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Treantmonk
2018-09-12, 05:33 PM
Hey everyone, for those interested, all my guides, including my new "Character building" guide are available in one place:

Treantmonk's Temple (https://treantmonk.wordpress.com/)

th3g0dc0mp13x
2018-09-12, 06:43 PM
Looks good, thanks for doing this it helps us newish players a ton.

MaxWilson
2018-09-12, 07:43 PM
RE: Xanathar's Mass Polymorph, it is not true that taking temp HP damage avoids the need for a Con save. Damage is damage, and requires a Con save no matter what kind of HP you're losing.

Druid Grove is fantastic for Combat As War, gives you a nigh-impregnable defensive position to fall back on at will, no concentration requirement. Advantage on all of your ranged attacks out of that position, hampered enemy movement, 200 HP of beefy meatshields, a Spike Growth which doesn't hurt friendlies (so you can drag enemies through it without taking equal damage, inflicting e.g. 40d4 (100) every round as a Dashing, Longstridered, Prodigy (Athletics) Air Elemental Moon Druid)... and it only takes ten minutes to cast. It's good enough to be worth consideration as a Wish effect for sorcerers and wizards (which lets you drop it into any outdoor combat with a single action). Even if you're taking ten minutes to precast as a druid, having a defensive fallback position that the enemy can't crack gives you the strategic initiative. Very powerful.

Negative Energy Flood has some niche utility for a necromancer trying to make e.g. a zombie beholder to take control of via Command Undead.

KorvinStarmast
2018-09-12, 07:58 PM
all my guides, including my new "Character building" guide are available in one place:

Treantmonk's Temple (https://treantmonk.wordpress.com/) Sweet, Thanks. Glad to see them easily available.

Treantmonk
2018-09-12, 08:09 PM
RE: Xanathar's Mass Polymorph, it is not true that taking temp HP damage avoids the need for a Con save. Damage is damage, and requires a Con save no matter what kind of HP you're losing.

That's interesting, I always assumed otherwise, as the PHB states:

Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury (emphasis mine)

However, it looks like Jeremy Crawford does not agree with my interpretation. Good catch! Thank you. I will make an alteration.

McSkrag
2018-09-12, 08:28 PM
Hey everyone, for those interested, all my guides, including my new "Character building" guide are available in one place:

Treantmonk's Temple (https://treantmonk.wordpress.com/)

Thanks! Very helpful to have them all in one place.