braveheart
2018-09-09, 10:18 PM
My players unexpectedly convinced the several factions to meet for a peace summit (5e rogue with persuasion expertise, given help and bardic inspiration makes people listen).
The factions are two already aligned, though tenuously, goblin tribes, and an adult dragon with a cult of kobold.
All of the factions are trapped in a megadungeon and the only way out is to gather the 6 magical totems and gather them at the gate. This will open the gate and allow them to leave. For several years the Goblin's have been using guerilla warfare against the dragon and have had great success against the kobold when it isn't around. Though neither faction has managed to win any fight decisively enough to make attacking their strongholds viable.
Currently the dragon has 2 totems (was gifted one of them by the party) and the Goblin tribes have 1 totem each. They know that a currently sleeping terasque has eaten one of the totems, and the 6ths location is unknown to all parties. Each faction's primary goal is to escape the megadungeon and it seems plausible that they will be convinced by the party.
So how do I make the peace talks interesting for the players, and an actually dynamic event.
The factions are two already aligned, though tenuously, goblin tribes, and an adult dragon with a cult of kobold.
All of the factions are trapped in a megadungeon and the only way out is to gather the 6 magical totems and gather them at the gate. This will open the gate and allow them to leave. For several years the Goblin's have been using guerilla warfare against the dragon and have had great success against the kobold when it isn't around. Though neither faction has managed to win any fight decisively enough to make attacking their strongholds viable.
Currently the dragon has 2 totems (was gifted one of them by the party) and the Goblin tribes have 1 totem each. They know that a currently sleeping terasque has eaten one of the totems, and the 6ths location is unknown to all parties. Each faction's primary goal is to escape the megadungeon and it seems plausible that they will be convinced by the party.
So how do I make the peace talks interesting for the players, and an actually dynamic event.