rferries
2018-09-04, 03:25 PM
Cerebral
You are a particularly brilliant member of your race.
Prerequisites
Must be selected at character creation; Cha 14, Int 14, Wis 14.
Benefits
You gain a +2 bonus to each of your mental ability scores.
Eternal Wisdom
Although you have only recently embarked upon adventures, you have already outlived many generations of the younger races and have commensurate life experience.
Prerequisites
Must be selected at character creation; must be a dwarf, elf, gnome, or member of a similarly long-lived race.
Benefits
You gain 8 additional skill points at first level. All skills are considered class skills for you at first level.
Golden Touch [Luck]
You have a knack for acquiring wealth.
Prerequisites
Must be selected at character creation; Cha 12 or must be a dwarf.
Benefits
Monsters that your party encounters possess double treasure.
Whenever you make a Profession or Perform check to earn income, you earn double the base amount.
Special
When encountering monsters with double or better base treasure (double goods or items, triple standard, etc.) note that two doublings equals a tripling and so forth.
Vitality
You are a particularly athletic member of your race.
Prerequisites
Must be selected at character creation; Con 14, Dex 14, Str 14.
Benefits
You gain a +2 bonus to each of your physical ability scores.
You are a particularly brilliant member of your race.
Prerequisites
Must be selected at character creation; Cha 14, Int 14, Wis 14.
Benefits
You gain a +2 bonus to each of your mental ability scores.
Eternal Wisdom
Although you have only recently embarked upon adventures, you have already outlived many generations of the younger races and have commensurate life experience.
Prerequisites
Must be selected at character creation; must be a dwarf, elf, gnome, or member of a similarly long-lived race.
Benefits
You gain 8 additional skill points at first level. All skills are considered class skills for you at first level.
Golden Touch [Luck]
You have a knack for acquiring wealth.
Prerequisites
Must be selected at character creation; Cha 12 or must be a dwarf.
Benefits
Monsters that your party encounters possess double treasure.
Whenever you make a Profession or Perform check to earn income, you earn double the base amount.
Special
When encountering monsters with double or better base treasure (double goods or items, triple standard, etc.) note that two doublings equals a tripling and so forth.
Vitality
You are a particularly athletic member of your race.
Prerequisites
Must be selected at character creation; Con 14, Dex 14, Str 14.
Benefits
You gain a +2 bonus to each of your physical ability scores.