Man_Over_Game
2018-09-07, 11:50 AM
I can't believe I didn't see this before.
Sleep can only affect creatures who aren't immune to sleep or charm effects, so it doesn't work on Undead, but requires you to roll a health pool for creatures that will be affected from it within the selected area. So if you cast it into a group of undead+living creatures, only the living creatures will be relevant to the health pool.
Necromancers, who often work alone as the only living person amongst their undead army, who also have low health pools and are often buffed with temporary hit points, would make an excellent target for the entirety of a Sleep spell.
Since Undead only commit to their last order, they won't turn and wake up the Necromancer unless they're commanded by him to do so, and some undead (like ghouls via Create Undead) need to be constantly commanded to do more than just stand there and attack anything attacking them, and if it is the start of the fight then the ghouls may not determine they're being threatened at all.
Sleep is a level 1 spell that affects 22.5 health of creatures on average, and can be upcasted to force sleep on 9 health more per extra spell slot. So unless your Necromancer is an elf, has sentient allies, or has more than 40 health (highly unlikely), he's put out of the fight with a level 3 spell slot with no save (level 3 upcasted sleep = 40.5 health average, all centered on him).
Sleep can only affect creatures who aren't immune to sleep or charm effects, so it doesn't work on Undead, but requires you to roll a health pool for creatures that will be affected from it within the selected area. So if you cast it into a group of undead+living creatures, only the living creatures will be relevant to the health pool.
Necromancers, who often work alone as the only living person amongst their undead army, who also have low health pools and are often buffed with temporary hit points, would make an excellent target for the entirety of a Sleep spell.
Since Undead only commit to their last order, they won't turn and wake up the Necromancer unless they're commanded by him to do so, and some undead (like ghouls via Create Undead) need to be constantly commanded to do more than just stand there and attack anything attacking them, and if it is the start of the fight then the ghouls may not determine they're being threatened at all.
Sleep is a level 1 spell that affects 22.5 health of creatures on average, and can be upcasted to force sleep on 9 health more per extra spell slot. So unless your Necromancer is an elf, has sentient allies, or has more than 40 health (highly unlikely), he's put out of the fight with a level 3 spell slot with no save (level 3 upcasted sleep = 40.5 health average, all centered on him).