Protato
2018-09-07, 11:19 PM
I decided to make some Warforged statblocks for NPC fighters. One of the party members in my LMoP game is a Warforged Eldritch Knight and may yet meet more Warforged. My current plan is to have the some Warforged acting as elite soldiers built by/are working on the side of the Zhentarim, who I plan to have as villains. Worth noting is, in my game, there are regular Warforged (Juggernaut/Envoy/Skirmisher types) and the magically enhanced "Valkyrie" line (Which my party's Eldritch Knight is one of). Without further ado, the statblocks are presented in the spoilers below. Apologies if the formatting is a bit odd but I hope it gets the point across. The first one is Juggernaut, second is Envoy, third is Skirmisher.
Juggernaut Warforged
Core Stats
Medium Unaligned Construct/Humanoid (both categories)
150 HP, 20 AC Natural Armor
Speed 25
Str18/Dex10/Con16/8Int/12Wis/8Chr
+7Str Saves, +4DexSaves, + 6Con Saves.
8 Athletics, 4 Intimidation
Resists Nonmagic Weapons
Immune to Poison damage and status ailment, exhaustion, sleep, poison.
Understand Common but doesn't speak and only follows orders.
Actions/Effects
Three weapon attacks + One unarmed attack
Grapple check upon unarmed attack.
Battleaxe
+9 to hit, 2d12+4 (17) Slash.
Unarmed Attack
+9 to hit, 2d4+4 (9) Blunt.
Stabilized Darts
+9 to hit, 2d4+4 (9) Pierce. 30/70ft.
Knife
+9 to hit, 2d4+4 (9) Pierce. 20/60ft.
Envoy Warforged
Core Stats
Medium Unaligned Construct/Humanoid (both categories)
120HP, 20 AC Natural Armor + Shield
Speed 30ft., Climb 30ft., Swim 30ft.
16Str/14Dex/12Con/10Int/12Wis/8Chr
Acrobatics 6, Athletics 7, Perception 1
+5Str Saves, +4Dex Saves, +3Con Saves, +3Wis saves
Resists Nonmagic Weapons
Immune to Poison damage and status ailment, exhaustion, sleep, poison.
Understand Common but doesn't speak and only follows orders.
Actions/Effects/Reactions
Precise Attack 2/Day, add 1d10 to attack roll
Disarm 1/Day, DC15 Strength or Dexterity check from target or else they drop what's being held
Riposte 1/Day, reduce melee damage by 1d10+2 as a reaction
Parry 1/Day, make a weapon attack as a reaction to a melee attack and add 1d10 to the damage upon a hit
Waterproofed and does not sink underwater.
+2 damage on one handed weapons (Dueling)
Critical hits on 19 and 20
Three attacks
Waraxe
+8 to hit, 2d10+5 (16) Slash.
Shortbow
+7 to hit, 2d6+2 (9) Pierce. 150/300ft.
Skirmisher Warforged
Core Stats
80HP, 17 AC Natural Armor
35ft. Speed
8Str/18Dex/12Con/12Int/10Wis/8Chr
+8Dex Saves
Acrobatics 8, Stealth 8, Sleight of Hand 8
Resists Nonmagic Weapons
Immune to Poison damage and status ailment, exhaustion, sleep, poison.
Understand Common but doesn't speak and only follows orders.
Actions/Effects
Cunning Action, hide/disengage/dash as bonus action
Sneak attack for an extra 4d6 (14) damage.
Walks silently when making Stealth checks
Three attacks + Dual wielded Poisoned Shortsword
Poisoned Knife
+9 to hit, 2d4+4 (9) Pierce, 2d6 (7) Poison. DC10 Constitution saving throw for half Posion damage. 20/60ft.
Poisoned Longbow
+9 to hit, 2d8+4 (13) Pierce, 2d6 (7) Poison. DC10 Constitution saving throw for half Posion damage. 150/600ft.
Poisoned Shortsword
+9 to hit, 2d6+4 (11) Pierce, 2d6 (7) Poison. DC10 Constitution saving throw for half Posion damage.
Bonus Action Shortsword
+9 to hit, 2d6 (7) Pierce, 2d6 (7) Poison. DC10 Constitution saving throw for half Posion damage.
Juggernaut Warforged
Core Stats
Medium Unaligned Construct/Humanoid (both categories)
150 HP, 20 AC Natural Armor
Speed 25
Str18/Dex10/Con16/8Int/12Wis/8Chr
+7Str Saves, +4DexSaves, + 6Con Saves.
8 Athletics, 4 Intimidation
Resists Nonmagic Weapons
Immune to Poison damage and status ailment, exhaustion, sleep, poison.
Understand Common but doesn't speak and only follows orders.
Actions/Effects
Three weapon attacks + One unarmed attack
Grapple check upon unarmed attack.
Battleaxe
+9 to hit, 2d12+4 (17) Slash.
Unarmed Attack
+9 to hit, 2d4+4 (9) Blunt.
Stabilized Darts
+9 to hit, 2d4+4 (9) Pierce. 30/70ft.
Knife
+9 to hit, 2d4+4 (9) Pierce. 20/60ft.
Envoy Warforged
Core Stats
Medium Unaligned Construct/Humanoid (both categories)
120HP, 20 AC Natural Armor + Shield
Speed 30ft., Climb 30ft., Swim 30ft.
16Str/14Dex/12Con/10Int/12Wis/8Chr
Acrobatics 6, Athletics 7, Perception 1
+5Str Saves, +4Dex Saves, +3Con Saves, +3Wis saves
Resists Nonmagic Weapons
Immune to Poison damage and status ailment, exhaustion, sleep, poison.
Understand Common but doesn't speak and only follows orders.
Actions/Effects/Reactions
Precise Attack 2/Day, add 1d10 to attack roll
Disarm 1/Day, DC15 Strength or Dexterity check from target or else they drop what's being held
Riposte 1/Day, reduce melee damage by 1d10+2 as a reaction
Parry 1/Day, make a weapon attack as a reaction to a melee attack and add 1d10 to the damage upon a hit
Waterproofed and does not sink underwater.
+2 damage on one handed weapons (Dueling)
Critical hits on 19 and 20
Three attacks
Waraxe
+8 to hit, 2d10+5 (16) Slash.
Shortbow
+7 to hit, 2d6+2 (9) Pierce. 150/300ft.
Skirmisher Warforged
Core Stats
80HP, 17 AC Natural Armor
35ft. Speed
8Str/18Dex/12Con/12Int/10Wis/8Chr
+8Dex Saves
Acrobatics 8, Stealth 8, Sleight of Hand 8
Resists Nonmagic Weapons
Immune to Poison damage and status ailment, exhaustion, sleep, poison.
Understand Common but doesn't speak and only follows orders.
Actions/Effects
Cunning Action, hide/disengage/dash as bonus action
Sneak attack for an extra 4d6 (14) damage.
Walks silently when making Stealth checks
Three attacks + Dual wielded Poisoned Shortsword
Poisoned Knife
+9 to hit, 2d4+4 (9) Pierce, 2d6 (7) Poison. DC10 Constitution saving throw for half Posion damage. 20/60ft.
Poisoned Longbow
+9 to hit, 2d8+4 (13) Pierce, 2d6 (7) Poison. DC10 Constitution saving throw for half Posion damage. 150/600ft.
Poisoned Shortsword
+9 to hit, 2d6+4 (11) Pierce, 2d6 (7) Poison. DC10 Constitution saving throw for half Posion damage.
Bonus Action Shortsword
+9 to hit, 2d6 (7) Pierce, 2d6 (7) Poison. DC10 Constitution saving throw for half Posion damage.