Temotei
2018-09-06, 09:03 AM
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A member of a military group trained in combat, but not limited to combat usefulness. A Soldier is especially skilled at working in a team and pushing beyond their limits.
EXAMPLE JOBS: military courier, militia, scout, town guard, etc.
EXAMPLE ACTIONS: packing, protecting, supporting, training, etc.
SQUAD TRAINING
Because of your experience working in small groups, both in peace and battle, you are skilled at teamwork in and out of combat. When choosing the Soldier class, choose a category from this list: Hard exercise, stealth, perception, dodge, sense, initiative. You can support a party member's checks involving that category. If you fail on one of these support checks, however, you cannot use this skill until after you make the following day's Condition check.
SKILL EFFECT: Support one category of checks. Choose the category when choosing this class. Critical: +2 bonus. Fumble: You are afflicted with [Exhaustion: 6].
USABLE CIRCUMSTANCES
STAT USED
TN
Any time a party member makes a check in the category you chose
Depends on the check
5
STRAIN LIMIT
Everyone has been in a situation where they have wished to give up, and many do when reaching their limit. You do not. You push beyond to perform extraordinary feats, straining your body and mind in the process.
SKILL EFFECT: You can ignore status effects with strength equal to your Condition. In addition, upon reaching 0 MP, you do not faint. Instead, all of your ability scores are reduced by one die size until after you make the following day's Condition check. If you take MP damage while at 0 MP, you faint as normal (and still have reduced ability scores).
USABLE CIRCUMSTANCES
STAT USED
TN
-
-
-
WEAPON EXPERIENCE
You have a history of training and fighting with a certain weapon. You receive a +1 bonus to Accuracy or Damage checks with any weapon in your Mastered Weapon category, chosen when creating your character.
SKILL EFFECT: Gain +1 Accuracy or Damage with your Mastered Weapon.
USABLE CIRCUMSTANCES
STAT USED
TN
-
-
-
A member of a military group trained in combat, but not limited to combat usefulness. A Soldier is especially skilled at working in a team and pushing beyond their limits.
EXAMPLE JOBS: military courier, militia, scout, town guard, etc.
EXAMPLE ACTIONS: packing, protecting, supporting, training, etc.
SQUAD TRAINING
Because of your experience working in small groups, both in peace and battle, you are skilled at teamwork in and out of combat. When choosing the Soldier class, choose a category from this list: Hard exercise, stealth, perception, dodge, sense, initiative. You can support a party member's checks involving that category. If you fail on one of these support checks, however, you cannot use this skill until after you make the following day's Condition check.
SKILL EFFECT: Support one category of checks. Choose the category when choosing this class. Critical: +2 bonus. Fumble: You are afflicted with [Exhaustion: 6].
USABLE CIRCUMSTANCES
STAT USED
TN
Any time a party member makes a check in the category you chose
Depends on the check
5
STRAIN LIMIT
Everyone has been in a situation where they have wished to give up, and many do when reaching their limit. You do not. You push beyond to perform extraordinary feats, straining your body and mind in the process.
SKILL EFFECT: You can ignore status effects with strength equal to your Condition. In addition, upon reaching 0 MP, you do not faint. Instead, all of your ability scores are reduced by one die size until after you make the following day's Condition check. If you take MP damage while at 0 MP, you faint as normal (and still have reduced ability scores).
USABLE CIRCUMSTANCES
STAT USED
TN
-
-
-
WEAPON EXPERIENCE
You have a history of training and fighting with a certain weapon. You receive a +1 bonus to Accuracy or Damage checks with any weapon in your Mastered Weapon category, chosen when creating your character.
SKILL EFFECT: Gain +1 Accuracy or Damage with your Mastered Weapon.
USABLE CIRCUMSTANCES
STAT USED
TN
-
-
-