or the absolutely garbage finicky controls make it hard to control the crane? Well, if you get destroyed...you can't Salvage anymore. You need to go to Mercay Island, and only Mercay Island, to get it repaired for 100 rupees. Until then you cannot use the Salvage Arm. At all.

This is the part of the game where I'm reminded WHY I can't remember basically anything about this game. It's a hell of a thing, and probably...one of the worst mechanics I've seen in a video game. A friend of mine was playing Xenoblade Chronicles X and they make you do a minigame like this to upgrade the one robot player character, and it has basically no stakes beyond wasting time. And HE despised it. THIS, this is WORSE, because not only is it a large amount of time to perform, it's also...much harder to control, and with actual consequences if you lose too much. We will not be doing any salvage that isn't required until end game, JUST because we cannot repair the crane ANYWHERE else but Mercay Island. And even then it won't be that easy for reasons we'll go over then...

So, the above aside, what else have we done today? Well, we saved Nyave again, and got a comical amount of treasure. That was really funny, actually. We also did do that one bit of required salvage, obtaining the sun key! With the Sun Key in hand, we returned to Molida Island...to be faced with a boss! The Giant Eye Plant, which...is a giant Eye Plant. It spits goo at us, but we can easily shoot it out of the air. It is a very simple boss, with barely any thought to it beyond having to steer the ship every so often. Once more I feel the monkey's paw curl as something I ask for is delivered to me. But, it's relatively harmless, so we make our way to Molida proper and do a quick little jaunt to the Sun Door. We turn these weird laser shooting rocks to face the door to our next Temple, unlock it, and call it there. Next time on Zelda, we're gonna do the FUN thing about this game: actually very good dungeons!

I hope you all enjoyed this hot mess. I'll see you guys next time!

DataNinja
2018-10-05, 11:59 AM
Ah the shouting. I'd honestly thought this was for the cannon, too. I... yeah, was wincing at the bad mic, though.
...welp. Didn't know you needed to say things for selling.
Maaaan…. this sucks on your end, but, it's kinda funny overall. For me (through the magic of blowing into the microphone), it was only, like, 100 or something, so I didn't get to see these things. And the reaction text is funny. I tip my hat to you on that.
(Addendum: ah, 200 is the lowest it goes.)

...I completely forgot about this minigame. And, let me guess. If you lose all your arm's HP, you have to get a new arm. I don't recall if that's what happens but... that seems like something that might be done.

Okay, not quite as bad as having to do the whole arm buying thing again. But, admittedly still pretty bad. I get what they were going for, but it's just a frustrating thing. I get having "hits" on the way down to the chest, but, still...

*glances at the map* Hmmm... I have an inkling you might not be terribly fond of the salvage mechanic. :smalltongue:

Sorry, no idea if there's a hole, I wondered if there might be, but, I'll check. *one google later* Nope. You need a later item to get it. Sorry, Past Zodi. Your Shovel Knight time is in vain.




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

Qwertystop
2018-10-05, 06:59 PM
Wow. That's a terrible thing to get the arm and then another terrible thing to fix it.

(also, the minigame thing is in Xenoblade Chronicles 2, not Xenoblade Chronicles X).

Other notes:

The Giant Eye Plant looks a bit like Bilocyte from Skyward Sword.

LaZodiac
2018-10-08, 08:35 AM
Happy Canadian Thanksgiving to all you wonderful peeps out there. Here's some Zelda to go with your absolutely nothing special since most of you are American.

Zodi Plays: The Legend of Zelda Phantom Hourglass [11] Courage (https://www.youtube.com/watch?v=1l6DmxnuQ3I)

Video Length: 21:13

Bit of a shorter one today as well, though this time NOT because of a bad bad gameplay mechanic, but simply because Zodi is a dumb and spent 4 minutes on a puzzle due to a complete disconnect mentally on what specifically it asked me to do, plus getting left and right mixed up.

Anyway, today we start the third dungeon, the Temple of Courage! This one is quite a bit larger than the other ones, with a bit more challenge to it as well. We've got rolling spike logs, blade traps, and a bunch of other nasty traps to contend with. We've got more than our fair share of bombable walls, most of which are hidden decently well but still fairly, and we've got a couple pretty good puzzles as well. We also have enemies, which is unfortunately where the dungeon lags behind in terms of quality. The Green Chu-chu's are...frustrating, and I really don't know how to handle them. They dodge into goop when you slash at em, and there really doesn't seem to be any rhyme or reason for when you can hit them vs when you cannot. I think the idea is to wait until they ungoop, because then they'll be a little tired, but even then it doesn't work half the time. A thought occurred just now to try using bombs...but spoilers this is the only place they show up so we'll never get the opportunity to! We also meet Pols Voice, a classic enemy all the way from Zelda 1. These bunny head monsters are invulnerable to most attacks, but if you give em a good shout they'll be stunned, become quite vulnerable. In previous games, arrows could deal with them, so I'm unsure if we NEED to shout in this game, but you probably do. We've also got Hardhat Beetles, cute little bugs that can't really be destroyed, merely deflected. Toss them into the pit to kill them for now. Finally, we've got Moldorms, who are entirely armoured centipedes except for their tail weakspot, which must be struck to kill them. We've also got Beamos and Winders (flowing orbs of electricity that go along the walls) but they can't be killed, and Beamos can only be stunned by bombs.

Speaking of arrows, once we get past an invisible walkway we find the dungeon item, the hero's bow! Thanks to touch screen technology, the bow is rather accurate for the most part, allowing for full 360 degree aiming. Unfortunately you also can't MOVE while using it, much like the boomerang, so it's use in the heat of combat is tricky. It can destroy a Moldorm in one hit, but getting that hit is finicky and not worth the waste of arrows. The bow, like the boomerang, is mostly a puzzle interaction device. Shoot the eyes to trigger things, shoot these little arrow orbs to send the arrow flying in a direction...usually into another eye. It's fun, and pretty neat actually. Seeing your arrow fly across the entire dungeon to peg a poor loser in the face to make a chest appear has a certain good feel to it.

The Temple of Courage has a unique bit to it, in that most of it's puzzles follow a certain pattern. Up, down, right, left. A simple one, but important to remember, since many of the puzzles relate to it. Unfortunately, or fortunately depending on your point of view, not every puzzle follows it. I feel like it could be cool if they tried to make every puzzle follow this pattern, but I totally get why they didn't. Most of the puzzles that are major do though, like those switches I got held up on for four minutes. I was confused because I thought it was a trick, that you pulled the switches based on their DIRECTION, not their LOCATION. But then I realized they didn't have any that would be pulled up! So I go to pull the switches in the dungeon order based on location...only to mix up left and right. Womp womp. This, combined with actually just outright missing the stairs at the end of the video, are why this one is a bit shorter.

That being said, I hope you all enjoyed! I'll see you guys next time for when we beat the Temple, so prepare yourself for a boss fight. And then...prepare yourself for the Ocean King's Temple, because we're gonna have to go through all of it again. Every single room we've seen so far...again.

DataNinja
2018-10-08, 01:51 PM
Yay, Zelda to go with my something special later. :smalltongue:
(Happy Thanksgiving to you, too.)

A room with lots of pillars or little islands? I feel like I know/remember what this room is...
Ah haaaaa. Yep. There's the map.

If you release the item button, rather than pulling your stylus away, you can put away the bow without firing an arrow.

I think for the green chus, the idea is to stun them via boomerang first?

Yeah, this backtracking shortcuts definitely helped you a lot here, what with heart snacks. :smallamused:

LaZodiac
2018-10-08, 01:52 PM
Yay, Zelda to go with my something special later. :smalltongue:
(Happy Thanksgiving to you, too.)

A room with lots of pillars or little islands? I feel like I know/remember what this room is...
Ah haaaaa. Yep. There's the map.

If you release the item button, rather than pulling your stylus away, you can put away the bow without firing an arrow.

I think for the green chus, the idea is to stun them via boomerang first?

Yeah, this backtracking shortcuts definitely helped you a lot here, what with heart snacks. :smallamused:

When I've tried, they dodge the boomerangs too! What jerks!

DataNinja
2018-10-08, 02:28 PM
When I've tried, they dodge the boomerangs too! What jerks!

Okay, hmmm. Been a while since I played. Guess it's just meant to be counterattack time - they don't gloop when they're jumping at you, I think. Which... really, makes sense. You need to have the courage to face them head on, and not shy away from their attacks. Or... something. Or maybe I'm just putting too much thought into this.

Coidzor
2018-10-08, 05:41 PM
Man, it feels like forever since I've seen Hardhat Beetles in a Zelda game. I think Oracle of Ages/Seasons was the last time.

Also, while it was neat that you managed to stumble upon that arrow orb and puzzle it out before you were even supposed to have gotten to it, I'm still flabbertygasted as to how you managed to get lost on the way back to the entrance to heal.


"I HAVE YOU NOW" is a terrifying thing to say. These Phantoms are intense dudes. What happens when a phantom catches you? OH GOD YOU LOSE TIME?! 30 seconds doesn't seem like much, but it could be, bad. Especially when you have to retread the room as well...I'm also noticing hook shot stumps, and bomb walls around, cracked floors for...a hammer maybe? So maybe retreading in the future won't be terrible?

I think the juxtaposition from how almost everything else you fight in a Zelda game can't or doesn't speak heightens this.

Qwertystop
2018-10-08, 06:24 PM
Man, it feels like forever since I've seen Hardhat Beetles in a Zelda game. I think Oracle of Ages/Seasons was the last time.

They turned up in Link Between Worlds, I think.

TheWombatOfDoom
2018-10-09, 12:06 PM
Real life happened! So I'm a little behind. I'll try and post once each day so its not overwhelming...(not to mention I only have time for once a day atm)


Here's a controversial thought. What if...more Zelda?

Zodi Plays: The Legend of Zelda Phantom Hourglass [8] Cyclok (https://www.youtube.com/watch?v=WgAqoy6boTc)

Video Length: 30:01

Sort a long one today, due to some various circumstances of it being made. Hope you all don't mind.

Starting us off today, we continue into the island in search of the windmills we must blow to open the way to the Temple. It's not overly tricky, but it does bring to us a new, slightly buggy mechanic. It's time to sneak along the sand and walk without rhythm. Sandworms infest the dusty windmill area, and they're attracted to sound. Unfortunately, it feels like even if you move slowly they can still see you after awhile, and that just feels wrong. My personal assumption on why this happens is because the game is just not precise enough to have you sneak consistently. Thankfully, bomb flowers litter the area that we can use to distract, and explode, the sandworms. We make our way to the correct windmills and give em a good woosh, opening the way to the dungeon proper.

The Temple of Winds is pretty cool. One thing I like and dislike both about the temples in this one is that they all kiiinda look the same? Like, they all have different aesthetics, but you can tell each temple has the same general feel as the others. I like it because it connects them, the Temples we're exploring are offshoots of the Ocean King's Temple and that's kinda cool. But it also makes them feel a bit bland Though I do like how they look, don't get me wrong. The puzzles within the Temple of Winds are pretty varied, most of which involve wind and some of which involve bombs. It starts you off with a RATHER difficult precision bomb throw...which in my majesty I of course succeed at flawlessly at the incorrect time. The actual main meat of the temple is trying to make two more windmills start spinning, which we accomplish by going down into the basement. The basement is full of sand, and as such more sandworms! What's weird to me is that even with a lack of bomb flowers to throw, this area feels way easier than the one outside the Temple! That's just odd to me. Once the two windmills are spinning we get access to our dungeon items, and it's a good old friend, the bombs! We can kill the sandworms now, as well as blow our way into a secret (or not so secret) area for 100 rupees. We can also continue and conclude the dungeon proper but that's to be expected.

Enemy wise, we only actually see one new friend! The rest of the dungeon's inhabitants are things we've already seen, though the Rope snakes could of made their first appearance here. Our new friend is the Rock Chu, which are just red Chu's wearing stone hats. Blow them up to break it off, revealing their true form of a squishy red slime that we can easily slice in half. This dungeon isn't really focused on combat though, which makes sense given it's the dungeon of wisdom (though in that case it should really be water instead of wind, wind is pretty definitively a Courage element in this series) and fits the puzzles nicely. Finally, we make it to the boss...who's actually rather simple compared to Blaaz. Cyclok, the octorok wind wizard, is a pretty tough boss from the standpoint of how many times you have to stab him in the face, but otherwise is pretty easy. He flies around on the top screen, and you've gotta throw bombs at his tornadoes to deliver him an explosive surprise. He can spit out mini tornadoes as he moves around, and he can wrap himself in wind to do a charge attack. This last attack is annoying in that it protects him, and eventually you basically have to use his mini tornadoes to hit him instead of the ones that just show up under where he's moving. Overall, not the hardest boss. But of course I'm burying the lede here, it's also A REALLY COOL BOSS in that it takes advantage of both screens in an incredibly cool way, and with the border of the DS itself removed it looks UTTERLY SEEMLESS and that's super rad and pretty rare for a DS game. It's super cool and I really like it a lot.

With Cyclok dead, we've got an extra two minutes in our hourglass, and a new friend! Neri the Fairy, spirit of wisdom and a nice minty blue flavor to go along with spicy Leaf and...whatever flavor white is for Ciela. Lovely fairy friends who will one day be actual power ups. But for now, we've completed the dungeon in one video so I'm ending it here! Hope you all enjoyed, I'll see you guys next time...for more Ocean King's Temple.

Wow, you just dug in the correct spot and found a random 100 rupees? Lucky AF!

I definitely expected that rupee room to have a rupee like in it...maybe the game is giving you a false sense of security for next time you encounter a room like that?

We saw cracked walls in the Temple of the Ocean King but that's been it so far I believe.

I'll be honest, I would have dug up all the vents as well. Interesting, when you return to this room, the incorrect vents get covered up again...which caused you to begin digging them again. There's a mogma somewhere who must be very grumpy with you, :smallbiggrin:

Yeah, fake wall tink would have been nice...also you were so busy trying to find the secret wall, that you let a blue rupee despawn! :(

A comment on Rock Chuchu - we've actually encountered these guys before in Minish Cap. When we counted them there, we counted what they died as, so a Red Chuchu. Chuchu's will always be the most problematic of countable enemies, with their reforming and splitting and change of states...at least their colors so far have been consistent! By the by, we've already encountered more red chuchus than the entirety of Minish Cap, which was 29. This episode we've already netted 21 and I'm not done counting the kills yet.

It's interesting that the game makes you read a sign to open up the blue warps. That means some people who habitually don't read signs are gonna be at a loss.

So...is it Cyclok making those Mini Cyclones outside? And if so, do the cyclones count as parts of cyclok, and then be counted in the Octorok section? Do they just stay in their own section? (probably) Curious minds want to know!

The dual screens fight thing is AWESOME. Also, the symbol for this temple is the same symbol that the Rito use, so a wind them makes sense. Nayru's symbol, I believe.



EPISODE 8 KILL TALLY!

Sandworm - 9
Red Chuchu - 21
Keese - 3
Rope - 8
Miniblin - 5
Cyclok - 1

Style Points - 0

Missed Rupees - 11 :smallsigh:
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 8)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Eye Plant - 3
Flying Fish - 6
Geozard - 1
Miniblins - 42
Mini Cyclone - 5
Phantom - 1
Rats - 17
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 4

Bugs
Bees - 27
Bee Hives - 3

Keese
Keese - 22
Keese, Fire - 5

Octoroks
Octoroks, Red - 11
Octoroks, Sea - 9
Cyclok - 1

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 89
Chuchus, Yellow - 14
Gels, Green - 6

Total Things Dead - 307

1st Place - Red Chuchus, at 89!
2nd Place - Miniblins, at 42!
3rd Place - Bees, at 27!

Total Style Points - 4

Total Missed Rupees - 12
Total Lost Rupees - 0

LaZodiac
2018-10-09, 05:36 PM
Real life happened! So I'm a little behind. I'll try and post once each day so its not overwhelming...(not to mention I only have time for once a day atm)



Wow, you just dug in the correct spot and found a random 100 rupees? Lucky AF!

I definitely expected that rupee room to have a rupee like in it...maybe the game is giving you a false sense of security for next time you encounter a room like that?

We saw cracked walls in the Temple of the Ocean King but that's been it so far I believe.

I'll be honest, I would have dug up all the vents as well. Interesting, when you return to this room, the incorrect vents get covered up again...which caused you to begin digging them again. There's a mogma somewhere who must be very grumpy with you, :smallbiggrin:

Yeah, fake wall tink would have been nice...also you were so busy trying to find the secret wall, that you let a blue rupee despawn! :(

A comment on Rock Chuchu - we've actually encountered these guys before in Minish Cap. When we counted them there, we counted what they died as, so a Red Chuchu. Chuchu's will always be the most problematic of countable enemies, with their reforming and splitting and change of states...at least their colors so far have been consistent! By the by, we've already encountered more red chuchus than the entirety of Minish Cap, which was 29. This episode we've already netted 21 and I'm not done counting the kills yet.

It's interesting that the game makes you read a sign to open up the blue warps. That means some people who habitually don't read signs are gonna be at a loss.

So...is it Cyclok making those Mini Cyclones outside? And if so, do the cyclones count as parts of cyclok, and then be counted in the Octorok section? Do they just stay in their own section? (probably) Curious minds want to know!

The dual screens fight thing is AWESOME. Also, the symbol for this temple is the same symbol that the Rito use, so a wind them makes sense. Nayru's symbol, I believe.



EPISODE 8 KILL TALLY!

Sandworm - 9
Red Chuchu - 21
Keese - 3
Rope - 8
Miniblin - 5
Cyclok - 1

Style Points - 0

Missed Rupees - 11 :smallsigh:
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 8)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Eye Plant - 3
Flying Fish - 6
Geozard - 1
Miniblins - 42
Mini Cyclone - 5
Phantom - 1
Rats - 17
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 4

Bugs
Bees - 27
Bee Hives - 3

Keese
Keese - 22
Keese, Fire - 5

Octoroks
Octoroks, Red - 11
Octoroks, Sea - 9
Cyclok - 1

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 89
Chuchus, Yellow - 14
Gels, Red - 6

Total Things Dead - 307

1st Place - Red Chuchus, at 89!
2nd Place - Miniblins, at 42!
3rd Place - Bees, at 27!

Total Style Points - 4

Total Missed Rupees - 12
Total Lost Rupees - 0

The cyclone enemies that we see out in the ocean are unique elementals, personally. Cyclok is just a very powerful wizard. He may of summoned them, but they're just creatures of water and wind, not actual octorok babies. That's my take on it.

TheWombatOfDoom
2018-10-11, 10:57 AM
Okay, let's do a Zeldo

Zodi Plays: The Legend of Zelda Phantom Hourglass [9] Ocean, Again (https://www.youtube.com/watch?v=9_QvKUDWx1o)

Video Length: 26:33

In today's exciting episode, we head back to the Ocean King's Temple to once more plumb it's depths. But before we do so, let's check up on a few of the boats lingering in the North Eastern Sea. Beedle is one, and it is here I'm reminded that his shop sells different stuff depending on the region he is in, and his masked ship probably does the same. That'll be rough. Also rough, I do NOT have enough rupees to buy the bomb bag, which I'd very much like to have right now. Unfortunately I also decide the cash is burning a hole in my pocket so I buy us a nice gem. After that, we head to a mysterious long-ship that turns out to be...the Prince of Red Lions, piloted by a rather suspiciously dressed individual who believes himself to be a hero of some sort. We train a bit...and by train I mean terrify him with our sword, and he rewards us for it. We'll be back to train more COMPLETELY with Nyeve here later, because I forget how to make him willing to do more. And because I definitely don't have time to do 100-200 hits on him just yet.

With those distractions out of the way, we finally return to Mercay Island, and wander our way up to the Ocean King's Temple. With our bombs and shovel in hand, we do have SOME access to new things. First off, on the walk up to the temple, we can blow up some rocks to get a shortcut to the temple (not super relevant considering how short the other path is) and blow up a rock wall that leads to some treasure, and further mysterious interactables. Within the temple itself, the first two real floors get a shortcut with the bombs, though of these the first one is a bit more significant than the others. Floor B3 has basically no real shortcut, since the shovel point really doesn't accomplish much that isn't just as easy to perform otherwise. But finally, after all that, it's onto new content. And what new content it is!

B4, the start of the next bit of new content, introduces us to a...contentious new friend. The Phantom Eyes! The eyes of the Phantom, they have a...finicky view range that is not even remotely shown on the map, and once they see you they become invincible and alert every single Phantom on the floor to your location. They also sometimes SUMMON more Phantoms, so that's always fun. Thankfully, if you do catch them unaware with the boomerang, you can kill them and that solves that. And on this floor you even get a treasure chest for doing so! The puzzle otherwise is just navigating a wind maze without being caught out, so it's easy enough. Onto B5, which...is less puzzle and more combat challenge. This is honestly appreciated, since a ton of puzzles in a row isn't always the best gameplay. Sometimes you need to break it up with some combat...though given it's Phantom Hourglass's combat, that's a small blessing to be sure.

The last room, B6, is another example of how the game feels trickier than it is. There are six tablets, and the four in the corners tell us the order we should care about them, while the middle two tell us "hey care about the order" and...just kinda rudely dunk garbage onto us without any warning at all? It's super bad and probably the worst thing we've encountered in this game up till this point. Reading this tablet, without any warning, drops two more Phantom Eyes into the room, at rather inconvenient spots. It's not that big a deal in the grand scheme of things, but it's a level of rudeness you wouldn't often expect from Zelda, and one that is very much not appreciated since it implies we'll probably end up with MORE rudeness like this later. At any rate, we draw ourselves a hourglass symbol, and make our way into the room of courage, wherein we find a fun little sun mural telling us how to get to the next temple! All we need to do is press our map into the stonecuttig on the mural. This is one of the most iconic, memorable puzzles in the game due to how it takes advantage of the DS in I think interesting, relevant ways. With our map marked with a little courage symbol sticker, we can now safely...have no idea what to do with it. But the hintings at a Salvage Crane makes me PRETTY sure what we can do next.

Before that though, we check out the now open Treasure Teller! He appraises our treasures and ship parts, and we can sell them to him for rupees. The price he assigned each ship part set and each treasure is entirely random, determined when you start the game...and it turns out most of the stuff I have right now is garbage! Thankfully, I know not to sell to him just yet. There's a store out there that buys certain items at a rather high price...it's just that this is also determined randomly. Sweet. It's to encourage connecting your game with other players, but as someone who is flying entirely solo that doesn't really help me much. It also just feels bad to have all this treasure and be told it's not worth much. But ah well, it wouldn't be Zelda if there wasn't at least one finicky and weird mechanic.

But that'll be it for today. Join us next time when we finally obtain the Salvage Arm, and set about...probably trying to get treasure from under the sea, but also probably progressing things. We'll see. Hope you all enjoyed!

I think you hit the wall rather than the Phantom Eye, thus all the bad things befall you.

It's nice that there are pots with more time in them. I keep thinking they're the pots with the safe area juice in them though, so I wince every time you break them.

I like that each visit reveals more floors, and each floor has things that will change it on a revisit. For example - we kept seeing bombable spots last time we visited, and digable holes, and now we have those items to use on those locations. Now we are seeing eye targets (presumably for arrows) and other things we don't know even what they would be for, so ultimately I think this dungeon is so far pretty clever. However, you've cut out a lot of the dungeon in editing, so its probably more tedious than I'm seeing...

OKAY. So that Bomb kill of the phantom eye was epic. This is the reason we have style points. +1 style point (even if it was an accident :smallbiggrin:)

I like that there's a pressing together gimmick. Of course, that means this trick (along with the mic gimmick) seal the deal for this game never being ported to a system like the switch like Minish Cap was.

Ah ha! Goron Amber - a tasty goron treat. Nom Nom Nom. Zora Crown - Once owned by a princess, maybe. So it's not from a current Zora. That answers that mystery. Now to see what those Helmaroc Feathers and Zora Scales are...oh...didn't try them out. Maybe he'll like those?



EPISODE 9 KILL TALLY!

Red Chuchu - 10
Miniblin - 9
Flying Fish - 1
Eye Plant - 2
Takkuri - 1
Rats - 3
Phantom - 1
Phantom Eye - 7
Yellow Chuchu - 4

Style Points - 1

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 9)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Eye Plant - 5
Flying Fish - 7
Geozard - 1
Miniblins - 51
Mini Cyclone - 5
Rats - 20
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 5

Bugs
Bees - 27
Bee Hives - 3

Keese
Keese - 22
Keese, Fire - 5

Octoroks
Octoroks, Red - 11
Octoroks, Sea - 9
Cyclok - 1

Phantoms
Phantoms - 2
Phantoms, Eye - 7

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 99
Chuchus, Yellow - 18
Gels, Green - 6

Total Things Dead - 345

1st Place - Red Chuchus, at 99!
2nd Place - Miniblins, at 51!
3rd Place - Bees, at 27!

Total Style Points - 5

Total Missed Rupees - 12
Total Lost Rupees - 0

DataNinja
2018-10-11, 11:46 AM
I like that there's a pressing together gimmick. Of course, that means this trick (along with the mic gimmick) seal the deal for this game never being ported to a system like the switch like Minish Cap was.
I have it in my mind for some reason that it was ported to... the wii u?, and the gimmick was turned into going to the home menu? I could be completely wrong, though. Or mixing it up with something else.

TheWombatOfDoom
2018-10-11, 12:49 PM
Oh man. Z E L D A.

Zodi Plays: The Legend of Zelda Phantom Hourglass [10] The Arm (https://www.youtube.com/watch?v=Bdk7vgCuYzQ)

Video Length: 20:16

Bit of a short one today! You'll see why.

Starting us off today, we head to Fuzzo's work shop to get the Salvage Arm. The only problem is...he recognizes us, and wants us to show how much we want the Salvage Arm. So we need to shout it out. And he does mean literally shouting. I am...not a big fan of this, especially because if my DS's mic was even a little bit worse I would be stuck here! Additionally, the LEVEL OF SHOUT you do determines how cheap the arm is...ranging from 200 to 1000 rupees. This is absurd, personally. And to cap it all off, once you finish it...his apprentice notes you can just snap your fingers and it's fine. There's egg on my face, because I did actually shout the things I said in this. It...was a thing.

But of course that couldn't be the actual end of our troubles today could it. With Salvage Arm in tow, we head to one of the first optional salvage points we have to get some treasure. And instead we get a terrible touch based minigame, wherein we control the arm from the very bottom of the screen. Hold down to speed up, hold up (but still at the bottom of the screen!) to slow down. You also control it by shifting the little lever we've got as a visual aid left or right. We need to avoid Octomines as we do this, with the occasional bubble of rupee in our path, and at the very end is a treasure chest...a chest that we can miss, making the entire lengthy process moot. But if you DO grab it, be prepared to do the exact same thing again, since you've gotta drag the chest back up to the surface! This of course makes your salvage arm a bigger target for smashing into rocks or Octomines. But, you may ask, what happens if you get hit? Well, you lose a point of durability, of which you have five, and only ever have five. These can be repaired at Mercay Island, and only Mercay Island, for 20 - 50 rupees. Unlike the ship proper that heals every time you make land fall. And if you let the salvage arm be destroyed? Or more accurately, the game has currents that you can't see, making the arm not respond, or the absolutely garbage finicky controls make it hard to control the crane? Well, if you get destroyed...you can't Salvage anymore. You need to go to Mercay Island, and only Mercay Island, to get it repaired for 100 rupees. Until then you cannot use the Salvage Arm. At all.

This is the part of the game where I'm reminded WHY I can't remember basically anything about this game. It's a hell of a thing, and probably...one of the worst mechanics I've seen in a video game. A friend of mine was playing Xenoblade Chronicles X and they make you do a minigame like this to upgrade the one robot player character, and it has basically no stakes beyond wasting time. And HE despised it. THIS, this is WORSE, because not only is it a large amount of time to perform, it's also...much harder to control, and with actual consequences if you lose too much. We will not be doing any salvage that isn't required until end game, JUST because we cannot repair the crane ANYWHERE else but Mercay Island. And even then it won't be that easy for reasons we'll go over then...

So, the above aside, what else have we done today? Well, we saved Nyave again, and got a comical amount of treasure. That was really funny, actually. We also did do that one bit of required salvage, obtaining the sun key! With the Sun Key in hand, we returned to Molida Island...to be faced with a boss! The Giant Eye Plant, which...is a giant Eye Plant. It spits goo at us, but we can easily shoot it out of the air. It is a very simple boss, with barely any thought to it beyond having to steer the ship every so often. Once more I feel the monkey's paw curl as something I ask for is delivered to me. But, it's relatively harmless, so we make our way to Molida proper and do a quick little jaunt to the Sun Door. We turn these weird laser shooting rocks to face the door to our next Temple, unlock it, and call it there. Next time on Zelda, we're gonna do the FUN thing about this game: actually very good dungeons!

I hope you all enjoyed this hot mess. I'll see you guys next time!

Another Mic tactic...poor Zodi. It was pretty entertaining though...Though it looks like a blooper got ahold of your map...

Oh no! You broke your salvage arm! That game looked like fun going down, but having to go back up as well? And then your arm doesn't heal? This sucks...

I'm counting Octomines as creatures since they have eyes and move. And unfortunately, the rupees you missed...

Eye Plant as bigger eye plant is still underwhelming...



EPISODE 10 KILL TALLY!

Octomine - 5
Flying Fish - 7
Miniblin - 9
Mini Cyclone - 2
Sea Octorok - 1
Giant Eye Plant - 1
Yellow Chuchu - 5
Takkuri - 2
Geozard - 2

Style Points - 0

Missed Rupees - 4
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 10)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Flying Fish - 14
Geozard - 3
Miniblins - 60
Mini Cyclone - 7
Rats - 20
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 7

Babas
Eye Plant - 5
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3

Keese
Keese - 22
Keese, Fire - 5

Octoroks
Octoroks, Red - 11
Octoroks, Sea - 10
Octomines - 5
Cyclok - 1

Phantoms
Phantoms - 2
Phantoms, Eye - 7

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 99
Chuchus, Yellow - 23
Gels, Green- 6

Total Things Dead - 379

1st Place - Red Chuchus, at 99!
2nd Place - Miniblins, at 60!
3rd Place - Bees, at 27!

Total Style Points - 5

Total Missed Rupees - 12
Total Lost Rupees - 0

DataNinja
2018-10-11, 12:57 PM
I have it in my mind for some reason that it was ported to... the wii u?, and the gimmick was turned into going to the home menu? I could be completely wrong, though. Or mixing it up with something else.

Nevermind, I remembered what it was. On the 2DS, because the screens can't close, you needed to use the "Suspend" feature. That's what it was. (I think.)

TheWombatOfDoom
2018-10-11, 02:14 PM
Nevermind, I remembered what it was. On the 2DS, because the screens can't close, you needed to use the "Suspend" feature. That's what it was. (I think.)

It also did get ported to the Wii U apparently. Just checked.

DataNinja
2018-10-11, 03:20 PM
It also did get ported to the Wii U apparently. Just checked.
Oh. Okay, huh, so I wasn't crazy. (At least, not in that aspect. :smalltongue:)
Makes sense, though. Given that it's got the touchpad second screen.

LaZodiac
2018-10-11, 04:04 PM
Another Mic tactic...poor Zodi. It was pretty entertaining though...Though it looks like a blooper got ahold of your map...

Oh no! You broke your salvage arm! That game looked like fun going down, but having to go back up as well? And then your arm doesn't heal? This sucks...

I'm counting Octomines as creatures since they have eyes and move. And unfortunately, the rupees you missed...

Eye Plant as bigger eye plant is still underwhelming...



EPISODE 10 KILL TALLY!

Octomine - 5
Flying Fish - 7
Miniblin - 9
Mini Cyclone - 2
Sea Octorok - 1
Giant Eye Plant - 1
Yellow Chuchu - 5
Takkuri - 2
Geozard - 2

Style Points - 0

Missed Rupees - 4
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 10)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Flying Fish - 14
Geozard - 3
Miniblins - 60
Mini Cyclone - 7
Rats - 20
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 7

Babas
Eye Plant - 5
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3

Keese
Keese - 22
Keese, Fire - 5

Octoroks
Octoroks, Red - 11
Octoroks, Sea - 10
Octomines - 5
Cyclok - 1

Phantoms
Phantoms - 2
Phantoms, Eye - 7

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 99
Chuchus, Yellow - 23
Gels, Red - 6

Total Things Dead - 379

1st Place - Red Chuchus, at 99!
2nd Place - Miniblins, at 60!
3rd Place - Bees, at 27!

Total Style Points - 5

Total Missed Rupees - 12
Total Lost Rupees - 0

I'm actually pretty sure Linebeck says outright that they're lime, baby octoroks or something. Or a variant of them. So yeah, they're very much real live creatures and I've killed them through running into them.

As you can see, it's in fact a devious ploy to make sure I kill every enemy in the game. And not the controls being bad.

TheWombatOfDoom
2018-10-12, 07:03 AM
Happy Canadian Thanksgiving to all you wonderful peeps out there. Here's some Zelda to go with your absolutely nothing special since most of you are American.

Zodi Plays: The Legend of Zelda Phantom Hourglass [11] Courage (https://www.youtube.com/watch?v=1l6DmxnuQ3I)

Video Length: 21:13

Bit of a shorter one today as well, though this time NOT because of a bad bad gameplay mechanic, but simply because Zodi is a dumb and spent 4 minutes on a puzzle due to a complete disconnect mentally on what specifically it asked me to do, plus getting left and right mixed up.

Anyway, today we start the third dungeon, the Temple of Courage! This one is quite a bit larger than the other ones, with a bit more challenge to it as well. We've got rolling spike logs, blade traps, and a bunch of other nasty traps to contend with. We've got more than our fair share of bombable walls, most of which are hidden decently well but still fairly, and we've got a couple pretty good puzzles as well. We also have enemies, which is unfortunately where the dungeon lags behind in terms of quality. The Green Chu-chu's are...frustrating, and I really don't know how to handle them. They dodge into goop when you slash at em, and there really doesn't seem to be any rhyme or reason for when you can hit them vs when you cannot. I think the idea is to wait until they ungoop, because then they'll be a little tired, but even then it doesn't work half the time. A thought occurred just now to try using bombs...but spoilers this is the only place they show up so we'll never get the opportunity to! We also meet Pols Voice, a classic enemy all the way from Zelda 1. These bunny head monsters are invulnerable to most attacks, but if you give em a good shout they'll be stunned, become quite vulnerable. In previous games, arrows could deal with them, so I'm unsure if we NEED to shout in this game, but you probably do. We've also got Hardhat Beetles, cute little bugs that can't really be destroyed, merely deflected. Toss them into the pit to kill them for now. Finally, we've got Moldorms, who are entirely armoured centipedes except for their tail weakspot, which must be struck to kill them. We've also got Beamos and Winders (flowing orbs of electricity that go along the walls) but they can't be killed, and Beamos can only be stunned by bombs.

Speaking of arrows, once we get past an invisible walkway we find the dungeon item, the hero's bow! Thanks to touch screen technology, the bow is rather accurate for the most part, allowing for full 360 degree aiming. Unfortunately you also can't MOVE while using it, much like the boomerang, so it's use in the heat of combat is tricky. It can destroy a Moldorm in one hit, but getting that hit is finicky and not worth the waste of arrows. The bow, like the boomerang, is mostly a puzzle interaction device. Shoot the eyes to trigger things, shoot these little arrow orbs to send the arrow flying in a direction...usually into another eye. It's fun, and pretty neat actually. Seeing your arrow fly across the entire dungeon to peg a poor loser in the face to make a chest appear has a certain good feel to it.

The Temple of Courage has a unique bit to it, in that most of it's puzzles follow a certain pattern. Up, down, right, left. A simple one, but important to remember, since many of the puzzles relate to it. Unfortunately, or fortunately depending on your point of view, not every puzzle follows it. I feel like it could be cool if they tried to make every puzzle follow this pattern, but I totally get why they didn't. Most of the puzzles that are major do though, like those switches I got held up on for four minutes. I was confused because I thought it was a trick, that you pulled the switches based on their DIRECTION, not their LOCATION. But then I realized they didn't have any that would be pulled up! So I go to pull the switches in the dungeon order based on location...only to mix up left and right. Womp womp. This, combined with actually just outright missing the stairs at the end of the video, are why this one is a bit shorter.

That being said, I hope you all enjoyed! I'll see you guys next time for when we beat the Temple, so prepare yourself for a boss fight. And then...prepare yourself for the Ocean King's Temple, because we're gonna have to go through all of it again. Every single room we've seen so far...again.

Moldorm! Nice to see an old face. You forgot to mention Green Gels as enemies, by the by. Had to find out what color it was. Apparently Pols Voices are ghosts, not bunnies!

Companion Cube! And you use it for multiple puzzles?! What is this, portal??

Man those Keese really gave you issues in that moving platform room!

Unintended arrow puzzle solve? I think that deserves +1 Style Point.

I am liking this dungeon! It's a nice concept for sure.



EPISODE 11 KILL TALLY!

Moldorm - 5
Hardhat Beetle - 3
Green Gel - 6
Green Chuchu - 4
Pols Voice - 1
Red Octorok - 8
Keese - 4

Style Points - 1

Missed Rupees - 7
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 11)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Flying Fish - 14
Geozard - 3
Miniblins - 60
Mini Cyclone - 7
Moldorm - 5
Pols Voice - 1
Rats - 20
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 7

Babas
Eye Plant - 5
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 3

Keese
Keese - 26
Keese, Fire - 5

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 10
Octomines - 5
Cyclok - 1

Phantoms
Phantoms - 2
Phantoms, Eye - 7

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 99
Chuchus, Yellow - 23
Chuchus, Green - 4
Gels, Green - 12

Total Things Dead - 410

1st Place - Red Chuchus, at 99!
2nd Place - Miniblins, at 60!
3rd Place - Bees, at 27!

Total Style Points - 6

Total Missed Rupees - 19
Total Lost Rupees - 0

LaZodiac
2018-10-12, 07:42 AM
Hey let's...do some more Zelda? That sounds like a good idea.

Zodi Plays: The Legend of Zelda Phantom Hourglass [12] Crayk (https://www.youtube.com/watch?v=AjhOwZX7WKk)

Video Length: 18:34

Another short one today, for reasons that will quickly become apparent. Mostly in that since Past Zodi forgot how immediately close to the end she was. Because really in retrospect this...entire video, more or less, could fit in the last video, just it would require a bit more editing on my part. But regardless, let us continue!

The final room of the dungeon is...a rather interesting gimmick. You get on a large cube, and if you draw on the map it will follow the line like a moving platform. This is sadly not the best programmed mechanic, the platform being a bit finicky and the actual resetting of it's path being...a bit of a mess. This room also has the unfortunate, though for me quickly realized, point of having four eye switches you need to hit in the dungeon's mystical order of up down right left. If you don't realize that as quickly as I did, you're gonna be spending a lot of time floating on cubes. With the big key acquired, we can now go fight the boss...after getting that final treasure chest (I think final, anyway...).

So, what's the boss of the Courage temple? Well, none other than Crayk, Bane of Courage! A huge hermit crab monster, which spawns little babies called Crayklings, this meaty clawed monster has a really interesting gimmick that makes use of the top screen in a fun way. Making Blaaz the only boss of these three to not really utilize the top screen in an interesting, enjoyable way (since it's hard to aim the boomerang precisely when they're all moving around). In this case, the top screen shows us Crayk's vision! On our screen he is invisible, so we've got to use his own sight to see where he is, and shoot him with an arrow! Once he's stunned that way, we can smash the crystals on his shell. Once THOSE are destroyed, his shell breaks off and he enters his second phase! In this phase his only real attack is running up to you and, after pausing for a moment, lunging at you to grab you. Now, what you're supposed to do here is show your bravery, your Courage! You stand your ground, arrow held out, and once he's about to strike you arrow his eye, stunning him so you can get behind him and slice at his weakpoint. It's really cool, and one of the few times Zelda in general has presented Courage across in it's mechanics. It's really neat!

Past Zodi does not have time for courage. I...entirely blanked on that being how you beat Crayk's second form, and instead just tactically threw my boomerang at it to briefly stun it long enough for me to get behind it. I feel like that's cool, but not as impressive or interesting as the intended method. At any rate, Crayk has been turned to Sand, and we save our third fairy...sort of. It's lifeless and floppy, and it looks like Ciela which is weird but nothing seems to be happening with it. We even get weird, somewhat mysterious item get music. What strange mysterious this game holds. We also get our heart container, and with that we can now...return to the Ocean King's Temple. At least I think so, the game says maybe we can find the Ghost Ship now but I'm honestly not...sure what happens next. Which is a problem this game has, there's really no fanfare at all once you beat a dungeon. In the other games we've played so far in the Zelda series, when you beat a Dungeon, a lot was made of it. You beat it, you solved the Problem, and the game helped point you in the right direction now that you can go back to the free world again. In this game...it doesn't really reward you for beating the dungeon beyond the rewards you get for beating the dungeon, so it feels odd. I don't know, maybe it's just me, but it carries this weird feeling of dissatisfaction, even in good dungeons like the Temple of Courage.

Speaking of dissatisfaction, as we return to the village, we find that ole Romanos has opened up a minigame in his house! It's an archery minigame, where you've gotta shoot ghost targets while avoiding girl targets. It's a simple enough minigame, making use of the top screen in a decent way. It's...a little tricky due to how the aiming works, I really feel like the bow should have a targetting line or something. If you get close to his highscore of 1700 points, he gives you a random Treasure reward. If you beat his highscore, you get the Quiver! A very useful tool indeed. If you beat his highscore again, you get random treasure pieces. And finally, if you beat 2000 points, which I believe is basically a perfect score, you get a heart container. This took me...a lot of time, and by the end of it my hands hurt and my soul was crushed. It's a surprisingly agonizing minigame, since it feels really easy and you get into a groove and just twang twang twang all the targets. But one miss, one little screw up, and your rhythm is crushed and you screw up a ton. It's pretty disheartening. Also I used up almost all my money here, but the treasure and ship parts I got should help ease that pain...once I find a place to sell the former, anyway.

But yeah, that's today's video! Like I said, a bit of a short one. This recording session was plagued with "minigame makes the video shorter than average" and that bugs me. But as you could no doubt tell, I wanted to get some of this stuff out of the way so it doesn't loom over me for the final clean up. But yeah, that was this. Hope you all enjoyed, I'll see you guys next time!

DataNinja
2018-10-12, 12:47 PM
Whoops. I realized that I forgot OrbTracker™ last time. Good thing it didn't come up.

Anyways, onwards!

It's nice that they still have the boomerang puzzle for the torches, when it could have just as easily been made into "hey, use the shiny new item you got!"

I love this boss' gimmick. Things like this that use the DS's unique capabilities to innovate are awesome.

Link has great facial expressions in these games. The style's amazing for that, despite the hardware limitations of the two portable games.

Yeeeeah, ooops. The dig spot was me just theorizing, given how one got into the dungeon in the first place. :smallredface:
(Also, nitpick, but it's 'DataNinja', one word, but, eh. Potato, pot ato. :smalltongue: )

Okay, I went back and counted 43 Ghost targets in your first run. So, assuming you hit them all (and I didn't miscount/it's not a variable number), 10+20+30+40+(50*39)… 2050 is the maximum score. Assuming you never screw up. So, to get 2000, you can fail to hit one. And that's not missing one, unless it's one of your first two... Geez. :smalleek:




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

LaZodiac
2018-10-12, 03:45 PM
Whoops. I realized that I forgot OrbTracker™ last time. Good thing it didn't come up.

Anyways, onwards!

It's nice that they still have the boomerang puzzle for the torches, when it could have just as easily been made into "hey, use the shiny new item you got!"

I love this boss' gimmick. Things like this that use the DS's unique capabilities to innovate are awesome.

Link has great facial expressions in these games. The style's amazing for that, despite the hardware limitations of the two portable games.

Yeeeeah, ooops. The dig spot was me just theorizing, given how one got into the dungeon in the first place. :smallredface:
(Also, nitpick, but it's 'DataNinja', one word, but, eh. Potato, pot ato. :smalltongue: )

Okay, I went back and counted 43 Ghost targets in your first run. So, assuming you hit them all (and I didn't miscount/it's not a variable number), 10+20+30+40+(50*39)… 2050 is the maximum score. Assuming you never screw up. So, to get 2000, you can fail to hit one. And that's not missing one, unless it's one of your first two... Geez. :smalleek:




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green




I forgot about the orbs so that makes two of us!

It's more like potato, dirt apple. I called you the right thing, just wrong :smalltongue:

It's funny, you did all that work to figure that out, and it's very accurate and correct, but while doing all this arrow shooting I basically just intuitied it based on the scores I was getting. That's just really interesting to me. A friend of mine recently poured over card game data for various decks I use, and his deduction after looking at T H E D A T A was the same as my gut feeling from playing it in practice a few times. That's just really neat.

DataNinja
2018-10-12, 05:11 PM
I forgot about the orbs so that makes two of us!
I mean, it's not like there are many that you can 'come back to' here. Given that they're mostly in treasure chests. So if you don't pick them up, you won't know that you need to go back for them.


It's more like potato, dirt apple. I called you the right thing, just wrong :smalltongue:
Nah, it was the right thing, just that pesky spacebar got in the middle there. I'm not French. :smallwink:


It's funny, you did all that work to figure that out, and it's very accurate and correct, but while doing all this arrow shooting I basically just intuitied it based on the scores I was getting. That's just really interesting to me. A friend of mine recently poured over card game data for various decks I use, and his deduction after looking at T H E D A T A was the same as my gut feeling from playing it in practice a few times. That's just really neat.
I mean, humans have good brains. It often takes a lot more work to prove something's the way it is than to intuit it. As all of my math and compsci classes have shown me.
(Especially if you've got a lot of data to work with - such as many, many games of cards, or two hours of one 70 second game. :smalltongue: )

Aeson
2018-10-13, 03:24 AM
Okay, I went back and counted 43 Ghost targets in your first run. So, assuming you hit them all (and I didn't miscount/it's not a variable number), 10+20+30+40+(50*39)… 2050 is the maximum score. Assuming you never screw up. So, to get 2000, you can fail to hit one. And that's not missing one, unless it's one of your first two... Geez. :smalleek:

Significantly less applicable, but also fun:
If the point bonus were not capped, then you'd need to hit at least 23 targets (19 ghost targets perfectly and four girl targets; alternatively, 18 ghost targets perfectly, two ghost targets perfectly, one ghost target, one girl target) to get exactly 1700 points, but you'd beat 1700 points with only 18 ghost targets perfected (1710 points) if no girl targets were struck. Perfecting 19 ghost targets and hitting no girl targets would get you to 1900 points exactly, and perfecting 20 ghost targets would allow you to beat 2000 points so long as no more than one girl target was or exactly match 2000 points if two girl targets were struck (perfecting 19 ghosts and then another 4 would also get you to 2000 points exactly).

More on topic, I'm not sure if I'd have found the boss fight's first-phase gimmick fun or irritating, but it's interesting, at least, and seems somewhat appropriate for a test of courage.

LaZodiac
2018-10-13, 08:30 AM
Significantly less applicable, but also fun:
If the point bonus were not capped, then you'd need to hit at least 23 targets (19 ghost targets perfectly and four girl targets; alternatively, 18 ghost targets perfectly, two ghost targets perfectly, one ghost target, one girl target) to get exactly 1700 points, but you'd beat 1700 points with only 18 ghost targets perfected (1710 points) if no girl targets were struck. Perfecting 19 ghost targets and hitting no girl targets would get you to 1900 points exactly, and perfecting 20 ghost targets would allow you to beat 2000 points so long as no more than one girl target was or exactly match 2000 points if two girl targets were struck (perfecting 19 ghosts and then another 4 would also get you to 2000 points exactly).

More on topic, I'm not sure if I'd have found the boss fight's first-phase gimmick fun or irritating, but it's interesting, at least, and seems somewhat appropriate for a test of courage.

Ultimately, considering the general quality of the game, I'll take interesting as a positive. Compare this with say, Big Eye Plant, which was dull enough for me to put a timeskip option in it. Even if it is kind of irritating, anything that makes use of the duel screen in a way that justifies the game design decisions and is interesting or innovative is a positive.

I may be a bit too harsh on the game, mind you. There's just so little positive to latch onto with this one.

DataNinja
2018-10-13, 11:54 AM
More on topic, I'm not sure if I'd have found the boss fight's first-phase gimmick fun or irritating, but it's interesting, at least, and seems somewhat appropriate for a test of courage.
From what I remember - and this is the PH boss I remember most, the others are kinda forgettable (barring perhaps the final boss) - If it was any faster or more agile it'd probably have gotten frustrating, but it's slow and lumbering enough that you're able to get a fair bit of reaction time in.

LaZodiac
2018-10-15, 08:06 AM
Almost didn't get this one done in time. Preparing to move is rough.

Zodi Plays: The Legend of Zelda Phantom Hourglass [13] This One Has Ghosts In It (https://www.youtube.com/watch?v=WRoiCCa52CM)

Video Length: 24:00

Last time we beat up the Temple of Courage, which means our next destination iiiis...not the Ocean King's Temple! I completely forgot what happens next, and as it turns out it's a bit different. First though, we head to port to leave...only to see old man Oshus is here! It is here we learn the stunning truth, Ciela is the Spirit of Courage! The spirit we collected from Crayk is just her discarded memories, which she split off from for some reason. With the help of Oshu, Ciela is able to finally reunite and become the Spirit of Courage...which shines yellow. I've theorized about Ciela being yellow because of colour blindness issues, since she is most often your pointer, but...there really isn't any reason at all beyond "she's your fairy friend so she has to be shiny and white" for her NOT being green. It's a shame, because every courage thing is marked as green EXCEPT her so it really stands out as an issue, to me. A minor one, but one that still bugs me. Regardless, we have the three Spirits now, which means we can finally find the Ghost Ship! So we head off, ready and willing to face our dangerous foe with power, wisdom, and courage.

Of course we get interrupted on our way there, by Jolene! Seemingly an old friend of Linebeck, her ship attacks with torpedos and if she gets too close she boards you. Linebeck tells you to run away from her...don't. If you fight her you get a money reward from Linebeck, and while that starts small it'll eventually get bigger and bigger! So definitely beat up Jolene as often as possible. It's a decent source of rupees. It's also just fun, personally. She's a simple fight, swinging her sword and doing lunge attacks that leave her vulnerable, but it works. It feels suitably exciting for this engine. That distraction taken care of, it's time to chase the Ghost Ship for real! And by that I mean we enter the fog to pursue it and then our engine breaks down immediately.

This part is...less than good. With the engine broken down, all we can really do is cruise. But since Linebeck is busy fixing the ship, he can't steer. That leaves it up to us to steer, and the controls are...finicky, to say the least. We move by touching left or right on the screen, and we just kinda hope it works out. The spirits are here to act as a dowsing rod mechanic to find the Ghost Ship, but it's very imprecise, as you'd expect, and the ghost Ship is always moving and starts pretty far away from you. The spirits only respond positively if you end up pointing them DIRECTLY at the ship, so it can be pretty hard to gauge where it actually is. It's kinda bad, but thankfully doesn't take TOO long. We finally find the blasted thing after a sped up amount of sailing, and board it. It's time...for a mini-dungeon!

As far as dungeons go, "mini" is definitely the term for it. There isn't much to this one. It's got three new enemy types, consisting of the weakest and most dangerous enemies in the game! We've got Skulltula's, who just drop from the ceiling and sit there, doing nothing. We've got Poes that warp around, turn invisible to avoid attacks, and spit ghostfire at you. They're surprisingly tricky, especially since our first encounter with them goes super well. And finally we have Reaplings, who are just Phantoms but if they're alerted by sound can go through walls, and instead of dealing health and time damage, they just rip like four hearts from you. It sucks a lot! The worst of it though is the gimmick of this dungeon...the Cubus sisters. These...decidedly obviously evil girls inhabit the dungeon, and you've gotta save em! They might know where Tetra is and are definitely not evil at all. That's right boys, it's an escort mission. If a Skulltula gets even remotely close to one they'll freak out, and if Reaplings are around the girls cannot be shaken out of their screaming fit. This is incredibly frustrating, but really that's this dungeon in general. It's got a great spooky aesthetic, but it's just not quite as good as it could be. And it's ruined by tiny awful children and treasure chest traps that there are no warnings for, until AFTER you've most likely hit the treasure chest trap in the first place.

But yeah, that's the dungeon. And we're about half way down with it by the end of this video. Hope you all enjoyed, I'll see you guys next time for the conclusion of the Ghost Ship, and perhaps the saving of Tetra? That'd be cool, get us some sassy pirate princess in here.

Gray Mage
2018-10-15, 12:25 PM
Surprisingly, this game doesn't bring back many memories to me, even though I've played and beaten it back in the day. I remember the second boss, this mini dungeon and some few islands.

Speaking of this mini dungeon, I think you could have led the second sister via the long way, from the path you came from and was cleared with the triangle gem. But that might have been more infuriating and make the rupoor worse, as the Cubus sister directs you to open the trap chest (as if they weren't enough of a red flag).

Either way, the comments are amusing as ever and they're doing a better job making the game more memorable than the game itself. :smalltongue:

DataNinja
2018-10-15, 03:29 PM
Oh, hope that moving goes well!

Yeah, I figured that that was the implication. But less funny. Granted, given all the signs around the towns and all, seems like reading is fairly common. Either that, or it's not, and that's why nobody's managed to figure out the hidden stuff before. Because nobody can read the answers. (Also why the tablets would be such a devious way to hide a secret hideout.)

To be fair, it's just a different set of primary colours. Paints, rather than lights. Yellow was also probably chosen because it's not too different from the white cursor you've been using this whole time.

Also, Spirit of Courage sure explains why she hated Linebeck's constant cowardice.

I... actually don't think I ever fought Jolene. Well then.

I'm glad that I wasn't the only one that thought the steel drums were... odd.

I'm pretty sure what the game intended for you to do was to bring the 1st sister back through the rotating firebar area - where you extinguished the blaze that would have stopped her from walking that way, that you could easily bypass via jumping - rather than go down and get the gem. Hence also probably why the 2nd sister didn't spawn, because the game didn't expect you to go down there without having dropped off the 1st sister. (Of course, the easy way to solve that is "wait, my sister isn't deeper within!" or something.)
(And I see that Grey Mage already has mentioned that.)




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green




Also, if you're really wanting a 10th power orb, there's still one on Mercay island, in the shop. :smalltongue:

LaZodiac
2018-10-15, 04:11 PM
I'll keep that one in mind, Data Ninja.

Also...I'm entirely blanking on this dungeon even though I literally did it yesterday, is there a way to get across without jumping? The tiny evil child cannot jump.

DataNinja
2018-10-15, 04:21 PM
Data Ninja. Now you're just doing it on purpose. :smalltongue:


Also...I'm entirely blanking on this dungeon even though I literally did it yesterday, is there a way to get across without jumping? The tiny evil child cannot jump.
Yup. That's why you had to remove the fires with triangle gem. They weren't impeding you, since you could jump, even if it took you a bit to realize it.
https://vgy.me/IV9UZP.png

LaZodiac
2018-10-15, 05:58 PM
Now you're just doing it on purpose. :smalltongue:


Yup. That's why you had to remove the fires with triangle gem. They weren't impeding you, since you could jump, even if it took you a bit to realize it.
https://vgy.me/IV9UZP.png

I explicitly tried to avoid doing it and got it mixed up!

I'm...unsure how you'd get the girl over, but I'm just entirely blanking on this.

DataNinja
2018-10-15, 06:18 PM
I explicitly tried to avoid doing it and got it mixed up! All good. Just teasing you. :smalltongue:


I'm...unsure how you'd get the girl over, but I'm just entirely blanking on this. I just noticed it's rather hard to see, but the red line area is 100% on walkable land. so as long as you followed that (and avoided the spinny fire), you'd be able to reach the sister.

Edit: Maybe this is more clear, having just the path that's needed on the map, expanded?
https://vgy.me/8czWzA.png

Qwertystop
2018-10-15, 08:48 PM
Interesting choice of music for the Ciela-gets-memories-back scene. That's... the OOT Sages And Other Deep Magic Stuff theme, right?

LaZodiac
2018-10-19, 07:40 AM
Onwards, to more garbage child saving simulator. I mean Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [14] Cubusi (https://www.youtube.com/watch?v=4abs9eEvmHw)

Video Length: 25:17

Starting us off today, we head down to the lowest reaches of the Ghost Ship to find the last Cubus sister. The last floor actually has a neat puzzle in the switches that are immediately accessible, plus an honestly pretty funny trap that leads to my falling down quite embarrassingly. But it's funny, so I don't mind all that much. The puzzle in question is just a simple order of numbers, but...maybe I'm just weird, but I definitely overthought this one. It lists the order of the switches we have to pull...but for some reason I thought the order was to be read left to right, and you pull the POSITION it lists. So it says 4 is in the first spot, so you pull the fourth switch. This is...obviously, incorrect, you just pull the switches 1 through 5, and the numbers tell you which number is aligned with which switch. But I think my answer is actually potentially valid! It's at least a slight look into how certain puzzles have potential for oversight. Another feature of this floor is a treasure chest. Now, the girl we find this episode never says boo about the chest, that I recall, and that might be because I opened it before acquiring her, but I feel like the intent of this is that you opened the Rupoor chest last floor, so you won't open up this one. This is a mistake, trust only your fists and open that bad boy up to find a large red rupee, worth 200 smackers! That more than makes up for the loss we had last time. Additionally, once we actually get the final Cubus sister, she gives us a decent hint! Shoot arrows at the Reaperlings to stun them. Of course she says so in her devious trickster way, but I feel like it should be pretty obvious that you should do the opposite of what they say at this point.

Bringing the final Cubus to her sisters, they reveal that, dun dun duuuuuh they're evil, some kind of Poe or demon (they ARE called the Cubus sisters after all. They're children, so they don't have the suc part yet since that'd be gross) that inhabit the Ghost Ship and apparently beat up Tetra. And now it's up to us, and they'll do to us what they did to Tetra...DEAD MAN'S VOLLEY. Yup, that's right. It's time to do a tennis. In this game. This game blessed by the Gods to not have any precision what so ever. It's...not as bad as it seems, but it's definitely not as fun as it looks either. Each of the Diabolical Cubus Sisters takes turns shooting the tennis orb at you, while the others play around with lasers. It's honestly not that complicated, but in comparison to the other bosses in this game it's not super great. It's strange, thinking on it, but Phantom Hourglass has had some phenomenal bosses. The Giant Eye Plant was bad of course, and Blaaz's weakness is a bit RNG-y, but on the whole the bosses have been real good in this, from a design, mechanical, and just style standpoint. At any rate, once we've killed all but the last Cubus, she starts shooting triple shots, only one of which you can hit safely. Gotta be extra precise here! Thankfully, the game is kind enough to give a surprising amount of leeway in hitting the tennis orb, so I take her down fairly quickly and get our reward; a heart container that you can miss if you don't pick it up right here, right now, and the ghost key that'll let us find Tetra.

And find Tetra we do...drained of life, petrified in stone. Linebeck appears, our killing of the Cubus Sisters stopping the mist and effectively making the Ghost Ship nothing more than a legend. It looks...fairly grim for us. But then who should appear but old man Oshus himself! In another surprise twist that some of you even noticed; he's the Ocean King, dun dun duuun! I feel like this is a legitimate twist, unlike the Cubus sisters, because you could easily just assume he's a sage of the temple and just the actual big man himself. but yeah, Oshus reveals himself, and then reveals the actual backstory for this game. Bellum, a squirming eye, a demon that seeks out life force. Life force that once it's consumed, turns to sand. He fought with, and is still fighting really, the Ocean King, deep within the temple. The Oshus we see here is but a fragment of the great Ocean King. With his magic he was able to create the Phantom Hourglass, which runs on the Sands of Time, lifeforce itself. We get a...really good callback to the beginning of the game here with Oshus' story about Bellum, with suitably creepy pieces of art that show the last three bosses we took out; Blaaz, Cyclok, and Crayk. Each marked with those unblinking, glaring eyes of Bellum. Those same eyes appear on the back of the Reaplings and Phantoms, so that's cool. Of course, after his story, Linebeck is...unsatisfied, he wanted treasure dangit! He won't let us use his ship unless he gets any. Oshus, shrewd old god that he is, promises Linebeck he can have one wish. After all, it'd be plumb rude to ask for him to do it for free. I really, really like this scene, because it's hilarious and Linebeck is such a craven, moronic, self serving idiot coward *******...who is entirely, completely, overwhelming easy to manipulate into doing basically whatever. His personal theme is also a banger of a track that really gets the blood pumping.

With a ship assured, we sail off to an uncharted island south of the Temple of Wind. There we meet the Blacksmith Zauz (and also experience actual mail fraud) who tells us of how we can continue our quest. In order to slay Bellum, we'll need the Phantom Sword. But to get that...we'll need to find the three rare metals that go into forging it. We also need to find more maps in the Ocean King's Temple, and he gives us the solution to finding more dungeon! Draw a triforce on that gate we drew the hourglass on, an actually interesting puzzle since you need to figure out how to draw a triforce in one stroke. I'm all for a new sword, but I for one actually want to make a note of how Zauz...very much looks like a Gerudo, and is male. It appears we may of found the last remnants of the Gerudo in this flooded era, and it's a dude! That's cool, to me. For a variety of reasons. But that's all I have to say, for now. I hope you all enjoyed, I'll see you all next time for...more Ocean King's Temple. The Ghost Ship may of put it off for awhile, but it was inevitable.

DataNinja
2018-10-19, 12:02 PM
So is it the children, the saving, or the simulator that's garbage? :smallwink:
(My guess is 'all of the above'. :P )

To be fair to Past Zodi, that was the way that I read the switch puzzle at first. And then realized what it meant, once I remembered there were 5 switches, not 6.

You can't return to the boss arena via the teleporter left behind in the "dumb zone"? Or does that teleporter take you outside the ship?

I'm pretty sure that's how you're supposed to do it in one motion. At least, that's how I did. I do actually like the gimmick of one door being able to lead elsewhere based on what you drew. Could be a neat little way to have doors with shortcuts to elsewhere in the temple/world/what-have-you.
(I guess you could also do it via drawing two-and-a-half long sides, then the inner triangle.)




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

TheWombatOfDoom
2018-10-19, 03:44 PM
Hey let's...do some more Zelda? That sounds like a good idea.

Zodi Plays: The Legend of Zelda Phantom Hourglass [12] Crayk (https://www.youtube.com/watch?v=AjhOwZX7WKk)

Video Length: 18:34

Another short one today, for reasons that will quickly become apparent. Mostly in that since Past Zodi forgot how immediately close to the end she was. Because really in retrospect this...entire video, more or less, could fit in the last video, just it would require a bit more editing on my part. But regardless, let us continue!

The final room of the dungeon is...a rather interesting gimmick. You get on a large cube, and if you draw on the map it will follow the line like a moving platform. This is sadly not the best programmed mechanic, the platform being a bit finicky and the actual resetting of it's path being...a bit of a mess. This room also has the unfortunate, though for me quickly realized, point of having four eye switches you need to hit in the dungeon's mystical order of up down right left. If you don't realize that as quickly as I did, you're gonna be spending a lot of time floating on cubes. With the big key acquired, we can now go fight the boss...after getting that final treasure chest (I think final, anyway...).

So, what's the boss of the Courage temple? Well, none other than Crayk, Bane of Courage! A huge hermit crab monster, which spawns little babies called Crayklings, this meaty clawed monster has a really interesting gimmick that makes use of the top screen in a fun way. Making Blaaz the only boss of these three to not really utilize the top screen in an interesting, enjoyable way (since it's hard to aim the boomerang precisely when they're all moving around). In this case, the top screen shows us Crayk's vision! On our screen he is invisible, so we've got to use his own sight to see where he is, and shoot him with an arrow! Once he's stunned that way, we can smash the crystals on his shell. Once THOSE are destroyed, his shell breaks off and he enters his second phase! In this phase his only real attack is running up to you and, after pausing for a moment, lunging at you to grab you. Now, what you're supposed to do here is show your bravery, your Courage! You stand your ground, arrow held out, and once he's about to strike you arrow his eye, stunning him so you can get behind him and slice at his weakpoint. It's really cool, and one of the few times Zelda in general has presented Courage across in it's mechanics. It's really neat!

Past Zodi does not have time for courage. I...entirely blanked on that being how you beat Crayk's second form, and instead just tactically threw my boomerang at it to briefly stun it long enough for me to get behind it. I feel like that's cool, but not as impressive or interesting as the intended method. At any rate, Crayk has been turned to Sand, and we save our third fairy...sort of. It's lifeless and floppy, and it looks like Ciela which is weird but nothing seems to be happening with it. We even get weird, somewhat mysterious item get music. What strange mysterious this game holds. We also get our heart container, and with that we can now...return to the Ocean King's Temple. At least I think so, the game says maybe we can find the Ghost Ship now but I'm honestly not...sure what happens next. Which is a problem this game has, there's really no fanfare at all once you beat a dungeon. In the other games we've played so far in the Zelda series, when you beat a Dungeon, a lot was made of it. You beat it, you solved the Problem, and the game helped point you in the right direction now that you can go back to the free world again. In this game...it doesn't really reward you for beating the dungeon beyond the rewards you get for beating the dungeon, so it feels odd. I don't know, maybe it's just me, but it carries this weird feeling of dissatisfaction, even in good dungeons like the Temple of Courage.

Speaking of dissatisfaction, as we return to the village, we find that ole Romanos has opened up a minigame in his house! It's an archery minigame, where you've gotta shoot ghost targets while avoiding girl targets. It's a simple enough minigame, making use of the top screen in a decent way. It's...a little tricky due to how the aiming works, I really feel like the bow should have a targetting line or something. If you get close to his highscore of 1700 points, he gives you a random Treasure reward. If you beat his highscore, you get the Quiver! A very useful tool indeed. If you beat his highscore again, you get random treasure pieces. And finally, if you beat 2000 points, which I believe is basically a perfect score, you get a heart container. This took me...a lot of time, and by the end of it my hands hurt and my soul was crushed. It's a surprisingly agonizing minigame, since it feels really easy and you get into a groove and just twang twang twang all the targets. But one miss, one little screw up, and your rhythm is crushed and you screw up a ton. It's pretty disheartening. Also I used up almost all my money here, but the treasure and ship parts I got should help ease that pain...once I find a place to sell the former, anyway.

But yeah, that's today's video! Like I said, a bit of a short one. This recording session was plagued with "minigame makes the video shorter than average" and that bugs me. But as you could no doubt tell, I wanted to get some of this stuff out of the way so it doesn't loom over me for the final clean up. But yeah, that was this. Hope you all enjoyed, I'll see you guys next time!

I really like the bosses of this game for really stretching the utility of the DS. I approve.

That shooting game looks rough, and reminds me that I owe you for a previous shooting game. Someday!




Almost didn't get this one done in time. Preparing to move is rough.

Zodi Plays: The Legend of Zelda Phantom Hourglass [13] This One Has Ghosts In It (https://www.youtube.com/watch?v=WRoiCCa52CM)

Video Length: 24:00

Last time we beat up the Temple of Courage, which means our next destination iiiis...not the Ocean King's Temple! I completely forgot what happens next, and as it turns out it's a bit different. First though, we head to port to leave...only to see old man Oshus is here! It is here we learn the stunning truth, Ciela is the Spirit of Courage! The spirit we collected from Crayk is just her discarded memories, which she split off from for some reason. With the help of Oshu, Ciela is able to finally reunite and become the Spirit of Courage...which shines yellow. I've theorized about Ciela being yellow because of colour blindness issues, since she is most often your pointer, but...there really isn't any reason at all beyond "she's your fairy friend so she has to be shiny and white" for her NOT being green. It's a shame, because every courage thing is marked as green EXCEPT her so it really stands out as an issue, to me. A minor one, but one that still bugs me. Regardless, we have the three Spirits now, which means we can finally find the Ghost Ship! So we head off, ready and willing to face our dangerous foe with power, wisdom, and courage.

Of course we get interrupted on our way there, by Jolene! Seemingly an old friend of Linebeck, her ship attacks with torpedos and if she gets too close she boards you. Linebeck tells you to run away from her...don't. If you fight her you get a money reward from Linebeck, and while that starts small it'll eventually get bigger and bigger! So definitely beat up Jolene as often as possible. It's a decent source of rupees. It's also just fun, personally. She's a simple fight, swinging her sword and doing lunge attacks that leave her vulnerable, but it works. It feels suitably exciting for this engine. That distraction taken care of, it's time to chase the Ghost Ship for real! And by that I mean we enter the fog to pursue it and then our engine breaks down immediately.

This part is...less than good. With the engine broken down, all we can really do is cruise. But since Linebeck is busy fixing the ship, he can't steer. That leaves it up to us to steer, and the controls are...finicky, to say the least. We move by touching left or right on the screen, and we just kinda hope it works out. The spirits are here to act as a dowsing rod mechanic to find the Ghost Ship, but it's very imprecise, as you'd expect, and the ghost Ship is always moving and starts pretty far away from you. The spirits only respond positively if you end up pointing them DIRECTLY at the ship, so it can be pretty hard to gauge where it actually is. It's kinda bad, but thankfully doesn't take TOO long. We finally find the blasted thing after a sped up amount of sailing, and board it. It's time...for a mini-dungeon!

As far as dungeons go, "mini" is definitely the term for it. There isn't much to this one. It's got three new enemy types, consisting of the weakest and most dangerous enemies in the game! We've got Skulltula's, who just drop from the ceiling and sit there, doing nothing. We've got Poes that warp around, turn invisible to avoid attacks, and spit ghostfire at you. They're surprisingly tricky, especially since our first encounter with them goes super well. And finally we have Reaplings, who are just Phantoms but if they're alerted by sound can go through walls, and instead of dealing health and time damage, they just rip like four hearts from you. It sucks a lot! The worst of it though is the gimmick of this dungeon...the Cubus sisters. These...decidedly obviously evil girls inhabit the dungeon, and you've gotta save em! They might know where Tetra is and are definitely not evil at all. That's right boys, it's an escort mission. If a Skulltula gets even remotely close to one they'll freak out, and if Reaplings are around the girls cannot be shaken out of their screaming fit. This is incredibly frustrating, but really that's this dungeon in general. It's got a great spooky aesthetic, but it's just not quite as good as it could be. And it's ruined by tiny awful children and treasure chest traps that there are no warnings for, until AFTER you've most likely hit the treasure chest trap in the first place.

But yeah, that's the dungeon. And we're about half way down with it by the end of this video. Hope you all enjoyed, I'll see you guys next time for the conclusion of the Ghost Ship, and perhaps the saving of Tetra? That'd be cool, get us some sassy pirate princess in here.

I was pretty sure once I saw the dormant white fairy that it was the other half of Ciela. However, I may be colorblind, but even I was expecting green...

I might have called this already, but I'm going to guess that the old man is the ocean king.

Joleen and Linebeck have been fighting for over 100 years? Is ANYBODY who they seem to be?!

That girl looks SUPER creepy. She's definitely not what she seems. Possessed or some illusion maybe?

You made the comment about the green rupee so I don't have to. :3

:smalleek: Rupoor...oh god, never mind there was never a chance at a perfect score for rupees in this game. I'll count Rupoor as "lost rupees".

This escort mission is worse than escorting Ruto...



EPISODE 12 KILL TALLY!

Hardhat Beetle - 2
Pols Voice - 1
Craykling - 8
Crayk - 1
Yellow Chuchu - 5
Miniblins - 4
Red Chuchu - 3

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0



EPISODE 13 KILL TALLY!

Mini-Cyclone - 1
Sea Octorok - 2
Keese - 7
Poes - 5
Skulltula - 22
Rat - 5

Style Points - 0

Missed Rupees - 2
Lost Rupees (theft, overflow, ect.) - 10




Phantom Hourglass
Total Kills
(As of Episode 13)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Flying Fish - 14
Geozard - 3
Miniblins - 64
Mini Cyclone - 8
Rats - 25
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 7

Babas
Eye Plant - 5
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Keese
Keese - 33
Keese, Fire - 5

Molds
Craykling - 8
Crayk - 1
Moldorm - 5
Skulltula - 22

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 12
Octomines - 5
Cyclok - 1

Poes
Poes - 5
Pols Voice - 2
Phantoms - 2
Phantoms, Eye - 7

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 102
Chuchus, Yellow - 28
Chuchus, Green - 4
Gels, Green - 12

Total Things Dead - 476

1st Place - Red Chuchus, at 102!
2nd Place - Miniblins, at 64!
3rd Place - Keese, at 33!

Total Style Points - 6

Total Missed Rupees - 21
Total Lost Rupees - 10

LaZodiac
2018-10-19, 03:46 PM
So is it the children, the saving, or the simulator that's garbage? :smallwink:
(My guess is 'all of the above'. :P )

To be fair to Past Zodi, that was the way that I read the switch puzzle at first. And then realized what it meant, once I remembered there were 5 switches, not 6.

You can't return to the boss arena via the teleporter left behind in the "dumb zone"? Or does that teleporter take you outside the ship?

I'm pretty sure that's how you're supposed to do it in one motion. At least, that's how I did. I do actually like the gimmick of one door being able to lead elsewhere based on what you drew. Could be a neat little way to have doors with shortcuts to elsewhere in the temple/world/what-have-you.
(I guess you could also do it via drawing two-and-a-half long sides, then the inner triangle.)




Location
Type


Mercay Island Shop (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green




Once you leave the Ghost Ship proper, you can not ever return, that's the concern.

DataNinja
2018-10-19, 04:01 PM
Once you leave the Ghost Ship proper, you can not ever return, that's the concern.
Ah. Okay. I'd forgotten that part, whoops.
(Can you tell it's been a long time since I've played this game?)

Which also (tangentially) reminds me that the plot stuff reminded me
Phantoms are really confusing. Here, they're created wholecloth from evil, whereas in Spirit Tracks, they're originally good, corrupted by evil. (Granted, the ST ones don't have eyes, but...) So... I guess the Lokomo in New!Hyrule were inspired by the tales of the Phantoms, and set about to copy their indestructability for the side of Good, rather than evil. Since it's the same purpose of guarding a great power. Or something?

Coidzor
2018-10-19, 07:40 PM
Say, that reminds me, wasn't one of the things you had to do sometimes in Skyward Sword with the Goddess Walls was draw the Triforce in one go?

Also, Linebeck in that cutscene was pretty amusing, but also... just a bit distracting. Which is probably good because it's kind of weird to get into God Parasites.

Kinda curious as to how Cubus was supposed to clue us in that they were the 4 Poe Sisters from Ocarina of Time until we'd seen some of the colors that they came in or realized "ghost ship" "Sisters" "Ghosts = Poes" "FOUR POE SISTERS!"

Looking forward to shooting some Phantoms in the back to see if it works on them too, though.

Qwertystop
2018-10-19, 07:45 PM
I am amused by Ciela's description of the Cubus sisters as "volley girls".

huttj509
2018-10-19, 10:50 PM
I am amused by Ciela's description of the Cubus sisters as "volley girls".

Like, me too.

LaZodiac
2018-10-22, 08:03 AM
Onwards, to move Zelda!

Zodi Plays: The Legend of Zelda Phantom Hourglass [15] Gem Puzzle (https://www.youtube.com/watch?v=jSxyV0HUdK0)

Video Length: 28:49

In today's exciting episode, we...sort of meander our way back to Mercay Island to do more of Oshus' Temple. Along the way we meet up with the "defender of the seas" once more, this time letting us hit him three times before immediately caving and giving us some treasure. We also meet Jolene again, and get paid 20 rupees as opposed to the piddly 5 we got last time. That's a pretty sizable raise! Once all the sailing is said and done, we make landfall at Mercay Island. Immediately we're met with...an odd letter from Linebeck himself, where he thanks us for being such a cool pal. See, Linebeck is great! He even rewards us with a ship part! We also finally dig up that secret we got alerted to, finding...a treasure chart, sadly. Less sadly, I was reminded to go check out the price for my coral...and as it turns out it's 1500 rupees! So yeah there's not gonna be a money problem for us for...awhile. With all that cash burning a hole in our pocket, we buy the final quiver upgrade at the store here, and make our way to the temple! Though not before we're interrupted by a villager wanting to give us a treasure chart, and more importantly tell me that a big golden frog is where the second X on our map is. We'll be tackling that next time, as I forgot that was doable now!

Of course, while I did say we're doing the temple next...the actual next thing we're doing is opening up that eye switch in the run up to it. It has a minor bit of fighting beyond it, but more importantly it leads us to a (relatively simple) puzzle. Aim the shining head laser perpendicular to a thing, and it'll hit a wall that's secretly weak to explosives! We do so, and easily blow up the wall without any actual problems. I'm actually able to do one of these puzzles correctly first try, woo! Unfortunately our reward for it (beyond an orb or two) is...not super useful. It's Freedle the mystery bard, in charge of the spot pass mechanic for this game. And since I'm the only person up where I am who likely owns this game, the ability to trade treasure and ship parts with people is...a nonstarter. We won't be seeing Freedle again, unfortunately. Which is a shame, his music is pretty nice.

Finally, it's time for the Ocean King's Temple. And if you thought we were just going to have a regular old time getting down to the bottom floor...think again. Bellum is aware of our progress, his eyes are everywhere, and he's mad. Every floor has received an upgrade of at least one Swift Phantom, red versions of the Phantoms who are faster than their durdling counterparts. There is no actual other difference though, so we won't actually see much of the old floors of this temple anymore. We finally manage to cut our way down to the crest door, which we scrawl the sacred triforce symbol into, opening the path! But, more importantly, this gives us...our first check point! It saves our time once we've reached it, and if you return to the temple the normal way you can shoot for better times (which we may do) but ultimately...this is our staging ground. We've finally found a check point! Which means...the game's about to get a lot harder. Any kid gloves that where on this multi armed behemoth are entirely removed now, as the next leg of our journey requires a three floor puzzle to be solved, with multiple dead ends or points of no return, with nasty Phantoms and devious traps. Invisible floors litter the place, and we encounter the newest in anti fun technology; noise floors! And unlike say, bombs or sword hits, the Phantoms DEFINITELY hear these. We also encounter a new enemy, the Wizrobe! They sneak up on you and try to drain time from you with their scythe, but if you beat em up 30 seconds of sand drops out. That's pretty good, honestly. We also are told to shoot Phantoms in the back, as they have the same eye vulnerability the Reaplings had.

As said, the puzzle we need to do to open our way to the last Sea Chart is spread across three pretty large floors. We need to lug those gem keys around, which slow Link down to a crawl. This actually helps a bit, since it means Noise Floors are no issue. It's still a little annoying, though. Phantoms can pick up any stray gems they find, so you can use them as lures to get Phantoms into the position you want as well, which is pretty useful actual. But yeah, we lug the three keys down...only to hear from a skeleton that if we put them in in a certain order, we'll be rewarded for further progress! Ciela asks if we want to do that right away, or just leave now that we have the sea chart. I actually like this, the idea that if you think you have enough time you can blaze through the Ocean King's Temple...except I don't imagine for a second it's actually possible without the next dungeon item, so it's really a false choice when all is said and done. But yes, with sea chart in hand, that's it for today. I'll see you all next time, where we go clean up some stuff we encountered in this video...and then make our way to the newest portion of the ocean!

huttj509
2018-10-22, 09:43 AM
I rather like how when you're fighting Jolene Tetra is sitting there in the corner of the hold. Hang in there Tetra, sleep it off.

TheWombatOfDoom
2018-10-22, 09:51 AM
Onwards, to more garbage child saving simulator. I mean Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [14] Cubusi (https://www.youtube.com/watch?v=4abs9eEvmHw)

Video Length: 25:17

Starting us off today, we head down to the lowest reaches of the Ghost Ship to find the last Cubus sister. The last floor actually has a neat puzzle in the switches that are immediately accessible, plus an honestly pretty funny trap that leads to my falling down quite embarrassingly. But it's funny, so I don't mind all that much. The puzzle in question is just a simple order of numbers, but...maybe I'm just weird, but I definitely overthought this one. It lists the order of the switches we have to pull...but for some reason I thought the order was to be read left to right, and you pull the POSITION it lists. So it says 4 is in the first spot, so you pull the fourth switch. This is...obviously, incorrect, you just pull the switches 1 through 5, and the numbers tell you which number is aligned with which switch. But I think my answer is actually potentially valid! It's at least a slight look into how certain puzzles have potential for oversight. Another feature of this floor is a treasure chest. Now, the girl we find this episode never says boo about the chest, that I recall, and that might be because I opened it before acquiring her, but I feel like the intent of this is that you opened the Rupoor chest last floor, so you won't open up this one. This is a mistake, trust only your fists and open that bad boy up to find a large red rupee, worth 200 smackers! That more than makes up for the loss we had last time. Additionally, once we actually get the final Cubus sister, she gives us a decent hint! Shoot arrows at the Reaperlings to stun them. Of course she says so in her devious trickster way, but I feel like it should be pretty obvious that you should do the opposite of what they say at this point.

Bringing the final Cubus to her sisters, they reveal that, dun dun duuuuuh they're evil, some kind of Poe or demon (they ARE called the Cubus sisters after all. They're children, so they don't have the suc part yet since that'd be gross) that inhabit the Ghost Ship and apparently beat up Tetra. And now it's up to us, and they'll do to us what they did to Tetra...DEAD MAN'S VOLLEY. Yup, that's right. It's time to do a tennis. In this game. This game blessed by the Gods to not have any precision what so ever. It's...not as bad as it seems, but it's definitely not as fun as it looks either. Each of the Diabolical Cubus Sisters takes turns shooting the tennis orb at you, while the others play around with lasers. It's honestly not that complicated, but in comparison to the other bosses in this game it's not super great. It's strange, thinking on it, but Phantom Hourglass has had some phenomenal bosses. The Giant Eye Plant was bad of course, and Blaaz's weakness is a bit RNG-y, but on the whole the bosses have been real good in this, from a design, mechanical, and just style standpoint. At any rate, once we've killed all but the last Cubus, she starts shooting triple shots, only one of which you can hit safely. Gotta be extra precise here! Thankfully, the game is kind enough to give a surprising amount of leeway in hitting the tennis orb, so I take her down fairly quickly and get our reward; a heart container that you can miss if you don't pick it up right here, right now, and the ghost key that'll let us find Tetra.

And find Tetra we do...drained of life, petrified in stone. Linebeck appears, our killing of the Cubus Sisters stopping the mist and effectively making the Ghost Ship nothing more than a legend. It looks...fairly grim for us. But then who should appear but old man Oshus himself! In another surprise twist that some of you even noticed; he's the Ocean King, dun dun duuun! I feel like this is a legitimate twist, unlike the Cubus sisters, because you could easily just assume he's a sage of the temple and just the actual big man himself. but yeah, Oshus reveals himself, and then reveals the actual backstory for this game. Bellum, a squirming eye, a demon that seeks out life force. Life force that once it's consumed, turns to sand. He fought with, and is still fighting really, the Ocean King, deep within the temple. The Oshus we see here is but a fragment of the great Ocean King. With his magic he was able to create the Phantom Hourglass, which runs on the Sands of Time, lifeforce itself. We get a...really good callback to the beginning of the game here with Oshus' story about Bellum, with suitably creepy pieces of art that show the last three bosses we took out; Blaaz, Cyclok, and Crayk. Each marked with those unblinking, glaring eyes of Bellum. Those same eyes appear on the back of the Reaplings and Phantoms, so that's cool. Of course, after his story, Linebeck is...unsatisfied, he wanted treasure dangit! He won't let us use his ship unless he gets any. Oshus, shrewd old god that he is, promises Linebeck he can have one wish. After all, it'd be plumb rude to ask for him to do it for free. I really, really like this scene, because it's hilarious and Linebeck is such a craven, moronic, self serving idiot coward *******...who is entirely, completely, overwhelming easy to manipulate into doing basically whatever. His personal theme is also a banger of a track that really gets the blood pumping.

With a ship assured, we sail off to an uncharted island south of the Temple of Wind. There we meet the Blacksmith Zauz (and also experience actual mail fraud) who tells us of how we can continue our quest. In order to slay Bellum, we'll need the Phantom Sword. But to get that...we'll need to find the three rare metals that go into forging it. We also need to find more maps in the Ocean King's Temple, and he gives us the solution to finding more dungeon! Draw a triforce on that gate we drew the hourglass on, an actually interesting puzzle since you need to figure out how to draw a triforce in one stroke. I'm all for a new sword, but I for one actually want to make a note of how Zauz...very much looks like a Gerudo, and is male. It appears we may of found the last remnants of the Gerudo in this flooded era, and it's a dude! That's cool, to me. For a variety of reasons. But that's all I have to say, for now. I hope you all enjoyed, I'll see you all next time for...more Ocean King's Temple. The Ghost Ship may of put it off for awhile, but it was inevitable.

Oh past Zodi. That floor trap shenanigan of trying bombs to solve the floor opening... I get it, but its funny for Future Zodi.

I appreciate a good barrel smashing montage. Also, I appreciate the amount you're willing to sacrifice to make sure you don't die - drinking a full restoration potion.

TENNIS TO THE DEATH. It's ironic how applicable such a ridiculous term is repeatedly through the series. ALSO, these are totally the Poe Sisters from Ocarina of Time. They're the same colors, they're also poes, and their ages relative to each other are identical. VERY neat. Because of this, I'm just going to name them appropriately for the kill count. Similarly, the boss battle in that game had Death Tennis (tm).

Zodi loves putting X's on eyes. :smallbiggrin:

I wish the Reaplings not being there counted, but unless there's a puff of smoke, it doesn't get counted. I'd love to add them to our ever growing list of slaughter...but unfortunately they cannot be.

Linebeck is knocking on statue Zelda's head...honestly I did guess it, but its more obvious thinking about the name Oshus. Oshus, Ocean... Omg, Linebeck in the background with Zelda tipping over is GOLD. GOLD I tell you. Wait...how did Oshus get to the Ghost Ship if he's mortal? If on a boat, why can't Oshus sail us around instead of bribing Linebeck to do it?

Would you consider Ciela or Lineback to be your companion in this game?

Lol, you finally gave up on pestering the mail man for crimes against the postal network, and then he goes and reads you SOMEONE ELSES mail! VINDICATION! CRIME BIRD is a go.

Okay, so we have a Phantom Sword? So how long was this Phantom issue a thing? It seems like its been an ongoing war of some sort...

A drawing challenge? NEAT! The artist in me approves of your method, past Zodi. Also, as far as the blacksmith, he kind of reminded me of a rito. But I guess that brown hair is actually red? Jolene also reminded me of a Gerudo, but she doesn't have red hair does she? It is interesting that he talks about his race protecting the ocean king.



EPISODE 14 KILL TALLY!

Poe - 1
Skultula - 18
Rat - 5
Joelle - 1
Beth - 1
Amy - 1
Meg - 1

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 14)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Flying Fish - 14
Geozard - 3
Miniblins - 64
Mini Cyclone - 8
Rats - 30
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 7

Babas
Eye Plant - 5
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Keese
Keese - 33
Keese, Fire - 5

Molds
Craykling - 8
Crayk - 1
Moldorm - 5
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 12
Octomines - 5
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Eye - 7

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 102
Chuchus, Yellow - 28
Chuchus, Green - 4
Gels, Green - 12

Total Things Dead - 504

1st Place - Red Chuchus, at 102!
2nd Place - Miniblins, at 64!
3rd Place - Skultula, at 40!

Total Style Points - 6

Total Missed Rupees - 21
Total Lost Rupees - 10

DataNinja
2018-10-22, 03:46 PM
I like the fact that they have Stone Tetra in the hold.

...I don't think I was the one who mentioned coral. Was I? The shop I was talking about was the orb shop. Wherein there is a red orb. I'm fairly certain I never mentioned coral. If I did, great, but I feel like I'm getting unearned credit here. :smallredface:

...wait. That's orb shop, with the quiver. Where did orb go? Did I... miss when we got it? Because it's still noted on your map... :smalleek:

You, uh, you did that head thing parallel to the line between the Tavern and Temple. Perpendicular is at a right-angle to. (Though, to be fair, I read perpendicular on that tablet the first time, too, whoops.) :smalltongue:

Man, the -eedle family(?) really likes travelling.

Red wunz go fasta! Waaaaagh! :thog:

List of things Zodi needs to do next time:
1. Power up Power.

"Maybe this room with a whole different door is in a different place than the last room!" Good job, Spirit of not-Wisdom. :smalltongue:

I forgot about the noise floors, but this invisible Phantom path is the one puzzle I remember really well from this game.

Spinning to end the video, that one I know I did suggest (as did another, I think).




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

LaZodiac
2018-10-22, 04:13 PM
Oh past Zodi. That floor trap shenanigan of trying bombs to solve the floor opening... I get it, but its funny for Future Zodi.

I appreciate a good barrel smashing montage. Also, I appreciate the amount you're willing to sacrifice to make sure you don't die - drinking a full restoration potion.

TENNIS TO THE DEATH. It's ironic how applicable such a ridiculous term is repeatedly through the series. ALSO, these are totally the Poe Sisters from Ocarina of Time. They're the same colors, they're also poes, and their ages relative to each other are identical. VERY neat. Because of this, I'm just going to name them appropriately for the kill count. Similarly, the boss battle in that game had Death Tennis (tm).

Zodi loves putting X's on eyes. :smallbiggrin:

I wish the Reaplings not being there counted, but unless there's a puff of smoke, it doesn't get counted. I'd love to add them to our ever growing list of slaughter...but unfortunately they cannot be.

Linebeck is knocking on statue Zelda's head...honestly I did guess it, but its more obvious thinking about the name Oshus. Oshus, Ocean... Omg, Linebeck in the background with Zelda tipping over is GOLD. GOLD I tell you. Wait...how did Oshus get to the Ghost Ship if he's mortal? If on a boat, why can't Oshus sail us around instead of bribing Linebeck to do it?

Would you consider Ciela or Lineback to be your companion in this game?

Lol, you finally gave up on pestering the mail man for crimes against the postal network, and then he goes and reads you SOMEONE ELSES mail! VINDICATION! CRIME BIRD is a go.

Okay, so we have a Phantom Sword? So how long was this Phantom issue a thing? It seems like its been an ongoing war of some sort...

A drawing challenge? NEAT! The artist in me approves of your method, past Zodi. Also, as far as the blacksmith, he kind of reminded me of a rito. But I guess that brown hair is actually red? Jolene also reminded me of a Gerudo, but she doesn't have red hair does she? It is interesting that he talks about his race protecting the ocean king.



EPISODE 14 KILL TALLY!

Poe - 1
Skultula - 18
Rat - 5
Joelle - 1
Beth - 1
Amy - 1
Meg - 1

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 14)


Blaaz - 1
Bubbles, Fire - 4
Cannon Boat - 2
Flying Fish - 14
Geozard - 3
Miniblins - 64
Mini Cyclone - 8
Rats - 30
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 7

Babas
Eye Plant - 5
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Keese
Keese - 33
Keese, Fire - 5

Molds
Craykling - 8
Crayk - 1
Moldorm - 5
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 12
Octomines - 5
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Eye - 7

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 102
Chuchus, Yellow - 28
Chuchus, Green - 4
Gels, Green - 12

Total Things Dead - 504

1st Place - Red Chuchus, at 102!
2nd Place - Miniblins, at 64!
3rd Place - Skultula, at 40!

Total Style Points - 6

Total Missed Rupees - 21
Total Lost Rupees - 10

Jolene has black hair, Zauz has red hair, yeah.

I would consider Linebeck the companion. Ciela is here, and says stuff, but it's really Linebeck who is our companion in this game, I think. Ciela is just our interface with the game.

Don't worry, all will be revealed~


I like the fact that they have Stone Tetra in the hold.

...I don't think I was the one who mentioned coral. Was I? The shop I was talking about was the orb shop. Wherein there is a red orb. I'm fairly certain I never mentioned coral. If I did, great, but I feel like I'm getting unearned credit here. :smallredface:

...wait. That's orb shop, with the quiver. Where did orb go? Did I... miss when we got it? Because it's still noted on your map... :smalleek:

You, uh, you did that head thing parallel to the line between the Tavern and Temple. Perpendicular is at a right-angle to. (Though, to be fair, I read perpendicular on that tablet the first time, too, whoops.) :smalltongue:

Man, the -eedle family(?) really likes travelling.

Red wunz go fasta! Waaaaagh! :thog:

List of things Zodi needs to do next time:
1. Power up Power.

"Maybe this room with a whole different door is in a different place than the last room!" Good job, Spirit of not-Wisdom. :smalltongue:

I forgot about the noise floors, but this invisible Phantom path is the one puzzle I remember really well from this game.

Spinning to end the video, that one I know I did suggest (as did another, I think).




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green




Coulda swore you mentioned to check the coral and roc's feather. Hmm...

Oops, typo. My mistake.

The orb is still there, it just got replaced by the Quiver. It should be there next time I go into it.

DataNinja
2018-10-22, 05:10 PM
Coulda swore you mentioned to check the coral and roc's feather. Hmm...
T'wasn't me. There wasn't even a mention of Coral in this thread before today. Probably was on some other platform, then? Or maybe it just came to you. The only idea that I mentioned before was the bad idea of trying to dig down to that one chest. :smallamused:


The orb is still there, it just got replaced by the Quiver. It should be there next time I go into it.
Ah, okay, gotcha. I imagined it would've been the trinket items that would've been replaced Not locking key items abehind each other. But, I guess thinking back to Skyward sword and stuff, it is like that... they just don't tend to put the new stuff on top of the old stuff.

Qwertystop
2018-10-22, 07:58 PM
What would have happened if you happened to put the gems on in that order the first time?

Also, I really liked this last segment (to watch) – and it looks like it (potentially) has lots of room for shortcuts from new gear! Probably doesn't actually have it.

Seriously, the Temple would be amazing if there were more opportunities for new gear to make it faster, instead of just the fact that you already know how it goes.

TheWombatOfDoom
2018-10-23, 09:27 AM
Onwards, to move Zelda!

Zodi Plays: The Legend of Zelda Phantom Hourglass [15] Gem Puzzle (https://www.youtube.com/watch?v=jSxyV0HUdK0)

Video Length: 28:49

In today's exciting episode, we...sort of meander our way back to Mercay Island to do more of Oshus' Temple. Along the way we meet up with the "defender of the seas" once more, this time letting us hit him three times before immediately caving and giving us some treasure. We also meet Jolene again, and get paid 20 rupees as opposed to the piddly 5 we got last time. That's a pretty sizable raise! Once all the sailing is said and done, we make landfall at Mercay Island. Immediately we're met with...an odd letter from Linebeck himself, where he thanks us for being such a cool pal. See, Linebeck is great! He even rewards us with a ship part! We also finally dig up that secret we got alerted to, finding...a treasure chart, sadly. Less sadly, I was reminded to go check out the price for my coral...and as it turns out it's 1500 rupees! So yeah there's not gonna be a money problem for us for...awhile. With all that cash burning a hole in our pocket, we buy the final quiver upgrade at the store here, and make our way to the temple! Though not before we're interrupted by a villager wanting to give us a treasure chart, and more importantly tell me that a big golden frog is where the second X on our map is. We'll be tackling that next time, as I forgot that was doable now!

Of course, while I did say we're doing the temple next...the actual next thing we're doing is opening up that eye switch in the run up to it. It has a minor bit of fighting beyond it, but more importantly it leads us to a (relatively simple) puzzle. Aim the shining head laser perpendicular to a thing, and it'll hit a wall that's secretly weak to explosives! We do so, and easily blow up the wall without any actual problems. I'm actually able to do one of these puzzles correctly first try, woo! Unfortunately our reward for it (beyond an orb or two) is...not super useful. It's Freedle the mystery bard, in charge of the spot pass mechanic for this game. And since I'm the only person up where I am who likely owns this game, the ability to trade treasure and ship parts with people is...a nonstarter. We won't be seeing Freedle again, unfortunately. Which is a shame, his music is pretty nice.

Finally, it's time for the Ocean King's Temple. And if you thought we were just going to have a regular old time getting down to the bottom floor...think again. Bellum is aware of our progress, his eyes are everywhere, and he's mad. Every floor has received an upgrade of at least one Swift Phantom, red versions of the Phantoms who are faster than their durdling counterparts. There is no actual other difference though, so we won't actually see much of the old floors of this temple anymore. We finally manage to cut our way down to the crest door, which we scrawl the sacred triforce symbol into, opening the path! But, more importantly, this gives us...our first check point! It saves our time once we've reached it, and if you return to the temple the normal way you can shoot for better times (which we may do) but ultimately...this is our staging ground. We've finally found a check point! Which means...the game's about to get a lot harder. Any kid gloves that where on this multi armed behemoth are entirely removed now, as the next leg of our journey requires a three floor puzzle to be solved, with multiple dead ends or points of no return, with nasty Phantoms and devious traps. Invisible floors litter the place, and we encounter the newest in anti fun technology; noise floors! And unlike say, bombs or sword hits, the Phantoms DEFINITELY hear these. We also encounter a new enemy, the Wizrobe! They sneak up on you and try to drain time from you with their scythe, but if you beat em up 30 seconds of sand drops out. That's pretty good, honestly. We also are told to shoot Phantoms in the back, as they have the same eye vulnerability the Reaplings had.

As said, the puzzle we need to do to open our way to the last Sea Chart is spread across three pretty large floors. We need to lug those gem keys around, which slow Link down to a crawl. This actually helps a bit, since it means Noise Floors are no issue. It's still a little annoying, though. Phantoms can pick up any stray gems they find, so you can use them as lures to get Phantoms into the position you want as well, which is pretty useful actual. But yeah, we lug the three keys down...only to hear from a skeleton that if we put them in in a certain order, we'll be rewarded for further progress! Ciela asks if we want to do that right away, or just leave now that we have the sea chart. I actually like this, the idea that if you think you have enough time you can blaze through the Ocean King's Temple...except I don't imagine for a second it's actually possible without the next dungeon item, so it's really a false choice when all is said and done. But yes, with sea chart in hand, that's it for today. I'll see you all next time, where we go clean up some stuff we encountered in this video...and then make our way to the newest portion of the ocean!

Like everyone else, I'm amused that Zelda is a backdrop in the Jolene fight.

I like that Linebeck's gift to you is a part for HIS ship. It's like getting your brother a gaming system so that you can play it.

It was me that suggested you check some of the other items, like the coral and the feather. See quote below for reference. I was more interested in their descriptions, but 1500 rupees is great too. Also, Coral is not Ocean Garbage. It's incredibly important and beautiful.


Ah ha! Goron Amber - a tasty goron treat. Nom Nom Nom. Zora Crown - Once owned by a princess, maybe. So it's not from a current Zora. That answers that mystery. Now to see what those Helmaroc Feathers and Zora Scales are...oh...didn't try them out. Maybe he'll like those?

I mean...Zodi, if you want to trade parts I'm in! Or is it by streetpass?

Wow, floor trap on a safe zone? If a phantom was chasing you, we'd be in real trouble.

Wizrobe defeated by Gem! +1 Style point

I think what happens is if the eye can see you, it closes. Notice how you're higher up than you were on the other side?

SPIN TO WIN!



EPISODE 15 KILL TALLY!

Flying Fish - 4
Mini Cyclone - 1
Rat - 4
Geozard - 1
Red Chuchu - 3
Swift Phantom - 1
Phantom Eye - 2
Fire Bubble - 4
Moldorm - 3
Wizzrobe - 3

Style Points - 1

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 15)


Bubbles, Fire - 8
Cannon Boat - 2
Flying Fish - 18
Geozard - 4
Miniblins - 64
Mini Cyclone - 9
Rats - 34
Ropes - 25
Sandworms - 9

Avians
Seagull - 1
Takkuri - 7

Babas
Eye Plant - 5
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Keese
Keese - 33
Keese, Fire - 5

Magic Users
Wizzrobes - 3
Blaaz - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 12
Octomines - 5
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 105
Chuchus, Yellow - 28
Chuchus, Green - 4
Gels, Green - 12

Total Things Dead - 530

1st Place - Red Chuchus, at 105!
2nd Place - Miniblins, at 64!
3rd Place - Skultula, at 40!

Total Style Points - 7

Total Missed Rupees - 21
Total Lost Rupees - 10

LaZodiac
2018-10-23, 09:31 AM
Street Pass only, sadly.

Coral is definitely ocean garbage once we've pulled it out of a chest in the middle of a dungeon. I'm aware coral is a living breathing creature, which makes us trafficking dead fish-plants for copious amounts of money funnier to me.

DataNinja
2018-10-23, 12:02 PM
Wow, floor trap on a safe zone? If a phantom was chasing you, we'd be in real trouble.
It's not a trap on a safe zone. It's a trap on floor painted to look like a safe zone. That also displays as a safe zone on your map. :smallamused:

(Also, see, Zodi? Wasn't me. I only give bad advice. :smalltongue: )

LaZodiac
2018-10-26, 08:16 AM
Hmm. Controversial idea: more Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [16] Mermaids (https://www.youtube.com/watch?v=qaemgOX3KBE)

Video Length: 29:19

Starting us off today, we leave the Ocean King's Temple, only to be accosted by skeletons asking us for pocket change in return for hints. I actually do not know what stuff they could possibly tell to us, so I opt out for the time being, but we'll give it a look later probably! Afterwards we head to the shop to buy that Power Orb...only to find it's still not there. I think I MIGHT of bought it without erasing it, but that might be me mixing it up with the orb on Molida. I'm actually fairly certain the shops just have a rotation and the orb is out of rotation at the moment. Which feels incredibly weird, and not at all proper. Regardless I'll keep an eye out for this mystery orb. We do manage to buy the Bomb Bag from Beedle, giving us a far more healthy number of bombs. If it wasn't immediately clear, today's episode is going to be a bit of a clean up episode as we sail around finding garbage and beating up people. We check in with all our resident side quests to try and progress them a little, get some minor rewards (and major ones, thanks to Linebeck being the best) and do some Salvage, wherein I finally learned a way to actually control the Salvage Crane in a reasonable way! Which is to say, don't. Just let go of the controls when you're done moving it. It's slow going, but the only time being burnt is mine so it should be fine!

In terms of actual importance, we go to Spirit Island to cash in our ten Power Orbs so we can power up Leaf. As long as Leaf is selected as our targetting reticule, our sword will now be on fire! This doubles our damage output, which...is not actually all that relevant given how few enemies there are in this game that don't die to one hit, and the chunkiest enemy we know dies to one combo anyway. However, the secret power of the flame sword is that it lets us hit Phantoms (and Reaplings if they ever show up again) in the back with our sword, letting us stun them without using our arrows! This is minorly useful, but still decent enough. After that we head to the uncharted island where the fabled gold frogs are said to live, and have to tackle an actually rather interesting puzzle involving mapping out said uncharted island, then hitting the gossip stones in order. Our reward for doing this is a meeting with the Golden Chief, the frog boss and cyclone lord of this region of the sea, who gives us the GBA cartridge shaped Tablet of Winds that I DEFINITELY feel like was supposed to be more than just what it is in development due to it's obvious shape. What it is for us is a tablet that lets us record the special signs of the Gold Frogs we encounter, so we can use those frogs as a warp point. Unfortunately there's only six frogs, and while Past Zodi makes a big deal of how bad that is in video...it's not THAT bad, every warp point basically puts you NEAR a port. But it just feels extra sucky because of the fact that Mercay Island is a place I'd love to be able to fast travel DIRECTLY too, given it's the only place you can repair the crane at.

Rounding us the video today, we head to Banan Island to see what mysterious await us here. Turns out it's just a bad dad hunting for mermaids instead of caring about his gosh darned family. We also find Salvatore, who has a bomb based minigame for us again! This one is super easy, just hitting targets as your boat sails along. I say it's super easy because I beat it entirely in one shot, but you do have to hit basically every single target as much as you can, and every single 100 point target with no misses. It's demanding, if not overwhelmingly difficult like the arrow challenge. Back to Romanos' Dad, it turns out the mermaid won't appear unless we kill all the monsters outside. We do so, and low and behold she does, either incredibly tanned or someone who's embraced the ganguro fashion style. Given she's Jolene's sister, I'm going to go with the latter. At any rate, in order to actually catch her we need to peg her with the boomerang, one of the only times Link has ever actually hit a real life person in these games, and tell her about the old wayfarer on the island. Turns out she wants to find an old guy and hear him talk about cool stuff, so this all sorta just works out...after a minor mishap where she thinks we sent her to Linebeck instead. It definitely feels weird being reward for helping a dirty old man succeed at abandoning his family to just stare at a (not even real) mermaid all day, but so it goes. We've obtained a fishing rod, and will talk about F I S H I N G next time.

Hope you all enjoyed! I'll see you guys next time for some fishing, and also just progressing the story since I get bored and break my crane. Spoilers.

enderlord99
2018-10-26, 08:34 AM
Do you like my spelling?

TheWombatOfDoom
2018-10-26, 11:41 AM
Hmm. Controversial idea: more Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [16] Mermaids (https://www.youtube.com/watch?v=qaemgOX3KBE)

Video Length: 29:19

Starting us off today, we leave the Ocean King's Temple, only to be accosted by skeletons asking us for pocket change in return for hints. I actually do not know what stuff they could possibly tell to us, so I opt out for the time being, but we'll give it a look later probably! Afterwards we head to the shop to buy that Power Orb...only to find it's still not there. I think I MIGHT of bought it without erasing it, but that might be me mixing it up with the orb on Molida. I'm actually fairly certain the shops just have a rotation and the orb is out of rotation at the moment. Which feels incredibly weird, and not at all proper. Regardless I'll keep an eye out for this mystery orb. We do manage to buy the Bomb Bag from Beedle, giving us a far more healthy number of bombs. If it wasn't immediately clear, today's episode is going to be a bit of a clean up episode as we sail around finding garbage and beating up people. We check in with all our resident side quests to try and progress them a little, get some minor rewards (and major ones, thanks to Linebeck being the best) and do some Salvage, wherein I finally learned a way to actually control the Salvage Crane in a reasonable way! Which is to say, don't. Just let go of the controls when you're done moving it. It's slow going, but the only time being burnt is mine so it should be fine!

In terms of actual importance, we go to Spirit Island to cash in our ten Power Orbs so we can power up Leaf. As long as Leaf is selected as our targetting reticule, our sword will now be on fire! This doubles our damage output, which...is not actually all that relevant given how few enemies there are in this game that don't die to one hit, and the chunkiest enemy we know dies to one combo anyway. However, the secret power of the flame sword is that it lets us hit Phantoms (and Reaplings if they ever show up again) in the back with our sword, letting us stun them without using our arrows! This is minorly useful, but still decent enough. After that we head to the uncharted island where the fabled gold frogs are said to live, and have to tackle an actually rather interesting puzzle involving mapping out said uncharted island, then hitting the gossip stones in order. Our reward for doing this is a meeting with the Golden Chief, the frog boss and cyclone lord of this region of the sea, who gives us the GBA cartridge shaped Tablet of Winds that I DEFINITELY feel like was supposed to be more than just what it is in development due to it's obvious shape. What it is for us is a tablet that lets us record the special signs of the Gold Frogs we encounter, so we can use those frogs as a warp point. Unfortunately there's only six frogs, and while Past Zodi makes a big deal of how bad that is in video...it's not THAT bad, every warp point basically puts you NEAR a port. But it just feels extra sucky because of the fact that Mercay Island is a place I'd love to be able to fast travel DIRECTLY too, given it's the only place you can repair the crane at.

Rounding us the video today, we head to Banan Island to see what mysterious await us here. Turns out it's just a bad dad hunting for mermaids instead of caring about his gosh darned family. We also find Salvatore, who has a bomb based minigame for us again! This one is super easy, just hitting targets as your boat sails along. I say it's super easy because I beat it entirely in one shot, but you do have to hit basically every single target as much as you can, and every single 100 point target with no misses. It's demanding, if not overwhelmingly difficult like the arrow challenge. Back to Romanos' Dad, it turns out the mermaid won't appear unless we kill all the monsters outside. We do so, and low and behold she does, either incredibly tanned or someone who's embraced the ganguro fashion style. Given she's Jolene's sister, I'm going to go with the latter. At any rate, in order to actually catch her we need to peg her with the boomerang, one of the only times Link has ever actually hit a real life person in these games, and tell her about the old wayfarer on the island. Turns out she wants to find an old guy and hear him talk about cool stuff, so this all sorta just works out...after a minor mishap where she thinks we sent her to Linebeck instead. It definitely feels weird being reward for helping a dirty old man succeed at abandoning his family to just stare at a (not even real) mermaid all day, but so it goes. We've obtained a fishing rod, and will talk about F I S H I N G next time.

Hope you all enjoyed! I'll see you guys next time for some fishing, and also just progressing the story since I get bored and break my crane. Spoilers.

Some day Jolene's going to run out of swords, and Linebeck with have a Scimitar arsenal!

I can see a lot of advantages to Double Damage. Bosses, maybe Jolene, Miniblins and Moldorm will only be one hit now...I'm sure challenges upcoming will be easier as well.

Okay, that grab of the two green rupees in the salvage game at 10:12 was fantastic. +1 Style point. I literally was marking the other one down and you're like NOPE.

That's a cool puzzle and a great whale drawing. Well done.

It just occurred to me. Aren't Zora kinda Mermaids? :smallconfused:

The cannon game reminds me of the Gerudo Archer game from ocarina of time!

Jolene's SISTER has red hair. So what does that mean for Gerudo ancestory with Jolene? Red hair is supposed to be the dominant gene for the Gerudo, that supersedes other hair colors from other races...maybe its a wig? Anyway, I super happy that Mermaid Sister didn't go into BAD DAD's house, leaving his whole trip an unfulfilled one! He deserves...wait. WAIT. NOOOOOOOO! Dammit... Hmm, pirate costume? Maybe it IS a wig! Oh...gosh...Jolene is hunting Linebeck because she's a Gerudo and wants to catch him! Dude, I'm liking the mystery and clues here. My favorite part of Zelda. Also, what's Ganguru? :smallconfused:



EPISODE 16 KILL TALLY!

Flying Fish - 7
Sea Octorok - 9
Mini Cyclone - 1
Miniblin - 9
Geozard - 1
Red Chuchu - 6
Eye Plant - 1
Octomine - 1
Yellow Chuchu - 9
Takkuri - 4
Rope - 12
Keese - 2

Style Points - 1

Missed Rupees - 3
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 16)


Bubbles, Fire - 8
Cannon Boat - 2
Flying Fish - 25
Geozard - 5
Miniblins - 73
Mini Cyclone - 10
Rats - 34
Ropes - 37
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 6
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Keese
Keese - 35
Keese, Fire - 5

Magic Users
Wizzrobes - 3
Blaaz - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 21
Octomines - 6
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Slimes
Chuchus, Red - 111
Chuchus, Yellow - 37
Chuchus, Green - 4
Gels, Green - 12

Total Things Dead - 591

1st Place - Red Chuchus, at 111!
2nd Place - Miniblins, at 73!
3rd Place - Skultula, at 40!

Total Style Points - 8

Total Missed Rupees - 24
Total Lost Rupees - 10

DataNinja
2018-10-26, 12:50 PM
AAAAAAAAHHHHHH.... Where. Is Orb??? :smalleek:
I have a feeling like at least one of us would have noticed if you got it, though...

Man, Jolene sure goes through a lot of swords.

From my research, looks like ship parts from Salvage Spots are random, as there's an enemy that you can defeat that'll drop temporary salvage arm spots.
(Also discovered that apparently Masked Beedle Shop's appearance is based on your DS time. He can be found from 10 PM to 12 AM midnight on weekdays, and from 10 AM to 12 PM noon on weekends. So, hopefully that helps curbing frustration in that.)

Oh, right. Uncharted island. Thiiiiiiis place. I remember it now. This is a cool gimmick. I like it.
...I'll admit, I literally walked along the edges and made a precise map of the island.

Look, it's not his fault he can only look in one direction, and can't see the bridge extending! Tsk, such insensitivity towards gossip stones. :smalltongue:

Oh boy. One and a half warps per quadrant. Yay. You'd think with a stylus, you could draw your own, and then it'd remember that, but... noooo, that'd be too easy.




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

LaZodiac
2018-10-26, 05:10 PM
[SPOILER=Zodi's Tmes (16)]
Some day Jolene's going to run out of swords, and Linebeck with have a Scimitar arsenal!

I can see a lot of advantages to Double Damage. Bosses, maybe Jolene, Miniblins and Moldorm will only be one hit now...I'm sure challenges upcoming will be easier as well.

Okay, that grab of the two green rupees in the salvage game at 10:12 was fantastic. +1 Style point. I literally was marking the other one down and you're like NOPE.

That's a cool puzzle and a great whale drawing. Well done.

It just occurred to me. Aren't Zora kinda Mermaids? :smallconfused:

The cannon game reminds me of the Gerudo Archer game from ocarina of time!

Jolene's SISTER has red hair. So what does that mean for Gerudo ancestory with Jolene? Red hair is supposed to be the dominant gene for the Gerudo, that supersedes other hair colors from other races...maybe its a wig? Anyway, I super happy that Mermaid Sister didn't go into BAD DAD's house, leaving his whole trip an unfulfilled one! He deserves...wait. WAIT. NOOOOOOOO! Dammit... Hmm, pirate costume? Maybe it IS a wig! Oh...gosh...Jolene is hunting Linebeck because she's a Gerudo and wants to catch him! Dude, I'm liking the mystery and clues here. My favorite part of Zelda. Also, what's Ganguru? :smallconfused:


Given Jolene's baked toast look and heavy make up, I'm calling the red hair a wig. They might be distant relations to Gerudos, but high contrast hair like that is a typical trend of the ganguro fashion that she...for some reason decides to emulate in this game from like 2004.

Ganguro is a fashion trend from the mid 1990s in Japan where girls would get extremely insta-tanned and bleach their hair. It's the female equivilent of the "yankee" style, which is to say "they try to dress like ****ty americans." For some reason it still exists, and the pictures of it on wikipedia are a very clear "yeah I can definitely see Jolene's sister being one of these."

Zora's are extremely mermaids.

I entirely, 100% forgot miniblins die in two hits.


AAAAAAAAHHHHHH.... Where. Is Orb??? :smalleek:
I have a feeling like at least one of us would have noticed if you got it, though...

Man, Jolene sure goes through a lot of swords.

From my research, looks like ship parts from Salvage Spots are random, as there's an enemy that you can defeat that'll drop temporary salvage arm spots.
(Also discovered that apparently Masked Beedle Shop's appearance is based on your DS time. He can be found from 10 PM to 12 AM midnight on weekdays, and from 10 AM to 12 PM noon on weekends. So, hopefully that helps curbing frustration in that.)

Oh, right. Uncharted island. Thiiiiiiis place. I remember it now. This is a cool gimmick. I like it.
...I'll admit, I literally walked along the edges and made a precise map of the island.

Look, it's not his fault he can only look in one direction, and can't see the bridge extending! Tsk, such insensitivity towards gossip stones. :smalltongue:

Oh boy. One and a half warps per quadrant. Yay. You'd think with a stylus, you could draw your own, and then it'd remember that, but... noooo, that'd be too easy.


That information does help a lot, in fact. I'll attempt to next record on those dates so I can buy the stuff from him.

Also yeah I don't...know where orb went at all. Apparently Mercay and Molida share a shop to SOME degree, since the wiki says you can get the last quiver on MOLIDA, but makes no mention of Mercay, but as we've plainly seen I bought it on Mercay.

LaZodiac
2018-10-29, 08:24 AM
Oh boy time for Zeld.

Zodi Plays: The Legend of Zelda Phantom Hourglass [17] Goron Time (https://www.youtube.com/watch?v=VKVDrHd3ESA)

Video Length: 20:51

Starting us off today, we buy something from Beedle and finally reach 20 points on his silly point card system...which gives us a discount on all further purchases from his shop ship, nice! We also get something in the mail, which thanks to the distorting of time in these written detailings of these videos, I can say what it is right now; the Freebie Card! This allows you to get exactly one free purchase from his shop! This sounds pretty useful, and I'm excited to see if it works on Masked Beetle's inventory! Because in a good and caring world it will. We also do a little bit more salvage, though I end up breaking the crane which...let's say "inspires" me to progress the plot a bit, and we also beat up Jolene for 200 rupees! That's the last reward Linebeck gives us, sadly, so I think future fights with Jolene will leave us with naught but the taste of victory. We also do some fishing, and it's not the worst minigame in the world, though if you aren't careful it'll probably mess up your DS screen. The rewards for fishing are...minimal, as in non existent, but if we get a specific fish we can bring it to the Wayfarer for a more substantial reward! Until we get something new I won't really be showing the fishing, since nothing really interesting happens during it.

With that all said and done, we head off to the Southeastern quadrant of the map! For no real reason I can think of, we sail towards the nearest island, which happens to be...Goron Island! An actual place of civilization, with the actual return of everyone's favorite ridiculous stone eating ogres to the Great Sea! Last Gorons we saw where large merchant guys, so this should be fun. Unfortunately, Bellum seems to have other plans, a massive monster attacking us as we try to land on the island! It waterlogs our engines, leaving us a sitting duck for it's charge attacks and relentless assault of Eye Monsters and blast attacks. Luckily we can shoot the later two things, and they give enough health drops to make the former not AS bad. Still, if you're unlucky you might get charged a bunch and just bite it. In order to kill this massive dark fish, you have to shoot it's eyes twice, and there are six eyes total. It's...not very compelling or even really fun, but I'd honestly argue it's better than the giant eye plant boss we fought a couple videos ago. With that creature slain, we can make landfall proper on Goron Island!

Immediately we are hit with a...questionable quality remix of the Goron theme. It's not bad for the most part, but it goes...weird places. We talk to the inhabitants, all of whom introduce us in some way along the lines of "we don't know who you are but hello". An interesting thing, to say the least. Less interesting is the child who mentions eating a "wood heart" makes them grow big and strong and courageous, which is...odd. What has the ocean done to you, Goro-friends? We also find a new shop here, wherein we are spoiled on what the next dungeon item is; Bombchus! I entirely forgot Bombchu's are in the game, and it's really nice to see one of my favorite Zelda items in another Zelda, because the Bombchu really just doesn't get all that much screen time in this series. That aside, we make our way through the island to find Bigoron, the village chief. In order to proceed to where the Pure Metal is, we need to prove we want to join the Goron Tribe, and then actually join it. To do the former, we must talk to everyone, a simple task. To do the later, we need...to do a quiz. A random quiz, where the questions are always at least semi randomized, and even includes a "what number question is this?" question in it's pool. I...very clearly brute forced this in the attempts that I'd be able to pull the answers from aether, and it didn't go all that well as a result! It's hard to study when you don't know what the subject matter is though, so I won't put too much pressure on Past Zodi for this. Thankfully, we also get rewarded a huge amount of rupees for answering all the questions correctly...only for Bigoron to remove them as an entry fee. The absolute monster. What ever happened to brother-honour!

And that's it for today. Hope you all enjoyed, next time we're going to be doing an escort mission with Bigoron's goron son! That's going to be fun and not at all bad!

DataNinja
2018-10-29, 09:57 AM
Sure, brain. Let's wake up early on our get-up-at-not-6am day. Guess it's Zelda time. :smallamused:

From what I read (as I obliquely referred to last time), the large pirate ships drop temporary salvage points, which disappear the next time you go to port, just containing some random treasure.

The catch with the Freebie card, if I recall, is it's one and done. You get one item. (And no points from it.)

Also, I forgot to mention this before, but I love how you have a lawn on your ship, now. :smalltongue:

Key emphasis is on some in 'I love me some oni.' Rock oni, not tree oni. :smallamused:

I forgot about that quiz. Maaaaan, way to kick you when you're down...




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

TheWombatOfDoom
2018-10-29, 11:21 AM
Oh boy time for Zeld.

Zodi Plays: The Legend of Zelda Phantom Hourglass [17] Goron Time (https://www.youtube.com/watch?v=VKVDrHd3ESA)

Video Length: 20:51

Starting us off today, we buy something from Beedle and finally reach 20 points on his silly point card system...which gives us a discount on all further purchases from his shop ship, nice! We also get something in the mail, which thanks to the distorting of time in these written detailings of these videos, I can say what it is right now; the Freebie Card! This allows you to get exactly one free purchase from his shop! This sounds pretty useful, and I'm excited to see if it works on Masked Beetle's inventory! Because in a good and caring world it will. We also do a little bit more salvage, though I end up breaking the crane which...let's say "inspires" me to progress the plot a bit, and we also beat up Jolene for 200 rupees! That's the last reward Linebeck gives us, sadly, so I think future fights with Jolene will leave us with naught but the taste of victory. We also do some fishing, and it's not the worst minigame in the world, though if you aren't careful it'll probably mess up your DS screen. The rewards for fishing are...minimal, as in non existent, but if we get a specific fish we can bring it to the Wayfarer for a more substantial reward! Until we get something new I won't really be showing the fishing, since nothing really interesting happens during it.

With that all said and done, we head off to the Southeastern quadrant of the map! For no real reason I can think of, we sail towards the nearest island, which happens to be...Goron Island! An actual place of civilization, with the actual return of everyone's favorite ridiculous stone eating ogres to the Great Sea! Last Gorons we saw where large merchant guys, so this should be fun. Unfortunately, Bellum seems to have other plans, a massive monster attacking us as we try to land on the island! It waterlogs our engines, leaving us a sitting duck for it's charge attacks and relentless assault of Eye Monsters and blast attacks. Luckily we can shoot the later two things, and they give enough health drops to make the former not AS bad. Still, if you're unlucky you might get charged a bunch and just bite it. In order to kill this massive dark fish, you have to shoot it's eyes twice, and there are six eyes total. It's...not very compelling or even really fun, but I'd honestly argue it's better than the giant eye plant boss we fought a couple videos ago. With that creature slain, we can make landfall proper on Goron Island!

Immediately we are hit with a...questionable quality remix of the Goron theme. It's not bad for the most part, but it goes...weird places. We talk to the inhabitants, all of whom introduce us in some way along the lines of "we don't know who you are but hello". An interesting thing, to say the least. Less interesting is the child who mentions eating a "wood heart" makes them grow big and strong and courageous, which is...odd. What has the ocean done to you, Goro-friends? We also find a new shop here, wherein we are spoiled on what the next dungeon item is; Bombchus! I entirely forgot Bombchu's are in the game, and it's really nice to see one of my favorite Zelda items in another Zelda, because the Bombchu really just doesn't get all that much screen time in this series. That aside, we make our way through the island to find Bigoron, the village chief. In order to proceed to where the Pure Metal is, we need to prove we want to join the Goron Tribe, and then actually join it. To do the former, we must talk to everyone, a simple task. To do the later, we need...to do a quiz. A random quiz, where the questions are always at least semi randomized, and even includes a "what number question is this?" question in it's pool. I...very clearly brute forced this in the attempts that I'd be able to pull the answers from aether, and it didn't go all that well as a result! It's hard to study when you don't know what the subject matter is though, so I won't put too much pressure on Past Zodi for this. Thankfully, we also get rewarded a huge amount of rupees for answering all the questions correctly...only for Bigoron to remove them as an entry fee. The absolute monster. What ever happened to brother-honour!

And that's it for today. Hope you all enjoyed, next time we're going to be doing an escort mission with Bigoron's goron son! That's going to be fun and not at all bad!

I see the title of today's episode and get excited! Goron buddies!

10% off!? Awesome! AND a free coupon! Wow!

Heh, Goron Island looks like a goron. Oh gosh, another whale like thing infested with eyes! What is it with Zelda and fish that are water and air type? I'm watching this on a computer without sound, so I suppose I won't be as sad about that now that the song referenced is bad sounding?

I smell a like-like reference! Hold onto that shield!

Goro-quiz is actually fairly rewarding provided that you study for it...no cram session for Zodi. I'd have been marking each goron cave on the map, and where each one was. Not sure I'd have marked kids versus adults however... Oh, nevermind, not lucrative at all. He charged you back. That's actually pretty funny. Remember, Goron's are merchants now. They've gotten shrewd with their money. But I mean, even one Biggoron from Ocarina of Time was a bit shrewd. He charge you for a 3 hit big sword.



EPISODE 17 KILL TALLY!

Flying Fish - 2
Pirate Ship - 1
Octomine - 3
Eye Plant - 2
White Eyeball Monsters - 9
Massive Eye - 1
Yellow Chuchu - 3

Style Points - 0

Missed Rupees - 1
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 17)


Bubbles, Fire - 8
Eyeball Monster, White - 9
Geozard - 5
Miniblins - 73
Mini Cyclone - 10
Rats - 34
Ropes - 37
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Fish (Aero & Aquatic)
Flying Fish - 27
Massive Eye - 1

Keese
Keese - 35
Keese, Fire - 5

Magic Users
Wizzrobes - 3
Blaaz - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 21
Octomines - 9
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 2
Pirate Ship - 1

Slimes
Chuchus, Red - 111
Chuchus, Yellow - 40
Chuchus, Green - 4
Gels, Green - 12

Total Things Dead - 612

1st Place - Red Chuchus, at 111!
2nd Place - Miniblins, at 73!
3rd Place - Skultula and Yellow Chuchu, tied at 40!

Total Style Points - 8

Total Missed Rupees - 25
Total Lost Rupees - 10

LaZodiac
2018-10-29, 04:01 PM
You know, a thought occurs to me. The reason the Biggoron's make you such low quality swords is because they probably save the good stuff for a snack. It's only once you've done some good stuff for them that they dip into their private collection of orichalcum or whatever. It also explains why Biggoron's that end up eating your shield like an idiot spit up something perfect, they're full of good minerals!

DataNinja
2018-10-29, 04:36 PM
I mean, Link's really the only person who ever seems to use anything. So, why worry about making the good stuff when people'll just display it on their mantles or whatever. :smalltongue:

Qwertystop
2018-10-29, 07:18 PM
Massive Eye reminds me of Pikmin, somehow.

LaZodiac
2018-11-02, 07:51 AM
Between Deltarune, the smash direct, and my having to prepare to move, it was hectic getting this out. But I did! I will never miss an update!

Zodi Plays: The Legend of Zelda Phantom Hourglass [18] Fire Temple Plus (https://www.youtube.com/watch?v=thdtvFy0EuM)

Video Length: 24:29

Starting us off today, we play a rather unnecessary bit of padding with Gongoron, having to run around the entire island AGAIN to find him. This is a bit annoying, especially because the story they're trying to tell here (Gongoron dislikes us and thinks we're not worth of being a goron, but will later realize we're good) isn't actually worth all the annoyance they're asking us to do here. It's a really minor thing, all things considered, but after the frustration of last video poor Past Zodi couldn't help but be a bit annoyed. We eventually corral Gongoron into going the right way, and follow after him to the mini maze before the next dungeon. I actually like this area, since it speaks to a design philosophy I care about. In this game, as you know, bombs and arrows are resources that you have a limited supply of. However, they're not just used for combat but puzzles as well! So using them for the former always feels bad because you never know when the later will show up. This is why I tend to prefer the systems where you have unlimited resources, like Skyward Sword letting you just harvest Bomb flowers for free bombs. However, in Phantom Hourglass, if you ever NEED bombs, bomb flowers are around! Sometimes they're in inconvenient spots, but they are there. I feel like if you're going to have limited resources, this is how you should do it. It's easier to solve this challenge with regular bombs, but you can use the bomb flowers if you need to. I think it's a bit more nuanced a way to make puzzles and challenges beyond just having a nut full of preset item drops, which this area also has of course but given what they're mostly used for I can actually allow it.

At any rate, we make our way through the maze, encountering the first new enemy of the area; blue chus! They're identical to yellow chu's except it feels like they take more damage from swords. I don't actually remember if they do our not, my memory's shot on these guys, but I'm pretty sure they do. We also encounter Like Like's, the old slimy bag worm jerks who suck you up and try to eat your shield! I erroneously say they still take three sword hits to kill, regardless of powered up sword or not, but I'm not 100% sure on that. They take two bomb hits, and three arrow hits, but later on I hit one with one bomb and then two sword swings that kills it so I'm really unsure what it's health status is. If I had to get, enemies internally work on the same heart system we do, and if Like Like's have say three hearts, each four chunks each, the flame sword is actually powered up by 1.5 instead of by 2x like it says, so instead of doing two full hearts it does a heart and a half, and bombs would just do one heart worth of damage. So that would be the math to make that work, and now I feel nerdy. Well, nerdier. ANYWAY, Goron Temple. It's full of sand, but not the helpful kind, and it's got strange wire cubes for doors instead of the same regular door we've seen in every other temple. It's odd, to me, because I know games never really do something NEEDLESSLY, so I'm curious why there's a difference in doors here compared to every other dungeon.

At any rate, the dungeon also has some new foes for us to tangle with! The armos statues, who act much the same as they did in Wind Waker, stomping around trying to bump into you. They can only be hurt by bombs in this one, and they don't explode violently when they die, instead becoming inert statues for us to push around for puzzles. We also get Eye Slugs, which is a really weird name for a vaguely cobra esque enemy. I mean yes it has Bellum's eye on it, but I'd call it like...Eye Rope or something. They are so slow to attack they're barely a threat. We also have the Hinox, the giant man! They can return fire any bombs near them, and swing those massive arms to send Link flying. If you're only fighting one they're kind of a joke, as a single arrow in the eye stuns them long enough to be sliced to ribbons. I'm a bit concerned for you if you don't have the powered up sword. If it really does actually power up your sword, it uh...it still takes a TON of damage to kill the Hinox, and that's distressing. Also somewhat distressing, the complete and total lack of tutorials for the little one floor gimmick we get with Gongoron! Sometimes a game should probably tell you what you can do, and this is one of those times.

After slaying the Hinox, you reunite with Gongoron. But he's separated from us by a wall and some gaps and fences and stuff. However, now we can switch to controlling him! It's very rare for a Zelda to do this sort of thing, and here we are doing it in this game of all things. Gongoron can roll around to move, being a Goron, allowing him to smash anything in his path at high speeds. Except for Rock Helmet Chu's, which are apparently stronger than the boulders they hide within as they cannot be smashed by Gongoron's movements at all! This is especially annoying since the game does not tell you how to attack with Gongoron. Admittedly, there's not many ways TO interact with things in this game so you can figure it out fairly quickly, and in that sense making the Rocky Helmet Chu's not destroy-able by the roll makes it clear it's intended for you to learn how to do it, but it still feels wrong to me. Letting us experiment is all well and good, but with something like this I feel like a tutorial would be appreciated. Heck, the Gorons don't roll at all in this game so if this is somehow your first Zelda game (entirely possible!) you'd have no idea to expect that. You'd very quickly realize they CAN roll, but it would probably be a bit confusing at first. They could of hinted at that a bit by having Gongoron, during his little hissy fit, roll away instead of run away at high speeds. Just saying.

With Gongoron's help, we get the dungeon item, and it may be one of my most favorite items in all of Zelda. Second only to the Skull Hammer, it's the Bombchu! These adorable little mouse grenades are quite great in this game, allowing you to set the course when you put them down. It even stops time for you so you can ensure the path you want it to take. Not only that, you can move after releasing them, allowing for some two pronged attacked! The only limiting factor is that Bombchu's only come in tens, and getting the Bombchu bag would mean leaving the dungeon which just isn't happening. The other thing I quite like about Bombchu's is that they have one of the most clear and concise versions of the iterative design philosophy I mentioned a ton back during Minish Cap. You encounter a variety of puzzles involving the Bombchu, each slowly ramping up in difficulty with what they add and what they remove, and it's really solidly put together. Honestly, in that sense, Phantom Hourglass is a surprisingly mixed bag of a game to me. I've made it pretty clear I'm not the biggest fan of it, not the least of which because the boat controls are honestly kind of miserable and the Ocean King's Temple is an interesting idea executed rather poorly. But the dungeons have all been pretty consistently good, barring the Ghost Ship and that was really more of a mini dungeon and not a real full dungeon in my eyes. It's sometimes been said that for Zelda games, the dungeons are the real meat of the game, and for Phantom Hourglass that could not be more true.

But yeah, that's the video! Hope you all enjoyed, I'll see you next time for when we beat the Goron Temple and then slowly sort of shuffle my way around to the next destination for a variety of reasons!

TheWombatOfDoom
2018-11-02, 10:38 AM
Between Deltarune, the smash direct, and my having to prepare to move, it was hectic getting this out. But I did! I will never miss an update!

Zodi Plays: The Legend of Zelda Phantom Hourglass [18] Fire Temple Plus (https://www.youtube.com/watch?v=thdtvFy0EuM)

Video Length: 24:29

Starting us off today, we play a rather unnecessary bit of padding with Gongoron, having to run around the entire island AGAIN to find him. This is a bit annoying, especially because the story they're trying to tell here (Gongoron dislikes us and thinks we're not worth of being a goron, but will later realize we're good) isn't actually worth all the annoyance they're asking us to do here. It's a really minor thing, all things considered, but after the frustration of last video poor Past Zodi couldn't help but be a bit annoyed. We eventually corral Gongoron into going the right way, and follow after him to the mini maze before the next dungeon. I actually like this area, since it speaks to a design philosophy I care about. In this game, as you know, bombs and arrows are resources that you have a limited supply of. However, they're not just used for combat but puzzles as well! So using them for the former always feels bad because you never know when the later will show up. This is why I tend to prefer the systems where you have unlimited resources, like Skyward Sword letting you just harvest Bomb flowers for free bombs. However, in Phantom Hourglass, if you ever NEED bombs, bomb flowers are around! Sometimes they're in inconvenient spots, but they are there. I feel like if you're going to have limited resources, this is how you should do it. It's easier to solve this challenge with regular bombs, but you can use the bomb flowers if you need to. I think it's a bit more nuanced a way to make puzzles and challenges beyond just having a nut full of preset item drops, which this area also has of course but given what they're mostly used for I can actually allow it.

At any rate, we make our way through the maze, encountering the first new enemy of the area; blue chus! They're identical to yellow chu's except it feels like they take more damage from swords. I don't actually remember if they do our not, my memory's shot on these guys, but I'm pretty sure they do. We also encounter Like Like's, the old slimy bag worm jerks who suck you up and try to eat your shield! I erroneously say they still take three sword hits to kill, regardless of powered up sword or not, but I'm not 100% sure on that. They take two bomb hits, and three arrow hits, but later on I hit one with one bomb and then two sword swings that kills it so I'm really unsure what it's health status is. If I had to get, enemies internally work on the same heart system we do, and if Like Like's have say three hearts, each four chunks each, the flame sword is actually powered up by 1.5 instead of by 2x like it says, so instead of doing two full hearts it does a heart and a half, and bombs would just do one heart worth of damage. So that would be the math to make that work, and now I feel nerdy. Well, nerdier. ANYWAY, Goron Temple. It's full of sand, but not the helpful kind, and it's got strange wire cubes for doors instead of the same regular door we've seen in every other temple. It's odd, to me, because I know games never really do something NEEDLESSLY, so I'm curious why there's a difference in doors here compared to every other dungeon.

At any rate, the dungeon also has some new foes for us to tangle with! The armos statues, who act much the same as they did in Wind Waker, stomping around trying to bump into you. They can only be hurt by bombs in this one, and they don't explode violently when they die, instead becoming inert statues for us to push around for puzzles. We also get Eye Slugs, which is a really weird name for a vaguely cobra esque enemy. I mean yes it has Bellum's eye on it, but I'd call it like...Eye Rope or something. They are so slow to attack they're barely a threat. We also have the Hinox, the giant man! They can return fire any bombs near them, and swing those massive arms to send Link flying. If you're only fighting one they're kind of a joke, as a single arrow in the eye stuns them long enough to be sliced to ribbons. I'm a bit concerned for you if you don't have the powered up sword. If it really does actually power up your sword, it uh...it still takes a TON of damage to kill the Hinox, and that's distressing. Also somewhat distressing, the complete and total lack of tutorials for the little one floor gimmick we get with Gongoron! Sometimes a game should probably tell you what you can do, and this is one of those times.

After slaying the Hinox, you reunite with Gongoron. But he's separated from us by a wall and some gaps and fences and stuff. However, now we can switch to controlling him! It's very rare for a Zelda to do this sort of thing, and here we are doing it in this game of all things. Gongoron can roll around to move, being a Goron, allowing him to smash anything in his path at high speeds. Except for Rock Helmet Chu's, which are apparently stronger than the boulders they hide within as they cannot be smashed by Gongoron's movements at all! This is especially annoying since the game does not tell you how to attack with Gongoron. Admittedly, there's not many ways TO interact with things in this game so you can figure it out fairly quickly, and in that sense making the Rocky Helmet Chu's not destroy-able by the roll makes it clear it's intended for you to learn how to do it, but it still feels wrong to me. Letting us experiment is all well and good, but with something like this I feel like a tutorial would be appreciated. Heck, the Gorons don't roll at all in this game so if this is somehow your first Zelda game (entirely possible!) you'd have no idea to expect that. You'd very quickly realize they CAN roll, but it would probably be a bit confusing at first. They could of hinted at that a bit by having Gongoron, during his little hissy fit, roll away instead of run away at high speeds. Just saying.

With Gongoron's help, we get the dungeon item, and it may be one of my most favorite items in all of Zelda. Second only to the Skull Hammer, it's the Bombchu! These adorable little mouse grenades are quite great in this game, allowing you to set the course when you put them down. It even stops time for you so you can ensure the path you want it to take. Not only that, you can move after releasing them, allowing for some two pronged attacked! The only limiting factor is that Bombchu's only come in tens, and getting the Bombchu bag would mean leaving the dungeon which just isn't happening. The other thing I quite like about Bombchu's is that they have one of the most clear and concise versions of the iterative design philosophy I mentioned a ton back during Minish Cap. You encounter a variety of puzzles involving the Bombchu, each slowly ramping up in difficulty with what they add and what they remove, and it's really solidly put together. Honestly, in that sense, Phantom Hourglass is a surprisingly mixed bag of a game to me. I've made it pretty clear I'm not the biggest fan of it, not the least of which because the boat controls are honestly kind of miserable and the Ocean King's Temple is an interesting idea executed rather poorly. But the dungeons have all been pretty consistently good, barring the Ghost Ship and that was really more of a mini dungeon and not a real full dungeon in my eyes. It's sometimes been said that for Zelda games, the dungeons are the real meat of the game, and for Phantom Hourglass that could not be more true.

But yeah, that's the video! Hope you all enjoyed, I'll see you next time for when we beat the Goron Temple and then slowly sort of shuffle my way around to the next destination for a variety of reasons!

:smallbiggrin: While I appreciate the color definition for me, I can actually see both blue and yellow chuchus fine, and see the difference between them. Red and Green are where it gets tricky. But don't stop just because I can see these! I'm all for over definition rather than under.

Armos! Yes I love those things. I believe we've had Armos in every game so far? Maybe not 4 swords, but I can't recall and don't feel like checking...ok I did...they are! Oh wait, they don't die, just like the Beamos. That's...disappointing....well, later we see that a door unlocks when the armos stop moving, so I guess we are counting them against my better judgement?

I think that the see through cubes are supposed to be metal grate doors, similar to other fire dungeons in other games.

That's...an interesting version of a Hinox...and the first one we've encountered in your series! Possessing friends! It's interesting that you share your health between GonGoron and Link...I'm also a little disappointed how short the co-op section is.

BOMBCHU BAG! I LOVE BOMBCHUS IN ALL INCARNATIONS but this seems totally awesome.

Miniblins in one hit! Powered up sword exists! And flying pots don't count as enemies just like exploding barrels don't.

I'm liking this dungeon a lot. Very neat in terms of mechanics and puzzle design.



EPISODE 18 KILL TALLY!

Blue Chuchu - 7
Red Chuchu - 8
Like Like - 4
Armos - 8
Fire Bubbles - 2
Hinox - 1
Eye Slugs - 10
Miniblin - 4

Style Points - 0

Missed Rupees - 0!
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 18)


Armos - 8
Bubbles, Fire - 10
Eyeball Monster, White - 9
Eye Slug - 10
Geozard - 5
Mini Cyclone - 10
Like Likes - 4
Rats - 34
Ropes - 37
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blin -
Miniblins - 77
Hinox - 1

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Fish (Aero & Aquatic)
Flying Fish - 27
Massive Eye - 1

Keese
Keese - 35
Keese, Fire - 5

Magic Users
Wizzrobes - 3
Blaaz - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 21
Octomines - 9
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 2
Pirate Ship - 1

Slimes
Chuchus, Red - 119
Chuchus, Yellow - 40
Chuchus, Green - 4
Chuchus, Blue - 7
Gels, Green - 12

Total Things Dead - 656

1st Place - Red Chuchus, at 119!
2nd Place - Miniblins, at 77!
3rd Place - Skultula and Yellow Chuchu, tied at 40!

Total Style Points - 8

Total Missed Rupees - 25
Total Lost Rupees - 10

DataNinja
2018-11-02, 12:08 PM
Yeah, the nuts are various item-refills.

I imagine that door was different because it's specifically an "on-off" switch, rather than a "one-and-done" switch or key door instead. I was wondering that myself, until I saw the method to open it.

Oh, huh. More than one. I guess... Goron aesthetic?

Huh. I never noticed it marks the square you're drawing on with the 'chu on the top screen as well. That's really nice that you can see exactly.




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

LaZodiac
2018-11-05, 08:33 AM
Hey. What if...a Zelda? Maybe? I don't know seems fake. But let's give it a go.

Zodi Plays: The Legend of Zelda Phantom Hourglass [19] Dongorongo (https://www.youtube.com/watch?v=rT4h_-ogUR4)

Video Length: 25:02

In this exciting episode, we finish the final floor of the dungeon to get a hold of the the boss key, which I forget if it's called Big Key in this or Boss Key. Oops. Regardless, it's a pretty simple puzzle, throwing our bombchu across the sane, trying to avoid Eye Slugs. Or just killing them outright so you don't have anything in your way (and get the reward of a treasure chest to boot). There's not much notable here, it's just one final bit of puzzling, with some minor combat challenges thrown in. The two Hinox's together is a bit tricky, but with a quick swording it soon becomes a non-issue. The only real thing of note is the minor disappointment I have with the boss key. When we did the first dungeon I made note of how the game'll probably make returning to the boss cube difficult in some way. It turns out they're...not really doing that at all, since the path back has always been short and without any real dangers along it. In this case the only difference is that it's long instead of short. It does however lead to a cute gossip stone though, as well as the boss of the dunge.on.

Dongorongo, the armoured lizard! This is a pretty cool boss, taking advantage of the dungeon's one room gimmick in a way that I had forgotten when playing this. As a result I sorta faff about not sure what to do, but that's entirely on me so I don't mind as much. Dongorongo has you take control of both Link AND our good friend Gongoron, and boy is making sure I don't mix up those names difficult. Eye slugs are spawned from the little cracks in the floor, and they'll go harass Link so be careful of that, and Dongorongo will of course try to crush Gongoron with his charge and his fire breath attack. The charge is the trick to this fight, if he hits a wall when he does it it leaves him open for a Goron-y pounding! Once he falls over, we can direct a little mouse snack into Dongorongo's mouth to inflict damage. Three times and he is done! Of course...once Link gets across, it turns out the mighty beast isn't quite finished. The only difference in this phase is that Dongorongo sucks in air for a massive fire blast, and you know what to do with that. Throw in a bomb to knock him out, leaving him vulnerable to slashing at his now exposed weakpoint. Two rotations of that, either due to the prior bombing or my powerful sword, and he explodes into delicious sand and a tasty heart treat.

Then we get to the kinda awkward part of these last three dungeons (and I do mean last three dungeons, we're nearly done if you can believe it, collectathoning aside). After you beat the boss you walk into the treasure room to acquire the plot coupon...and you just kinda wake up to it and pick it up. You get the standard item get jingle as opposed to anything else, and after you get it a warp point appears for you to leave. There's no real fanfare or sense of drama when you get the pure metal, you just kinda pick it up, cough awkwardly, and shuffle out of the place. This isn't really a negative, I don't dislike the game more for this and honestly a part of me kinda likes the sheer anticlimax of obtaining these macguffins. But it still feels weird and out of tone for Zelda to NOT put emphasis on the important whatevers you spend a whole dungeon hunting for. It gave more gravitas to the boss exploding into two minutes worth of sand, and that's far less relevant in basically every stretch of the word. I don't have anything snippy to end this on so I'm going to go to the next paragraph now.

The dungeon finished, we can now rummage through the remaining pockets of Goron Island for any loot we can acquire now. It's nothing too important, but it lets us use our bombchu so I'm happy for it. We also pick up the bombchu bag upgrade, giving us twenty chances to solve any puzzles that might involve the mouse grenade. Most importantly, as Gongoron asked us, we return to Bigoron for a reward. He gives us a genuinely funny line about how he doesn't care how we use the pure metal, whether we bake, boil, or forge it, it's ours and we earned it. Then he pays us back our Goron Fee, plus interest. I can't believe I've been played so completely by these idiot rock men. I love it, never change Gorons. Never change.

Our next destination is...really up to us. We can return to the Ocean King's Temple, or try and see what's up with the other island in this quadrant...and it's pretty clear which is the preferable option. I actually like this, the idea that you do these final dungeons in whatever order you like. Just due to how the game is structured you'll almost certainly do them the order I'm doing here, but it's still a choice. I of course opt to check out our next island, but first a little shopping, a little fishing, a little girlfriend punching (for no more rewards, sadly. Bit of a cheap stake, that Linebeck) and checking out the third Traveller's Ship. In this case, it's...the Ho Ho Tribe, hailing from Wayaway Island. This is the thing I mentioned when talking about the Treasure Teller, they'll buy one random type of treasure each day for inflated price, so I'd advise not selling the cheaper treasures at Mercay and instead wait until these guys are hunting for it. I don't actually know how much they increase the charge by since the first time we meet them they want...something we don't have, but I'll be sure to check periodically in the future, just to keep our stores of Rupee up. And that's really it for today, I hope you all enjoyed! I'll see you guys next time...for the hell episode. At least for me.

DataNinja
2018-11-05, 12:08 PM
You're modest, too. :smallwink:
(And good at video games.)

Bahahah. I mean, the map makes it pretty obvious the pillars hide nothing, but, man, it knows you. :smalltongue:

Well, that explains why the eye slugs attack so slowly. It's to make sure you have a chance here.

Didn't you say you were going to visit that one guy who was going to tell you the secret of the Goron Amber, or something?

It just amuses me, the thought of that Postman having to lug a cannon with him all the way across the sea.

Yes, remember, Future Zodi. Ship Part List. :smalltongue:




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

LaZodiac
2018-11-05, 05:33 PM
You're modest, too. :smallwink:
(And good at video games.)

Bahahah. I mean, the map makes it pretty obvious the pillars hide nothing, but, man, it knows you. :smalltongue:

Well, that explains why the eye slugs attack so slowly. It's to make sure you have a chance here.

Didn't you say you were going to visit that one guy who was going to tell you the secret of the Goron Amber, or something?

It just amuses me, the thought of that Postman having to lug a cannon with him all the way across the sea.

Yes, remember, Future Zodi. Ship Part List. :smalltongue:




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green




Current Zodi said that. Past Zodi did everything up till the end of Dungeon like, a week or two ago. Future Zodi is a lazy slobboid and hasn't done it yet. Busy baking cakes and **** no doubt.

TheWombatOfDoom
2018-11-08, 04:19 PM
Hey. What if...a Zelda? Maybe? I don't know seems fake. But let's give it a go.

Zodi Plays: The Legend of Zelda Phantom Hourglass [19] Dongorongo (https://www.youtube.com/watch?v=rT4h_-ogUR4)

Video Length: 25:02

In this exciting episode, we finish the final floor of the dungeon to get a hold of the the boss key, which I forget if it's called Big Key in this or Boss Key. Oops. Regardless, it's a pretty simple puzzle, throwing our bombchu across the sane, trying to avoid Eye Slugs. Or just killing them outright so you don't have anything in your way (and get the reward of a treasure chest to boot). There's not much notable here, it's just one final bit of puzzling, with some minor combat challenges thrown in. The two Hinox's together is a bit tricky, but with a quick swording it soon becomes a non-issue. The only real thing of note is the minor disappointment I have with the boss key. When we did the first dungeon I made note of how the game'll probably make returning to the boss cube difficult in some way. It turns out they're...not really doing that at all, since the path back has always been short and without any real dangers along it. In this case the only difference is that it's long instead of short. It does however lead to a cute gossip stone though, as well as the boss of the dunge.on.

Dongorongo, the armoured lizard! This is a pretty cool boss, taking advantage of the dungeon's one room gimmick in a way that I had forgotten when playing this. As a result I sorta faff about not sure what to do, but that's entirely on me so I don't mind as much. Dongorongo has you take control of both Link AND our good friend Gongoron, and boy is making sure I don't mix up those names difficult. Eye slugs are spawned from the little cracks in the floor, and they'll go harass Link so be careful of that, and Dongorongo will of course try to crush Gongoron with his charge and his fire breath attack. The charge is the trick to this fight, if he hits a wall when he does it it leaves him open for a Goron-y pounding! Once he falls over, we can direct a little mouse snack into Dongorongo's mouth to inflict damage. Three times and he is done! Of course...once Link gets across, it turns out the mighty beast isn't quite finished. The only difference in this phase is that Dongorongo sucks in air for a massive fire blast, and you know what to do with that. Throw in a bomb to knock him out, leaving him vulnerable to slashing at his now exposed weakpoint. Two rotations of that, either due to the prior bombing or my powerful sword, and he explodes into delicious sand and a tasty heart treat.

Then we get to the kinda awkward part of these last three dungeons (and I do mean last three dungeons, we're nearly done if you can believe it, collectathoning aside). After you beat the boss you walk into the treasure room to acquire the plot coupon...and you just kinda wake up to it and pick it up. You get the standard item get jingle as opposed to anything else, and after you get it a warp point appears for you to leave. There's no real fanfare or sense of drama when you get the pure metal, you just kinda pick it up, cough awkwardly, and shuffle out of the place. This isn't really a negative, I don't dislike the game more for this and honestly a part of me kinda likes the sheer anticlimax of obtaining these macguffins. But it still feels weird and out of tone for Zelda to NOT put emphasis on the important whatevers you spend a whole dungeon hunting for. It gave more gravitas to the boss exploding into two minutes worth of sand, and that's far less relevant in basically every stretch of the word. I don't have anything snippy to end this on so I'm going to go to the next paragraph now.

The dungeon finished, we can now rummage through the remaining pockets of Goron Island for any loot we can acquire now. It's nothing too important, but it lets us use our bombchu so I'm happy for it. We also pick up the bombchu bag upgrade, giving us twenty chances to solve any puzzles that might involve the mouse grenade. Most importantly, as Gongoron asked us, we return to Bigoron for a reward. He gives us a genuinely funny line about how he doesn't care how we use the pure metal, whether we bake, boil, or forge it, it's ours and we earned it. Then he pays us back our Goron Fee, plus interest. I can't believe I've been played so completely by these idiot rock men. I love it, never change Gorons. Never change.

Our next destination is...really up to us. We can return to the Ocean King's Temple, or try and see what's up with the other island in this quadrant...and it's pretty clear which is the preferable option. I actually like this, the idea that you do these final dungeons in whatever order you like. Just due to how the game is structured you'll almost certainly do them the order I'm doing here, but it's still a choice. I of course opt to check out our next island, but first a little shopping, a little fishing, a little girlfriend punching (for no more rewards, sadly. Bit of a cheap stake, that Linebeck) and checking out the third Traveller's Ship. In this case, it's...the Ho Ho Tribe, hailing from Wayaway Island. This is the thing I mentioned when talking about the Treasure Teller, they'll buy one random type of treasure each day for inflated price, so I'd advise not selling the cheaper treasures at Mercay and instead wait until these guys are hunting for it. I don't actually know how much they increase the charge by since the first time we meet them they want...something we don't have, but I'll be sure to check periodically in the future, just to keep our stores of Rupee up. And that's really it for today, I hope you all enjoyed! I'll see you guys next time...for the hell episode. At least for me.

Hey, Thanks! I got a shout out! You're pretty swell too! https://www.twitch.tv/thewombatofdoom for those who are interested! I do blind Let's Plays, Talk Shows, we are about to start a D & D campaign, and more! /shameless plug

+1 style point for 2 for 1 arrow eye slugs!

The bomb pillars that are not bomb pillars...with the gossip stone bringing it home. That's hilarious. Also, it says it in such a way I'd probably bomb them after I read it just in case, so either way.

Dongorongo, the Dodongo, that you use Gongoron the Goron, to go on attacking. Interesting, it calls this dodongo an armored lizard. I wonder if that will change the overall category of dodongo in the overall count...I'll have to remember that one. Also, are the eye slugs little versions of this dodongo like the baby dodongo in Ocarina of Time? They look veeeeeeeerry similar, but don't explode...

You're just used to the fanfare of consul games. Welcome to handheld!

I'm not sure you got all the chests in that dungeon...will you be checking the dungeons before end game for missed things?

I will never not love Gorons. I'm surprised ship obsessed Goron doesn't ask to come with us!

I'm really interested to see what awaits to befall us next time!



EPISODE 19 KILL TALLY!

Hinox - 2
Blue Chuchu - 4
Green Gel - 8
Eye Slug - 26
Dongorongo - 1
Sea Octorok - 2
White Eyeball Monster - 3
Pink Eyeball Monster - 1
Octomine - 2

Style Points - 1

Missed Rupees - 0! (x2)
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 19)


Armos - 8
Bubbles, Fire - 10
Dongorongo - 1
Eye Slug - 36
Geozard - 5
Mini Cyclone - 10
Like Likes - 4
Rats - 34
Ropes - 37
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blin -
Miniblins - 77
Hinox - 3

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Fish (Aero & Aquatic)
Flying Fish - 27
Massive Eye - 1
Eyeball Monster, White - 12
Eyeball Monster, Pink - 1

Keese
Keese - 35
Keese, Fire - 5

Magic Users
Wizzrobes - 3
Blaaz - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 23
Octomines - 11
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 2
Pirate Ship - 1

Slimes
Chuchus, Red - 119
Chuchus, Yellow - 40
Chuchus, Green - 4
Chuchus, Blue - 11
Gels, Green - 20

Total Things Dead - 705

1st Place - Red Chuchus, at 119!
2nd Place - Miniblins, at 77!
3rd Place - Skultula and Yellow Chuchu, tied at 40!

Total Style Points - 9

Total Missed Rupees - 25
Total Lost Rupees - 10

LaZodiac
2018-11-08, 06:02 PM
I'm actually most confident of all dungeons that I got this one cleared out. But yes I'll probably make a quick stop in each to be sure.

DataNinja
2018-11-08, 06:08 PM
I'm actually most confident of all dungeons that I got this one cleared out. But yes I'll probably make a quick stop in each to be sure.
At the very least, it means you get to whack gossip stones with a pointy stick, so, not a whole loss. :smalltongue:

LaZodiac
2018-11-09, 08:44 AM
Oh boy it's time for A Treat.

Zodi Plays: The Legend of Zelda Phantom Hourglass [20] Wrong Girl (https://www.youtube.com/watch?v=8z7scJEZHMU)

Video Length: 20:11

Ever so slightly shorter episode today than regular, for reasons that will make sense as you watch.

But yes, starting us off today, we sail towards the next island...which unfortunately is covered in ice! This is not something we had to do anything special for, we just have to round the island shooting bombs at it until all the ice is gone, occasionally shooting the Eye Monsters that show up to...sort of exist at us menacingly. They don't actually do anything that I've seen and not one has ever actually attacked me. It's weird. At any rate the ice falls, and we make landfall on the Isle of Ice, which is inhabited by these cute little antler having seal men called Anouki! They waddle and daddle and are...honestly very very stupid, but in an endearing and cute way. Mostly, anyways. We explore the island, getting a taste of what a blind Zelda run would look like, me faffing about talking to everyone to see what's up. We also receive some mail during this, one from Salvatore of all people and one from the fake mermaid lady. It's fun, and we get some decent rewards from it.

Eventually we make our way towards the Anouki elder, who tells us some stuff we gotta keep in mind yeah bud? The yook, these yeti type guys, live on the right side of the island, and stole the precious metal that we're looking for! They also stole one of the Anouki living in the estates, and it's up to us to go find which Yook is pretending to be. This gives us a rather elaborate "discover the one liar" style puzzle, and thankfully these puzzles are pretty easy. The important thing to keep a look out for in these are contradictions, because the conceit of these is only one person is lying. Which, of course, means everyone else is telling the truth. I realize this sounds like a simple statement but you'd be surprised how important it is to keep in mind. If someone says two people are telling the truth, and someone else says one person is telling the truth that overlaps with one of the two people the first one said, all four people involved in this are telling the truth! This cuts out six down to TWO people! It becomes immediately obvious with even the slightest bit of thought who could be the liar, since the inherent nature of this puzzle is that everyone else is entirely trustworthy.

Which is of course why poor, dumb idiot Past Zodi x'd off the wrong house, confusing her and making her doubt the gut feeling that told her, correctly, who the real culprit is. And thus we get repeatedly and unendingly dunked on by every single NPC in the village. I didn't show it all since it's the same dialogue for basically all of them, but if you guess the wrong person in this puzzle...everyone notices. In another world this failure would of replaced our name with Wrong Boy and that is 100% factually a thing they'd do. Thankfully, all we need to do is talk to the elder to reset the puzzle, and we can go back and interrogate the REAL baddy...only for him to blast us with a powerful breath and run away. We pursue, off to the right side of the island!

On the right side of the island, we actually fight the Yook! They come in brown and white varieties, and the wiki SAYS they act differently depending on the fur colour, but they really don't. The damage they deal and the hits it takes to defeat them are the same, and the strategy to beat them is the same as well. Stand still, let them charge up their breath attack, then feed em an explosive snack. Then slice them up since it only stuns them, but still. We cut our way through the ice flows, and finally reach the next temple. But actually delving into the thing will be for next time. Hope you all enjoyed, I'll see you guys then!

------

Also, just as a note...voice commentary will be coming soon. I need to fix my mic since the testing I did with it somehow broke the damn thing the instant I was done, but it's a thing that's happening. It'll almost certainly be there for the next LP, and I'm saying that here to help force myself to do it. Soon, you'll have to suffer my acerbic wit not in the well formed and thought out text format, but the stuttering nonsense of someone who barely speaks despite having a job as a receptionist.

The reason I'm not going to shift Phantom Hourglass to speech is because I want to keep it consistent. Changing text colour is a change we can allow within an LP, but going from text to voice just feels weird to me to do like that. If that makes sense. Also again the mic just got busted so even if I was going to make the shift over it wouldn't work.

enderlord99
2018-11-09, 09:16 AM
When you first met the chief, I though "Hmm... Someone described Yooks as 'hairy...' and the chief has a beard..."

LaZodiac
2018-11-09, 09:17 AM
When you first me he chief, I though "Hmm... Someone described Yooks as 'hairy...' and the chief has a beard..."

I know right!? They really make it seem like there's going to be some twist or something here but it goes absolutely nowhere.

enderlord99
2018-11-09, 09:19 AM
I know right!? They really make it seem like there's going to be some twist or something here but it goes absolutely nowhere.

"The leader is also the traitor" isn't much of a "twist" nowadays, but it's certainly more of one than what we got.

Aeson
2018-11-09, 11:13 AM
Huh, not sure how it felt while playing the game and it looked short enough that it probably wouldn't be much of a bother, but it looks to me like the first two things (well, technically one to do to get there and one to do upon getting there) to be done on the island of ice are time-wasters more than anything else. That's not exactly promising for the Ice Temple.

TheWombatOfDoom
2018-11-09, 11:14 AM
Oh boy it's time for A Treat.

Zodi Plays: The Legend of Zelda Phantom Hourglass [20] Wrong Girl (https://www.youtube.com/watch?v=8z7scJEZHMU)

Video Length: 20:11

Ever so slightly shorter episode today than regular, for reasons that will make sense as you watch.

But yes, starting us off today, we sail towards the next island...which unfortunately is covered in ice! This is not something we had to do anything special for, we just have to round the island shooting bombs at it until all the ice is gone, occasionally shooting the Eye Monsters that show up to...sort of exist at us menacingly. They don't actually do anything that I've seen and not one has ever actually attacked me. It's weird. At any rate the ice falls, and we make landfall on the Isle of Ice, which is inhabited by these cute little antler having seal men called Anouki! They waddle and daddle and are...honestly very very stupid, but in an endearing and cute way. Mostly, anyways. We explore the island, getting a taste of what a blind Zelda run would look like, me faffing about talking to everyone to see what's up. We also receive some mail during this, one from Salvatore of all people and one from the fake mermaid lady. It's fun, and we get some decent rewards from it.

Eventually we make our way towards the Anouki elder, who tells us some stuff we gotta keep in mind yeah bud? The yook, these yeti type guys, live on the right side of the island, and stole the precious metal that we're looking for! They also stole one of the Anouki living in the estates, and it's up to us to go find which Yook is pretending to be. This gives us a rather elaborate "discover the one liar" style puzzle, and thankfully these puzzles are pretty easy. The important thing to keep a look out for in these are contradictions, because the conceit of these is only one person is lying. Which, of course, means everyone else is telling the truth. I realize this sounds like a simple statement but you'd be surprised how important it is to keep in mind. If someone says two people are telling the truth, and someone else says one person is telling the truth that overlaps with one of the two people the first one said, all four people involved in this are telling the truth! This cuts out six down to TWO people! It becomes immediately obvious with even the slightest bit of thought who could be the liar, since the inherent nature of this puzzle is that everyone else is entirely trustworthy.

Which is of course why poor, dumb idiot Past Zodi x'd off the wrong house, confusing her and making her doubt the gut feeling that told her, correctly, who the real culprit is. And thus we get repeatedly and unendingly dunked on by every single NPC in the village. I didn't show it all since it's the same dialogue for basically all of them, but if you guess the wrong person in this puzzle...everyone notices. In another world this failure would of replaced our name with Wrong Boy and that is 100% factually a thing they'd do. Thankfully, all we need to do is talk to the elder to reset the puzzle, and we can go back and interrogate the REAL baddy...only for him to blast us with a powerful breath and run away. We pursue, off to the right side of the island!

On the right side of the island, we actually fight the Yook! They come in brown and white varieties, and the wiki SAYS they act differently depending on the fur colour, but they really don't. The damage they deal and the hits it takes to defeat them are the same, and the strategy to beat them is the same as well. Stand still, let them charge up their breath attack, then feed em an explosive snack. Then slice them up since it only stuns them, but still. We cut our way through the ice flows, and finally reach the next temple. But actually delving into the thing will be for next time. Hope you all enjoyed, I'll see you guys then!

------

Also, just as a note...voice commentary will be coming soon. I need to fix my mic since the testing I did with it somehow broke the damn thing the instant I was done, but it's a thing that's happening. It'll almost certainly be there for the next LP, and I'm saying that here to help force myself to do it. Soon, you'll have to suffer my acerbic wit not in the well formed and thought out text format, but the stuttering nonsense of someone who barely speaks despite having a job as a receptionist.

The reason I'm not going to shift Phantom Hourglass to speech is because I want to keep it consistent. Changing text colour is a change we can allow within an LP, but going from text to voice just feels weird to me to do like that. If that makes sense. Also again the mic just got busted so even if I was going to make the shift over it wouldn't work.

Hmmm, the Anouki kinda remind me of the guy Zunari who sells us the sail in windfall island, who associated with Ting...er....he who must not be named. Minus the antlers that is (though his hair is tied to resemble them)...well I mean there's a lot different about him, but he's wearing a similar coat and said he was from far away across cursed seas on a cold island...if not here then where?

Nah, Anouki, its not piece of cake, its piece of heart.

Oh gosh you broke that Anouki's brain....

Yeah Ciela saying that made me feel like HE was the Yook, or that the Yook aren't actually bad or something.

Accidentally pay for hint, then doesn't even read the hint...Oh you did that on purpose gotcha. You know, this screw up didn't feel too bad, but you also go through the dialogue quick so I'm not always with it. I definitely wasn't sure when you picked. I mean you obviously felt embarrassed though, so I mean to say don't feel too bad.

With all these posts I have a feeling the temple item will be the hookshot...but pole standing and wind suggests cape? I also never noticed bombs don't start burning until thrown in this game. That's pretty neat.



EPISODE 20 KILL TALLY!

Sea Octorok - 1
White Eye Monster - 15
Pink Eye Monster - 3
White Yook - 4
Brown Yook - 1

Style Points - 0

Missed Rupees - 0! (x3)
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 20)


Armos - 8
Bubbles, Fire - 10
Dongorongo - 1
Eye Slug - 36
Geozard - 5
Mini Cyclone - 10
Like Likes - 4
Rats - 34
Ropes - 37
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blin -
Miniblins - 77
Hinox - 3

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5

Fish (Aero & Aquatic)
Flying Fish - 27
Massive Eye - 1
Eyeball Monster, White - 27
Eyeball Monster, Pink - 4

Keese
Keese - 35
Keese, Fire - 5

Magic Users
Wizzrobes - 3
Blaaz - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 24
Octomines - 11
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 2
Pirate Ship - 1

Slimes
Chuchus, Red - 119
Chuchus, Yellow - 40
Chuchus, Green - 4
Chuchus, Blue - 11
Gels, Green - 20

Yook
Yook, White - 5
Yook, Brown - 1

Total Things Dead - 730

1st Place - Red Chuchus, at 119!
2nd Place - Miniblins, at 77!
3rd Place - Skultula and Yellow Chuchu, tied at 40!

Total Style Points - 9

Total Missed Rupees - 25
Total Lost Rupees - 10

DataNinja
2018-11-09, 01:59 PM
A treat? Well, clearly that can only mean Halloween Zelda! ...wait, we're past that? Aw. :smalltongue:

Huh. For some reason, I was thinking there was a Fire MacGuffin needed to enter this dungeon. Guess I was wrong.

Yeah, I get it. If they say another tells the truth, then if they were lying, the other'd be a Yook. But then there'd be two Yooks, since they lied.

...the wind blowing from all different directions bothers me. That's not how wind really works!

Is it a ladder? I bet it's a ladder.

(You forgot your ending slide, by the way.)




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

DataNinja
2018-11-09, 08:44 PM
Soon, you'll have to suffer my acerbic wit not in the well formed and thought out text format, but the stuttering nonsense of someone who barely speaks despite having a job as a receptionist.
Also, it occurred to me... I know it'd be more work to do this, but you could always do both in this regards. Past Zodi's in-the-moment commentary, and then Present(?) Zodi's commentary yelling at/pointing out everything that she's doing wrong. But, it means if you're worried about not having enough wit in the moment, at least you can play off yourself. :smallamused:

(Also, sucks to hear about equipment breakage.)

LaZodiac
2018-11-09, 08:58 PM
Also, it occurred to me... I know it'd be more work to do this, but you could always do both in this regards. Past Zodi's in-the-moment commentary, and then Present(?) Zodi's commentary yelling at/pointing out everything that she's doing wrong. But, it means if you're worried about not having enough wit in the moment, at least you can play off yourself. :smallamused:

(Also, sucks to hear about equipment breakage.)

Honestly, once I'm adding in audio I'll need to be going through the whole video to edit stuff anyway, make sure all the many many pauses are dealt with and any static is crushed beneath my heel, so I'll have time to throw in text that comes to mind if I miss something.

DataNinja
2018-11-09, 09:47 PM
Honestly, once I'm adding in audio I'll need to be going through the whole video to edit stuff anyway, make sure all the many many pauses are dealt with and any static is crushed beneath my heel, so I'll have time to throw in text that comes to mind if I miss something.
I've never really done video editing myself, besides some amateur school projects where stuff was basically recorded directly onto the presentation, so I wasn't sure how much you actually had to go over the audio/video in production compared to adding in text. So, whoops, looks like your methods are three steps ahead of me. :smalltongue:

Durkoala
2018-11-11, 05:18 PM
I wonder if the Japanese version has the same weird hints about the situation between the Anouki and Yooks? It does feel like the sort of thing a bored translater would fit into the game.

Does anybody else think this island feels a bit unfinished? There's a puzzle that drags on, two tribes with very simple themes to them*, and a common "puzzle" about killing all the monsters to open the door. It definitely feels like something else was meant to be added in and the developers just covered it up by padding out the village interactions.

*and unlike the Gorons, none of the Anouki have anything interesting to say.

Coidzor
2018-11-11, 11:52 PM
I seem to recall Zodi asking one of us to make a note of this, so I figured I'd start up a list.


Treasure Teller on Mercay Island

Treasure

Pink Coral: 1500 rupees (Sea Trash!!!!)
Dark Pearl Loop: 150 rupees
Zora Scale: 50 rupees
Goron Amber: 50 rupees
Ruto Crown: 50 rupees
Helmaroc Feather: Unknown Rupees
Regal Ring: Unknown Rupees (not yet acquired)



Ship Parts
(by order of appraisal)


Passable Prow: Refuses to buy
Spike Handrail: 50 rupees





Things The Ho Ho Tribe have wanted thus far



Regal Ring (price unknown, 2x Treasure Teller's)





Anyway, I find it interesting that the Anouki and Yook were able to make a peace treaty. Between the Anouki being... the Anouki and the Yook apparently being evil spirits like all the other monsters.

Hmm. Not sure if that missing Anouki is going to be found in the ice temple or has been eaten.

Also... I think that was the first time anyone mentioned eating fairies in an actual Zelda game,

DataNinja
2018-11-12, 12:33 AM
I seem to recall Zodi asking one of us to make a note of this, so I figured I'd start up a list.

I believe she mentioned that she'd just go through the entire list at once and make a note of A) junk prices, and B) what ship parts she has. (Which is a lot easier than us trying to piece it all together.)

LaZodiac
2018-11-12, 06:52 AM
Oh hey how about...dungeon time.

Zodi Plays: The Legend of Zelda Phantom Hourglass [21] Puzzle Dungeon
(https://www.youtube.com/watch?v=6uXf7vnlK_w)
Video Length: 21:59

In this episode, we begin the creatively named Temple of Ice! SO, this dungeon has some degree of issue with it. It's not the worst in the world by any stretch, but some of the bigger rooms are a bit more confusing than they ought to be, and one of the rooms is just play too much to push your way all at once. But let's tackle this in order, shall we? Our first main puzzle rooms if going about pulling levers in order again, which is definitely iterative design given we've done a couple of these throughout the game. What comes next is hitting four simple switches in order with your boomerang, a task that should be well and truly easy were it not for my...sudden leaving of all senses to try and use how and arrow instead. I do think some of this dungeon is a little wrong headed, but this of course I'll take as all mine.

Enemy wise, we've little new in this one. We have ice flavors of bubble and keese, but other wise the only unique enemy is the Stag Beetle, strange armour wearing insects who track you fairly well when trying to dash at you, making it quite hard to avoid them and kill them. Thankfully, with the right timing you can take them down.

Continuing through the temple, we finally come across the dungeon item! The grappling hook is ours, and what a unique weapon it is. We fling it in a direction, extending the length we choose with the stylus, and anything hit that is small enough is drawn towards is. Anything too large to drag to us instead serves to pull us in. They actually put a lot into what is an otherwise relatively simple weapon. You can hook onto chests and pegs and torches to be drawn in, hit enemies like the Rock Helmet Chu's or Stag Beetles to make them lose their defenses. You can link two objects together to form a tightrope that you can walk on, no balance required! There are further things the rope can do as well, which I believe we get into next like. Mainly you can reflect things off the rope when it's strung between two places, and you can brush up against the rope to expand the height and length of your jump. All in all, it's surprising how much they put into this simple item.

Which is of course the problem, when one of the first real challenges you're to do with it is a rather lengthy timed puzzle involving the tongue switches, which has a gossip stone nearby to encourage you to go about the puzzle in the wrong way, tightroping instead of just dragging yourself across. The lack of clarity, the complication of the timer, and my own rampant stupidity leads to a very annoyed Past Zodi spending a good deal of time and energy trying to move forward in a rather embarrassing way. Finally I do figure it out however, and with that we leave it for Friday.

I hope you all enjoyed this messy episode. I'll see you guys next time for the conclusion of this fun little dungeon.

Aeson
2018-11-12, 12:41 PM
If it makes you feel any better, I suspect that I'd probably have gone with trying to navigate the room using the grapple as a tightrope for a while after reading that gossip stone, as well. Especially since most of the posts appear to be relatively easily within grapple tightrope range and the timing on the door closing seems like it'd be just about doable, though rather tight, while using the grapple as a bridge rather than a pull.

DataNinja
2018-11-12, 12:43 PM
I mean, when you have a remote-controlled hammer, everything seems like a nail you can hit from far away. Give those new toys some use. :smalltongue:

Ah, the grappling hook. This is how we get the chest down in the Sun Door hidey-hole, that I erroneously thought might have a surface hole to drop down on.

You really do seem to have a pathological aversion to using the boomerang. :smalltongue:

I feel like it's expecting you to grapple across, rather than actually rope walk, for everything but the eye.
I see, I was right. But, yeah, that's not communicated in the best way...




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

Qwertystop
2018-11-12, 08:13 PM
...I think if I had been playing, I'd have gone for the real solution after two or three tries but thought it was an unintended/easy-way-out and that it was actually possible to do it by tightrope if you were fast enough.

TheWombatOfDoom
2018-11-14, 01:13 PM
Oh hey how about...dungeon time.

Zodi Plays: The Legend of Zelda Phantom Hourglass [21] Puzzle Dungeon
(https://www.youtube.com/watch?v=6uXf7vnlK_w)
Video Length: 21:59

In this episode, we begin the creatively named Temple of Ice! SO, this dungeon has some degree of issue with it. It's not the worst in the world by any stretch, but some of the bigger rooms are a bit more confusing than they ought to be, and one of the rooms is just play too much to push your way all at once. But let's tackle this in order, shall we? Our first main puzzle rooms if going about pulling levers in order again, which is definitely iterative design given we've done a couple of these throughout the game. What comes next is hitting four simple switches in order with your boomerang, a task that should be well and truly easy were it not for my...sudden leaving of all senses to try and use how and arrow instead. I do think some of this dungeon is a little wrong headed, but this of course I'll take as all mine.

Enemy wise, we've little new in this one. We have ice flavors of bubble and keese, but other wise the only unique enemy is the Stag Beetle, strange armour wearing insects who track you fairly well when trying to dash at you, making it quite hard to avoid them and kill them. Thankfully, with the right timing you can take them down.

Continuing through the temple, we finally come across the dungeon item! The grappling hook is ours, and what a unique weapon it is. We fling it in a direction, extending the length we choose with the stylus, and anything hit that is small enough is drawn towards is. Anything too large to drag to us instead serves to pull us in. They actually put a lot into what is an otherwise relatively simple weapon. You can hook onto chests and pegs and torches to be drawn in, hit enemies like the Rock Helmet Chu's or Stag Beetles to make them lose their defenses. You can link two objects together to form a tightrope that you can walk on, no balance required! There are further things the rope can do as well, which I believe we get into next like. Mainly you can reflect things off the rope when it's strung between two places, and you can brush up against the rope to expand the height and length of your jump. All in all, it's surprising how much they put into this simple item.

Which is of course the problem, when one of the first real challenges you're to do with it is a rather lengthy timed puzzle involving the tongue switches, which has a gossip stone nearby to encourage you to go about the puzzle in the wrong way, tightroping instead of just dragging yourself across. The lack of clarity, the complication of the timer, and my own rampant stupidity leads to a very annoyed Past Zodi spending a good deal of time and energy trying to move forward in a rather embarrassing way. Finally I do figure it out however, and with that we leave it for Friday.

I hope you all enjoyed this messy episode. I'll see you guys next time for the conclusion of this fun little dungeon.

Um, you call the first encounter with ice bubbles ice keese...I see no ice keese...OH WAIT! Its a keese AND a bubble at the same time. Wow. Those icey fogs really do a number on perception...and again where you mention bubbles, its a keese and a bubble as well.

Past Zodi really loves her arrows. Hopefully you don't run out and then need them later...



EPISODE 21 KILL TALLY!

Blue Chuchu - 1
Stag Beetle - 10
Ice Bubble - 2
Ice Keese - 5
White Yook - 1
Brown Yook - 1
Green Gel - 2

Style Points - 0

Missed Rupees - 1
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 21)


Armos - 8
Dongorongo - 1
Eye Slug - 36
Geozard - 5
Mini Cyclone - 10
Like Likes - 4
Rats - 34
Ropes - 37
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blin -
Miniblins - 77
Hinox - 3

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 10

Fish (Aero & Aquatic)
Flying Fish - 27
Massive Eye - 1
Eyeball Monster, White - 27
Eyeball Monster, Pink - 4

Keese
Keese - 35
Keese, Fire - 5
Keese, Ice - 5

Magic Users
Wizzrobes - 3
Blaaz - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 24
Octomines - 11
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Stal
Bubbles, Fire - 10
Bubble, Ice - 2

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 2
Pirate Ship - 1

Slimes
Chuchus, Red - 119
Chuchus, Yellow - 40
Chuchus, Green - 4
Chuchus, Blue - 12
Gels, Green - 22

Yook
Yook, White - 6
Yook, Brown - 2

Total Things Dead - 752

1st Place - Red Chuchus, at 119!
2nd Place - Miniblins, at 77!
3rd Place - Skultula and Yellow Chuchu, tied at 40!

Total Style Points - 9

Total Missed Rupees - 26
Total Lost Rupees - 10

DataNinja
2018-11-14, 03:04 PM
Past Zodi really loves her arrows. Hopefully you don't run out and then need them later...
Shhhhh. It's a less destructive hobby than bombs. So... we should let it be. :smalltongue:

LaZodiac
2018-11-14, 05:29 PM
Shhhhh. It's a less destructive hobby than bombs. So... we should let it be. :smalltongue:

Wh...what if. What if both.

What if bomb arrows!!?

Aeson
2018-11-14, 06:43 PM
Wh...what if. What if both.

What if bomb arrows!!?
I feel like you might be waiting for a while if you want those... though bombchus probably fill more or less the same niche, even if they're not quite the same.

Also, geez, are people suggesting that Zodi-Link might be slightly ... liberal in their use of bombs? Zodi-Link is the hero of the story; any and all incidental devastation arising from irresponsible use of explosive devices was of course completely unnecessary for and unrelated to saving the world, and is in no way covered by insurance because who gave a ten-year-old kid access to bombs anyways?

DataNinja
2018-11-14, 07:42 PM
Also, geez, are people suggesting that Zodi-Link might be slightly ... liberal in their use of bombs?
Not just Zodi-Link… (https://youtu.be/Y_mWG3xyy0k?list=PL3RUYdXfQrwjpghHPeT7Tf8Vf4STDdmm U&t=406) :smalltongue:

LaZodiac
2018-11-16, 08:22 AM
Hope you're ready for t h e h o o k.

Zodi Plays: The Legend of Zelda Phantom Hourglass [22] Gleeok (https://www.youtube.com/watch?v=pNakAMZ2NCs)

Video Length: 24:21

While I was a bit of a grump about puzzle iteration last time, this time things couldn't actually be better! So let's dive right on in. The floor we're exploring today features a ton of uses of our good friend grappling hook, showing just how much thought they actually put into this thing. Not only does it let us tightrope over stuff, or grapple to things, it also lets you do super jumps if you push against it! It also reflects projectiles that hit the rope, so we even use it to bounce some arrows back into some eye switches. It's all pretty cool stuff, and used in enough ways to not be frustrating. One thing that does bother me is the fact that we really only use the reflection property the one time, because there could be a ton off ways to make that work for puzzles and the like, but I understand why they may of just limited it tot he one puzzle.

After a lot of running around beating up monsters and solving rope based puzzles, we finally get our boss key and head towards the boss. This is probably one of my more favorite bosses, because it does feel very actiony. It also makes great use out of the two screen set up, allowing for them to make a cool boss with an elaborate style without taking up too much screen real estate. Gleeok is sadly a little easy, but fighting it is quite fun. It shoots little blasts of ice or fire, and you can reflect the shots back at the opposing element'ed head with a correctly positioned grapple hook. It'll bust up the dragon's mask, thought causes one of the heads to chomp at the rope (and you) to try and get rid of it. After doing this a few times, Gleeok will roar and cause a massive wave of water, followed by a bunch of falling ice chunks. There's a variety of ways to avoid this utilizing the poles/pegs, and after the wave stops you can just do whatever in the water it only pushes you backwards and is not actually dangerous in the slightest. Once both the masks are broken it starts chomping way more often, and starts charging up super blasts. Of course, this leaves it's tongue hanging, allowing you to smash them head first into the poles, stunning them and leaving them open to a good stabbing.

Gleeok is probably one of my more favorite bosses in this game, and honestly given how good many of the bosses in this are that says something. Maybe it's just me but something about it feels really good, and it really elevates this dungeon. Truthfully, aside from the massive timed switch run, this dungeon is pretty good. But yeah, with the magic cold rock in hand, we return to the surface to find...no one really cares that much, and the Yook are no longer evil due to Bellum's influence. That's good to hear at least! Once that's done we do a bunch of treasure hunting on the island, plus digging up a TON of rupees because we learn the deep dark secret of the Yook; they don't trust the bank.

With all that said and done, I hope you all enjoyed! Next time we'll be heading back into the Ocean King's Temple, so I'll see you guys then!

TheWombatOfDoom
2018-11-16, 12:08 PM
Hope you're ready for t h e h o o k.

Zodi Plays: The Legend of Zelda Phantom Hourglass [22] Gleeok (https://www.youtube.com/watch?v=pNakAMZ2NCs)

Video Length: 24:21

While I was a bit of a grump about puzzle iteration last time, this time things couldn't actually be better! So let's dive right on in. The floor we're exploring today features a ton of uses of our good friend grappling hook, showing just how much thought they actually put into this thing. Not only does it let us tightrope over stuff, or grapple to things, it also lets you do super jumps if you push against it! It also reflects projectiles that hit the rope, so we even use it to bounce some arrows back into some eye switches. It's all pretty cool stuff, and used in enough ways to not be frustrating. One thing that does bother me is the fact that we really only use the reflection property the one time, because there could be a ton off ways to make that work for puzzles and the like, but I understand why they may of just limited it tot he one puzzle.

After a lot of running around beating up monsters and solving rope based puzzles, we finally get our boss key and head towards the boss. This is probably one of my more favorite bosses, because it does feel very actiony. It also makes great use out of the two screen set up, allowing for them to make a cool boss with an elaborate style without taking up too much screen real estate. Gleeok is sadly a little easy, but fighting it is quite fun. It shoots little blasts of ice or fire, and you can reflect the shots back at the opposing element'ed head with a correctly positioned grapple hook. It'll bust up the dragon's mask, thought causes one of the heads to chomp at the rope (and you) to try and get rid of it. After doing this a few times, Gleeok will roar and cause a massive wave of water, followed by a bunch of falling ice chunks. There's a variety of ways to avoid this utilizing the poles/pegs, and after the wave stops you can just do whatever in the water it only pushes you backwards and is not actually dangerous in the slightest. Once both the masks are broken it starts chomping way more often, and starts charging up super blasts. Of course, this leaves it's tongue hanging, allowing you to smash them head first into the poles, stunning them and leaving them open to a good stabbing.

Gleeok is probably one of my more favorite bosses in this game, and honestly given how good many of the bosses in this are that says something. Maybe it's just me but something about it feels really good, and it really elevates this dungeon. Truthfully, aside from the massive timed switch run, this dungeon is pretty good. But yeah, with the magic cold rock in hand, we return to the surface to find...no one really cares that much, and the Yook are no longer evil due to Bellum's influence. That's good to hear at least! Once that's done we do a bunch of treasure hunting on the island, plus digging up a TON of rupees because we learn the deep dark secret of the Yook; they don't trust the bank.

With all that said and done, I hope you all enjoyed! Next time we'll be heading back into the Ocean King's Temple, so I'll see you guys then!

I had wondered if the wrestling ring move of bouncing off the rope would be implemented when you bounced items off of it last episode. Should have said my guess then...ah well. I like it!

+1 style points for going back to get that red rupee. What can I say? I'm a sucker for making the extra effort?

Oh no! Blue rupee down! :smallsigh:

Ah ha! Blue Chuchu ISN'T the only chuchu here. This one stayed warm under a rock I guess.

You know, I was hoping this dungeon would have an escort mission too, but I suppose that's too dead on Wind Waker...

Yo, DRAGON VERSION of TWINROVA? (with a dash of WW Gohma) This is gonna be fun. It's interesting that Gleeok has antlers like the Anouki (blue) and the Yook (red)... Also, I think Gleeok appeared in one of the original Zelda's, did it not?

Ooooo, Big Gold is a new one! 300 Rupeeeeees! Dang that's a lot of rupees buried all over the village. A nice.



EPISODE 22 KILL TALLY!

Stag Beetle - 4
White Yook - 1
Green Gel - 2
Ice Keese - 4
Ice Bubble - 2
Red Chuchu - 1
Brown Yook - 1
Gleeok - 1

Style Points - 1

Missed Rupees - 5
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 22)


Armos - 8
Dongorongo - 1
Eye Slug - 36
Geozard - 5
Gleeok - 1
Mini Cyclone - 10
Like Likes - 4
Rats - 34
Ropes - 37
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blin -
Miniblins - 77
Hinox - 3

Bugs
Bees - 27
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14

Fish (Aero & Aquatic)
Flying Fish - 27
Massive Eye - 1
Eyeball Monster, White - 27
Eyeball Monster, Pink - 4

Keese
Keese - 35
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 3
Blaaz - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 19
Octoroks, Sea - 24
Octomines - 11
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Stal
Bubbles, Fire - 10
Bubble, Ice - 4

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 2
Pirate Ship - 1

Slimes
Chuchus, Red - 120
Chuchus, Yellow - 40
Chuchus, Green - 4
Chuchus, Blue - 12
Gels, Green - 24

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 768

1st Place - Red Chuchus, at 120!
2nd Place - Miniblins, at 77!
3rd Place - Skultula and Yellow Chuchu, tied at 40!

Total Style Points - 10

Total Missed Rupees - 31
Total Lost Rupees - 10

DataNinja
2018-11-16, 01:12 PM
Not really much to say, besides... the Boss Key mechanic thus far has seemed really pointless. No danger, and just going a few feet with it, really. I coulda sworn there were better things to do with it, but I guess that's all in the sequel.

Well, as long as you don't buy the red one in the Shop, you'll be all good on not collecting the 20 there.

"Don't mind me, just carrying this shovel 'round for no reason."




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

TheWombatOfDoom
2018-11-16, 01:54 PM
Not really much to say, besides... the Boss Key mechanic thus far has seemed really pointless. No danger, and just going a few feet with it, really. I coulda sworn there were better things to do with it, but I guess that's all in the sequel.

Well, as long as you don't buy the red one in the Shop, you'll be all good on not collecting the 20 there.

"Don't mind me, just carrying this shovel 'round for no reason."




Location
Type


Mercay Island Shop (???) (https://youtu.be/U-a1sLNBYNk?t=257)
Red


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green




I'm curious if the shop stops selling the power orb when you've obtained it at a set location, or if you buy it from the shop, that set location becomes rupees or something.

DataNinja
2018-11-16, 02:33 PM
I'm curious if the shop stops selling the power orb when you've obtained it at a set location, or if you buy it from the shop, that set location becomes rupees or something.

So, uh, apparently according to the Wiki, there is just one red orb that most of the shops share (which we already picked up), and then the green one that Mbeedle sells. And all the other ones are set elsewhere. Soooooo, uh, guess there's no orb going to be there ever again. Good to know.




Location
Type


Beedle's Masked Shop (https://youtu.be/Zo8leReP3VU?t=1210)
Green

Qwertystop
2018-11-16, 08:35 PM
Between the Anouki's general speech pattern and the fact that the new enemies are "Yooks", I found myself remembering My Cousin Vinny quite a lot in this episode and the last.

LaZodiac
2018-11-19, 09:00 AM
Oh boy, more Zodizelda!

Zodi Plays: The Legend of Zelda Phantom Hourglass [23] F R O G S (https://www.youtube.com/watch?v=UOdkTyj4DZU)

Video Length: 32:55

Bit of a long one today folks, got a bit carried away recording and thought more would end up being cut.

In this episode, we...basically just sail around the ocean finding golden frogs to make a note of. I have some degree of trouble getting them all done! But I do get em, every single one except the one that is in the last quadrant of the map, which we'll attend to at a later date. Golden Frog cyclone warps are...honestly kind of conflicting for me. Not all of them drop you off as close to the nearby islands as I'd like, but overall they're actually far better than I remember. That being said, having to write them down on the map so you can remember their sign is a very annoying feature. There's no way to remind yourself what the mark is beyond finding the frog and hammering him with bombs again! And the W with a hat is surprisingly hard to draw in a way that the game registers.

That said, it's very useful a thing to have, and I'm glad I did the work. Other things I'm glad for; we've found a ton of treasure this episode! Lots of treasure maps, lots of orbs of various colours, some ship parts (some of which we already had, though we can sell them at a high price) and even useful things like the Heart Containers! All in all, this was a pretty good bit of clean up we got done...though it sucks that Masked Beedle doesn't let us use the Freebie Card in his shop ship. That's the one place you'd actually WANT to use it. Though considering some of the ship parts cost upwards of 6000 rupees...maybe it's a good thing we can't use it on his heart container. The last really important thing we get in this episode is our wisdom power, the shield! It powers up our shield, obviously, letting it block fireballs and stuff. It also makes it so that we can walk into enemies to bounce them back with our shield, stunning the smaller enemies (mainly just chu's, it stuns nothing else!). The strongest thing about the shield though, is that it makes us take half damage from all attacks, and reduces time damage Phantoms inflict down to 15 seconds.

Finally of note in this episode, we find two new minigame islands! The treasure hunting island of Harrow Island, which we will tragically be coming back to to clear it out. It's an entirely luck based game, and some of the luck is designed to hurt you real bad. If you over extend in this game and try to dig for more treasure then you're allowed, you get in pretty big trouble! You get one warning, then you need to pay a fine of 100 rupees. Then you get banned, and need to pay 300 rupees to get back in. And if you push it just a bit more, he takes ALL of your rupees. Every last bloody cent, no matter how much you have currently. I may show this off in an alternate universe that isn't canon, but otherwise don't expect me to push my luck on that. The other minigame island we find is the...adorable Dee Ess Island. WE can't really do anything here just yet, but it's a thing to keep in mind for later!

But yeah, that's it for today. A long video, but not a lot really happens. But hey, progress is progress. Next time we're diving back into the Ocean King's Temple, thought much to my chagrin we're gonna actually be doing the entire run from the top again because of something really really dumb! I hope you enjoyed, I'll see you guys next time.

TheWombatOfDoom
2018-11-19, 11:12 AM
Oh boy, more Zodizelda!

Zodi Plays: The Legend of Zelda Phantom Hourglass [23] F R O G S (https://www.youtube.com/watch?v=UOdkTyj4DZU)

Video Length: 32:55

Bit of a long one today folks, got a bit carried away recording and thought more would end up being cut.

In this episode, we...basically just sail around the ocean finding golden frogs to make a note of. I have some degree of trouble getting them all done! But I do get em, every single one except the one that is in the last quadrant of the map, which we'll attend to at a later date. Golden Frog cyclone warps are...honestly kind of conflicting for me. Not all of them drop you off as close to the nearby islands as I'd like, but overall they're actually far better than I remember. That being said, having to write them down on the map so you can remember their sign is a very annoying feature. There's no way to remind yourself what the mark is beyond finding the frog and hammering him with bombs again! And the W with a hat is surprisingly hard to draw in a way that the game registers.

That said, it's very useful a thing to have, and I'm glad I did the work. Other things I'm glad for; we've found a ton of treasure this episode! Lots of treasure maps, lots of orbs of various colours, some ship parts (some of which we already had, though we can sell them at a high price) and even useful things like the Heart Containers! All in all, this was a pretty good bit of clean up we got done...though it sucks that Masked Beedle doesn't let us use the Freebie Card in his shop ship. That's the one place you'd actually WANT to use it. Though considering some of the ship parts cost upwards of 6000 rupees...maybe it's a good thing we can't use it on his heart container. The last really important thing we get in this episode is our wisdom power, the shield! It powers up our shield, obviously, letting it block fireballs and stuff. It also makes it so that we can walk into enemies to bounce them back with our shield, stunning the smaller enemies (mainly just chu's, it stuns nothing else!). The strongest thing about the shield though, is that it makes us take half damage from all attacks, and reduces time damage Phantoms inflict down to 15 seconds.

Finally of note in this episode, we find two new minigame islands! The treasure hunting island of Harrow Island, which we will tragically be coming back to to clear it out. It's an entirely luck based game, and some of the luck is designed to hurt you real bad. If you over extend in this game and try to dig for more treasure then you're allowed, you get in pretty big trouble! You get one warning, then you need to pay a fine of 100 rupees. Then you get banned, and need to pay 300 rupees to get back in. And if you push it just a bit more, he takes ALL of your rupees. Every last bloody cent, no matter how much you have currently. I may show this off in an alternate universe that isn't canon, but otherwise don't expect me to push my luck on that. The other minigame island we find is the...adorable Dee Ess Island. WE can't really do anything here just yet, but it's a thing to keep in mind for later!

But yeah, that's it for today. A long video, but not a lot really happens. But hey, progress is progress. Next time we're diving back into the Ocean King's Temple, thought much to my chagrin we're gonna actually be doing the entire run from the top again because of something really really dumb! I hope you enjoyed, I'll see you guys next time.

Aroo found the wisdom orb in the dump? That's like 500 rupees elsewhere! Ah the change in value based on location...

Yes, bees can make hives underground, but usually yellow jackets and wasps are more likely to do that. +1 style point for splitting 1 arrow into 2 to stun both Hinox simultaneously. Very cool.

SO MANY ENEMIES KILLED TODAY! 103 enemies to be exact! I barely could keep up! :smallwink: +1 style point! I never mind long videos! Also, I never mentioned before, but its exciting that you will be doing sound commentary soon (next game). Although I suppose that means I won't be able to watch at work anymore! :smallbiggrin: To the future!



EPISODE 23 KILL TALLY!

Pink Eyeball Monster - 3
White Eyeball Monster - 23
Gyorg - 3
Rope - 17
Bees - 12
Red Chuchu - 9
Hinox - 2
Octomine - 3
Flying Fish - 4
Sea Octorok - 6
Miniblin - 5
Geozard - 2
Red Octorok - 5
Like Like - 2
Green Rupee Like - 2
Yellow Chuchu - 2
Keese - 3

Style Points - 2

Missed Rupees - 3
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 23)


Armos - 8
Dongorongo - 1
Eye Slug - 36
Geozard - 7
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 54
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blins -
Miniblins - 82
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14

Fish (Aero & Aquatic)
Flying Fish - 31
Gyorg - 3
Massive Eye - 1
Eyeball Monster, White - 50
Eyeball Monster, Pink - 7

Keese
Keese - 38
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 3
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 2

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 24
Octoroks, Sea - 30
Octomines - 14
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms - 2
Phantoms, Swift - 1
Phantoms, Eye - 9

Stal
Bubbles, Fire - 10
Bubble, Ice - 4

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 2
Pirate Ship - 1

Slimes
Chuchus, Red - 129
Chuchus, Yellow - 42
Chuchus, Green - 4
Chuchus, Blue - 12
Gels, Green - 24

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 871

1st Place - Red Chuchus, at 129!
2nd Place - Miniblins, at 82!
3rd Place - Skultula and Yellow Chuchu, tied at 40!

Total Style Points - 12

Total Missed Rupees - 34
Total Lost Rupees - 10

DataNinja
2018-11-19, 05:11 PM
...glad to note the Stone doesn't tell you about the Rupoor until after you've paid the fee.

Ah, Dee Ess Island. Of all the places I remember in the game, this is the main one. Funny, that.

There are some wasp types that live in the ground, I think?
Edit: A quick google says most species of bees and wasps that are ground-dwelling are solitary, but some social types do live there.

I don't suppose the grapple can get rid of the shields for the... lizalfos? I want to call them Zora, but pretty sure that's wrong, since the Zora became the Ruto, didn't they? Shield-things-on-the-ship, anyways.
Edit: Ah, alas. Nope. Cannot.
Edit edit: Ah, Geozard is what they are. Thanks, Wombat.

Aaaand, there go the last orbs. I don't think there are any further from shops, so, don't need that chart any more.

Hey, we have enough Blue Good Things to power up our Blue Fairy!
...I say just before I see that's where you're going.

Hey, quarter hearts of damage now!

LaZodiac
2018-11-23, 08:14 AM
Sick and nosebleed aside, it's time for more Zeldo!

Zodi Plays: The Legend of Zelda Phantom Hourglass [24] Ocean King's Temple, More! (https://www.youtube.com/watch?v=O4N2FsgUBZo)

Video Length: 21:20

Truthfully very little to say about this one folks. We're returning to the Ocean King's Temple to get the final chunk of map to unlock the last piece of the game for us. Looking at it closely, we could have done this at the time we got the other pieces of the map, but ultimately it's better we didn't for a variety of reasons, not least of which because at the end of the day, even now we still have to do at least one more run through of half the entire dungeon. But, thankfully, this is the last time it'll probably be much of a problem thing, I think. We'll see in a couple weeks, however.

So, let's talk about the new floors! We're introduced to new friends here, the curve-horned helmeted Warp Phantoms! If you're spotted by anyone, all Warp Phantoms will teleport to where you are as soon as they can react. Now, the fun part is...despite this seemingly very powerful ability, Warp Phantoms are also slow! So they're...basically non-threats. They somehow made an even weaker Phantom, all to balance it's warp ability. Now if you're unlucky and get a Phantom Eye on you, they might slow you down enough...but otherwise, Warp Phantom's are easy to deal with. They're also suspectable to boulders like anything else. Who needs a Phantom Sword when you can just drop a rock on someone! Ultimately, Warp Phantoms are not a big deal.

The puzzles we deal with in this section are honestly kinda alright, a weird back and forth style maze, and then a very simple "hit these four switches in any order" puzzle. We end it with another bit of Force Gem hunting, but they set it up so you clearly know it's happening in advance, and you get a safety pot to help you out. I switched back to Lief at some point during this since stunning Phantoms with my sword is just far more effective feeling and very satisfying, and it made a cake walk out of this area...for the most part. Finally, we reach the end of the temple...only to discover the timer is still going, and the room ahead will only open once we can kill Phantoms. My kill count begs to differ, but ah well. We take our north-eastern sea chart, and head on our way.

Hope you enjoyed this one folks. Next time we're going to be doing the most involved "approaching a dungeon" in the game, the obvious intended final dungeon, and probably some of the actual worst puzzle designs in the game...not due to being bad, but just due to utter stupidity. I hope you're ready.

DataNinja
2018-11-23, 01:31 PM
Oh no. Get well soon, Zodi. D:

I... don't really have much to say here. Is temple.

LaZodiac
2018-11-26, 08:21 AM
Okay, time for a Zelda with a bit more substance to it!

Zodi Plays: The Legend of Zelda Phantom Hourglass [25] Spook Island (https://www.youtube.com/watch?v=-slfR6zQWfU)

Video Length: 21:47

In this exciting episode, the first thing on our menu is to go power up Ciela! With enough braver spheres, we can power her up with the sword beam! Unlike other Zelda's, this isn't limited to when we have full health, so now as long as we have Ciela equipped we can throw out a narrow laser blast with each sword swing. Unfortunately, given the size of the screen and how crowded everything is, this isn't the most useful ability in the world. Most foes are easily within slicing or jump attacking range, so having a laser blast sword isn't really needed. But, it helps out, so it's not that bad. With that, we now have all the tier 1 upgrades for the spirits, and I can say definitively that even though we don't...really have a use for much of them, and they aren't the best things in the world, they're a welcome addition to the game. In another world I'd perhaps prefer it to be that we just get these abilities when we get the spirits themselves, with the ten orbs being needed for the upgrade, but at the end of the day this is fine, even if collecting the remaining orbs is gonna feel a bit like busy work.

Continuing on, we experience the absolute worst salvage in the game, full of terrible invisible currents that end up making it impossible to get the chest, destroying my arm entirely. I really, REALLY dislike this salvage minigame, and this kinda puts me on edge for the entire rest of the recording and I think it shows. Regardless, we do push our way forward into the North-East quadrant of the map, where new stuff awaits! Mostly, at least initially, more gyorgs. Our first destination is the traveller's ship on this map, which...turns out to be a kinda creepily decorated boat full of monsters! After killing the monsters, we meet the boats owner, the likewise mysterious Man Of Smiles who really makes me nervous but does at least reward us for the monsters we beat up. He gives us not only a treasure map, but also the Hero's Clothing, invisible clothes that definitely exist that we'll be using to start the great trading side quest. Quickly re-doing his little monster challenge also gets us the prize card, which we can send in the mail to get random ship parts as prizes. Neat! I believe you also get the prize postcard back with the ship part, meaning you can do it repeatedly.

Finally, we make our way to the next island...only to be blocked by a tornado. So instead we head towards the NEXT next island, the Isle of the Dead. A spooky place, shaped like a skull wearing a crown. It is here, I feel, the game starts to really show a sign of being a bit rushed. Consider the first clue we read for how to make our way to the Isle of Ruins, our destination. On most maps, north is up and right is east and so on. On this island however...north is up and right is east and so on. It feels like it's meant to be a build up to something...but there's no actual difference at all between this map and another, beyond the vague looking like a head-ness, which is really only used for a few puzzles that are super obvious about it. Go to the chin, the island looks like a skull so the chin is easy to find, etc etc. I don't find this bad in any stretch, I actually like the Isle of the Dead, it's just...it feels very unfinished, if that makes sense. Puzzles where you're given the literal answer in the clues, hints that imply differences when there really aren't, and Stalfos who just kinda leap around not actually doing much to fight back against you. At the very least the Rupee Likes are out in full force, and are kinda dangerous...for as much as a money eater can be dangerous, at least.

But yeah, that's the Isle of the Dead for you. We learn that our destination is the Cobble Kingdom, but we've still got a quasi Lost Woods to get through. But we'll be doing that next time. Hope you all enjoyed, I'll see you then!

TheWombatOfDoom
2018-11-26, 10:42 AM
Sick and nosebleed aside, it's time for more Zeldo!

Zodi Plays: The Legend of Zelda Phantom Hourglass [24] Ocean King's Temple, More! (https://www.youtube.com/watch?v=O4N2FsgUBZo)

Video Length: 21:20

Truthfully very little to say about this one folks. We're returning to the Ocean King's Temple to get the final chunk of map to unlock the last piece of the game for us. Looking at it closely, we could have done this at the time we got the other pieces of the map, but ultimately it's better we didn't for a variety of reasons, not least of which because at the end of the day, even now we still have to do at least one more run through of half the entire dungeon. But, thankfully, this is the last time it'll probably be much of a problem thing, I think. We'll see in a couple weeks, however.

So, let's talk about the new floors! We're introduced to new friends here, the curve-horned helmeted Warp Phantoms! If you're spotted by anyone, all Warp Phantoms will teleport to where you are as soon as they can react. Now, the fun part is...despite this seemingly very powerful ability, Warp Phantoms are also slow! So they're...basically non-threats. They somehow made an even weaker Phantom, all to balance it's warp ability. Now if you're unlucky and get a Phantom Eye on you, they might slow you down enough...but otherwise, Warp Phantom's are easy to deal with. They're also suspectable to boulders like anything else. Who needs a Phantom Sword when you can just drop a rock on someone! Ultimately, Warp Phantoms are not a big deal.

The puzzles we deal with in this section are honestly kinda alright, a weird back and forth style maze, and then a very simple "hit these four switches in any order" puzzle. We end it with another bit of Force Gem hunting, but they set it up so you clearly know it's happening in advance, and you get a safety pot to help you out. I switched back to Lief at some point during this since stunning Phantoms with my sword is just far more effective feeling and very satisfying, and it made a cake walk out of this area...for the most part. Finally, we reach the end of the temple...only to discover the timer is still going, and the room ahead will only open once we can kill Phantoms. My kill count begs to differ, but ah well. We take our north-eastern sea chart, and head on our way.

Hope you enjoyed this one folks. Next time we're going to be doing the most involved "approaching a dungeon" in the game, the obvious intended final dungeon, and probably some of the actual worst puzzle designs in the game...not due to being bad, but just due to utter stupidity. I hope you're ready.

Interesting design...but having to do it again will make it less so...

Looking forward to last dungeon. No idea what it could be, so that makes it exciting.



EPISODE 24 KILL TALLY!

Phantom - 1
Phantom Eye - 10
Wizzrobe - 4
Warp Phantom - 2

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 24)


Armos - 8
Dongorongo - 1
Eye Slug - 36
Geozard - 7
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 54
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blins -
Miniblins - 82
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14

Fish (Aero & Aquatic)
Flying Fish - 31
Gyorg - 3
Massive Eye - 1
Eyeball Monster, White - 50
Eyeball Monster, Pink - 7

Keese
Keese - 38
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 7
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 2

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 24
Octoroks, Sea - 30
Octomines - 14
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 19
Phantoms - 3
Phantoms, Swift - 1
Phantoms, Warp - 2

Stal
Bubbles, Fire - 10
Bubble, Ice - 4

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 2
Pirate Ship - 1

Slimes
Chuchus, Red - 129
Chuchus, Yellow - 42
Chuchus, Green - 4
Chuchus, Blue - 12
Gels, Green - 24

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 888

1st Place - Red Chuchus, at 129!
2nd Place - Miniblins, at 82!
3rd Place - Ropes, at 54!

Total Style Points - 12

Total Missed Rupees - 34
Total Lost Rupees - 10

TheWombatOfDoom
2018-11-26, 11:31 AM
Okay, time for a Zelda with a bit more substance to it!

Zodi Plays: The Legend of Zelda Phantom Hourglass [25] Spook Island (https://www.youtube.com/watch?v=-slfR6zQWfU)

Video Length: 21:47

In this exciting episode, the first thing on our menu is to go power up Ciela! With enough braver spheres, we can power her up with the sword beam! Unlike other Zelda's, this isn't limited to when we have full health, so now as long as we have Ciela equipped we can throw out a narrow laser blast with each sword swing. Unfortunately, given the size of the screen and how crowded everything is, this isn't the most useful ability in the world. Most foes are easily within slicing or jump attacking range, so having a laser blast sword isn't really needed. But, it helps out, so it's not that bad. With that, we now have all the tier 1 upgrades for the spirits, and I can say definitively that even though we don't...really have a use for much of them, and they aren't the best things in the world, they're a welcome addition to the game. In another world I'd perhaps prefer it to be that we just get these abilities when we get the spirits themselves, with the ten orbs being needed for the upgrade, but at the end of the day this is fine, even if collecting the remaining orbs is gonna feel a bit like busy work.

Continuing on, we experience the absolute worst salvage in the game, full of terrible invisible currents that end up making it impossible to get the chest, destroying my arm entirely. I really, REALLY dislike this salvage minigame, and this kinda puts me on edge for the entire rest of the recording and I think it shows. Regardless, we do push our way forward into the North-East quadrant of the map, where new stuff awaits! Mostly, at least initially, more gyorgs. Our first destination is the traveller's ship on this map, which...turns out to be a kinda creepily decorated boat full of monsters! After killing the monsters, we meet the boats owner, the likewise mysterious Man Of Smiles who really makes me nervous but does at least reward us for the monsters we beat up. He gives us not only a treasure map, but also the Hero's Clothing, invisible clothes that definitely exist that we'll be using to start the great trading side quest. Quickly re-doing his little monster challenge also gets us the prize card, which we can send in the mail to get random ship parts as prizes. Neat! I believe you also get the prize postcard back with the ship part, meaning you can do it repeatedly.

Finally, we make our way to the next island...only to be blocked by a tornado. So instead we head towards the NEXT next island, the Isle of the Dead. A spooky place, shaped like a skull wearing a crown. It is here, I feel, the game starts to really show a sign of being a bit rushed. Consider the first clue we read for how to make our way to the Isle of Ruins, our destination. On most maps, north is up and right is east and so on. On this island however...north is up and right is east and so on. It feels like it's meant to be a build up to something...but there's no actual difference at all between this map and another, beyond the vague looking like a head-ness, which is really only used for a few puzzles that are super obvious about it. Go to the chin, the island looks like a skull so the chin is easy to find, etc etc. I don't find this bad in any stretch, I actually like the Isle of the Dead, it's just...it feels very unfinished, if that makes sense. Puzzles where you're given the literal answer in the clues, hints that imply differences when there really aren't, and Stalfos who just kinda leap around not actually doing much to fight back against you. At the very least the Rupee Likes are out in full force, and are kinda dangerous...for as much as a money eater can be dangerous, at least.

But yeah, that's the Isle of the Dead for you. We learn that our destination is the Cobble Kingdom, but we've still got a quasi Lost Woods to get through. But we'll be doing that next time. Hope you all enjoyed, I'll see you then!

Noooooo, not the end! I mean I'm excited to see other Zelda games, but last time it was just about a year between games! :smallsigh::smallfrown:

Ranged sword thrusts? I like the call back, but I agree, screen field is too small for it. I just see it as a way to lose more rupees honestly...or for it to be hard to see killed enemies (like that red chuchu)

Oh hey! You managed to scrawl the W correctly to warp! Huzzah! Ouch, sorry to see you lose the hook again, but at least you got all the rupees! :smallbiggrin:

Isle of the dead? Sounds ominous. Maybe we'll finally see some Stalfos! Heck it looks like a giant coffin with gravestones on top.

Hmm, yeah the comment was weird about the N facing and such. Not sure what they were going for there...unless they were just trying to say hey, North South East West are in these directions for the grave stone puzzle. But its kinda late in a game where directions were a thing throughout for them to be hand holding to that degree...

HA! I was right about the Stalfos! You got eaten by a blue rupee like, but you got your money back when you killed it, so no lost rupees!

Six sages, eh? Does the cobble kingdom have ties to hyrule? Oh and a lost woods type puzzle, nice!



EPISODE 25 KILL TALLY!

Sea Octorok - 1
Red Chuchu - 4
Octomine - 1
Gyorg - 1
Red Octorok - 8
Blue Chuchu - 2
Yellow Chuchu - 2
Geozard - 2
White Eyeball Monster - 3
Pirate Ship - 1
Cannon Boat - 1
Red Rupee Like - 1
Blue Rupee Like - 2
Stalfos - 9
Keese - 8

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 25)


Armos - 8
Dongorongo - 1
Eye Slug - 36
Geozard - 9
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 54
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blins -
Miniblins - 82
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14

Fish (Aero & Aquatic)
Flying Fish - 31
Gyorg - 4
Massive Eye - 1
Eyeball Monster, White - 53
Eyeball Monster, Pink - 7

Keese
Keese - 46
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 7
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 2
Rupee Likes, Blue - 2
Rupee Likes, Red - 1

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 32
Octoroks, Sea - 31
Octomines - 15
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 19
Phantoms - 3
Phantoms, Swift - 1
Phantoms, Warp - 2

Stal
Bubbles, Fire - 10
Bubble, Ice - 4
Stalfos - 9

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 3
Pirate Ship - 2

Slimes
Chuchus, Red - 133
Chuchus, Yellow - 44
Chuchus, Green - 4
Chuchus, Blue - 14
Gels, Green - 24

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 934

1st Place - Red Chuchus, at 133!
2nd Place - Miniblins, at 82!
3rd Place - Ropes, at 54!

Total Style Points - 12

Total Missed Rupees - 34
Total Lost Rupees - 10

DataNinja
2018-11-26, 04:25 PM
It seems odd that it's "you must now recall the true extent of your power". Not "you can" or "you may" or "you're now able to" or whatever. You don't have a choice of whether you want this, fairy. Take your spirit gems and like them!

The currents don't seem to be entirely invisible - there are small bubbles blowing in the direction of the current - they're just... very unobtrusive.

I'll be honest. I was half expecting a Rupoor to be in that Chest, that would take away all those rupees if you opened it.

LaZodiac
2018-11-26, 04:34 PM
Six sages, eh? Does the cobble kingdom have ties to hyrule? Oh and a lost woods type puzzle, nice!


All will be revealed by the end bud :smalltongue:


It seems odd that it's "you must now recall the true extent of your power". Not "you can" or "you may" or "you're now able to" or whatever. You don't have a choice of whether you want this, fairy. Take your spirit gems and like them!

The currents don't seem to be entirely invisible - there are small bubbles blowing in the direction of the current - they're just... very unobtrusive.
.

The phrasing on that IS really weird actually. Hm.

Genuinely infuriating, that.

Brief aside your avatar had changed again and it continues to be the cutest.

DataNinja
2018-11-26, 05:45 PM
The phrasing on that IS really weird actually. Hm.
I meant to comment on it last time, but... yeah, it just feels like an awkward thing. Because they should want their powers back, no?


Genuinely infuriating, that.
Yeah, important things like that shouldn't be unobtrusive. If it was a puzzle, sure, maybe. But not in an active 'action' sequence.


Brief aside your avatar had changed again and it continues to be the cutest.
Thanks! 'Cute' seems to be the descriptor that I seem to be getting unanimously. :smalltongue:
(I'm sure I still don't have anywhere near the number of costumes that Zoditar does, though. :smallwink:)

enderlord99
2018-11-26, 05:49 PM
"Must" can mean "surely do."

DataNinja
2018-11-26, 06:31 PM
That still seems like such odd phrasing for something. This fountain of power insisting that you should have remembered your power. It just seems so... uncertain in that case.

Qwertystop
2018-11-26, 11:27 PM
I'd guess the hint about directions was maybe just to remind young children of which way the northeast corner is on the map?

LaZodiac
2018-11-26, 11:29 PM
I'd guess the hint about directions was maybe just to remind young children of which way the northeast corner is on the map?

That's fair, though every kid in the age bracket this game suggests knows that you should never eat soggy wieners.

DataNinja
2018-11-27, 12:32 AM
That's fair, though every kid in the age bracket this game suggests knows that you should never eat soggy wieners.

It was always 'wheat' for where I lived. Though, I have no doubt that there were others.

The way it was worded though, it just seemed like it was setting up to say "yeah, hey, this island's actually south at the top. Make sure not to get fooled by the stones' directions". So, I definitely agree it seems like there should have been some payoff to the buildup.

Durkoala
2018-11-28, 07:30 PM
"The end draws near"

...well, I'd better post here while there's time. What about the fact that the happy mask salesman seems to somehow have had offspring? That's not what I'd call not a pleasant thought, especially in light of futurepast events.

I am glad that the significance of the eye theme on the boss locks and keys has been explained, though. Throughout my playthrough of Spirit Tracks, I was wondering why Vaati's symbols were everywhere...

Oh, boy, a whole island full of chatty skeletons! ...Except they're not chatty and it might be a cargo cult of Hyrule.

Regarding NESW, I weas taught Never Eat Shredded Wheat, which as Shredded Wheat is a disgusting cereal, was also good life advice. :smalltongue:

LaZodiac
2018-11-30, 08:43 AM
Onwards, for more Zelda!

Zodi Plays: The Legend of Zelda Phantom Hourglass [26] Cobbles (https://www.youtube.com/watch?v=ZN3cpxwowA4)

Video Length: 21:10

In this exciting episode, we learn the path the six sages need you to walk to get to the grave we're looking for! It's...one of the least involved versions of this sort of puzzle in the entire world, to a degree that makes me think they truly just shoved this in at the last minute. The fact that McNay couldn't figure this one out is astounding, though I suppose the idea is that he never shot an arrow at the switch, meaning he tried to brute force it...though I feel like given what the pattern is, brute forcing it would actually be fairly easy! At any rate, we make our way through the mysterious maze, and find ourselves face to face with the great knight that was buried here. He recognizes our fairy friends as a sign of our power and importance, and so grants us the regal necklace that will let us into the Isle of Ruins proper, so we can find his buddy and continue our search for the final magic rock.

With necklace in hand, we sail off, though the path we take involves a couple detours like fishing and, to my surprise, being boarded by enemy pirates! I never realized that was a thing that could happen, and I'll need to have it happen a couple times to make sure there's no other rewards beyond the one we just got. Additionally, we discover a new island...an island that Ciela has a bit of a hard time realizing is there. This is honestly really funny to me, even if it is incredibly silly. Sadly, the island in question is a hellish minigame where you must go into a huge maze without any allowed foreknowledge, and must navigate your way through hitting gossip stones along the way until the treasure chest appears. This maze has three difficulty settings, and will probably be one of if not the last thing I actually do in this game before beating it. It's way too hard, and the fact that you can't even scout ahead is honestly atrocious, design wise. Especially because there's other treasure chests here beyond the one we get for clearing the maze! I've no idea what is in them but it sure looks important. So yeah, we'll be doing THIS particular nonsense later.

Finally, we reach the Isle of Ruins. It's a surprisingly large island, full of stuff to do in our quest to reach the next dungeon...but for some reason I'm just not very into it. Past Zodi feels like she was running on fumes for this part, and I can't blame her. The island is a huge maze in and of itself, a big chunk of it being a bunch of narrow platforms you need to jump across riddled with Rupee Likes, who sometimes can just grab you regardless of how well you cut em up. And since the path is quite narrow, they usually get a second hit in due to throwing you up into the water. So yeah, I'm not a big fan of this island, at least the lead up portion anyway. We eventually make our way through, and meet the second royal knight of the Cobble Kingdom, who tells us that their King's ghost is having his eternal rest bothered by some monster. Kill it, and he'll surely give us the pure metal we're looking for. And with that knowledge firmly planted in our head, I leave you for today. Hope you all enjoyed, next time we'll probably finish up the Isle of Ruins and make landfall in the next dungeon...which is probably one of my favorites in the game! Until then.

Spojaz
2018-11-30, 10:37 AM
I think the idea of the maze island is to mark the statues you need to get on your map, then draw your route beforehand.
That said, the rather-more-than-optimal difficulty is understandable. QA testers are a limited resource, and after a few dozen iterations they know the maze so well that it becomes impossible to gauge how hard it is.
Or it could be thrown together haphazardly on hardly any budget, as management knows fewer players will ever see the last section of the map, and some don't play the minigames.

"What are you doing kid?! You're wrecking the Salvage Arm!":smallbiggrin:

TheWombatOfDoom
2018-11-30, 11:13 AM
Onwards, for more Zelda!

Zodi Plays: The Legend of Zelda Phantom Hourglass [26] Cobbles (https://www.youtube.com/watch?v=ZN3cpxwowA4)

Video Length: 21:10

In this exciting episode, we learn the path the six sages need you to walk to get to the grave we're looking for! It's...one of the least involved versions of this sort of puzzle in the entire world, to a degree that makes me think they truly just shoved this in at the last minute. The fact that McNay couldn't figure this one out is astounding, though I suppose the idea is that he never shot an arrow at the switch, meaning he tried to brute force it...though I feel like given what the pattern is, brute forcing it would actually be fairly easy! At any rate, we make our way through the mysterious maze, and find ourselves face to face with the great knight that was buried here. He recognizes our fairy friends as a sign of our power and importance, and so grants us the regal necklace that will let us into the Isle of Ruins proper, so we can find his buddy and continue our search for the final magic rock.

With necklace in hand, we sail off, though the path we take involves a couple detours like fishing and, to my surprise, being boarded by enemy pirates! I never realized that was a thing that could happen, and I'll need to have it happen a couple times to make sure there's no other rewards beyond the one we just got. Additionally, we discover a new island...an island that Ciela has a bit of a hard time realizing is there. This is honestly really funny to me, even if it is incredibly silly. Sadly, the island in question is a hellish minigame where you must go into a huge maze without any allowed foreknowledge, and must navigate your way through hitting gossip stones along the way until the treasure chest appears. This maze has three difficulty settings, and will probably be one of if not the last thing I actually do in this game before beating it. It's way too hard, and the fact that you can't even scout ahead is honestly atrocious, design wise. Especially because there's other treasure chests here beyond the one we get for clearing the maze! I've no idea what is in them but it sure looks important. So yeah, we'll be doing THIS particular nonsense later.

Finally, we reach the Isle of Ruins. It's a surprisingly large island, full of stuff to do in our quest to reach the next dungeon...but for some reason I'm just not very into it. Past Zodi feels like she was running on fumes for this part, and I can't blame her. The island is a huge maze in and of itself, a big chunk of it being a bunch of narrow platforms you need to jump across riddled with Rupee Likes, who sometimes can just grab you regardless of how well you cut em up. And since the path is quite narrow, they usually get a second hit in due to throwing you up into the water. So yeah, I'm not a big fan of this island, at least the lead up portion anyway. We eventually make our way through, and meet the second royal knight of the Cobble Kingdom, who tells us that their King's ghost is having his eternal rest bothered by some monster. Kill it, and he'll surely give us the pure metal we're looking for. And with that knowledge firmly planted in our head, I leave you for today. Hope you all enjoyed, next time we'll probably finish up the Isle of Ruins and make landfall in the next dungeon...which is probably one of my favorites in the game! Until then.

I'm not sure if the puzzle is too simple, but I do see what you mean. Is it random between games? Or is it always that combination? We knew that we couldn't go down, or we'd exit the lost tomb, but yeah...

Pirate attack! Those aren't pirates...those are miniblins...counting the ship kill because it disappears after it invades. Kill the crew - kill the ship.

Okay I just about fell out of my chair I laughed so hard at that island find. Wham. Beat. I found an island!

Wow...so you mean to tell me you have to hit all the things AND get the treasure in the allotted time? That's bad...ew.

One of the white eyeball monsters you hit and it didn't die....

So you said the rest of the island is Maze like, but is it maze like-like? :smallbiggrin:

Looking forward to seeing the rest of the kingdom, but it seems its gonna be bad, which is a shame because it has the look of it being good! I hate when they slap together parts of the game. this had the potential of being the most interesting island!



EPISODE 26 KILL TALLY!

Stalfos - 4
Miniblin - 4
Pirate Ship - 1
White Eyeball Monster - 2
Pink Eyeball Monster - 1
Geozard - 1
Red Rupee Like -3
Blue Rupee Like - 2

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 26)


Armos - 8
Dongorongo - 1
Eye Slug - 36
Geozard - 10
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 54
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blins -
Miniblins - 86
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14

Fish (Aero & Aquatic)
Flying Fish - 31
Gyorg - 4
Massive Eye - 1
Eyeball Monster, White - 55
Eyeball Monster, Pink - 8

Keese
Keese - 46
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 7
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 2
Rupee Likes, Blue - 4
Rupee Likes, Red - 4

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 32
Octoroks, Sea - 31
Octomines - 15
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 19
Phantoms - 3
Phantoms, Swift - 1
Phantoms, Warp - 2

Stal
Bubbles, Fire - 10
Bubble, Ice - 4
Stalfos - 13

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 3
Pirate Ship - 3

Slimes
Chuchus, Red - 133
Chuchus, Yellow - 44
Chuchus, Green - 4
Chuchus, Blue - 14
Gels, Green - 24

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 952

1st Place - Red Chuchus, at 133!
2nd Place - Miniblins, at 86!
3rd Place - White Eyeball Monster, at 55!

Total Style Points - 12

Total Missed Rupees - 34
Total Lost Rupees - 10

enderlord99
2018-11-30, 11:16 AM
http://i64.tinypic.com/23rss2q.jpg

Aeson
2018-11-30, 11:30 AM
I find it somewhat amusing that Linebeck, of all people, has a courage gem in his pocket.

DataNinja
2018-11-30, 01:08 PM
See? This puzzle, if it just said directions, could have been made interesting if the island was flipped from the usual ones!

I mean, if any spirit is the one of crashing into islands, it is probably Courage. Maybe Power, if you're trying to crash through it... you do have a drill on your ship, after all.

...maybe shield fairy would be a good idea for RockZone.

LaZodiac
2018-12-03, 08:20 AM
Good morning, time for Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [27] Bombs Save Time (https://www.youtube.com/watch?v=zV-7EVvcw3c)

Video Length: 24:41

In this exciting episode, we participate in the continued puzzling that is the Isle of Ruins. By which I mean we get some rupees, and then continue down the single path laid out for us as we head towards our destination. We meet Stalfos that throw bones at us, that's neat, but otherwise it's the same ole same ole. It is then we meet the...unfortunate part of this area. We find the next of our four legendary warriors, and he instructs us to return to the first one we found on this island to use the Kingdom Key on the obelisk in his temple. So this is a bunch of fairly needless backtracking, with nothing actually unique to it. That being said, once we DO get back to him, unlocking the obelisk removes all the water from the island, at least giving us a new path for us to traverse as we walk all the way back to find our fourth warrior. Who then tells us the solution is to write the sacred symbol on the gate that's blocking the path to Mutoh's Temple, so we go to that gate to see it's hint...which is to return to the now drained of water maze.

This island is...very full of backtracking, and none of it is very good. I don't know why but it all feels really bad to me. It doesn't help that the shape we end up finding is basically random. Not in the sense that the game decides it randomly, but that the developers basically decided on a random shape for the solution to the puzzle. That's a little sad, you'd think they could manage some sort of abstract representation of something. So yeah, if I come off as a little surly, it's because at the time of playing this I was feeling a bit drained. This is...not the most stellar part of the game by a long shot, and while it's not as banal as the backtracking we did on Goron island, it's also far more involved and thus takes more time, so that evens out. But thankfully, once we hit Mutoh's Temple itself, our next and final dungeon, everything changes.

Because I quite love Mutoh's Temple. It's a fun series of challenges, the first of course being time based switch runs which normally I'd dislike, but the intent here is to use bombchu's (or regular bombs/boomerang) to hit the switch after delaying for awhile, so you can just step across the bridges they summon without much effort. Bombs save time! Unfortunately this first floor has nothing to do with the rest of the dungeon theme wise, but it's still fairly enjoyable as a challenge, even if the problem of precision persists throughout this game. At least in this area, it's a funny problem instead of a frustrating problem.

But yeah, that'll be it for today. Hope you all enjoyed! Join us next time for...the best item in the game, and probably the coolest boss.

TheWombatOfDoom
2018-12-03, 10:51 AM
Good morning, time for Zelda.

Zodi Plays: The Legend of Zelda Phantom Hourglass [27] Bombs Save Time (https://www.youtube.com/watch?v=zV-7EVvcw3c)

Video Length: 24:41

In this exciting episode, we participate in the continued puzzling that is the Isle of Ruins. By which I mean we get some rupees, and then continue down the single path laid out for us as we head towards our destination. We meet Stalfos that throw bones at us, that's neat, but otherwise it's the same ole same ole. It is then we meet the...unfortunate part of this area. We find the next of our four legendary warriors, and he instructs us to return to the first one we found on this island to use the Kingdom Key on the obelisk in his temple. So this is a bunch of fairly needless backtracking, with nothing actually unique to it. That being said, once we DO get back to him, unlocking the obelisk removes all the water from the island, at least giving us a new path for us to traverse as we walk all the way back to find our fourth warrior. Who then tells us the solution is to write the sacred symbol on the gate that's blocking the path to Mutoh's Temple, so we go to that gate to see it's hint...which is to return to the now drained of water maze.

This island is...very full of backtracking, and none of it is very good. I don't know why but it all feels really bad to me. It doesn't help that the shape we end up finding is basically random. Not in the sense that the game decides it randomly, but that the developers basically decided on a random shape for the solution to the puzzle. That's a little sad, you'd think they could manage some sort of abstract representation of something. So yeah, if I come off as a little surly, it's because at the time of playing this I was feeling a bit drained. This is...not the most stellar part of the game by a long shot, and while it's not as banal as the backtracking we did on Goron island, it's also far more involved and thus takes more time, so that evens out. But thankfully, once we hit Mutoh's Temple itself, our next and final dungeon, everything changes.

Because I quite love Mutoh's Temple. It's a fun series of challenges, the first of course being time based switch runs which normally I'd dislike, but the intent here is to use bombchu's (or regular bombs/boomerang) to hit the switch after delaying for awhile, so you can just step across the bridges they summon without much effort. Bombs save time! Unfortunately this first floor has nothing to do with the rest of the dungeon theme wise, but it's still fairly enjoyable as a challenge, even if the problem of precision persists throughout this game. At least in this area, it's a funny problem instead of a frustrating problem.

But yeah, that'll be it for today. Hope you all enjoyed! Join us next time for...the best item in the game, and probably the coolest boss.

Aw no! You passed right by a blue rupee. Ah good, you saw it in editing. Poor Past Zodi.

I don't know if Doylan's temple is considered part of the dungeon. Feels more like foreshadowing.

Max does feel like the odd man out in the naming department...

It seems like the first floor is further protection for the tomb. I assume most of these puzzles were meant for the 4 nights to do together to get through real quick, so it makes sense from that stand point. I like this one so far. Also, constant pit fall zodi is hilarious.

DOUBLE STALFOS BOMB TIME - +1 Style point!

Also you broke 1K things dead in this game (23% of those were Red Chuchus and Miniblins, btw). +1 Style Point!



EPISODE 27 KILL TALLY!

Red Rupee Like - 6
Stalfos - 26
Blue Rupee Like - 1
Miniblin - 17
Green Rupee Like - 1
Geozard - 2
Keese - 4

Style Points - 2

Missed Rupees - 5
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 27)


Armos - 8
Dongorongo - 1
Eye Slug - 36
Geozard - 12
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 54
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blins -
Miniblins - 103
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14

Fish (Aero & Aquatic)
Flying Fish - 31
Gyorg - 4
Massive Eye - 1
Eyeball Monster, White - 55
Eyeball Monster, Pink - 8

Keese
Keese - 50
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 7
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 3
Rupee Likes, Blue - 5
Rupee Likes, Red - 10

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 32
Octoroks, Sea - 31
Octomines - 15
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 19
Phantoms - 3
Phantoms, Swift - 1
Phantoms, Warp - 2

Stal
Bubbles, Fire - 10
Bubble, Ice - 4
Stalfos - 39

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 3
Pirate Ship - 3

Slimes
Chuchus, Red - 133
Chuchus, Yellow - 44
Chuchus, Green - 4
Chuchus, Blue - 14
Gels, Green - 24

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 1009

1st Place - Red Chuchus, at 133!
2nd Place - Miniblins, at 103!
3rd Place - White Eyeball Monster, at 55!

Total Style Points - 14

Total Missed Rupees - 39
Total Lost Rupees - 10

DataNinja
2018-12-03, 06:01 PM
Hey, don't blame yourself for Past Zodi's mistakes. :smallamused:

It's not really that impressive of temple traps, man. Just a few boulders, and some arrows. Oh, and a pit. Though, I guess most people do only have one heart in their chest, so I guess it would be hard for them to survive. :smalltongue:

Yeah, "Max" just seemed out of place, so I looked to see if it was a reference, and apparently the 4 Knights are a named after the Carpenters in The Minish Cap. (Bremor, Brent, Doyle, and Mack turn into Bremeur, Brant, Doylan and Max, for reference.)

Link: "My legs just won't stop running! I can't stop falling into holes, Doc!" At least it's only half a heart.

LaZodiac
2018-12-07, 08:35 AM
Good morning! It's time to do a dungeon!

Zodi Plays: The Legend of Zelda Phantom Hourglass [28] Eox (https://www.youtube.com/watch?v=KsCr0vmCSgs)

Video Length: 26:48

The way I name the videos is gonna burying the lede here. Ah well, let's continue. Today we begin in earnest Mutoh's Temple, one of my favorite dungeons in the game! Forget everything we did here last time, because we're now in the dungeon proper, which has it's own style! First off, we meet a new enemy; the Stalfos Warrior! They're scimitar wielding skeletons that swing rapidly at you as they advance, and as such are quite aggressive. They're also capable of jumping to avoid your attacks like regular Stalfos, to the point that the Zelda wiki claims they're only defeatable by bombs! This is patently ridiculous for a number of reasons, but I don't blame them for having faulty information on a game no one likes. Continuing our way through the water logged tomb of the Cobble King, we find another enemy as well. The horrifying TERRORPIN. The TERRORPIN is an invincible turtle monster, which shuffles around in a vague attempt to run into you. They are entirely indestructible...for the most part. There's nothing we can do to them at the moment.

But that'll soon change. After making our way through the fairly linear path of the dungeon, only taking a minor step off it to obtain another 2400 rupees, we find a room full of Stalfos and a Rupee-Like. Slaying them all reveals a chest and within the chest...is the best item in the game. THE HAMMER! The hammer is without a doubt the best actual item in the game. It's decently powerful, with the capability of destroying Stalfos in a single strike. It can knock the TERRORPINS up on their back, leaving them vulnerable to all forms of attack. Since Ciela is the one who actually SWINGS the hammer, Link just directing her, it's got really good range to it. It can smash pots and pick up items, too! It's got a fair number of interactables as well, from the rusty switchs we've seen seeing, to regular switches which it can hit from a distance! We've got catapults that we can send Link flying with, too, and I imagine we're probably going to encounter some pegs to hammer in as well. And later in the dungeon, we have one of those tile flipping puzzles that are really hard, but it's designed around the fact that you can hammer ANYWHERE, so it's not actually as bad as it appears. Over all, they give a lot of stuff to the hammer, and in terms of just sheer combat versatility it's fantastic as well. Praise HAMMER! The only real flaw with it I can say is that the charge attack it has seems overly redundant, I don't believe it actually does anything different.

Regardless, with hammer in hand, we continue our way through the dungeon. We solve variants of the tile switching puzzle, as mentioned, which all have some interesting details to them involving how the game basically expects you to exploit the physics of the hammer and the tiles to precisely flip tiles. We also get some fun smashing of switches as we ride on blocks, a simple but cool puzzle that utilizes it's speed and range. Finally, once we get far enough, we learn that surprise, Mutoh's Temple is the closest we're actually getting to a real water dungeon in this one! You can raise and lower the water, and while it's not entirely mindless what level you want the water at, it's still pretty basic. Still, it's a unique addition to the temple that fits the island it's on, so that's cool. We also, much to my surprise, have the very first (and only) instance of the Boss Key run-back actually having any modicum of danger to it! It's a bunch of Stalfos peasants throwing bones at you, but still!

With Big Key in hand, we can finally find the monster that's tormenting King Mutoh so! As it turns out, said monster is EOX, the Ancient Stone Soldier! Eox is a pretty fun fight, with FANTASTIC presentation, but then every boss in this game has had pretty good presentation. The goal here is to avoid ballista shots and fist smashes as you catapult Link into the air, smashing the weakpoints until Eox's armoured body breaks apart, revealing the wooden frame underneath. Once they're all torn off, four swift hits to his skeletal frame in a single jump will send Eox to pieces! Unfortunately, that is not the finish of the fight, as his head still remains, and this part of the fight is just kinda annoying in comparison, stealing Eox's spot of "best boss in this game" by a slim margin. Timing the catapult so you land on Eox's head is a little frustrating, though I figure it out eventually, and it's a little sad to see such a unique boss reduced to "and then just wail on it a bit". All in all, a good fight, just tarnished a little.

Eox slain, we make our way down to Mutoh's coffin, where he thanks us for being so cool. He gives us the pure metal, though we still have to pick it up ourselves. However, it's not just laying around waiting for us, his ghostly presence and the fact that it appears with his word gives this one just a little more circumstance than the other two. But yeah, all three Pure Metals are ours, so let's return to Zauz to get our sword made! Which we do so with surprisingly little resistance! Of course now we're at an impasse, we've gotta wait for him to forge the dang thing. Luckily, Jolene has mailed us challenge! A dramatic, climactic duel! But that's what we're going to be doing next time. Hope you all enjoyed, I'll see you guys then.

TheWombatOfDoom
2018-12-07, 11:20 AM
Good morning! It's time to do a dungeon!

Zodi Plays: The Legend of Zelda Phantom Hourglass [28] Eox (https://www.youtube.com/watch?v=KsCr0vmCSgs)

Video Length: 26:48

The way I name the videos is gonna burying the lede here. Ah well, let's continue. Today we begin in earnest Mutoh's Temple, one of my favorite dungeons in the game! Forget everything we did here last time, because we're now in the dungeon proper, which has it's own style! First off, we meet a new enemy; the Stalfos Warrior! They're scimitar wielding skeletons that swing rapidly at you as they advance, and as such are quite aggressive. They're also capable of jumping to avoid your attacks like regular Stalfos, to the point that the Zelda wiki claims they're only defeatable by bombs! This is patently ridiculous for a number of reasons, but I don't blame them for having faulty information on a game no one likes. Continuing our way through the water logged tomb of the Cobble King, we find another enemy as well. The horrifying TERRORPIN. The TERRORPIN is an invincible turtle monster, which shuffles around in a vague attempt to run into you. They are entirely indestructible...for the most part. There's nothing we can do to them at the moment.

But that'll soon change. After making our way through the fairly linear path of the dungeon, only taking a minor step off it to obtain another 2400 rupees, we find a room full of Stalfos and a Rupee-Like. Slaying them all reveals a chest and within the chest...is the best item in the game. THE HAMMER! The hammer is without a doubt the best actual item in the game. It's decently powerful, with the capability of destroying Stalfos in a single strike. It can knock the TERRORPINS up on their back, leaving them vulnerable to all forms of attack. Since Ciela is the one who actually SWINGS the hammer, Link just directing her, it's got really good range to it. It can smash pots and pick up items, too! It's got a fair number of interactables as well, from the rusty switchs we've seen seeing, to regular switches which it can hit from a distance! We've got catapults that we can send Link flying with, too, and I imagine we're probably going to encounter some pegs to hammer in as well. And later in the dungeon, we have one of those tile flipping puzzles that are really hard, but it's designed around the fact that you can hammer ANYWHERE, so it's not actually as bad as it appears. Over all, they give a lot of stuff to the hammer, and in terms of just sheer combat versatility it's fantastic as well. Praise HAMMER! The only real flaw with it I can say is that the charge attack it has seems overly redundant, I don't believe it actually does anything different.

Regardless, with hammer in hand, we continue our way through the dungeon. We solve variants of the tile switching puzzle, as mentioned, which all have some interesting details to them involving how the game basically expects you to exploit the physics of the hammer and the tiles to precisely flip tiles. We also get some fun smashing of switches as we ride on blocks, a simple but cool puzzle that utilizes it's speed and range. Finally, once we get far enough, we learn that surprise, Mutoh's Temple is the closest we're actually getting to a real water dungeon in this one! You can raise and lower the water, and while it's not entirely mindless what level you want the water at, it's still pretty basic. Still, it's a unique addition to the temple that fits the island it's on, so that's cool. We also, much to my surprise, have the very first (and only) instance of the Boss Key run-back actually having any modicum of danger to it! It's a bunch of Stalfos peasants throwing bones at you, but still!

With Big Key in hand, we can finally find the monster that's tormenting King Mutoh so! As it turns out, said monster is EOX, the Ancient Stone Soldier! Eox is a pretty fun fight, with FANTASTIC presentation, but then every boss in this game has had pretty good presentation. The goal here is to avoid ballista shots and fist smashes as you catapult Link into the air, smashing the weakpoints until Eox's armoured body breaks apart, revealing the wooden frame underneath. Once they're all torn off, four swift hits to his skeletal frame in a single jump will send Eox to pieces! Unfortunately, that is not the finish of the fight, as his head still remains, and this part of the fight is just kinda annoying in comparison, stealing Eox's spot of "best boss in this game" by a slim margin. Timing the catapult so you land on Eox's head is a little frustrating, though I figure it out eventually, and it's a little sad to see such a unique boss reduced to "and then just wail on it a bit". All in all, a good fight, just tarnished a little.

Eox slain, we make our way down to Mutoh's coffin, where he thanks us for being so cool. He gives us the pure metal, though we still have to pick it up ourselves. However, it's not just laying around waiting for us, his ghostly presence and the fact that it appears with his word gives this one just a little more circumstance than the other two. But yeah, all three Pure Metals are ours, so let's return to Zauz to get our sword made! Which we do so with surprisingly little resistance! Of course now we're at an impasse, we've gotta wait for him to forge the dang thing. Luckily, Jolene has mailed us challenge! A dramatic, climactic duel! But that's what we're going to be doing next time. Hope you all enjoyed, I'll see you guys then.

Wow, that was a nice "bomb kill" of a Stalfos Warrior...:smallamused:

Terrorpin! The question is, will certain weapon appear in this game?! Dun dun duuuuun! (my kill count fingers are itchy!)

Ocean King Temple is not great. It's just OK.

Is it weird that my rupee loving self really likes Rupee Likes? I don't know, I enjoy an enemy that plays on my love of shinies and turns it against me.

YO DISTANCE HAMMER?! WHY IS THIS ITEM SO LATE GAME. ALL THE BEST ITEMS ARE LATE GAME IN THIS ONE :smallsigh: Also yey death to terrorpins. I was thinking it would be a hammer. Also, just realized the hammer animation is literally Ciela holding and using the hammer. It's amazing...

Why'd you let those skeletons roll up on you like that? You have a hammer! SMITE them with you're killer fairy.

OK, just realized you can switch your fairy power ups at will rather than only at the fountain. Good to know. Also Eox fight reminds me of a starfox 64 battle, because of the attacking the disintegrating armor. Overall, that was a pretty neat dungeon for sure.

LMAO. That attempt at stylishly going into the hole that opened in the boss room only to come short. :smallbiggrin:

Okay, the soon with the arrow to Jolene was so Rad. +1 style point



EPISODE 28 KILL TALLY!

Stalfos Warrior - 6
Green Rupee Like -4
Stalfos - 6
Terrorpin - 6
Eox - 1
Miniblin - 3

Style Points - 1

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 28)


Dongorongo - 1
Eye Slug - 36
Geozard - 12
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 54
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blins -
Miniblins - 106
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14
Terrorpin - 6

Constructs
Armos - 8
Eox - 1

Fish (Aero & Aquatic)
Flying Fish - 31
Gyorg - 4
Massive Eye - 1
Eyeball Monster, White - 55
Eyeball Monster, Pink - 8

Keese
Keese - 50
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 7
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 7
Rupee Likes, Blue - 5
Rupee Likes, Red - 10

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 32
Octoroks, Sea - 31
Octomines - 15
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 19
Phantoms - 3
Phantoms, Swift - 1
Phantoms, Warp - 2

Stal
Bubbles, Fire - 10
Bubble, Ice - 4
Stalfos - 45
Stalfos Warrior - 6

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Ships
Cannon Boat - 3
Pirate Ship - 3

Slimes
Chuchus, Red - 133
Chuchus, Yellow - 44
Chuchus, Green - 4
Chuchus, Blue - 14
Gels, Green - 24

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 1035

1st Place - Red Chuchus, at 133!
2nd Place - Miniblins, at 106!
3rd Place - White Eyeball Monster, at 55!

Total Style Points - 14

Total Missed Rupees - 39
Total Lost Rupees - 10

DataNinja
2018-12-07, 03:41 PM
Wiki is immediately proven false. :smalltongue:

Terrorpins remind me of the electrokoopas from Sunshine. Minus the electricity. And shooting shells. Okay, so, not really similar, but that's what they remind me of.

Man, why didn't Navi do anything like that? ...sure, she was probably too busy Z-targeting, but hammer. :smalltongue:
(And this is another good use of the touchscreen, much like bombchus.)

I always find it cool when they let you "cheat" those sorts of puzzles using logic like standing on the flippable tiles.

Huh. You don't tend to see locked doors opened from the reverse side. It's usually the side facing the screen...

I do wonder why they had the "roll rock onto catapult" puzzle before "rock already on catapult". I mean, it does make a greater degree of satisfaction for solving the first one, but that's… not really how iteratives tend to go. :smalltongue:

...I am very surprised that you didn't start smashing all those skeletons during the big key run with your hammer.

Re: Why Charge Attack, I imagine it's so you're able to hold it in place.

LaZodiac
2018-12-10, 08:35 AM
I definitely didn't nearly miss making this due to Smash Ultimate.

Zodi Plays: The Legend of Zelda Phantom Hourglass [29] M A Z E (https://www.youtube.com/watch?v=Et3dp49cexQ)

Video Length: 21:56

In this exciting episode, we burn some time unless our sword has finished baking. We go off into the surprisingly quiet oceans to find and fight Jolene, one last final time. While she's hardly different at all (she has one more hit compared to normal) she does cut straight to her feelings pretty well. She finds Link doing what he's doing, trying to save the world from Bellum, to be foolish...but also endearing. She leaves us with some harsh but, in effect, kind works, and tells Linebeck that maybe he could learn a thing or two from this tiny sword tot. Linebeck gives us their backstory, wherein Linebeck...well, Linebeck's at her repeatedly until she falls in love but he leaves because he's terrified of her. What a foolish cad.

With that done, we return to a successfully cooked sword...only to find that uh, Zauz wasn't...given anything to make a hilt with. So he just made the actual blade part. Now, on the one hand, I don't like this. It's a waste of time, it's further backtracking and running around the ocean for no real reason, since all we have to do is return to Oshus, who has been established as being able to teleport in the first place by the way! So there is really no reason we should have to be going about this sort of thing, at all. That being said it's absolutely hilarious that we went to the blade smith and asked him to make a blade and well, he done made us a blade. Never said anything about actually making the hilt though. And for what it's worth, turning the phantom hourglass into the sword hilt is kinda clever, having a magical hourglass in the hilt is a cool design choice and it helps make the Phantom Sword look unique from other magical legendary super swords we've gotten and will get over the years. Rounding out this part of the game, we then get a rather touching conversation with Linebeck where he shows that, for as much as he is a layabout wastrel dashing rogue, wherein dashing means 'is fast when running away', he is at least aware of his problems, and is trying to fix them thanks to us. It's pretty good, and firmly puts Linebeck in my top five Zelda partners (firmly at fourth, though, behind Ghostie, the imp, and sword wife. But we'll get to those later). We also uh...get a tutorial on what the spirit orbs are, right at the end of the game, which I find to be absolutely hilarious.

With that done, we can now safely go off to beat the game...but we've still got stuff to collect! Starting us off on what will...end up being likely as stressful as the Wind Waker 100% round up, because the end of the game just dang ole snuck up on me, we've got some minigames to clear! The Goron Game is up first, and this is a genuinely good minigame where the touch controls make sense and are well executed. I know, shocking right? But yeah no seriously, the Goron Game is actually good. The course is simple but challenging, the time limit is strict but entirely reasonable, the actual challenge it asks you to perform is fun. All in all, it's a good minigame...and our reward is more bombchu's! And as much as I do love our little mouse explosive friends, this is not actually that big a reward. But still, it's appreciated!

And rounding out this video, minigame wise...it's time to tackle the Maze Island. Now, I'll be perfectly clear on this point; aside from the beginner level, I used a guide. There's a real good route for all three available on Gamefaqs, I forget who made them at the moment, but they're REAL good, and honestly given how absolutely ABSURD this challenge is, I feel no compunctions whatsoever for doing this. The first challenge is, to a degree, reasonable. Four gossip stones to hit, then the final one. Easy enough, though still brutally challenging enough to take me three tries. The next tier is eight, which I can tell you right now I'd have never been able to accomplish on my own. That's ACTUALLY asking too much for me, I have no idea how to route things and this, this is too much. And then the expert tier gives us...FOURTEEN gossip stones. That's A HELL OF A LOT, if you haven't noticed, and looking at the drawn on guide I put on the map so I could focus on the game but still have the map in front of me...it's SUPER elaborate. Honestly, none of the rewards are even worth it. If you did this entirely by yourself, go get yourself a tub of ice cream and eat that all, because you absolutely deserve it. Who hurt you to make you do this?

At any rate, with that done...looks like next time is gonna be more side questing stuff. Looks like I fricked it and left all the salvage to the end again folks! W...why am I so bad at this sort of thing. Why god. I hope you all enjoyed, next time enjoy pain. I kid we're probably just gonna finish up all the outstanding adventures on the islands and maybe finish the trading quest and such. But also definitely absolutely going to do the salvage sooner rather than later and I can feel my soul leaving my body as a result.

TheWombatOfDoom
2018-12-10, 11:27 AM
I definitely didn't nearly miss making this due to Smash Ultimate.

Zodi Plays: The Legend of Zelda Phantom Hourglass [29] M A Z E (https://www.youtube.com/watch?v=Et3dp49cexQ)

Video Length: 21:56

In this exciting episode, we burn some time unless our sword has finished baking. We go off into the surprisingly quiet oceans to find and fight Jolene, one last final time. While she's hardly different at all (she has one more hit compared to normal) she does cut straight to her feelings pretty well. She finds Link doing what he's doing, trying to save the world from Bellum, to be foolish...but also endearing. She leaves us with some harsh but, in effect, kind works, and tells Linebeck that maybe he could learn a thing or two from this tiny sword tot. Linebeck gives us their backstory, wherein Linebeck...well, Linebeck's at her repeatedly until she falls in love but he leaves because he's terrified of her. What a foolish cad.

With that done, we return to a successfully cooked sword...only to find that uh, Zauz wasn't...given anything to make a hilt with. So he just made the actual blade part. Now, on the one hand, I don't like this. It's a waste of time, it's further backtracking and running around the ocean for no real reason, since all we have to do is return to Oshus, who has been established as being able to teleport in the first place by the way! So there is really no reason we should have to be going about this sort of thing, at all. That being said it's absolutely hilarious that we went to the blade smith and asked him to make a blade and well, he done made us a blade. Never said anything about actually making the hilt though. And for what it's worth, turning the phantom hourglass into the sword hilt is kinda clever, having a magical hourglass in the hilt is a cool design choice and it helps make the Phantom Sword look unique from other magical legendary super swords we've gotten and will get over the years. Rounding out this part of the game, we then get a rather touching conversation with Linebeck where he shows that, for as much as he is a layabout wastrel dashing rogue, wherein dashing means 'is fast when running away', he is at least aware of his problems, and is trying to fix them thanks to us. It's pretty good, and firmly puts Linebeck in my top five Zelda partners (firmly at fourth, though, behind Ghostie, the imp, and sword wife. But we'll get to those later). We also uh...get a tutorial on what the spirit orbs are, right at the end of the game, which I find to be absolutely hilarious.

With that done, we can now safely go off to beat the game...but we've still got stuff to collect! Starting us off on what will...end up being likely as stressful as the Wind Waker 100% round up, because the end of the game just dang ole snuck up on me, we've got some minigames to clear! The Goron Game is up first, and this is a genuinely good minigame where the touch controls make sense and are well executed. I know, shocking right? But yeah no seriously, the Goron Game is actually good. The course is simple but challenging, the time limit is strict but entirely reasonable, the actual challenge it asks you to perform is fun. All in all, it's a good minigame...and our reward is more bombchu's! And as much as I do love our little mouse explosive friends, this is not actually that big a reward. But still, it's appreciated!

And rounding out this video, minigame wise...it's time to tackle the Maze Island. Now, I'll be perfectly clear on this point; aside from the beginner level, I used a guide. There's a real good route for all three available on Gamefaqs, I forget who made them at the moment, but they're REAL good, and honestly given how absolutely ABSURD this challenge is, I feel no compunctions whatsoever for doing this. The first challenge is, to a degree, reasonable. Four gossip stones to hit, then the final one. Easy enough, though still brutally challenging enough to take me three tries. The next tier is eight, which I can tell you right now I'd have never been able to accomplish on my own. That's ACTUALLY asking too much for me, I have no idea how to route things and this, this is too much. And then the expert tier gives us...FOURTEEN gossip stones. That's A HELL OF A LOT, if you haven't noticed, and looking at the drawn on guide I put on the map so I could focus on the game but still have the map in front of me...it's SUPER elaborate. Honestly, none of the rewards are even worth it. If you did this entirely by yourself, go get yourself a tub of ice cream and eat that all, because you absolutely deserve it. Who hurt you to make you do this?

At any rate, with that done...looks like next time is gonna be more side questing stuff. Looks like I fricked it and left all the salvage to the end again folks! W...why am I so bad at this sort of thing. Why god. I hope you all enjoyed, next time enjoy pain. I kid we're probably just gonna finish up all the outstanding adventures on the islands and maybe finish the trading quest and such. But also definitely absolutely going to do the salvage sooner rather than later and I can feel my soul leaving my body as a result.

Guess Mutoh is a....Ghost writer! :smallbiggrin:

LINK! That's not how you hold a sword blade! You're going to cut yourself! HAha, Oshus taking the hourglass from Link really shows what the game thinks about fanfare.

On DS Island, I think its pretty clever that the dig spots and things are mapped out to be like the DS. Even the Mic spot is a neat thing! I like it. Thanks for keeping it slow. I counted 6 green left?

Maze...doing it blind would have been a nightmare. I'm so sorry. Also, whats that spot to the left of the gossip stone? Would that be another treasure spot? Honestly, I can't in good conscious not give you a style point for completing all three mazes. Hope that reward helps make up for the lack of rewards it gives you for completing it!

Collectathon incoming! Also, an unsatisfactory amount of enemies in the seas! We gotta have some monster get higher then white eyeball monster! Its dumb and I don't like it in the 3rd place spot! Hopefully we will kill some more keese or ropes at some point. :smallsigh:



EPISODE 29 KILL TALLY!

White Eyeball Monster - 2
Red Octorok - 4
Blue Chuchu - 1
Geozard - 1
Yellow Chuchu - 1

Style Points - 1

Missed Rupees - 6
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 29)


Dongorongo - 1
Eye Slug - 36
Geozard - 13
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 54
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 1

Blins -
Miniblins - 106
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14
Terrorpin - 6

Constructs
Armos - 8
Eox - 1

Fish (Aero & Aquatic)
Flying Fish - 31
Gyorg - 4
Massive Eye - 1
Eyeball Monster, White - 57
Eyeball Monster, Pink - 8

Keese
Keese - 50
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 7
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 7
Rupee Likes, Blue - 5
Rupee Likes, Red - 10

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 36
Octoroks, Sea - 31
Octomines - 15
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 19
Phantoms - 3
Phantoms, Swift - 1
Phantoms, Warp - 2

Ships
Cannon Boat - 3
Pirate Ship - 3

Slimes
Chuchus, Red - 133
Chuchus, Yellow - 45
Chuchus, Green - 4
Chuchus, Blue - 15
Gels, Green - 24

Stal
Bubbles, Fire - 10
Bubble, Ice - 4
Stalfos - 45
Stalfos Warrior - 6

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 1044

1st Place - Red Chuchus, at 133!
2nd Place - Miniblins, at 106!
3rd Place - White Eyeball Monster, at 57!

Total Style Points - 14

Total Missed Rupees - 39
Total Lost Rupees - 10

DataNinja
2018-12-10, 12:03 PM
I like how she just casually knows Linebeck's in the crate. I can only imagine his face.

And there we have it. Exes. Granted, it's hinted at before, and I'm pretty sure that one of the purpletexts mentioned that already, but, here we go. And apparently lesson not learned for Linebeck. :smalltongue:

...impressive that someone dead can send a letter. I'm surprised the postman even went there. Is there even a mailbox?

Did he just say that the sword would have the ability to control time?

Okay, that's pretty funny.

I... guess you don't actually get the drawing card back?

1950 into … 2450? 500, in that case.

If there's anything that can be said about this game, it's that it does comedy well.

Well, at least Linebeck can learn lessons in other things. I do find it funny that this game makes it out to be, like, this big goodbye, when, "wait, I just gotta go out sidequesting!"

Huh. I never knew about the microphone chest. That's... interesting.

Funny. You'd think you'd get Wisdom gems for not wasting your time on this. I guess being wise enough to ignore the timer or something works?

"First one ever to beat the treasure maze." I wonder why???

Also, I don't think anyone would blame you for not getting all the ship parts, because they're really just... cosmetic. Given the randomness involved in getting them?



Oh, before I forget again, entirely unrelated to anything else, did anything end up happening with those video clips that you were asking for some months back? To make into some promotional video, or whatnot? I'm not sure why that came to mind a bit back, but I kept forgetting to ask every time it came to videos, and I never wanted to double-post, which I would have every time I remembered. (Darn nobody else posting! :smalltongue: )

TheWombatOfDoom
2018-12-10, 12:11 PM
...impressive that someone dead can send a letter. I'm surprised the postman even went there. Is there even a mailbox? Maybe he was a Post-Mortem Man? :smallbiggrin: (I think there's a mailbox on the island)


Oh before I forget again, entirely unrelated to anything else, did anything end up happening with those video clips that you were asking for some months back? To make into some promotional video, or whatnot? I'm not sure why that came to mind a bit back, but I kept forgetting to ask every time it came to videos, and I never wanted to double-post, which I would have every time I remembered. (Darn nobody else posting! :smalltongue: )

I post! You just usually post AFTER me! :smallbiggrin: Also, this is an intriguing thing!

DataNinja
2018-12-10, 12:37 PM
I post! You just usually post AFTER me! :smallbiggrin: Also, this is an intriguing thing!
Okay, yes, that's fair. Usually I'm in class or watching the video when you're posting. But, I apologize for the over-sweeping generalization. :smalltongue:

LaZodiac
2018-12-10, 05:11 PM
On DS Island, I think its pretty clever that the dig spots and things are mapped out to be like the DS. Even the Mic spot is a neat thing! I like it. Thanks for keeping it slow. I counted 6 green left?

Collectathon incoming! Also, an unsatisfactory amount of enemies in the seas! We gotta have some monster get higher then white eyeball monster! Its dumb and I don't like it in the 3rd place spot! Hopefully we will kill some more keese or ropes at some point. :smallsigh:


There's only two left, I'm pretty sure. I got all the other ones I may have missed.

Also yeah I'm...not sure how many enemies we have LEFT to fight, this game doesn't have a lot of combat and the only dungeon left is the Ocean King's so...well, we'll see?



If there's anything that can be said about this game, it's that it does comedy well.

Also, I don't think anyone would blame you for not getting all the ship parts, because they're really just... cosmetic. Given the randomness involved in getting them?



Oh, before I forget again, entirely unrelated to anything else, did anything end up happening with those video clips that you were asking for some months back? To make into some promotional video, or whatnot? I'm not sure why that came to mind a bit back, but I kept forgetting to ask every time it came to videos, and I never wanted to double-post, which I would have every time I remembered. (Darn nobody else posting! :smalltongue: )

Absolutely. Credit where it's due, Phantom Hourglass tries and succeeds at being funny.

We'll see. I kinda want to show them off, and I want to at least get the Golden set since it's actually the best set in terms of stamina, but there's no information on how you get em. But yeah, we'll see.

Nothing has come of it yet, though I'm still open to suggestions for what should be in it. Once my mic is fixed I'll go about trying to get that done, to better promote myself.

DataNinja
2018-12-10, 05:29 PM
We'll see. I kinda want to show them off, and I want to at least get the Golden set since it's actually the best set in terms of stamina, but there's no information on how you get em. But yeah, we'll see.

Nothing has come of it yet, though I'm still open to suggestions for what should be in it. Once my mic is fixed I'll go about trying to get that done, to better promote myself.

Apparently it's all random. The only guaranteed method of getting the Golden parts involves the online mode. Which, uh... yeah.
There are some semi-reliable methods of doing it, but... nothing concrete.

In an ideal world, I'd like to see a Mistakes Were Made montage, since those are usually funny (and a lot of your humour, especially recently, comes from poking fun at yourself)... but as with the last time that was brought up, well, the sheer amount of content you've put out has made going through that in post (rather than bookmarking it at the time) way too much to sort through in any reasonable amount of time.

LaZodiac
2018-12-10, 06:06 PM
Apparently it's all random. The only guaranteed method of getting the Golden parts involves the online mode. Which, uh... yeah.
There are some semi-reliable methods of doing it, but... nothing concrete.

In an ideal world, I'd like to see a Mistakes Were Made montage, since those are usually funny (and a lot of your humour, especially recently, comes from poking fun at yourself)... but as with the last time that was brought up, well, the sheer amount of content you've put out has made going through that in post (rather than bookmarking it at the time) way too much to sort through in any reasonable amount of time.

To be fair the online mode does have a local version, I have enough DS's to play with myself, and I intended to show it off anyway. So I'll probably end up getting all the golds.

Yeah, same here.

TheWombatOfDoom
2018-12-10, 06:09 PM
There's only two left, I'm pretty sure. I got all the other ones I may have missed.

Also yeah I'm...not sure how many enemies we have LEFT to fight, this game doesn't have a lot of combat and the only dungeon left is the Ocean King's so...well, we'll see?

14:07, you missed 4 greens. :smallwink:

Yeah, no worries or need to try to effect the count. I'm more just glaring at the eyeball mosters because they're dumb. :smallbiggrin:

DataNinja
2018-12-10, 06:13 PM
To be fair the online mode does have a local version, I have enough DS's to play with myself, and I intended to show it off anyway. So I'll probably end up getting all the golds.

Ah, okay. Riiight. I forgot it had a download play mode, too. But, guess it would have had to, because I remember playing it with my brother, and we only had the one cartridge of the game.

Edit: So, these are apparently the things needed to do in Online in order to get all the parts. Should be easy enough playing against yourself, admittedly.
•No Items – Win without using any power ups.
•No Dribble – Win without dropping a Force Gems outside a base or safe zone.
•Limit – Strike Link within the last 20 seconds of two rounds.
•Solo – Strike Link in any one turn using only one Phantom.
•Break – Break 10 or more of the opponent's power ups.
•Take – Pick up 10 or more power ups.
•Perfect Master – Complete "Perfect" and "Limit" in the same match.
•Quick – Win a match, felling Link in the first 20 seconds of two turns.
•Miracle – Win with a final score of 1-0.
•Get Everything – Win, turning all the Force Gems your color.
•Guardian – Win without letting the opponent score any points.
•Perfect – Complete "Get Everything" and "Guardian" in the same match.
•No Miss – Win without being taken down as Link.
•Guardian King – Take Link down 3 times as the Phantoms.
•Master – Complete "No Miss" and "Guardian King" (not Guardian, as the game erroneously states) in the same match.
•Battle Master – Complete "Limit" and "Master" in the same match.

LaZodiac
2018-12-10, 07:00 PM
Ah, okay. Riiight. I forgot it had a download play mode, too. But, guess it would have had to, because I remember playing it with my brother, and we only had the one cartridge of the game.

Edit: So, these are apparently the things needed to do in Online in order to get all the parts. Should be easy enough playing against yourself, admittedly.
•No Items – Win without using any power ups.
•No Dribble – Win without dropping a Force Gems outside a base or safe zone.
•Limit – Strike Link within the last 20 seconds of two rounds.
•Solo – Strike Link in any one turn using only one Phantom.
•Break – Break 10 or more of the opponent's power ups.
•Take – Pick up 10 or more power ups.
•Perfect Master – Complete "Perfect" and "Limit" in the same match.
•Quick – Win a match, felling Link in the first 20 seconds of two turns.
•Miracle – Win with a final score of 1-0.
•Get Everything – Win, turning all the Force Gems your color.
•Guardian – Win without letting the opponent score any points.
•Perfect – Complete "Get Everything" and "Guardian" in the same match.
•No Miss – Win without being taken down as Link.
•Guardian King – Take Link down 3 times as the Phantoms.
•Master – Complete "No Miss" and "Guardian King" (not Guardian, as the game erroneously states) in the same match.
•Battle Master – Complete "Limit" and "Master" in the same match.

Oh my god some of these are utter disastrous sounding.

Looks like I know what I'm recording next.

DataNinja
2018-12-10, 07:06 PM
Oh my god some of these are utter disastrous sounding.

Looks like I know what I'm recording next.

A warning. From what I read on the Wiki, it appears as if download play records are not saved. I do not know if that means that the "Big Plays" are not saved if you do DS download play, as opposed to vs another cartridge. Every 4 of them, you'll get a message in the post box, saying to visit the assistant on Cannon Island, where he'll give you a ship part. I would recommend checking to make sure that works and saves before attempting all 16.

LaZodiac
2018-12-14, 09:16 AM
I definitely didn't almost miss an update because of a work christmas party. Here's a Zelda video to prove it.

Zodi Plays: The Legend of Zelda Phantom Hourglass [30] Ye Olde Paper Clip
(https://www.youtube.com/watch?v=WrlvOdAE-c4)
Video Length: 20:45

In this exciting episode, we check out the multiplayer mode! It's a...very poor showing given I have no friends and only one copy of the game, effectively meaning I can't actually play it and gain nothing from my attempts to, but I still feel it's worth showing off because it honestly looks really interesting. If I had a friend with the game, we'd almost certainly have played this, because it's actually a pretty fun feeling mode. It's just, unfortunately, useless for the purposes and scope of this LP.

After that we return to the game, wherein we salvage up a bunch of trash we already have, go shopping and find an actual golden ship part showing that things aren't TOTALLY hopeless for the case of finding the full golden ship, and we begin the trade sidequest. The trading sidequest is a standing tradition of Zelda, wherein you ferry random objects around the world to get rewards, a reference to the famous story of the guy who traded a paper clip for stuff, then traded that stuff for more stuff, and eventually ended up with a house. We end up with something about as cool, the Great Spin Attack! It lets us, after three regular spin attacks, flail around wildly as a whirling dervish of destruction, slicing everything in our way as long as it's not something that can stop our sword in which case we just kinda ping off it, cutting the move short. It's pretty wild, and I love it as a reward, it's one of the only actual cool things you get in this game that isn't related to a dungeon item.

We also finish up or progress on some other side quests, doing the 100 hit challenge against the false hero guardsman (which is utterly miserable) and showing off our rusty swordfish to the awful dad so the ocean will start spawning the final fish, the Neptoona. We'll have to find it eventually, but for now it eludes me. I've only seen it's shadow once, and it didn't even give me the neptoona when I hit it!

But yeah. Bit of a short one this time, but mostly because I was honestly strapped for time and did not have nearly as much prepared as expected. But yeah, with all this said and done...it looks like next time we're gonna be doing one last lap of the ocean, collecting every last bit of treasure we missed. It's gonna be a bit rough since I, stupidly, did not write down the orbs I got as I got them, and likewise with the treasure charts, but I think I'll be able to remember them.

And if not I'll die, probably. Hope you all enjoyed, I'll see you next time!

TheWombatOfDoom
2018-12-14, 10:30 AM
I definitely didn't almost miss an update because of a work christmas party. Here's a Zelda video to prove it.

Zodi Plays: The Legend of Zelda Phantom Hourglass [30] Ye Olde Paper Clip
(https://www.youtube.com/watch?v=WrlvOdAE-c4)
Video Length: 20:45

In this exciting episode, we check out the multiplayer mode! It's a...very poor showing given I have no friends and only one copy of the game, effectively meaning I can't actually play it and gain nothing from my attempts to, but I still feel it's worth showing off because it honestly looks really interesting. If I had a friend with the game, we'd almost certainly have played this, because it's actually a pretty fun feeling mode. It's just, unfortunately, useless for the purposes and scope of this LP.

After that we return to the game, wherein we salvage up a bunch of trash we already have, go shopping and find an actual golden ship part showing that things aren't TOTALLY hopeless for the case of finding the full golden ship, and we begin the trade sidequest. The trading sidequest is a standing tradition of Zelda, wherein you ferry random objects around the world to get rewards, a reference to the famous story of the guy who traded a paper clip for stuff, then traded that stuff for more stuff, and eventually ended up with a house. We end up with something about as cool, the Great Spin Attack! It lets us, after three regular spin attacks, flail around wildly as a whirling dervish of destruction, slicing everything in our way as long as it's not something that can stop our sword in which case we just kinda ping off it, cutting the move short. It's pretty wild, and I love it as a reward, it's one of the only actual cool things you get in this game that isn't related to a dungeon item.

We also finish up or progress on some other side quests, doing the 100 hit challenge against the false hero guardsman (which is utterly miserable) and showing off our rusty swordfish to the awful dad so the ocean will start spawning the final fish, the Neptoona. We'll have to find it eventually, but for now it eludes me. I've only seen it's shadow once, and it didn't even give me the neptoona when I hit it!

But yeah. Bit of a short one this time, but mostly because I was honestly strapped for time and did not have nearly as much prepared as expected. But yeah, with all this said and done...it looks like next time we're gonna be doing one last lap of the ocean, collecting every last bit of treasure we missed. It's gonna be a bit rough since I, stupidly, did not write down the orbs I got as I got them, and likewise with the treasure charts, but I think I'll be able to remember them.

And if not I'll die, probably. Hope you all enjoyed, I'll see you next time!

Heh, I like the reference the tele kalidescope gets- "I borrowed it from my sister...just kidding!" Windwaker callbacks are fun.

MAn, it really rubs salt in the wound when the treasure charts lead to duplicates....

HUZZAH, White Eyeball Monsters got ousted!



EPISODE 30 KILL TALLY!

Flying Fish - 2
Miniblin - 5
Geozard - 1
Sea Octorok - 1
Octomine - 1
Giant Eye Plant - 1
Rope - 4
Yellow Chuchu - 2
Red Chuchu -2
Keese - 2

Style Points - 0

Missed Rupees - 2
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(As of Episode 30)


Dongorongo - 1
Eye Slug - 36
Geozard - 14
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 58
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 8
Eye Plant, Giant - 2

Blins -
Miniblins - 111
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14
Terrorpin - 6

Constructs
Armos - 8
Eox - 1

Fish (Aero & Aquatic)
Flying Fish - 33
Gyorg - 4
Massive Eye - 1
Eyeball Monster, White - 57
Eyeball Monster, Pink - 8

Keese
Keese - 52
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 7
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 7
Rupee Likes, Blue - 5
Rupee Likes, Red - 10

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 36
Octoroks, Sea - 32
Octomines - 16
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 19
Phantoms - 3
Phantoms, Swift - 1
Phantoms, Warp - 2

Ships
Cannon Boat - 3
Pirate Ship - 3

Slimes
Chuchus, Red - 135
Chuchus, Yellow - 47
Chuchus, Green - 4
Chuchus, Blue - 15
Gels, Green - 24

Stal
Bubbles, Fire - 10
Bubble, Ice - 4
Stalfos - 45
Stalfos Warrior - 6

Tektites
Tektites, Blue - 6
Tektites, Red - 4

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 1065

1st Place - Red Chuchus, at 135!
2nd Place - Miniblins, at 111!
3rd Place - Rope, at 58!

Total Style Points - 14

Total Missed Rupees - 41
Total Lost Rupees - 10

DataNinja
2018-12-14, 01:00 PM
Ooh, Multiplayer. Yeah, this is fun. My brother and I had come fun times playing this.

Yeah, actually getting to control a squad of phantoms, and getting to be the implacable, cornering army, with some intelligence behind it, was awesome.

Ah, dang. I was afraid that it'd work that way. Stupid download mode rules...
Sorry for getting your hopes up.

*grumbles about one-frame text* :smalltongue:

The Wiki entry for the Phantom Hourglass Trading sequence says "However, when Link attempts to dock at Bannan Island, he is attacked by a Giant Eye Plant..." so, it's not just you specifically. It's everyone specifically. Equal-opportunity pointless annoyance.



...oops. Should I have been keeping track of obtained orbs, too? :smallredface:

LaZodiac
2018-12-14, 04:28 PM
*grumbles about one-frame text* :smalltongue:

The Wiki entry for the Phantom Hourglass Trading sequence says "However, when Link attempts to dock at Bannan Island, he is attacked by a Giant Eye Plant..." so, it's not just you specifically. It's everyone specifically. Equal-opportunity pointless annoyance.



...oops. Should I have been keeping track of obtained orbs, too? :smallredface:

Mwahaha. You can press , key to frame by frame through youtube videos. That or ` I forget which.

Right, I forgot I didn't actually check the wiki at all about that because I'm lazy. Hahaaah. YEah why the...the hell did they do this?

It may have helped, but otherwise it's on me for not doing it either :smalltongue:

DataNinja
2018-12-14, 04:44 PM
Mwahaha. You can press , key to frame by frame through youtube videos. That or ` I forget which. Ah, I thought there was a button for that, but I always thought it was SPACE (which, it obviously is not). :smalltongue:


Right, I forgot I didn't actually check the wiki at all about that because I'm lazy. Hahaaah. YEah why the...the hell did they do this?Well, that's why you have us, right? :smalltongue:
But, probably it's so that it has some sort of "epic quest" ending with a final obstacle, rather than just running around. ...the problem lies in the execution, not the design choice.

It may have helped, but otherwise it's on me for not doing it either :smalltongue:
Well, it's exam season for me, otherwise I'd offer to go back and check. But, I'll keep that in mind for next time. I just... figured that since this game was so much smaller, it would be a lot easier to not miss anything.

LaZodiac
2018-12-17, 08:25 AM
Strap yourselves in folks, it's a long one.

Zodi Plays: The Legend of Zelda Phantom Hourglass [31] Crazed Collection (https://www.youtube.com/watch?v=NN4EsMPWq-0)

Video Length: 41:23

Welp, it's that time again. Time to rampage through the land, collecting every last trinket and bauble left remaining. Thankfully, and much to my shock, we didn't have many orbs to acquire. One power orb, threeish wisdom orbs, and like six courage orbs. As well related to my shock, and everlasting relief, when it came down to brass tacks and I was out of ideas on which ones I missed and thus had to scope out the entire game again...I immediately went in the direction I needed to find the ones I was unsure about! Talk about lucky, eh?

Less lucky, however, is the rest of the collectables. The main sticking point on this one is the Treasure Maps. A friend of mine told me there was "not a lot" of maps in this game. There are 31. I had, at the start of this video, 16. So that's a lot of collecting I had to do...but the biggest part of it is Harrow Island. Harrow Island is an island where you pay 50 rupees for ten treasures worth of digging...but it's all entirely randomized. It is impossible to determine what you dig up, and given there's one, five, ten, twenty, one hundred, two hundred, three hundred, minus 5, minus 10, minus 50, and the Lucky Lee gambling minigame that you can find in addition to all the treasure maps...and the above values never VANISH, it becomes increasingly difficult to actually find all four maps this minigame has in store. Now, it could be in my rabid storm of collecting I did get the three remaining maps in Harrow Island, since I did get one on our first visit...but I'm PRETTY sure that's not the case.

Regardless, I have, in a sense...failed. I do not have the will right now to get that final treasure map, that one last final salvage, and I am sure as hell not getting the ship parts given the game has randomly given me like four Battle Wheels. I got real close though! And depending on how things go I may at least give it the old collage try at another, later date. But yeah, we won't be getting all of that done. Calling it a point percentile that remains, hanging over my head. Anyway, I do get all the heart containers, even though it takes me about an hour and thirty minutes to find the damn Neptoona. The way the Neptoona works is that, randomly, a swordfish image will appear on the map alongside the regular fish image. That's your chance to get the Neptoona, though be careful as it's quite fast! Additionally...there is like a 50% chance you'll actually be catching a Rusty Swordfish, even if you do catch the image. I started with single digit fish caught, or thereabouts...and ended wth 37 or 36, I can't quite remember. Additionally, and this is just really funny to me...there is a bonus mechanic we haven't talked about for fishing. Every fish but a skipjack can have a Stowfish on board, a little sucker fish that makes the Wayfarer give you a random ship part. They're not supposed to be rare. In 36 fish we saw exactly one. So that's cool.

All that said and done...we've done it. The game is, effectively, 100% cleared. We have every orb, we have every heart piece, we've got every upgrade and even have the Great Spin Attack. So with that in mind, I hope you all enjoyed this far too long video. I shifted the events around (such as moving all the violence to one section) to make it flow better, and I think it works. There's a good chance in the future this'll be how I handle things like this. But yes, I bid you farewell. Next time...we may in fact beat the game. It's lookin' pretty likely.

For those curious, this was four, nearly five hours of recording...and basically nine hours of editing. Woo!

TheWombatOfDoom
2018-12-17, 11:57 AM
Strap yourselves in folks, it's a long one.

Zodi Plays: The Legend of Zelda Phantom Hourglass [31] Crazed Collection (https://www.youtube.com/watch?v=NN4EsMPWq-0)

Video Length: 41:23

Welp, it's that time again. Time to rampage through the land, collecting every last trinket and bauble left remaining. Thankfully, and much to my shock, we didn't have many orbs to acquire. One power orb, threeish wisdom orbs, and like six courage orbs. As well related to my shock, and everlasting relief, when it came down to brass tacks and I was out of ideas on which ones I missed and thus had to scope out the entire game again...I immediately went in the direction I needed to find the ones I was unsure about! Talk about lucky, eh?

Less lucky, however, is the rest of the collectables. The main sticking point on this one is the Treasure Maps. A friend of mine told me there was "not a lot" of maps in this game. There are 31. I had, at the start of this video, 16. So that's a lot of collecting I had to do...but the biggest part of it is Harrow Island. Harrow Island is an island where you pay 50 rupees for ten treasures worth of digging...but it's all entirely randomized. It is impossible to determine what you dig up, and given there's one, five, ten, twenty, one hundred, two hundred, three hundred, minus 5, minus 10, minus 50, and the Lucky Lee gambling minigame that you can find in addition to all the treasure maps...and the above values never VANISH, it becomes increasingly difficult to actually find all four maps this minigame has in store. Now, it could be in my rabid storm of collecting I did get the three remaining maps in Harrow Island, since I did get one on our first visit...but I'm PRETTY sure that's not the case.

Regardless, I have, in a sense...failed. I do not have the will right now to get that final treasure map, that one last final salvage, and I am sure as hell not getting the ship parts given the game has randomly given me like four Battle Wheels. I got real close though! And depending on how things go I may at least give it the old collage try at another, later date. But yeah, we won't be getting all of that done. Calling it a point percentile that remains, hanging over my head. Anyway, I do get all the heart containers, even though it takes me about an hour and thirty minutes to find the damn Neptoona. The way the Neptoona works is that, randomly, a swordfish image will appear on the map alongside the regular fish image. That's your chance to get the Neptoona, though be careful as it's quite fast! Additionally...there is like a 50% chance you'll actually be catching a Rusty Swordfish, even if you do catch the image. I started with single digit fish caught, or thereabouts...and ended wth 37 or 36, I can't quite remember. Additionally, and this is just really funny to me...there is a bonus mechanic we haven't talked about for fishing. Every fish but a skipjack can have a Stowfish on board, a little sucker fish that makes the Wayfarer give you a random ship part. They're not supposed to be rare. In 36 fish we saw exactly one. So that's cool.

All that said and done...we've done it. The game is, effectively, 100% cleared. We have every orb, we have every heart piece, we've got every upgrade and even have the Great Spin Attack. So with that in mind, I hope you all enjoyed this far too long video. I shifted the events around (such as moving all the violence to one section) to make it flow better, and I think it works. There's a good chance in the future this'll be how I handle things like this. But yes, I bid you farewell. Next time...we may in fact beat the game. It's lookin' pretty likely.

For those curious, this was four, nearly five hours of recording...and basically nine hours of editing. Woo!

HERE WE GO! (Zodi warned me about this one, and has repeatedly apologized, so I'm anticipating the worst...)

Second time "winning" the drawing. Ouch...

Okay how was that bombable wall even telegraphed? OH GOD LOOK AT THE RUPOORS...phew, none gotten...YET...

Hey another golden ship part from Beetle! Huzzah! And a compliment from him, nice to see that joke again.

Hey, you can get sands of time from salvage! Nice! Otherwise I winced with the salvage montage. Poor Zodi.

Wait...you have to leave and come back to Harrow to reset the game? Dude....awful Also slight edit to your write up. There are only 10 or 50 rupoors, no 5 rupoors, fyi.

...omg. OMG....Oh no...OH NO! AAAAAAAAGGGGGH. So...I dutifully must count all rupees you lose...including the penalized ones. I'd give sympathy and not count the penalize ones, but I'd forever know it wasn't an accurate count, and word must be known of this atrocity when persons look back over the tracker, that this is where a game broke zodi...

I have a gut feeling that you got all the charts here, but I'm not going back in the video to rewatch this. I just cant....

OKAY so I did. Zodi....you got the three charts your first time digging f***. 26:01, 29:39, 30:32. You got the first chart on your first visit. THAT MAKES ALL OF THIS SO MUCH WOOOORSE. NOOOOOOO.

(and to make matters worse, eyeball monsters reign once more. :smallsigh:)

HERE WE GO...



EPISODE 31 KILL TALLY!

Red Chuchu - 3
Red Tektite - 1
Keese - 4
Wizzrobe - 4
Octomine - 14
Pirate Ship - 3
Cannon Boat - 4
Pink Eyeball Monster - 4
White Eyeball Monster - 17
Gyorg - 1
Red Rupee Like - 1
Stalfos - 2
Flying Fish - 2
Eye Plant - 1
Swift Phantom - 2
Phantom Eye - 2

Style Points - 0

Missed Rupees - 78
Lost Rupees (theft, overflow, ect.) - 8141 :smallconfused::smallfrown::smalleek::smallannoyed ::smallyuk::smallfurious::smallsigh: (wombat is broken. plz reboot)




Phantom Hourglass
Total Kills
(As of Episode 31)


Dongorongo - 1
Eye Slug - 36
Geozard - 14
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 58
Sandworms - 9

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 9
Eye Plant, Giant - 2

Blins -
Miniblins - 111
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14
Terrorpin - 6

Constructs
Armos - 8
Eox - 1

Fish (Aero & Aquatic)
Flying Fish - 35
Gyorg - 5
Massive Eye - 1
Eyeball Monster, White - 74
Eyeball Monster, Pink - 12

Keese
Keese - 56
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 11
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 7
Rupee Likes, Blue - 5
Rupee Likes, Red - 11

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 36
Octoroks, Sea - 32
Octomines - 30
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 21
Phantoms - 3
Phantoms, Swift - 3
Phantoms, Warp - 2

Ships
Cannon Boat - 7
Pirate Ship - 6

Slimes
Chuchus, Red - 138
Chuchus, Yellow - 47
Chuchus, Green - 4
Chuchus, Blue - 15
Gels, Green - 24

Stal
Bubbles, Fire - 10
Bubble, Ice - 4
Stalfos - 47
Stalfos Warrior - 6

Tektites
Tektites, Blue - 6
Tektites, Red - 5

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 1130

1st Place - Red Chuchus, at 138!
2nd Place - Miniblins, at 111!
3rd Place - White Eyeball Monster, at 74!

Total Style Points - 14

Total Missed Rupees - 119
Total Lost Rupees - 8151

Aeson
2018-12-17, 02:53 PM
You know, I feel like the penalties on "cheating" in the digging minigame are just adding insult to injury. It didn't look like you were even getting anything by digging after the limit was up anyways, and the last few runs through it you hit rupoor after rupoor. Definitely not a minigame that I'd like.

DataNinja
2018-12-17, 05:43 PM
Well, 5am waking up to cat, 6am getting out of bed, for a 9am exam, while nauseated and headachey… glad that there's something to look forwards to today. And that's Zelda time. :smalltongue:

...and, oboy, it's collectathon time. XD

Geez, you're really unlucky with the drawing.

Oh, hahaha, the Rupoor maze. I was trying to remember if it was in this game or the next. :smalltongue:

So much for never seeing Freedle again. :smallwink:
(Though, I'm sure you'd be fine not getting the map from him.)

Bleh. An hour of salvage. An hour of most any minigame would get boring, I'm sure.

Doing more than you have to, too, with the temporary salvage spot dropped by the big pirate ship. (They disappear after you dock.)

Ah, letters in the sand. All I can think of with you spelling out... messages... is Gods Final Message To His Creation, and the appropriateness of that in your current situation. :smalltongue:
(It's sandy enough to be Sevorbeupstry, at least...)

Oof. That... truly does suck.

Especially since I do think you got all 4, given that 3 Xs appeared on your map during your ocean forays, I think.
And... Wombat seems to confirm. Welp. My deepest condolences...

jindra34
2018-12-17, 07:04 PM
Wombat did Zodi just lose 8000ish rupees just from that game? Not counting the entry fee?
Needless to say this game deserves the hate it gets just from making people do all this BS. Glad I gave up at the first half of the game. Mostly because why do I have so many buttons that DO NOTHING.

TheWombatOfDoom
2018-12-18, 09:14 AM
Wombat did Zodi just lose 8000ish rupees just from that game? Not counting the entry fee?
Needless to say this game deserves the hate it gets just from making people do all this BS. Glad I gave up at the first half of the game. Mostly because why do I have so many buttons that DO NOTHING.

Yes, before that she had 10 lost rupees.

Though half that was from her getting banned from the game. Still 4K worth of rupoors....

If zodi had realized that she'd gotten all the charts, it likely would have been 1 or 2k at most.

LaZodiac
2018-12-18, 09:39 AM
Yes, before that she had 10 lost rupees.

Though half that was from her getting banned from the game. Still 4K worth of rupoors....

If zodi had realized that she'd gotten all the charts, it likely would have been 1 or 2k at most.

I stand by my decision to salt the earth.

DataNinja
2018-12-18, 12:41 PM
I stand by my decision to salt the earth.
And to think you started off this run all idealistic of not losing a single rupee this time. I... think that this Island was already laughing at you from across the ocean. :smallamused:

PraetorDragoon
2018-12-18, 03:14 PM
I stand by my decision to salt the earth.

Salt the earth? You need to sink this island to the bottom of the ocean!

Durkoala
2018-12-18, 09:15 PM
WARNING! THIS EPISODE CONTAINS STRONG LANGUAGE, BAD MINIGAMES AND A BURNT-OUT ZODI. VIEWER DISCRETION IS ADVISED.

It's slightly impressive how after creating the salvage minigame, the developers then went on to make an even worse one. Because what the actual flip were they trying to do here? Only able to restart the puzzle if you leave the island? Treasures placed randomly? Rupoors everywhere?

...oh dear, and the Thread Alumini are saying that you got the maps anyway. Good job, guys?

I had more to say, but after nearly slicing my tongue writing Chirstmas Cards, I've forgotten it all.

...Game bad?

Aeson
2018-12-18, 11:19 PM
Salt the earth? You need to sink this island to the bottom of the ocean!
Nah, doing something like that would ensure that it becomes an important location in a future game - in video games, it's only important places that you hear about getting destroyed by cataclysms, sunk under the seas, swallowed up by the earth, et cetera, et cetera.

LaZodiac
2018-12-21, 08:58 AM
Let's put an end to this, shall we?

Zodi Plays: The Legend of Zelda Phantom Hourglass [32] [FINALE] Belllum (https://www.youtube.com/watch?v=KRFgEgmEBsk)

Video Length: 47:39

It's time! We have everything (except all the ship parts and one treasure map I have no idea where is). Every spirit orb, every heart container, and statistically the best possible ship we can get with the parts we were deemed worthy of having by the game. There is little else to do but head to the Ocean King's Temple and put an end to this, once and for all. First of course we do...have to get the spirit power ups, but that's a minor thing all things considered. The fully powered up courage spirit makes our sword beams wider...which doesn't really solve the problem this power up has, but is still decent. The wisdom spirit gets us quadrupled defense, which effectively means all damage is now 1/4th of a heart. It also makes it so we only lose 5 seconds when getting hit by Phantoms. Finally, we have the Power orb, which quadruples our damage. This may seem bad, given very few foes are left that can even TAKE more than one hit, let alone foes that are that durable you're gonna be fighting, but...we DO have a final boss to deal with!

With all that said and done, it's time to do a thing someone suggested early on enough in the thread for me to forget who did it. We're gonna show the entire Ocean King's Temple, from beginning to end. In doing this you will realize that the OK Temple has exactly one actual checkpoint in it's entire length, and literally only one new floor to deal with that is just a super annoying and not at all actually cool combat challenge against three phantoms of each type. It really is a shame, since that could have been really cool! And instead it wasn't! But yeah, if you've managed to get this far without noticing, I do not like the OK Temple, and this is one of the biggest reasons as to why. At the end of the day what this game done consistently well is the dungeons and the boss fights...and there's no final dungeon. The first dungeon is the final dungeon and because of the structure of the game you end up clearing the final dungeon and then leaving to do one more actual dungeon and THEN returning to go beat the final boss. It's really just...not good? Yeah I'm gonna go ahead and say that, when all is said and done, the Ocean King Temple sucks and they really shouldn't have tried to do it again.

But, ultimately, that's not why we're here. What we're looking for is Bellum, the demonic parasite that's been feeding on the Ocean King's power and the life force of everyone in this world! And we find him and he's...suitably demonic looking. I'll be honest as a smaller Zodi this guy actually kinda freaked me out? Not in any real specific way, but he was just unsettling. Bellum, thankfully, follows the tradition this game has established from the get go; this is a really fun boss fight. There's not much in the way of gimmicks...at first anyway, but it's pretty solid. You grappling hook the malice off of the guy, while fighting against the Malice Eyes he sends your way. Once all the goop is ripped off you can hook Bellum to you to start stabbing him in his eye core! If he runs away you can just hook him again, which stuns him again. It rules! The second and third phase of this fight involves him rising higher up the tower you're fighting him in, latching onto the pillars with his eye tendrils. You'll have to shoot arrows across the room at them while evading his rather weak looking arm slaps. Once you've done that, all you've gotta do is slice up his eye again. Of course, at the end of phase 3, things become a bit trickier. Bellum freaks out and starts rampaging through the bottom floor. But thankfully, we knocked the rest of Ciela's power out of him, giving her...dun dun duuun, the ability to STOP TIME! This leads to one of the...better examples of how utterly dense Past Zodi can be some times. In my mind a figure eight is an infinity symbol, and the fact that the space that shows up to draw it looks WAY more appropriate for an infinity symbol than an actual 8 helped me along on these lines. I figure it out eventually it's just...absolutely shameful. Bad Past Zodi!

With the ultimate power of The World, we're able to put a stop to Bellum's rampage, but literally and...metaphorically while still being literally. Bellum dies, we almost get crushed as Oshus takes his sweet time teleporting us out of his house, and Tetra awakens! It's a really wonderful scene of Tetra showing her softer side now that she's been saved, which would be nice if Tetra got to do anything badass and pirate-y in this game. Their little strange pipecleaner hands go to touch and...blappo, second form time. Bellum isn't one to die easy, and I mean...we still haven't dealt with the ghost ship! As cool as Bellum possessing his own ship to fight us in an automated scroller boat fight is CONCEPTUALLY...it is unfortunately not very compelling to play. It's certainly cool, but it goes on way too long, not least of which because Linebeck has never been the best driver of this dang boat. It's a real shame that this is so...mediocre, especially given every other boss beyond the ghost sisters has been stellar!

Finally, after far too long of an engagement, the Ghost Ship crumbles, and we board it to save Tetra once more! But Bellum isn't ready to give up. After a really good series of events that highlights how despite the flaws this game has, the writing is not one of those, Bellum gets taken by the demonic parasite...and is warped into the horrible Phantom known as BELLUMBECK. It's time for the final, FINAL boss. Bellumbeck is...a pretty interesting fight, all things considered. The way it utilizes the top screen is interesting, and even though the controls are still bad it's really cool that they're actually trying to evoke the Ganondorf fight in Wind Waker. Hit him until he lashes back, evade and find an opening to really put the stab in him. It even has the feature of your ally helping you out, with Ciela letting you see his back so you can time the Time Stops she throws your way. It's a cool fight, and while not as mechanically satisfying as some of the others, it still feels good. Of note, if you have 20 power orbs, have Leaf equipped, and perform the Great Spin Attack, you will kill Bellumbeck in two rounds instead of three. That is the ultimate power of the...the power. The power of the Power. Thanks for making me write these words game. A final note I'll make here that I didn't in video is that the sound effect when you stab the Beck part of Bellumbeck has a different ear feel to it. They actually factor in that this is the first time Link is stabbing an actual real ass person, so the sound is different. It's neat.

With Bellum stripped from Linebeck and returned to sand, we can finally rest easy. We absorb the Life Force into our Phantom Hourglass, and return it to the Ocean King...who turns out to be a whale. This is a fun mix of surprising and not even remotely surprising, especially because...then Oshus starts talking. He thanks us for our help, and even rewards Linebeck his one wish (which he uses to revive his ship, naturally. He's learned!). But then he says...we must return to our world now. And so we do, as a mist rolls in...and after the credits, we get the reveal.

IT WAS A DREAM ALL ALONG?!! This uh...this is why I haven't actually been talking about world lore or anything during the entire game. Haven't been anaylizing the Cobbles or thinking about Stuff. It's because it's all a dream. Now, what parts of it are real and what parts aren't? Who knows, the game doesn't have any desire to tell you beyond "Linebeck is real". Given that Jolene knows, suddenly, about all the Bellum stuff I think it's reasonable to say she's NOT real, but that still begs the question. Since Bellum is a demonic brain parasite that's been trapping people inside of him as he feasts on the Ocean King's mind...how do we know who is or isn't real? My personal theory on this has always been that anyone who is Currently Alive...is real and just trapped inside. Everyone who is dead once existed and has now died because of Bellum. The only things that aren't really real are the monsters and the fairy spirits (and even then, they are REAL, they're just aspects of Oshus that he could absolutely bring into the real world since he's an ocean god).

But yeah. That's the big reveal. It's all a big lie! It's effectively this timeline's version of Link's Awakening! As a kid it was...weird, to see this happen, but also kinda fun at the same time. But yeah, game over. Tetra is super pissed at her pirate crew, Link see's Linebeck in the distance showing that even if the adventure was a dream, his friend is still out there, roll credits (except the credits already rolled).

------

And that's the game. As I say in video, it's...unfortunate, really. Ignoring the collection aspect, since I don't believe any Zelda really comes off well after that, Phantom Hourglass is...unfortunately still kinda mediocre to bad? Like, the dungeons are fun and interesting, the boss fights are really cool and clever and most utilize the duel screen tech very well. The music is...outstanding, to be quite honest, especially here at the end where we get three remixes of Bellum's theme, crossed over with the various things he's jammed himself into. But ultimately, the actual act of playing the video game with your own two hands just isn't all that fun. The controls are...truthfully, even if you do get used to them, abysmal. It was a mistake to make the entire game controlled via touch. I don't mind motion controls, I don't mind touch controls! But this? This was a mistake. Now, the dungeon items where utilized really well with regards to the touch screen, and if you could just move normally that'd be pretty cool! But you can't. So it's not.

The only other aspect this game really nails is, surprisingly, the writing. Ignoring the ending for a moment because there are many ways you can take how that twist actually comes off, but the writing leading up to it is good. Linebeck is a cool character, a dashing rogue in the sense of a cowardly thief who learns to actually embody, to a degree, the act he tries to play off as true. Ciela, who is super nice and good but also abrasive as hell to Linebeck...because she is the spirit of courage and he's a craven moron! And don't even get me started on the comedic writing, this game does GOOD WORK with regards to that. Barely no Zelda game has ever played around with the more iconic things in the series than this one. Skyward Sword had you get in trouble for breaking a chandelier to get a heart piece, sure, but this game repeatedly teases and plays with the item get pose, has characters be goofy as hell, and ultimately is just having a good time with scenes. The dramatic scene in this episode where Oshus appears with a massive wave of water, pushing Link back onto the shattered remains of the ghost ship, and for like half a second you see Linebeck rolling past him like a buffoon. Oshus having absolutely no respect for the item get pose, swiping the item from your hands to make use of it. Linebeck throttling Link until he's so dizzy he can barely DO the item get pose, and the music is all warped. This game, when it allows itself to, has a lot of fun. A lot of fun that is honestly missing from Zelda. When you get to be the age this series is, start poking fun at yourself! Everyone else is, after all.

But yeah, that's it. I'd love to give my special thanks to all you who watched, all my cool ass patrons who support me with money, and specifically Wombat of Doom and DataNinja for just generally being consistent and cool peeps who do a lot of footwork for the threads. You guys rule. So, what's next for the Zodi? Well...next I'm going to do my best to fix my bloody microphone. And after a week break...regardless of how, we're gonna go into voice commentary time. We're also going to be going into the game you all voted for at the beginning of this LP.

Join us next time, in a week (or so depending on how hard this stupid mic is to make work) for a time when strength ruled. It's time for Tactics Ogre: The Knight of Lodos. The Ogre Battle Saga's most compelling narrative, and in my opinion best game.

As ever, remember I speak in comparatives, always. See you guys then.

jindra34
2018-12-21, 09:57 AM
I'mma just going to point out one thing, if this was ENTIRELY a dream then the writing team of Spirit Tracks missed the boat because a couple of things in that game treat this as having happened (or at least the people met as being real). So yeah this game is weird.

LaZodiac
2018-12-21, 09:59 AM
I'mma just going to point out one thing, if this was ENTIRELY a dream then the writing team of Spirit Tracks missed the boat because a couple of things in that game treat this as having happened (or at least the people met as being real). So yeah this game is weird.

Like I said, at least SOME of the people are certainly just trapped inside Oshus' mind. But we'll come to that when we actually reach Train Zelda. I don't...remember anything from Train Zelda so I cannot accurately say for sure what the heck is going on with that.

enderlord99
2018-12-21, 10:18 AM
I don't...remember anything from Train Zelda so I cannot accurately say for sure what the heck is going on with that.

I, on the other hand, remember a lot from Train Zelda, because it's my favorite game in the series AND the only one I've actually played myself. Those might or might not be related.

DataNinja
2018-12-21, 12:47 PM
Finale already? I say already... but it's also been 32 videos. That long? I guess we did start it Sept 3rd, so, three and a half months ago. Time flies when it's made of sand, I guess.

Interesting that it's, well, phantom eyes that come out when you kill the phantoms.

...I like how you, by pure chance, got one to spawn on the safe zone.

Two constants. Boss fights and comedy. :smallamused:

I wonder if the Hammer could work while he's doing the Tentacle Slam thing.

I'll be honest... while this boss fight and all is cool… I never found Bellum to be as engaging a villain as someone like Ganondorf. Because... it's just there. An amorphous blob of evil. You don't get to engage with it at all, there are no minions that talk to you in any way, and, while, yes, the Ocean King's in danger and all... you don't get close to him really in the same way as you do to, like, the Gorons in Ocarina of Time, where he's sealed off their food source. And while people in other games talk about the evils of... whomever the villain is of the game, in this case, it's really only the one guy talking about it. It's not bad, just feels a little... underwhelming.

As with a few other things from this game, it's something that I think the sequel did better. (And, I probably remember that game better than this because, well, I played it first. And it was my first Zelda.) Time will only tell if my nostalgia gets the best of me there, though. :smalltongue:

TheWombatOfDoom
2018-12-21, 02:12 PM
Let's put an end to this, shall we?

Zodi Plays: The Legend of Zelda Phantom Hourglass [32] [FINALE] Belllum (https://www.youtube.com/watch?v=KRFgEgmEBsk)

Video Length: 47:39

It's time! We have everything (except all the ship parts and one treasure map I have no idea where is). Every spirit orb, every heart container, and statistically the best possible ship we can get with the parts we were deemed worthy of having by the game. There is little else to do but head to the Ocean King's Temple and put an end to this, once and for all. First of course we do...have to get the spirit power ups, but that's a minor thing all things considered. The fully powered up courage spirit makes our sword beams wider...which doesn't really solve the problem this power up has, but is still decent. The wisdom spirit gets us quadrupled defense, which effectively means all damage is now 1/4th of a heart. It also makes it so we only lose 5 seconds when getting hit by Phantoms. Finally, we have the Power orb, which quadruples our damage. This may seem bad, given very few foes are left that can even TAKE more than one hit, let alone foes that are that durable you're gonna be fighting, but...we DO have a final boss to deal with!

With all that said and done, it's time to do a thing someone suggested early on enough in the thread for me to forget who did it. We're gonna show the entire Ocean King's Temple, from beginning to end. In doing this you will realize that the OK Temple has exactly one actual checkpoint in it's entire length, and literally only one new floor to deal with that is just a super annoying and not at all actually cool combat challenge against three phantoms of each type. It really is a shame, since that could have been really cool! And instead it wasn't! But yeah, if you've managed to get this far without noticing, I do not like the OK Temple, and this is one of the biggest reasons as to why. At the end of the day what this game done consistently well is the dungeons and the boss fights...and there's no final dungeon. The first dungeon is the final dungeon and because of the structure of the game you end up clearing the final dungeon and then leaving to do one more actual dungeon and THEN returning to go beat the final boss. It's really just...not good? Yeah I'm gonna go ahead and say that, when all is said and done, the Ocean King Temple sucks and they really shouldn't have tried to do it again.

But, ultimately, that's not why we're here. What we're looking for is Bellum, the demonic parasite that's been feeding on the Ocean King's power and the life force of everyone in this world! And we find him and he's...suitably demonic looking. I'll be honest as a smaller Zodi this guy actually kinda freaked me out? Not in any real specific way, but he was just unsettling. Bellum, thankfully, follows the tradition this game has established from the get go; this is a really fun boss fight. There's not much in the way of gimmicks...at first anyway, but it's pretty solid. You grappling hook the malice off of the guy, while fighting against the Malice Eyes he sends your way. Once all the goop is ripped off you can hook Bellum to you to start stabbing him in his eye core! If he runs away you can just hook him again, which stuns him again. It rules! The second and third phase of this fight involves him rising higher up the tower you're fighting him in, latching onto the pillars with his eye tendrils. You'll have to shoot arrows across the room at them while evading his rather weak looking arm slaps. Once you've done that, all you've gotta do is slice up his eye again. Of course, at the end of phase 3, things become a bit trickier. Bellum freaks out and starts rampaging through the bottom floor. But thankfully, we knocked the rest of Ciela's power out of him, giving her...dun dun duuun, the ability to STOP TIME! This leads to one of the...better examples of how utterly dense Past Zodi can be some times. In my mind a figure eight is an infinity symbol, and the fact that the space that shows up to draw it looks WAY more appropriate for an infinity symbol than an actual 8 helped me along on these lines. I figure it out eventually it's just...absolutely shameful. Bad Past Zodi!

With the ultimate power of The World, we're able to put a stop to Bellum's rampage, but literally and...metaphorically while still being literally. Bellum dies, we almost get crushed as Oshus takes his sweet time teleporting us out of his house, and Tetra awakens! It's a really wonderful scene of Tetra showing her softer side now that she's been saved, which would be nice if Tetra got to do anything badass and pirate-y in this game. Their little strange pipecleaner hands go to touch and...blappo, second form time. Bellum isn't one to die easy, and I mean...we still haven't dealt with the ghost ship! As cool as Bellum possessing his own ship to fight us in an automated scroller boat fight is CONCEPTUALLY...it is unfortunately not very compelling to play. It's certainly cool, but it goes on way too long, not least of which because Linebeck has never been the best driver of this dang boat. It's a real shame that this is so...mediocre, especially given every other boss beyond the ghost sisters has been stellar!

Finally, after far too long of an engagement, the Ghost Ship crumbles, and we board it to save Tetra once more! But Bellum isn't ready to give up. After a really good series of events that highlights how despite the flaws this game has, the writing is not one of those, Bellum gets taken by the demonic parasite...and is warped into the horrible Phantom known as BELLUMBECK. It's time for the final, FINAL boss. Bellumbeck is...a pretty interesting fight, all things considered. The way it utilizes the top screen is interesting, and even though the controls are still bad it's really cool that they're actually trying to evoke the Ganondorf fight in Wind Waker. Hit him until he lashes back, evade and find an opening to really put the stab in him. It even has the feature of your ally helping you out, with Ciela letting you see his back so you can time the Time Stops she throws your way. It's a cool fight, and while not as mechanically satisfying as some of the others, it still feels good. Of note, if you have 20 power orbs, have Leaf equipped, and perform the Great Spin Attack, you will kill Bellumbeck in two rounds instead of three. That is the ultimate power of the...the power. The power of the Power. Thanks for making me write these words game. A final note I'll make here that I didn't in video is that the sound effect when you stab the Beck part of Bellumbeck has a different ear feel to it. They actually factor in that this is the first time Link is stabbing an actual real ass person, so the sound is different. It's neat.

With Bellum stripped from Linebeck and returned to sand, we can finally rest easy. We absorb the Life Force into our Phantom Hourglass, and return it to the Ocean King...who turns out to be a whale. This is a fun mix of surprising and not even remotely surprising, especially because...then Oshus starts talking. He thanks us for our help, and even rewards Linebeck his one wish (which he uses to revive his ship, naturally. He's learned!). But then he says...we must return to our world now. And so we do, as a mist rolls in...and after the credits, we get the reveal.

IT WAS A DREAM ALL ALONG?!! This uh...this is why I haven't actually been talking about world lore or anything during the entire game. Haven't been anaylizing the Cobbles or thinking about Stuff. It's because it's all a dream. Now, what parts of it are real and what parts aren't? Who knows, the game doesn't have any desire to tell you beyond "Linebeck is real". Given that Jolene knows, suddenly, about all the Bellum stuff I think it's reasonable to say she's NOT real, but that still begs the question. Since Bellum is a demonic brain parasite that's been trapping people inside of him as he feasts on the Ocean King's mind...how do we know who is or isn't real? My personal theory on this has always been that anyone who is Currently Alive...is real and just trapped inside. Everyone who is dead once existed and has now died because of Bellum. The only things that aren't really real are the monsters and the fairy spirits (and even then, they are REAL, they're just aspects of Oshus that he could absolutely bring into the real world since he's an ocean god).

But yeah. That's the big reveal. It's all a big lie! It's effectively this timeline's version of Link's Awakening! As a kid it was...weird, to see this happen, but also kinda fun at the same time. But yeah, game over. Tetra is super pissed at her pirate crew, Link see's Linebeck in the distance showing that even if the adventure was a dream, his friend is still out there, roll credits (except the credits already rolled).

------

And that's the game. As I say in video, it's...unfortunate, really. Ignoring the collection aspect, since I don't believe any Zelda really comes off well after that, Phantom Hourglass is...unfortunately still kinda mediocre to bad? Like, the dungeons are fun and interesting, the boss fights are really cool and clever and most utilize the duel screen tech very well. The music is...outstanding, to be quite honest, especially here at the end where we get three remixes of Bellum's theme, crossed over with the various things he's jammed himself into. But ultimately, the actual act of playing the video game with your own two hands just isn't all that fun. The controls are...truthfully, even if you do get used to them, abysmal. It was a mistake to make the entire game controlled via touch. I don't mind motion controls, I don't mind touch controls! But this? This was a mistake. Now, the dungeon items where utilized really well with regards to the touch screen, and if you could just move normally that'd be pretty cool! But you can't. So it's not.

The only other aspect this game really nails is, surprisingly, the writing. Ignoring the ending for a moment because there are many ways you can take how that twist actually comes off, but the writing leading up to it is good. Linebeck is a cool character, a dashing rogue in the sense of a cowardly thief who learns to actually embody, to a degree, the act he tries to play off as true. Ciela, who is super nice and good but also abrasive as hell to Linebeck...because she is the spirit of courage and he's a craven moron! And don't even get me started on the comedic writing, this game does GOOD WORK with regards to that. Barely no Zelda game has ever played around with the more iconic things in the series than this one. Skyward Sword had you get in trouble for breaking a chandelier to get a heart piece, sure, but this game repeatedly teases and plays with the item get pose, has characters be goofy as hell, and ultimately is just having a good time with scenes. The dramatic scene in this episode where Oshus appears with a massive wave of water, pushing Link back onto the shattered remains of the ghost ship, and for like half a second you see Linebeck rolling past him like a buffoon. Oshus having absolutely no respect for the item get pose, swiping the item from your hands to make use of it. Linebeck throttling Link until he's so dizzy he can barely DO the item get pose, and the music is all warped. This game, when it allows itself to, has a lot of fun. A lot of fun that is honestly missing from Zelda. When you get to be the age this series is, start poking fun at yourself! Everyone else is, after all.

But yeah, that's it. I'd love to give my special thanks to all you who watched, all my cool ass patrons who support me with money, and specifically Wombat of Doom and DataNinja for just generally being consistent and cool peeps who do a lot of footwork for the threads. You guys rule. So, what's next for the Zodi? Well...next I'm going to do my best to fix my bloody microphone. And after a week break...regardless of how, we're gonna go into voice commentary time. We're also going to be going into the game you all voted for at the beginning of this LP.

Join us next time, in a week (or so depending on how hard this stupid mic is to make work) for a time when strength ruled. It's time for Tactics Ogre: The Knight of Lodos. The Ogre Battle Saga's most compelling narrative, and in my opinion best game.

As ever, remember I speak in comparatives, always. See you guys then.
Oh boy, the finale? I was and wasn't prepared for this...

Oh it looks like I tracked the wrong phantom deaths last episode. *fiddles with counter* fixed!

Huh...Bellum reminds me of Bilocyte from the last game...Looks like a parasite/octopus rather than a phantom...might call bellum an octo, because apparently it was modeled after one (and oshus modeled after a whale). Thoughts? Also the slimes are called "slime minion" according to the wiki.

I KNEW there had to be more to the fight! (mostly because I saw a lot left in the episode timeline) YO BELLUMBECK. Sweet.

Overall, I see what you mean with the game. Decent elements but bad game. They tried? Not sure I like the interpreted ending and I had a lot to say on that but I lost the post in a crash. Suffice it to say, I'm in the alternate world like Majora's Mask camp, as there's some things that seem to extend there, but all in all yeah, I'm not convinced.

All in all, I'm kinda glad I haven't played this one yet. You've convinced me not to play 100%...and that's already an impressive task...

Thank you so much for doing what you do. Its an honor to be your counter in all things Zelda, and I'm glad that you enjoy it as much as you do. Keep up the great work zodi! +1 Style Points for attempting 100% on this bad game. :smallsmile:



EPISODE 32 KILL TALLY!

Red Chuchu - 2
Swift Phantom - 17
Phantom - 7
Phantom Eye - 14
Wizzrobe - 4
Warp Phantom - 9
Slime Minion - 58
Ghost Ship - 1
Bellumbeck - 1
Bellum - 1

Style Points - 1

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0




Phantom Hourglass
Total Kills
(Final Count)


Bellum - 1
Dongorongo - 1
Eye Slug - 36
Geozard - 14
Gleeok - 1
Mini Cyclone - 10
Rats - 34
Ropes - 58
Sandworms - 13

Avians
Seagull - 1
Takkuri - 11

Babas
Eye Plant - 9
Eye Plant, Giant - 2

Blins -
Miniblins - 111
Hinox - 5

Bugs
Bees - 39
Bee Hives - 3
Beetle, Hardhat - 5
Beetle, Stag - 14
Terrorpin - 6

Constructs
Armos - 8
Eox - 1

Fish (Aero & Aquatic)
Flying Fish - 35
Gyorg - 5
Massive Eye - 1
Eyeball Monster, White - 74
Eyeball Monster, Pink - 12

Keese
Keese - 56
Keese, Fire - 5
Keese, Ice - 9

Magic Users
Wizzrobes - 15
Blaaz - 1

Mimics
Like Likes - 6
Rupee Likes, Green - 7
Rupee Likes, Blue - 5
Rupee Likes, Red - 11

Molds
Craykling - 8
Crayk - 1
Moldorm - 8
Skulltula - 40

Octoroks
Octoroks, Red - 36
Octoroks, Sea - 32
Octomines - 32
Cyclok - 1

Poes
Poes - 6
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Pols Voice - 2
Phantoms, Eye - 35
Phantoms - 10
Phantoms, Swift - 18
Phantoms, Warp - 13
Bellumbeck - 1

Ships
Cannon Boat - 7
Pirate Ship - 6
Ghost Ship - 1

Slimes
Chuchus, Red - 140
Chuchus, Yellow - 47
Chuchus, Green - 4
Chuchus, Blue - 15
Gels, Green - 24
Slime Minion - 58

Stal
Bubbles, Fire - 10
Bubble, Ice - 4
Stalfos - 47
Stalfos Warrior - 6

Tektites
Tektites, Blue - 6
Tektites, Red - 5

Yook
Yook, White - 7
Yook, Brown - 3

Total Things Dead - 1250

1st Place - Red Chuchus, at 140!
2nd Place - Miniblins, at 111!
3rd Place - White Eyeball Monster, at 74!

Total Style Points - 15

Total Missed Rupees - 119
Total Lost Rupees - 8151

DataNinja
2018-12-21, 02:47 PM
I did forget to mention, it's not a problem keeping track of things (though, never doing anything quite as big as FE tracking ever again, learned my lesson). If it helps you out, or just makes things interesting for you, well, yay, it's a contribution. :smalltongue:

I try and always make sure to at the very least, make sure to comment here, though. Even if there's not really much to say. Nothing sucks worse than just talking to what very well might be an empty room, eh? (As an aside, I don't know if there's a preferred way that you'd rather have my commentary, such as timestamps or whatnot, given that it's occurred to me that... well, it might not be entirely understandable to Future Zodi what parts I'm referring to.)

Also also… I really, really, reeeeaalllllyyy hope that by the time you get to Train Zelda, you've a DS you can use that has a better Mic than this one.
(Which also reminds me. You never showed off the final Beedle Card. Which, according to the Wiki, when you use it, you're supposed to use the Mic to complement Beedle. :smallamused: )

TheWombatOfDoom
2018-12-21, 03:02 PM
Okay, these tables are getting pretty big. If you guys have suggestions since we have plenty more games to track I'm all ears. In the meantime, enjoy!





Skyward Sword
Minish Cap
Four Sword
Ocarina of Time
Wind Waker
Phantom Hourglass


Master Sword
Four Sword
Four Sword
Master Sword
Master Sword
Phantom Sword





Giant's Knife




Bow
Bow (Regular, Light Arrow)
Bow
Bow (Regular, Fire, Ice, Light Arrow)
Bow (Regular, Fire, Ice, Light Arrow)
Bow


Bombs
Bombs (Regular, Remote)
Bombs (Remote)
Bombs (Regular, Bombchu)
Bombs (Regular, Cannon)
Bombs





Bombchu

Bombchu


Beetle







Bug Net







Slingshot


Slingshot




Clawshot


Hookshot / Longshot
Hookshot



Whip



Grappling Hook
Grappling Hook


Gust Bellows
Gust Jar


Deku Leaf




Cane of Pacci







Boomerang (Regular, Magical)
Boomerang
Boomerang
Boomerang
Boomerang


Digging/Mogma Mitts
Mole Mitts
Magnetic Gloves
Silver/Golden Gauntlets

Shovel





Megaton Hammer
Skull Hammer
Hammer



Lantern

Dins Fire







Nayru's Love
Magic Armor




Pegasus Boots
Pegasus Boots
Hover Boots







Iron Boots
Iron Boots






Eye of Truth




Sail Cloth
Roc's Cape
Roc's Cape

Deku Leaf



Goddess's Harp
Ocarina of Wind

Fairy Ocarina/Ocarina of Time
Wind Waker




Minish Cap
Gnat Hat






Power Bracelets

Goron's Bracelet
Power Bracelets



Fireshield Earings


Goron Tunic







Zora Tunic




Water Dragon's Scale
Flippers

Silver/Golden Scale




Wooden Shield


Deku Shield

Wooden Shield


Iron Shield
Small Shield






Sacred Shield







Hylian Shield

Hylian Shield
Hylian Shield
Hero's Shield




Mirror Shield

Mirror Shield
Mirror Shield







Pictobox







-
Skyward Sword
Minish Cap
Four Sword
Ocarina of Time
Wind Waker
Phantom Hourglass


Goddess Items
Sacred Flames


Sacred Stones
Goddess Pearls
Spirits of Power, Wisdom and Courage


Companions
Fi
Ezlo

Navi
King of Red Lions
Linebeck/Ciela


Pieces of Heart
24
44
0
36
44
0


Max Rupees
9900
999
Unlimited
500
5000
9999


Max Bottles
5
4
0
4
4
2


Thread Pages
28
7
2
15
11
9


Episodes
63
22
6
32
34
32






The Legend of Zelda
Total Kills
(Skyward Sword, The Minish Cap, Four Sword, Ocarina of Time, Wind Waker, Phantom Hourglass)
Not Counted: Non-Canon Zelda Games


Ampilus - 15
Bilocyte - 1
Cranioc - 4
Deku Scrubs, Mad - 7
Freezard - 12
Lakitu - 3
Mini Cyclone - 10
Morpha - 1
Puffstools - 10
Shaboom - 19
Sparks - 20

Avians
Crows - 16
Guay - 41
Seagull - 1
Takkuri - 15
Hrok - 2
Kargoroks - 17
Helmaroc King - 1
Furnix - 5

Babas
Baba, Deku - 77
Baba, Boko - 32
Eye Plants - 9
Baba, Big Deku - 5
Eye Plants, Giant - 2
Baba, Quadro - 19
Manhandla - 1
Kalle Damos - 2

Bari
Biri - 20
Bari - 12
Barinade - 1

Blins
Miniblins - 266
Bokoblin, Red - 318
Bokoblin, Red (Archer) - 33
Bokoblin, Green - 61
Bokoblin, Green (Archer) - 30
Bokoblin, Blue - 107
Bokoblin, Cursed - 52
Technoblin - 39
Moblins - 29
Moblin, Club - 2
Moblin (Wooden Shield) - 4
Moblin (Metal Shield) - 6
Moblins (Bow) - 26
Moblins, Blue - 73
Moblins, Blue (Bow) - 3
Hinox - 5

Bombs
Bob-ombs - 41
Bombarossa - 56

Bugs
Bees - 39
Bee hives - 9
Beetles - 15
Beetles, Hard Hat - 5
Beetles, Scissor - 15
Beetles, Spiked - 24
Beetles, Spiny - 38
Beetles, Stag - 14
Bugs - 6
Madderpillars - 4
Mulldozers - 32
Mulldozers, Blue - 35
Rollobites - 1
Pestos - 40
Pestos, Blue - 5
Terrorpin - 6

Constructs
Armos - 68
Armos Kights - 17
Beamos - 44
Beamos, Red - 4
Beamos, Blue - 4
Eyegore Statues - 15
Sentrobe - 3
Turrets - 8
Scervo - 1
Dreadfuse - 1
Eox - 1
Mazaal - 1
Koloktos - 3
Ghirahim - 1

Dinosaurs
Dodongos, Baby - 15
Dodongos - 3
Dongorongo - 1
King Dodongo - 1
Gleerok - 1
Helmasaurs - 37

Fish (Aero & Aquatic)
Flying Fish - 35
Froak - 36
Gyorg, Blue - 2
Gyorg, Green - 4
Gyorg, Red - 1
Gyorg, Shark - 10
Eyeball Monster, White - 74
Eyeball Monster, Pink - 12
Massive Eye - 1
Piranhas - 3
Piranhas, Cloud - 6
Stingers - 11

Hands
Floormasters - 36
Floormasters, Invisible - 2
Wallmaster - 8
Magmanos - 3
Dead Hand - 2
Bongo Bongo - 1

Keatons
Keatons - 10
Keatons, Blue - 25

Keese
Keese - 528
Keese, Dark - 20
Keese, Fire - 155
Keese, Ice - 14
Keese, Invisible - 3
Keese, Thunder - 38

Leevers
Leevers - 4
Leevers, Blue - 9
Sandworms - 13

Lizal
Lizalfos - 25
Lizalfos, Dark - 4
Dinalfos - 4
Geozard - 14

Magic Users
Blaaz - 1
Twinrova - 1
Wizzrobes - 43
Wizzrobes, Blue - 4
Wizzrobes, Red - 27
Wizzrobes, Yellow - 14
Wizzrobes, Orange - 1
Wizzrobes, Ice - 5
Wizzrobes, Fire - 7

Mimics
Dark Link - 1
Door Mimic - 4
Fire Eye - 1
Rupee Likes, Green - 10
Rupee Likes, Blue - 19
Rupee Likes, Red - 18
Like Likes - 18

Molds
Craykling - 8
Crayk - 1
Aracha - 163
Moldarach - 3
Moldorms - 36
Moldworms -1
Molgera Larvae - 19
Molgera - 2
Morths - 367
Mothulas - 17
Mothulas, Winged - 8
Magtails - 15
Sky-Tail - 5
Tailpasaran - 5
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 3
Skulltula - 59
Skulltula, Gold - 101
Skullwalltula - 37
Skulltula, Big - 33
Skulltula, Invisible Big - 1

Mollusks
Shell Blades - 12
Spikes - 11

Octoroks
Octoroks - 224*
Octoroks, Blue - 14
Octoroks, Gold - 3
Octorok, Grass - 13
Octorok, Sea - 33
Octorok, Sky - 3
Octorok, Rock - 8
Octomines - 32
Octorok, Big - 1
Octorok, Big (4 eyes) - 1
Octorok, Big (8 eyes) - 2
Octorok, Big (12 eyes) - 2
Cylok - 1
Tentalus - 3

Peahats
Peahat Larvae - 2
Peahats - 76
Peahats, Blue - 2
Seahats - 11

Poes
Sharpe - 1
Flat - 1
Joelle - 2
Beth - 2
Amy - 2
Meg - 2
Poes - 62
Poes, Field - 1
Poes, Big - 10
Ghini - 36
Jalhalla - 2
Pols Voice - 2
Phantom Ganon - 2
Phantoms, Eye - 35
Phantoms - 10
Phantoms, Swift - 18
Phantoms, Warp - 13
Bellumbeck - 1

Pyroclasts
Flare Dancer - 2
Gouen - 1
Pyrup - 9
Scaldera - 2
Volvagia - 1
Gleeok - 1

Rodents
Acro-Bandits - 92
Rats - 43
Bombchus - 22

Ropes
Ropes - 155
Ropes, Gold - 3

Ships
Cannons - 60
Cannon Boat - 7
Pirate Ship - 6
Warships - 31
Warships, Gold - 1
Ghost Ship - 2

Slimes
Bulbul - 2
Hikkun - 4
Nokkun - 2
Chuchus, Green - 176*
Chuchus, Red - 303
Chuchus, Yellow - 149
Chuchus, Blue - 36*
Chuchus, Spike - 14
Chuchus, Dark - 16
Gels, Red - 66
Gels, Green - 24
Slime Minion - 58
Zol, Red - 27
Zol, Dora - 1

Slugs
Sluggula - 40
Slug, Eye - 36
Slug, Torch - 21

Soldiers
Darknuts - 20
Darknuts (Shield) - 23
Darknuts, Mighty - 5
Darknuts, Mighty (Caped) - 10
Darknuts, Black Knight - 2
Iron Knuckle - 5
Soldiers, Ball and Chain - 7

Spumes
Spumes, Magma - 10
Spumes, Electro - 18
Spumes, Water - 1
Spumes, Cursed - 18

Stal
Anubis - 4
Gibdo - 18
ReDeads - 38
Bubbles, Red - 25
Bubbles, Blue - 27
Bubbles, Green - 7
Bubbles, White - 3
Bubbles, Fire - 10
Bubble, Ice - 4
Staldra - 7
Stalchildren - 33
Stalfos - 146
Stalfos, Red - 58
Stalfos, Warrior - 6
Stalmaster - 2

Tektites
Tektites - 86
Tektites, Blue - 32
Tektites, Red - 5
Tektites, Gold - 3

Wolfos
Wolfos - 9
Wolfos, White - 3

Yook
Yook, White - 7
Yook, Brown – 3


Final Bosses
Bellum - 1
Demise - 1
Vaati - 2
Ganon, Puppet - 1
Ganondorf - 2
Ganon - 1

*one of which was a boss

Total Things Dead - 6831

1st Place - Keese, at 528!
2nd Place - Morths, at 367!
3rd Place - Red Bokoblin, at 318!

Total Style Points - 68

Total Missed Rupees - 655
Total Missed Multiplayer Rupees - 6360
Total Lost Rupees - 8765
Total Lost Multiplayer Rupees - 63
Total Lost Orbs - 11

DataNinja
2018-12-21, 03:45 PM
Clearly the solution to the table problem is that you cut out all the vowels from words. :smalltongue:

More seriously, you could always change it into a google doc? Yes, that admittedly is less permanent, but it gives you infinite space. The other alternative is making everything Subscript? Delay the problem longer? Since it turns it into this, just by wrapping the entire thing in subscript tags (and there's still plenty of space for column compression):



Skyward Sword
Minish Cap
Four Sword
Ocarina of Time
Wind Waker
Phantom Hourglass


Master Sword
Four Sword
Four Sword
Master Sword
Master Sword
Phantom Sword





Giant's Knife




Bow
Bow (Regular, Light Arrow)
Bow
Bow (Regular, Fire, Ice, Light Arrow)
Bow (Regular, Fire, Ice, Light Arrow)
Bow


Bombs
Bombs (Regular, Remote)
Bombs (Remote)
Bombs (Regular, Bombchu)
Bombs (Regular, Cannon)
Bombs





Bombchu

Bombchu


Beetle







Bug Net







Slingshot


Slingshot




Clawshot


Hookshot / Longshot
Hookshot



Whip



Grappling Hook
Grappling Hook


Gust Bellows
Gust Jar


Deku Leaf




Cane of Pacci







Boomerang (Regular, Magical)
Boomerang
Boomerang
Boomerang
Boomerang


Digging/Mogma Mitts
Mole Mitts
Magnetic Gloves
Silver/Golden Gauntlets

Shovel





Megaton Hammer
Skull Hammer
Hammer



Lantern

Dins Fire







Nayru's Love
Magic Armor




Pegasus Boots
Pegasus Boots
Hover Boots







Iron Boots
Iron Boots






Eye of Truth




Sail Cloth
Roc's Cape
Roc's Cape

Deku Leaf



Goddess's Harp
Ocarina of Wind

Fairy Ocarina/Ocarina of Time
Wind Waker




Minish Cap
Gnat Hat






Power Bracelets

Goron's Bracelet
Power Bracelets



Fireshield Earings


Goron Tunic







Zora Tunic




Water Dragon's Scale
Flippers

Silver/Golden Scale




Wooden Shield


Deku Shield

Wooden Shield


Iron Shield
Small Shield






Sacred Shield







Hylian Shield

Hylian Shield
Hylian Shield
Hero's Shield




Mirror Shield

Mirror Shield
Mirror Shield







Pictobox







-
Skyward Sword
Minish Cap
Four Sword
Ocarina of Time
Wind Waker
Phantom Hourglass


Goddess Items
Sacred Flames


Sacred Stones
Goddess Pearls
Spirits of Power, Wisdom and Courage


Companions
Fi
Ezlo

Navi
King of Red Lions
Linebeck/Ciela


Pieces of Heart
24
44
0
36
44
0


Max Rupees
9900
999
Unlimited
500
5000
9999


Max Bottles
5
4
0
4
4
2


Thread Pages
28
7
2
15
11
9


Episodes
63
22
6
32
34
32



Alternatively alternatively, create separate tables for the different timelines?

Addendum: Also, I'm surprised that PH went on for only 2 episodes shorter than WW.

LaZodiac
2018-12-21, 08:31 PM
I did forget to mention, it's not a problem keeping track of things (though, never doing anything quite as big as FE tracking ever again, learned my lesson). If it helps you out, or just makes things interesting for you, well, yay, it's a contribution. :smalltongue:

I try and always make sure to at the very least, make sure to comment here, though. Even if there's not really much to say. Nothing sucks worse than just talking to what very well might be an empty room, eh? (As an aside, I don't know if there's a preferred way that you'd rather have my commentary, such as timestamps or whatnot, given that it's occurred to me that... well, it might not be entirely understandable to Future Zodi what parts I'm referring to.)

Also also… I really, really, reeeeaalllllyyy hope that by the time you get to Train Zelda, you've a DS you can use that has a better Mic than this one.
(Which also reminds me. You never showed off the final Beedle Card. Which, according to the Wiki, when you use it, you're supposed to use the Mic to complement Beedle. :smallamused: )

I don't mind seeing timestamps, since I will definitely forget all the words I say with my mouth. And yeah, the lack of interest is what made my earlier attempts at LPs fade away. I'm glad I finally got my hooks in enough people to carry a conversation long enough to get a bit of a following. Thanks RWBY, I guess. You did something good.

God the hell dimensions of that are outstanding. I had a working mic when I first played that. We'll get to THAT later. And yeah I...completely forgot about that, I should do a bonus video some day once someone's divined which map I missed.


Okay, these tables are getting pretty big. If you guys have suggestions since we have plenty more games to track I'm all ears. In the meantime, enjoy!





Skyward Sword
Minish Cap
Four Sword
Ocarina of Time
Wind Waker
Phantom Hourglass


Master Sword
Four Sword
Four Sword
Master Sword
Master Sword
Phantom Sword





Giant's Knife




Bow
Bow (Regular, Light Arrow)
Bow
Bow (Regular, Fire, Ice, Light Arrow)
Bow (Regular, Fire, Ice, Light Arrow)
Bow


Bombs
Bombs (Regular, Remote)
Bombs (Remote)
Bombs (Regular, Bombchu)
Bombs (Regular, Cannon)
Bombs





Bombchu

Bombchu


Beetle







Bug Net







Slingshot


Slingshot




Clawshot


Hookshot / Longshot
Hookshot



Whip



Grappling Hook
Grappling Hook


Gust Bellows
Gust Jar


Deku Leaf




Cane of Pacci







Boomerang (Regular, Magical)
Boomerang
Boomerang
Boomerang
Boomerang


Digging/Mogma Mitts
Mole Mitts
Magnetic Gloves
Silver/Golden Gauntlets

Shovel





Megaton Hammer
Skull Hammer
Hammer



Lantern

Dins Fire







Nayru's Love
Magic Armor




Pegasus Boots
Pegasus Boots
Hover Boots







Iron Boots
Iron Boots






Eye of Truth




Sail Cloth
Roc's Cape
Roc's Cape

Deku Leaf



Goddess's Harp
Ocarina of Wind

Fairy Ocarina/Ocarina of Time
Wind Waker




Minish Cap
Gnat Hat






Power Bracelets

Goron's Bracelet
Power Bracelets



Fireshield Earings


Goron Tunic







Zora Tunic




Water Dragon's Scale
Flippers

Silver/Golden Scale




Wooden Shield


Deku Shield

Wooden Shield


Iron Shield
Small Shield






Sacred Shield







Hylian Shield

Hylian Shield
Hylian Shield
Hero's Shield




Mirror Shield

Mirror Shield
Mirror Shield







Pictobox







-
Skyward Sword
Minish Cap
Four Sword
Ocarina of Time
Wind Waker
Phantom Hourglass


Goddess Items
Sacred Flames


Sacred Stones
Goddess Pearls
Spirits of Power, Wisdom and Courage


Companions
Fi
Ezlo

Navi
King of Red Lions
Linebeck/Ciela


Pieces of Heart
24
44
0
36
44
0


Max Rupees
9900
999
Unlimited
500
5000
9999


Max Bottles
5
4
0
4
4
2


Thread Pages
28
7
2
15
11
9


Episodes
63
22
6
32
34
32






The Legend of Zelda
Total Kills
(Skyward Sword, The Minish Cap, Four Sword, Ocarina of Time, Wind Waker, Phantom Hourglass)
Not Counted: Non-Canon Zelda Games


Ampilus - 15
Bilocyte - 1
Cranioc - 4
Deku Scrubs, Mad - 7
Freezard - 12
Lakitu - 3
Mini Cyclone - 10
Morpha - 1
Puffstools - 10
Shaboom - 19
Sparks - 20

Avians
Crows - 16
Guay - 41
Seagull - 1
Takkuri - 15
Hrok - 2
Kargoroks - 17
Helmaroc King - 1
Furnix - 5

Babas
Baba, Deku - 77
Baba, Boko - 32
Eye Plants - 9
Baba, Big Deku - 5
Eye Plants, Giant - 2
Baba, Quadro - 19
Manhandla - 1
Kalle Damos - 2

Bari
Biri - 20
Bari - 12
Barinade - 1

Blins
Miniblins - 266
Bokoblin, Red - 318
Bokoblin, Red (Archer) - 33
Bokoblin, Green - 61
Bokoblin, Green (Archer) - 30
Bokoblin, Blue - 107
Bokoblin, Cursed - 52
Technoblin - 39
Moblins - 29
Moblin, Club - 2
Moblin (Wooden Shield) - 4
Moblin (Metal Shield) - 6
Moblins (Bow) - 26
Moblins, Blue - 73
Moblins, Blue (Bow) - 3
Hinox - 5

Bombs
Bob-ombs - 41
Bombarossa - 56

Bugs
Bees - 39
Bee hives - 9
Beetles - 15
Beetles, Hard Hat - 5
Beetles, Scissor - 15
Beetles, Spiked - 24
Beetles, Spiny - 38
Beetles, Stag - 14
Bugs - 6
Madderpillars - 4
Mulldozers - 32
Mulldozers, Blue - 35
Rollobites - 1
Pestos - 40
Pestos, Blue - 5
Terrorpin - 6

Constructs
Armos - 68
Armos Kights - 17
Beamos - 44
Beamos, Red - 4
Beamos, Blue - 4
Eyegore Statues - 15
Sentrobe - 3
Turrets - 8
Scervo - 1
Dreadfuse - 1
Eox - 1
Mazaal - 1
Koloktos - 3
Ghirahim - 1

Dinosaurs
Dodongos, Baby - 15
Dodongos - 3
Dongorongo - 1
King Dodongo - 1
Gleerok - 1
Helmasaurs - 37

Fish (Aero & Aquatic)
Flying Fish - 35
Froak - 36
Gyorg, Blue - 2
Gyorg, Green - 4
Gyorg, Red - 1
Gyorg, Shark - 10
Eyeball Monster, White - 74
Eyeball Monster, Pink - 12
Massive Eye - 1
Piranhas - 3
Piranhas, Cloud - 6
Stingers - 11

Hands
Floormasters - 36
Floormasters, Invisible - 2
Wallmaster - 8
Magmanos - 3
Dead Hand - 2
Bongo Bongo - 1

Keatons
Keatons - 10
Keatons, Blue - 25

Keese
Keese - 528
Keese, Dark - 20
Keese, Fire - 155
Keese, Ice - 14
Keese, Invisible - 3
Keese, Thunder - 38

Leevers
Leevers - 4
Leevers, Blue - 9
Sandworms - 9

Lizal
Lizalfos - 25
Lizalfos, Dark - 4
Dinalfos - 4
Geozard - 14

Magic Users
Blaaz - 1
Twinrova - 1
Wizzrobes - 43
Wizzrobes, Blue - 4
Wizzrobes, Red - 27
Wizzrobes, Yellow - 14
Wizzrobes, Orange - 1
Wizzrobes, Ice - 5
Wizzrobes, Fire - 7

Mimics
Dark Link - 1
Door Mimic - 4
Fire Eye - 1
Rupee Likes, Green - 10
Rupee Likes, Blue - 19
Rupee Likes, Red - 18
Like Likes - 18

Molds
Craykling - 8
Crayk - 1
Aracha - 163
Moldarach - 3
Moldorms - 36
Moldworms -1
Molgera Larvae - 19
Molgera - 2
Morths - 367
Mothulas - 17
Mothulas, Winged - 8
Magtails - 15
Sky-Tail - 5
Tailpasaran - 5
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 3
Skulltula - 59
Skulltula, Gold - 101
Skullwalltula - 37
Skulltula, Big - 33
Skulltula, Invisible Big - 1

Mollusks
Shell Blades - 12
Spikes - 11

Octoroks
Octoroks - 224*
Octoroks, Blue - 14
Octoroks, Gold - 3
Octorok, Grass - 13
Octorok, Sea - 33
Octorok, Sky - 3
Octorok, Rock - 8
Octomines - 30
Octorok, Big - 1
Octorok, Big (4 eyes) - 1
Octorok, Big (8 eyes) - 2
Octorok, Big (12 eyes) - 2
Cylok - 1
Tentalus - 3

Peahats
Peahat Larvae - 2
Peahats - 76
Peahats, Blue - 2
Seahats - 11

Poes
Sharpe - 1
Flat - 1
Joelle - 2
Beth - 2
Amy - 2
Meg - 2
Poes - 62
Poes, Field - 1
Poes, Big - 10
Ghini - 36
Jalhalla - 2
Pols Voice - 2
Phantom Ganon - 2
Phantoms, Eye - 35
Phantoms - 10
Phantoms, Swift - 18
Phantoms, Warp - 13
Bellumbeck - 1

Pyroclasts
Flare Dancer - 2
Gouen - 1
Pyrup - 9
Scaldera - 2
Volvagia - 1
Gleeok - 1

Rodents
Acro-Bandits - 92
Rats - 43
Bombchus - 22

Ropes
Ropes - 155
Ropes, Gold - 3

Ships
Cannons - 60
Cannon Boat - 7
Pirate Ship - 6
Warships - 31
Warships, Gold - 1
Ghost Ship - 2

Slimes
Bulbul - 2
Hikkun - 4
Nokkun - 2
Chuchus, Green - 176*
Chuchus, Red - 303
Chuchus, Yellow - 149
Chuchus, Blue - 36*
Chuchus, Spike - 14
Chuchus, Dark - 16
Gels, Red - 66
Gels, Green - 24
Slime Minion - 58
Zol, Red - 27
Zol, Dora - 1

Slugs
Sluggula - 40
Slug, Eye - 36
Slug, Torch - 21

Soldiers
Darknuts - 20
Darknuts (Shield) - 23
Darknuts, Mighty - 5
Darknuts, Mighty (Caped) - 10
Darknuts, Black Knight - 2
Iron Knuckle - 5
Soldiers, Ball and Chain - 7

Spumes
Spumes, Magma - 10
Spumes, Electro - 18
Spumes, Water - 1
Spumes, Cursed - 18

Stal
Anubis - 4
Gibdo - 18
ReDeads - 38
Bubbles, Red - 25
Bubbles, Blue - 27
Bubbles, Green - 7
Bubbles, White - 3
Bubbles, Fire - 10
Bubble, Ice - 4
Staldra - 7
Stalchildren - 33
Stalfos - 146
Stalfos, Red - 58
Stalfos, Warrior - 6
Stalmaster - 2

Tektites
Tektites - 86
Tektites, Blue - 32
Tektites, Red - 5
Tektites, Gold - 3

Wolfos
Wolfos - 9
Wolfos, White - 3

Yook
Yook, White - 7
Yook, Brown – 3


Final Bosses
Bellum - 1
Demise - 1
Vaati - 2
Ganon, Puppet - 1
Ganondorf - 2
Ganon - 1

*one of which was a boss

Total Things Dead - 6825

1st Place - Keese, at 528!
2nd Place - Morths, at 367!
3rd Place - Red Bokoblin, at 318!

Total Style Points - 68

Total Missed Rupees - 655
Total Missed Multiplayer Rupees - 6360
Total Lost Rupees - 8765
Total Lost Multiplayer Rupees - 63
Total Lost Orbs - 11

Use Microsoft Excell and just post pictures of your spread sheet.

DataNinja
2018-12-21, 08:47 PM
I don't mind seeing timestamps, since I will definitely forget all the words I say with my mouth. And yeah, the lack of interest is what made my earlier attempts at LPs fade away. I'm glad I finally got my hooks in enough people to carry a conversation long enough to get a bit of a following. Thanks RWBY, I guess. You did something good.
Duly noted, I will make sure to do timestamp links in the future. Assuming you bother to go and double-check commentary. :smalltongue:

I'll be honest, though, the RWBY stuff... I didn't really get into those videos. I had a buncha people try and get me into RWBY, and I never was really able to. Partially because of the pressure and expectations and all, I'm sure, but also... it just didn't grab me. It was bouncy vibrant Sunshine that pulled me in here. :smalltongue:


God the hell dimensions of that are outstanding. I had a working mic when I first played that. We'll get to THAT later. And yeah I...completely forgot about that, I should do a bonus video some day once someone's divined which map I missed.

Yeah. It was the first thing I thought of when you mentioned mic issues, and I think I offhandedly mentioned it back with the Candles. I know I got stonewalled by one particular mic instance for the longest time, and that was at the best of times. I... sincerely wish you luck. Because there's a lot of mic stuff in Train Game, so no working mic there is gonna be a nightmare... :smallyuk:

LaZodiac
2018-12-21, 08:55 PM
Duly noted, I will make sure to do timestamp links in the future. Assuming you bother to go and double-check commentary. :smalltongue:

I'll be honest, though, the RWBY stuff... I didn't really get into those videos. I had a buncha people try and get me into RWBY, and I never was really able to. Partially because of the pressure and expectations and all, I'm sure, but also... it just didn't grab me. It was bouncy vibrant Sunshine that pulled me in here. :smalltongue:



Yeah. It was the first thing I thought of when you mentioned mic issues, and I think I offhandedly mentioned it back with the Candles. I know I got stonewalled by one particular mic instance for the longest time, and that was at the best of times. I... sincerely wish you luck. Because there's a lot of mic stuff in Train Game, so no working mic there is gonna be a nightmare... :smallyuk:

I was more talking about the show, which I ripped on for being genuinely awful long enough for people to decide they like what I do. I'm glad Sunshine worked for you, it's still one of my best LPs I think?

Train Zelda is...going to be a thing. Thankfully we've just got a tactics RPG up ahead of us, so...yeah. Yeah. Why y'all vote for this again?

DataNinja
2018-12-21, 09:04 PM
I'm glad Sunshine worked for you, it's still one of my best LPs I think?
I think so. It's one that I've gone back and watched more than once. I think Momodora and Cat Girl Without Salad are the others that I've gone back to (off the top of my head at least), and those are both shorter and a lot shorter ones. (Though, still up there for favorites, even if I seem to be in the minority there for the latter.)


Train Zelda is...going to be a thing. Thankfully we've just got a tactics RPG up ahead of us, so...yeah. Yeah. Why y'all vote for this again?

If you mean Tactics RPG... no idea. I went for other choices. If you mean this branch of Zelda? Weeeeellll…. you made all the branch choices hidden, and had us just vote on Power/Courage/Wisdom, if I'm recalling correctly. :smalltongue:

DataNinja
2018-12-22, 02:44 AM
Ask... and you shall receive.

Map Locations:
1. Cannon Island: Chest in the middle of beehives (6, 1:27)
2. Molida Island: Chest inside Wayfarer’s 2nd hideaway (7, 10:00)
3. Zauz’s Island: Dig under intersection of 2 lines (31, 7:00)
4. Bannan Island: Dig to left of Wayfarer’s House sign (23, 27:32)
5. Uncharted Island: Dig in front of “eye” gossip stone (16, 19:22)
6. Isle of Gust: Chest in cave south of temple, after killing all monsters (7, 22:59)
7. Isle of Gust: Chest on east side near windmills (--, --:--)
8. Mercay Island: Buy from man in green when he asks if you have a Salvage Arm (15, 5:32)
9. Mercay Island: Dig in Front of tree outside Oshus’ cave (15, 3:52)
10. Isle of Ember: Dig up patch of grass east of Temple of Fire entrance (31, 2:21)
11. Isle of Ember: Dig up dark spots in Astrid’s Basement (31, 2:00)
12. Mercay Island: OK Temple, B6, northeast chest from eye switch (31, 10:25)
13. Mercay Island: Freedle, after all 4 sea charts (31, 9:27)
14. Man of Smiles: From first time killing all monsters (25, 7:36)
15. Maze Island: Normal Mode completion (29, 20:13)
16. Goron Island: From child for killing yellow chus (17, 17:08)
17. Goron Island: Goron Temple 1F, chest in northeast after bombing orb switch in west (18, 10:04)
18. Goron Island: Chest in northeast corner of island after hitting maze switch with bombchu (19, 14:45)
19. Isle of Frost: Dig small islet west of Anouki estates (20, 8:59)
20. Molida Island: talk to girl in red dress by the dock (31, 2:36)
21. Molida Island: Dig in a dark spot on an eastern isle. Grapple Cucco to glide over (23, 32:04)
22. Bannan Isle: Dig between chests on northern islet (23, 29:33)
23. Isle of the Dead: Chest in Rupoor Maze (31, 4:54)
24. Isle of the Dead: Chest on top of “king’s eye” peak in east by stairs (25, 20:52)
25. Mercay Island: OK Temple B5, chest in northwest reached from B4 shortcut (24, 2:26)
26. Mercay Island: OK Temple B10, chest appearing from southwest hammer switch (31, 11:03)
27. Mercay Island: OK Temple B12, chest needing catapults to get (31, 11:29)
28. Harrowing: Eff (23, 5:28) [Venture #1]
29. Harrowing: You (31, 26:01) [Venture #4]
30. Harrowing: See (31, 29:39) [Venture #10]
31. Harrowing: Kay (31, 30:32) [Venture #11]

(Map numbers and master list helpfully provided by this map (https://gamefaqs.gamespot.com/ds/932377-the-legend-of-zelda-phantom-hourglass/faqs/50418?raw=1), which I was planning on using to reference Orb locations... but, it really didn't end up needing to be used for that.)

As a note: Episodes 12 and 22 are not in the playlist.

Also, didn’t notice sunglasses appearing on your Zodibeck sidebar after the totally-planned-phantom eye-blow-up in episode 9 (19:50, for those curious) until the rewatch. Heh.

Oh, riiiiiiiight… I forgot why Cannon Island was scribbled out. The salvage arm yelling. :smallamused:

And returning to Goron Island reminds me that you never did go back to talk to that Goron who wouldn’t tell the secret of the Goron Amber to an Outsider.

As a note, you did Harrow Island a total of 26 times. 15 times more than you had to.

So, the chart that you’re missing… is on the Isle of Gust. On the east side, near the windmills, apparently. The sad thing is… going back, and watching it, I knew as soon as you left that Windmill area, way back in episode 7, that that was the missing chart. It was just a sinking feeling I had, and every new chart that we got just made it worse and worse. :smallsigh:
But, yeah. If you want to get that last Salvage spot, just for 100%ing all non-random things... well, there you go.

LaZodiac
2018-12-22, 08:31 AM
Ask... and you shall receive.

Map Locations:
1. Cannon Island: Chest in the middle of beehives (6, 1:27)
2. Molida Island: Chest inside Wayfarer’s 2nd hideaway (7, 10:00)
3. Zauz’s Island: Dig under intersection of 2 lines (31, 7:00)
4. Bannan Island: Dig to left of Wayfarer’s House sign (23, 27:32)
5. Uncharted Island: Dig in front of “eye” gossip stone (16, 19:22)
6. Isle of Gust: Chest in cave south of temple, after killing all monsters (7, 22:59)
7. Isle of Gust: Chest on east side near windmills (--, --:--)
8. Mercay Island: Buy from man in green when he asks if you have a Salvage Arm (15, 5:32)
9. Mercay Island: Dig in Front of tree outside Oshus’ cave (15, 3:52)
10. Isle of Ember: Dig up patch of grass east of Temple of Fire entrance (31, 2:21)
11. Isle of Ember: Dig up dark spots in Astrid’s Basement (31, 2:00)
12. Mercay Island: OK Temple, B6, northeast chest from eye switch (31, 10:25)
13. Mercay Island: Freedle, after all 4 sea charts (31, 9:27)
14. Man of Smiles: From first time killing all monsters (25, 7:36)
15. Maze Island: Normal Mode completion (29, 20:13)
16. Goron Island: From child for killing yellow chus (17, 17:08)
17. Goron Island: Goron Temple 1F, chest in northeast after bombing orb switch in west (18, 10:04)
18. Goron Island: Chest in northeast corner of island after hitting maze switch with bombchu (19, 14:45)
19. Isle of Frost: Dig small islet west of Anouki estates (20, 8:59)
20. Molida Island: talk to girl in red dress by the dock (31, 2:36)
21. Molida Island: Dig in a dark spot on an eastern isle. Grapple Cucco to glide over (23, 32:04)
22. Bannan Isle: Dig between chests on northern islet (23, 29:33)
23. Isle of the Dead: Chest in Rupoor Maze (31, 4:54)
24. Isle of the Dead: Chest on top of “king’s eye” peak in east by stairs (25, 20:52)
25. Mercay Island: OK Temple B5, chest in northwest reached from B4 shortcut (24, 2:26)
26. Mercay Island: OK Temple B10, chest appearing from southwest hammer switch (31, 11:03)
27. Mercay Island: OK Temple B12, chest needing catapults to get (31, 11:29)
28. Harrowing: Eff (23, 5:28) [Venture #1]
29. Harrowing: You (31, 26:01) [Venture #4]
30. Harrowing: See (31, 29:39) [Venture #10]
31. Harrowing: Kay (31, 30:32) [Venture #11]

(Map numbers and master list helpfully provided by this map (https://gamefaqs.gamespot.com/ds/932377-the-legend-of-zelda-phantom-hourglass/faqs/50418?raw=1), which I was planning on using to reference Orb locations... but, it really didn't end up needing to be used for that.)

As a note: Episodes 12 and 22 are not in the playlist.

Also, didn’t notice sunglasses appearing on your Zodibeck sidebar after the totally-planned-phantom eye-blow-up in episode 9 (19:50, for those curious) until the rewatch. Heh.

Oh, riiiiiiiight… I forgot why Cannon Island was scribbled out. The salvage arm yelling. :smallamused:

And returning to Goron Island reminds me that you never did go back to talk to that Goron who wouldn’t tell the secret of the Goron Amber to an Outsider.

As a note, you did Harrow Island a total of 26 times. 15 times more than you had to.

So, the chart that you’re missing… is on the Isle of Gust. On the east side, near the windmills, apparently. The sad thing is… going back, and watching it, I knew as soon as you left that Windmill area, way back in episode 7, that that was the missing chart. It was just a sinking feeling I had, and every new chart that we got just made it worse and worse. :smallsigh:
But, yeah. If you want to get that last Salvage spot, just for 100%ing all non-random things... well, there you go.

You're a god damn champion DataNinja. When I post the Knight of Lodis thread, it's gonna be with a bonus video showing off the last Beedle cards if I can, that last treasure map, and the last bit of salvage. It's the least I could do given you apparently rewatched my entire LP in a night.