Thurbane
2018-09-03, 10:54 PM
So, I've seen some references to this template online, and I'm still unclear as to whether it's completely home brew, or was part of a web supplement or product enhancement from WotC that is no longer available on their site.
http://www.ericlboyd.com/dnd/prestige_classes.html
Jordain-born (Template)
The jordain-born are members of Halruaa’s vizier class, raised specifically for their role as bodyguards and advisors to the ruling magocracy. Born and bred through the use of a potion that permanently feebleminds the mother and grants them an innate magic resistance, the jordaini are taken from their parents at a very young age to be raised by the state. Most go on to enter House Jordain, a college that leads them into their expected role as aide-de-camp to Halruaa’s elite. At least one jordain-born escaped this life path and became a rogue and sorceress.
Most jordain-born take levels in the expert, monk, and/or fighter classes before taking up the jordain vizier prestige class (see pages 33-35 of Shining South). The extremely rare independent jordain is as likely to take levels in rogue, sorcerer, or other classes.
If you use this template, it is an additional requirement for taking up the jordain vizier prestige class. In addition, you might consider raising the base arcane spell resistance of the prestige class to 15 instead of 10. Note, these characters learn to lower their arcane nondetection and arcane spell resistance upon taking up the prestige class. The arcane sensitivity spell (see page 44 of Shining South) also determines if a character has this template.
Creating a Jordain-born
“Jordain-born” is an inherited template that can be added to any humanoid (referred to hereafter as the “character”). (With the exception of one elf, all known jordain-born have been human.)
A jordain-born has all the base creature’s statistics and special abilities except as noted here.
Special Qualities: A jordain-born retains all the base creature’s special qualities and gains those described below.
Arcane Nondetection (Ex): You gain an innate resistance to arcane divination spells. This functions exactly like the nondetection spell (see page 257 of the Player’s Handbook), except that it works only against arcane magic. The DC to overcome this nondetection ability is 10 + your Cha modifier. Unlike a normal nondetection spell, your arcane nondetection cannot be lowered, even for beneficent spells. If the arcane or divine origin of a magic item is not known, the jordain-born should be given the benefit of the doubt and allowed his arcane nondetection. The jordain-born’s arcane magic resistance is an extraordinary ability and Weave-based. It is affected by Shadow Weave feats and magic just as any other Weave-based magic.
Arcane Spell Resistance (Ex): You gain an innate spell resistance to arcane magic, including spells and spell-like effects. This functions exactly like spell resistance (see page 177 of the Player’s Handbook), except that it works only against arcane magic. Your arcane spell resistance equals 10 + your Cha modifier. Unlike normal spell resistance, your arcane spell resistance cannot be lowered, even for beneficent spells. If the arcane or divine origin of a magic item is not known, the jordain-born should be given the benefit of the doubt and allowed his arcane nondetection. The jordain-born’s arcane magic resistance is an extraordinary ability and Weave-based. It is affected by Shadow Weave feats and magic just as any other Weave-based magic.
Elven Blood (Ex): Due to trace amounts of elf blood, most likely unbeknownst to the jordain-born, a jordain-born is considered an elf for all effects related to race, including special abilities and effects and the ability to use magic times that are only usable by elves.
Abilities: Increase from base creature as follows: Int +2, Wis +2, Cha +2.
Feats: The great potential of jordain-born’s mind is such that they gain the Skill Focus feat with any one Intelligence-, Wisdom-, or Charisma-based skill of their choice as a bonus feat.
Environment: Warm plains (Halruaa).
Organization: Solitary, pair, or class (3-12).
Challenge Rating: Same as base creature +1.
Treasure: Standard.
Alignment: Usually lawful.
Advancement: By character class.
Level Adjustment: Same as base creature +2.
So I suspect this is entirely home-brew, but does anyone else have any background info?
Cheers - T
http://www.ericlboyd.com/dnd/prestige_classes.html
Jordain-born (Template)
The jordain-born are members of Halruaa’s vizier class, raised specifically for their role as bodyguards and advisors to the ruling magocracy. Born and bred through the use of a potion that permanently feebleminds the mother and grants them an innate magic resistance, the jordaini are taken from their parents at a very young age to be raised by the state. Most go on to enter House Jordain, a college that leads them into their expected role as aide-de-camp to Halruaa’s elite. At least one jordain-born escaped this life path and became a rogue and sorceress.
Most jordain-born take levels in the expert, monk, and/or fighter classes before taking up the jordain vizier prestige class (see pages 33-35 of Shining South). The extremely rare independent jordain is as likely to take levels in rogue, sorcerer, or other classes.
If you use this template, it is an additional requirement for taking up the jordain vizier prestige class. In addition, you might consider raising the base arcane spell resistance of the prestige class to 15 instead of 10. Note, these characters learn to lower their arcane nondetection and arcane spell resistance upon taking up the prestige class. The arcane sensitivity spell (see page 44 of Shining South) also determines if a character has this template.
Creating a Jordain-born
“Jordain-born” is an inherited template that can be added to any humanoid (referred to hereafter as the “character”). (With the exception of one elf, all known jordain-born have been human.)
A jordain-born has all the base creature’s statistics and special abilities except as noted here.
Special Qualities: A jordain-born retains all the base creature’s special qualities and gains those described below.
Arcane Nondetection (Ex): You gain an innate resistance to arcane divination spells. This functions exactly like the nondetection spell (see page 257 of the Player’s Handbook), except that it works only against arcane magic. The DC to overcome this nondetection ability is 10 + your Cha modifier. Unlike a normal nondetection spell, your arcane nondetection cannot be lowered, even for beneficent spells. If the arcane or divine origin of a magic item is not known, the jordain-born should be given the benefit of the doubt and allowed his arcane nondetection. The jordain-born’s arcane magic resistance is an extraordinary ability and Weave-based. It is affected by Shadow Weave feats and magic just as any other Weave-based magic.
Arcane Spell Resistance (Ex): You gain an innate spell resistance to arcane magic, including spells and spell-like effects. This functions exactly like spell resistance (see page 177 of the Player’s Handbook), except that it works only against arcane magic. Your arcane spell resistance equals 10 + your Cha modifier. Unlike normal spell resistance, your arcane spell resistance cannot be lowered, even for beneficent spells. If the arcane or divine origin of a magic item is not known, the jordain-born should be given the benefit of the doubt and allowed his arcane nondetection. The jordain-born’s arcane magic resistance is an extraordinary ability and Weave-based. It is affected by Shadow Weave feats and magic just as any other Weave-based magic.
Elven Blood (Ex): Due to trace amounts of elf blood, most likely unbeknownst to the jordain-born, a jordain-born is considered an elf for all effects related to race, including special abilities and effects and the ability to use magic times that are only usable by elves.
Abilities: Increase from base creature as follows: Int +2, Wis +2, Cha +2.
Feats: The great potential of jordain-born’s mind is such that they gain the Skill Focus feat with any one Intelligence-, Wisdom-, or Charisma-based skill of their choice as a bonus feat.
Environment: Warm plains (Halruaa).
Organization: Solitary, pair, or class (3-12).
Challenge Rating: Same as base creature +1.
Treasure: Standard.
Alignment: Usually lawful.
Advancement: By character class.
Level Adjustment: Same as base creature +2.
So I suspect this is entirely home-brew, but does anyone else have any background info?
Cheers - T