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afroakuma
2018-09-12, 09:31 PM
• GralaminShieldheart playing Davith Elso, Codename "Hawkbat"
• Aerdan playing Onar Koma, Furious Bodyguard
• Lord_Gareth playing Murne Rin, Master of Intelligence
• Observer playing MHD-19, Loyal Medic

• Preventative Measures (MHD-19)
• Panic in the Streets (Murne Rin)
• Reclassified (Davith Elso)
• Extortion (Onar Koma)
• Armed and Operational (Rebel Saboteurs)
• Deadly Transmission (Obi-Wan Kenobi)
• Strike Force Xesh (Alliance Rangers)
• Home Invasion (Ahsoka Tano)
• Viper's Den
• Cloud City's Secret
• Freedom Fighters
• Luxury Cruise

Mission I: Call to Action (https://starwarsintrocreator.kassellabs.io/#!/BLMFpiBSll0CpdXq-lYg)

"Every time I have worked with a Rebel, everyone has profited!" declares Hondo Ohnaka, former pirate and current ne'er-do-well. "The Empire thinks there are no Rebels left on Lothal, so stealing these weapons should be like taking credits from a baby."

He stares off into space, grinning. "Ah, good times."

Hondo makes plans for you to seize a shipment of Imperial weaponry on Lothal and get it to his ship to bring to the Rebels. So far, all has gone well. You have intercepted the arms shipment as it moved through the markets. It seems Hondo's info is good, even if his motives are likely anything but. Adrenaline coursing as you fend off Imperial goons, you pray he arrives at the extraction point on schedule.

Mission-Specific Rules

• The Imperial mission token represents the shipment. Once during their activation, a hero on or adjacent to the shipment may push the shipment 1 space.
• The Rebel mission token represents the extraction point. When the shipment enters the extraction point, it is extracted.
• When a hero withdraws, they are incapacitated instead. When activating, they receive only 1 action and can only use that action to perform a move.
• The mission will progress when the shipment is extracted. The mission ends at the end of Round 4 if the shipment is not extracted, at the end of Round 6, or when all heroes are wounded.

Mission Map (https://i.imgur.com/ZXZFzOB.jpg)

Gralamin
2018-09-12, 10:17 PM
Character tracking

Character Sheets


XP 7 (1 unused)
Health 11 [12] | 11 (wounded)
Endurance 4 | 3 (wounded)
Speed 4 | 3 (wounded)

Defense W
Physical BG | BR
Insight BGY | BRG
Technical B | R

Armor Empty
Weapon 1 Shrouded Lightsaber: GY, surge: +1 damage, surge: +1 damage, Surge +2 damage, use only while hidden. Surge: Pierce 3.
--Upgrade Slot: Extended Haft (Gain reach)
--Upgrade Slot: empty
Weapon 2 Empty
Accessory 1 Combat Vambraces - +1 health, Exhaust this card while attacking to reroll 1 attack die showing only a single attack icon.
Accessory 2 R5 - Droid friend
Accessory 3 Empty

Abilities
Cloak and Dagger While attacking with a melee weapon you gain: Surge - hide.
Force Speed 1 strain: Use during your activation to move up to 2 spaces, limit 1/activation (Lose when wounded)
Covert Operative Start the mission hidden. While defending may discard hidden to gain +1 block. If an attack targeting me does no damage, become Hidden.
Shrouded Lightsaber Gain shrouded Lightsaber weapon.
Falling Leaf 1 strain: Exhaust this card when you declare an attack with a melee weapon to add 1 yellow die to the attack pool
Nova Cell Leader Test insight to get both of the following, else get one:
* Ally in 3 recovers 1 strain
* Ally in 3 gains 1 movement point.

Supply cards (lose at end of mission)
N/A



XP 7 (3 unused)
Health 20 [22] | 20
Endurance 4 | 3
Speed 4 | 3

Defense -
Physical BYY | BRY
Insight GY | RG
Technical BR | RR

Armor Empty
Weapon 1 Bo-Rifle Melee: UUR, surge +1 damage, stun, surge: Exhaust card to become focused. Action: Perform ranged attack with -1 surge instead.
--Upgrade slot Bolt upgrade - Exhaust this card when you declare an attack. Replace 1 die in your attack pool with 1 die of your choice.
Weapon 2 Empty
Accessory 1 Empty
Accessory 2 Empty
Accessory 3 Empty

Abilities
Rush When you enter a space adjacent to a small figure, you may push that figure up to 1 space. Limit once per activation.
Power Through When you rest, you recover 2 additional damage.
While not wounded: You cannot gain Harmful conditions.
While not wounded: You can rest only once per activation.
Get Down Exhaust when you or another friendly figure within 2 is defending, test Physical to apply +1 block to the result, or Insight for the +1 evade.
Stay Behind Me +2 Health, while an adjacent friendly figure is defending, and you are health, you may suffer 1 damage to apply +1 block to the defense results.
Keep Up Exhaust this card at the end of an activation to gain 1 movement point.
Haymaker 1 strain: Exhaust this card during your activation, and choose an adjacent small, hostile figure. Test physical. For each success (surge) to a maximum of 3, push that figure up to 1 space and that figure suffers 1 damage.

Supply cards (lose at end of mission)
N/A



XP 7 (2 unused)
Health 12 [14] | 12
Endurance 5 | 4
Speed 4 | 3

Defense B
Physical BG | BR
Insight BG | BR
Technical BG | BR

Armor Responsive Armor; +2 health, while attacking you gain surge: gain 1 block or evade token.
Weapon 1 E11D - RY +4 accuracy, Surge: +2 damage, 2 strain: Gain 2 damage tokens
--Upgrade slot
--Upgrade slot
Weapon 2
Accessory 1 Bacta Pump - Recover 1 strain or remove a harmful condition at the beginning of your turn.
Accessory 2 Empty
Accessory 3 Empty

Abilities
Close Quarters 2 Strain: Use when an adjacent hostile figure is defeated to interrupt to perform an attack using that figure's attack type and attack pool, gains surge: +2 accuracy, +1 damage.
Duck and Weave While defending, if you are adjacent to a hostile figure other than the attack, apply +1 evade to the defense results.
Create Opening 1 Strain: Exhaust this card while a hostile figure adjacent to you is defending to apply -1 block or evade to the defense results.
K'tara Maneuver Action: Move up to 2 spaces to a space containing a small hostile figure and push that figure 1 space, then perform an attack with a ranged weapon.
Student of Battle When you preform an attack using Close quarters, it gains: Surge pierce 2, surge recover 2 damage, surge +5 accuracy

Supply cards (lose at end of mission)
N/A



XP 7 (0 unused)
Health 12 [14] | 12
Endurance 4 | 3
Speed 4 | 3

Defense B
Physical B | R
Insight BG | BR
Technical BGY | BRG

Armor Empty
Weapon 1 E11 - BG, Surge: +2 damage, surge: +2 accuracy
--Upgrade Slot: Empty
-Upgrade Slot: Empty
Weapon 2 Empty
Accessory 1 Emergency Injector - Deplete during your activation, you or an adjacent friendly figure recovers 2 strain and discards a Harmful Condition.
Accessory 2 Supply Pack - Gain 2 tokens of your choice at beginning of each mission. Deplete this card during your activation to recover 2 damage or discard a harmful condition.
Accessory 3 Empty

Abilities
Medical Loadout Action, 1 strain: Search the supply deck for a Medical card and claim that card. Then suffle the supply deck.
Mechanical You cannot be affected by abilities on Medical cards.
Ready for Service (While not wounded) At the end of your activation, if you did not perform an attack, you become focused.
Bacta Injector 1 strain: Exhaust during your activation, choose an adjacent friendly figure, it recovers 1 damage or discards 1 harmful condition.
Field Surgeon Your attacks gain: Surge, exhaust this card and choose an adjacent friendly figure, that figure recovers 2 damage.
After another hero is defeated, you may interrupt to perform an attack targeting the figure who defeated that Hero.
System Upgrades +2 health. Deplete to get an medical item from the supply deck.
Bacta Radiator: At the start of each round, each friendly figure within 2 spaces recovers 1 strain and 1 damage.

Supply cards (lose at end of mission)
N/A


Campaign available cards
Hondo's Treasure (http://cards.boardwars.eu/cache/Expansion-Boxes/Tyrants-of-Lothal/Rewards/Hondos%20Treasure_275_thumb_ffflogog_whatermark_cc .jpg)

Credits
75


Medical Loadout
• 2x Adrenal Stim (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/Adrenal%20Stim_275_thumb_ffflogog_whatermark_cc.jp g)
• 1x Artificial Stimulants (http://cards.boardwars.eu/cache/Expansion-Boxes/Return-to-Hoth/Supply%20Deck/Artificial%20Stimulants_275_thumb_ffflogog_whaterm ark_cc.jpg)
• 2x Bacta Infusion (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/Bacta%20Infusion_275_thumb_ffflogog_whatermark_cc. jpg)
• 2x Emergency Medpac (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/Emergency%20Medpack_275_thumb_ffflogog_whatermark_ cc.jpg)
• 1x Painkillers (http://cards.boardwars.eu/cache/Expansion-Boxes/Jabbas-Realm/Supply%20Deck/Painkillers_275_thumb_ffflogog_whatermark_cc.jpg)

XP Tracker
1 XP (http://www.giantitp.com/forums/showsinglepost.php?p=23370332&postcount=52)
1 XP (http://www.giantitp.com/forums/showsinglepost.php?p=23377605&postcount=136)
1 XP (http://www.giantitp.com/forums/showsinglepost.php?p=23386470&postcount=217)
1 XP (http://www.giantitp.com/forums/showsinglepost.php?p=23397132&postcount=299)
1 XP (http://www.giantitp.com/forums/showsinglepost.php?p=23418454&postcount=372)
1 XP (http://www.giantitp.com/forums/showsinglepost.php?p=23436882&postcount=431)
1 XP (http://www.giantitp.com/forums/showsinglepost.php?p=23459987&postcount=531)


Starting positions
Murne at B2
MHD at C2
Davith at B3
Onar at C3

Aerdan
2018-09-12, 10:45 PM
Onar blasts the Death Trooper standing next to him.

[roll0]
[roll1]

More in next post.

Aerdan
2018-09-12, 10:47 PM
3 damage, 1 surge versus 1 block, net 2 damage.

Onar shoots the Death Trooper again.

[roll0]
[roll1]

More in next post.

Aerdan
2018-09-12, 10:48 PM
3 damage, 1 surge versus 2 block, net 1 damage. That...is not a dead trooper.

Onar then strain-moves to C4, uses Rush to push the death trooper to E3, and strain-moves to D4. He pushes the shipment to E5.

Imperial activation

EDIT

Revision to Rebel activation: Onar at C1, strain-moves to E3, and turn proceeds without using Rush.

afroakuma
2018-09-13, 10:59 PM
The Death Trooper fires on Davith and then backs off, sounding Tactical Comms to the Imperial Officer

Show of Force

(GRY)[roll0]
(W)(1d6)[1](1)

The Imperial Officer orders the Death Trooper to scan the perimeter and fires on Onar.

(BY)[roll1]

afroakuma
2018-09-13, 11:06 PM
Davith recoils in shock from a wicked wound as the Death Trooper levels his E-11D and falls back to scout the perimeter for more Rebel scum. Onar is lightly grazed.

Rebel Turn (https://i.imgur.com/z0JmX76.jpg)

Gralamin
2018-09-14, 06:43 PM
Davith

Davith being shot decides to go for the terrible plan of just hey lets get money.

Move to E6 (C4, D4, E5, E6)
Move payload to F6

Strain move 2 to E8
Force speed F10

(3 strain used)

Interact with crate.

afroakuma
2018-09-14, 06:46 PM
Jacques du Grιnade (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/Shock%20Grenade_275_thumb_ffflogog_whatermark_cc.j pg)

Gralamin
2018-09-14, 06:47 PM
That is your go then.

afroakuma
2018-09-14, 06:56 PM
The Stormtroopers see a fleeing Rebel and pursue.

(BG)[roll0]
(W)[roll1]

(BG)[roll2]
(W)[roll3]

(BG)[roll4]
(W)[roll5]

1st Green [roll6]
2nd Green [roll7]
3rd Green [roll8]

afroakuma
2018-09-14, 07:01 PM
Davith eludes one of the blasts, getting singed by the others.

Rebel Turns (https://i.imgur.com/1Ba0UpR.jpg)

Shipment at F6

Lord_Gareth
2018-09-14, 07:18 PM
Murne

Action 1: MOVE to gain 4 movement points. Advance in a stately fashion to D4 (1 movement point left).

Action 2: Suffer 1 STRAIN to issue FALSE ORDERS to the IMPERIAL OFFICER at F4. The officer makes an ATTACK on the STORMTROOPER at F6.

Attack: [roll0]
Defense: [roll1]

Non-Action: Move to E5, push the SHIPMENT to G7.

Lord_Gareth
2018-09-14, 07:20 PM
2 SURGES 1 DAMAGE vs. 1 EVADE; spend a SURGE on +1 DAMAGE, net of 2 DAMAGE.

Obsvy
2018-09-14, 07:57 PM
MHD-19 activates. It is time.

Move 3 tiles to E5. Remaining movement point will be determined after the second action is taken.

Fire on the Stormtrooper at F6, which should have 1 hp remaining.

Attack:

[roll0]

Defense:

[roll1]

Obsvy
2018-09-14, 08:05 PM
3 Damage, 1 Surge

VS.

2 Block

1 damage net, that's a dead stormtrooper.

Using the final movement point, MHD-19 moves to F6. Being adjacent to the payload at G7, MHD pushes it to H8.

afroakuma
2018-09-14, 09:06 PM
Round End

• Imperial player gains 2 Threat.
• Declining optional deployment.

Small figures creep through the undergrowth - loth-cats!

• Deploy reserved Loth-cat group to exterior spaces.

Round 2 Begins (https://i.imgur.com/dQlbfc2.jpg)

Gralamin
2018-09-14, 09:41 PM
Davith

Force speed to H9
Move the payload to I8

Action 1: Rest

Strain move to I8

Action 2: Attack the Death Trooper

[roll0]
[roll1]

Gralamin
2018-09-14, 09:42 PM
3 damage, surge vs 2 block

Surge for murder (either of my weapon abilities that aren't Hide).

afroakuma
2018-09-14, 10:00 PM
A Stormtrooper levels his blaster at Davith.

(BG)[roll0]
(W)[roll1]

[roll2]

afroakuma
2018-09-14, 10:03 PM
Davith is Wounded, barely.

The other Stormtrooper fires at MHD at point blank range.

(BG)[roll0]
(B)[roll1]

Blue: [roll2]

afroakuma
2018-09-14, 10:09 PM
3 damage to MHD.

Troopers move to E10 and E11.

Rebel Turn

Aerdan
2018-09-14, 10:25 PM
Onar moves to F7, uses Rush to move the cat at G7 to G8, and finishes his move at G7. He strain-moves to H7, pushes the crate to J8, and shoots the cat at G8.

[roll0]
[roll1]

More in next post.

Aerdan
2018-09-14, 10:26 PM
3 damage versus 1 block, net 2 damage.

Imperial activation

afroakuma
2018-09-15, 12:06 AM
Southern Loth-cat pounces to H8 to bite Onar.

(BG)[roll0]

afroakuma
2018-09-15, 12:18 AM
Onar gets 4 damage taken out of him. Loth-cat applies Rat-Catcher to the other Loth-cat.

Second Loth-cat applies Rat-Catcher to first Loth-cat, then Pounces MHD.

(BG)[roll0] Pierce 1
(B)[roll1]

afroakuma
2018-09-15, 12:20 AM
Lucky droid takes only 1 damage.

Troopers at E10 and E11, Loth-cats at G7 and H8. Each cat has a block token.

Rebel Turn (https://i.imgur.com/hF7zCU3.jpg)

Gralamin
2018-09-15, 12:24 PM
Murne Rin

False Orders for 1 strain and action, Uninjured Loth cat - kill your friend.

[roll0] pierce 1
[roll1] Block token used

Gralamin
2018-09-15, 12:26 PM
1 damage, 1 strain (+1 damage), pierce 1 vs Block 3 - no damage dealt.

Move for 4 movement points
F6, G7 (costs 2), H7, Strain 1 to I7

Move the payload to K8.

Imperial go

afroakuma
2018-09-15, 12:35 PM
Officer snipes MHD.

Show of Force

(BGY)[roll0]
(B)[roll1]

afroakuma
2018-09-15, 12:36 PM
2 damage.

MHD's Turn (https://i.imgur.com/JZkNQ8N.jpg)

Obsvy
2018-09-15, 12:47 PM
MHD-19 uses their first action to rest, regaining 4 HP.

With a move action plus a strain move, MHD goes to J8 via G7 (2 movement), H7, I8.

MHD pushes the payload to L8.

As of the end of this turn, MHD becomes Focused thanks to Ready for Service.

afroakuma
2018-09-15, 12:52 PM
Round End

• Imperial player gains 2 Threat.
• Declining optional deployment.

Round 3 Begins (https://i.imgur.com/nPK0iJw.jpg)

Gralamin
2018-09-15, 01:30 PM
Onar

Move 3 to K8 (1 movement remaining), push payload in.

Wait for trigger

afroakuma
2018-09-15, 02:03 PM
Your contact, Hondo Ohnaka, grins as he pulls the shipment aboard his vessel. "Very good, my friends!"

The ship begins to rise before you can climb aboard. "Unfortunately, I was offered a better deal." Hondo shrugs and points his blaster at you as more Imperials arrive.

• Discard the shipment and increase Threat by the Threat Level.
• Replace the Rises with the Fields.
• Deploy the reserved Hondo Ohnaka to the extraction point.
• Apply additional health to Hondo equal to the Threat Level.
• Deploy the reserved Death Trooper and Imperial Officer to the blue point.
• The yellow deployment points are now active.

A voice crackles over your com. "Any enemy of the Empire is a friend of ours! Hold on, we're coming!"

• Neutral mission tokens represent flares. A healthy hero can interact with a flare to light it. At the end of Round 6, if all heroes are on the Fields and a flare has been lit, the heroes depart.

Play resumes (https://i.imgur.com/TJZAm8F.jpg)

Gralamin
2018-09-15, 02:10 PM
Onar rests, recovering 3 strain, 1 health, +2 health (down to 2 damage)
Final movement point to L8, push Hondo up to his friends (N8) cause I don't have a better push.

Imperial Turn

afroakuma
2018-09-15, 02:17 PM
The Loth-cats feel awfully screwy about Murne right now. So they catch each other a couple of rats and then try to eat her.

(BG)[roll0] Pierce 1
(B)[roll1]

(BG)[roll2] Pierce 1
(B)[roll3]

afroakuma
2018-09-15, 02:18 PM
Murne fends them off with her stick.

Rebel Turn (https://i.imgur.com/y5Zw61u.jpg)

Gralamin
2018-09-15, 02:25 PM
Davith

Davith sees a traitor, and has a shock grenade.

Move 3 to L9

Shock Grenade to N7, hitting officer, Hondo, and Death trooper

[roll0] Come on lucky roll

Gralamin
2018-09-15, 02:26 PM
1 damage to each of Hondo, Death Trooper, and officer. And they are all stunned.

afroakuma
2018-09-15, 02:30 PM
The Imperials recoil in surprise, not helped in the least by Hondo wobbling back and toppling onto them. (https://www.youtube.com/watch?v=tZWytKNv_pk&t=3m23s)

afroakuma
2018-09-15, 02:33 PM
The Death Trooper recovers first, pushing the obnoxious Weequay pirate aside to get the officer back on his feet. They concentrate fire on Onar.

Show of Force

(GRY)[roll0]

(BY)[roll1]

afroakuma
2018-09-15, 02:34 PM
Onar withers under 10 damage from blaster fire.

Rebel Turn

Obsvy
2018-09-15, 02:48 PM
MHD activates Medical Loadout to use an action and 1 strain to gain a Medical Card.

afroakuma
2018-09-15, 02:52 PM
Medical Loadout
• 2x Adrenal Stim (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/Adrenal%20Stim_275_thumb_ffflogog_whatermark_cc.jp g)
• 1x Artificial Stimulants (http://cards.boardwars.eu/cache/Expansion-Boxes/Return-to-Hoth/Supply%20Deck/Artificial%20Stimulants_275_thumb_ffflogog_whaterm ark_cc.jpg)
• 2x Bacta Infusion (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/Bacta%20Infusion_275_thumb_ffflogog_whatermark_cc. jpg)
• 2x Emergency Medpac (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/Emergency%20Medpack_275_thumb_ffflogog_whatermark_ cc.jpg)
• 1x Painkillers (http://cards.boardwars.eu/cache/Expansion-Boxes/Jabbas-Realm/Supply%20Deck/Painkillers_275_thumb_ffflogog_whatermark_cc.jpg)

Obsvy
2018-09-15, 02:57 PM
MHD grabs the Emergency Medpac.

Strain move to K8. MHD rests, relieving 3 strain and gaining 1 HP.

Discard Emergency Medpac to heal Onar for 5 damage.

Too bad MHD can't get two focus tokens, that would be neat..

afroakuma
2018-09-15, 03:10 PM
The Stormtroopers notice the medical droid and advance to deal with the problem.

(BG)[roll0]
(B)[roll1]

(BG)[roll2]
(B)[roll3]

Hm. 1st Green [roll4]


[roll5]

afroakuma
2018-09-15, 03:12 PM
MHD gets banged up by blaster fire.

Murne's Turne (https://i.imgur.com/wlwrsZn.jpg)

Lord_Gareth
2018-09-15, 04:19 PM
"This is no way to conduct business, Ohnaka!" Murne rumbles in outrage as she makes for the flare with a distinct lack of diplomatic decorum.

Actions 1 & 2: MOVE to gain 8 movement points. Move to N14

afroakuma
2018-09-15, 04:35 PM
"Oh come now," Hondo protests glibly, "is that any way to ooh look, more valuables perhaps! You will please excuse me, gentlemen!"

Hondo rights himself and makes a beeline for the Fields.

The Imperial Officer has finished scouring the market and comes to surveil the fields.

Round End

• Imperial player gains 2 Threat.
• Deploying Dewback Rider for 5 Threat.
• Deploying Probe Droid for 3 Threat.
• Deploying Jet Troopers for 4 Threat.

Round 4 Begins (https://i.imgur.com/O0P77sN.jpg)

Lord_Gareth
2018-09-15, 04:46 PM
Murne

Action 1: MOVE to gain 4 movement points. Move to L16 (2 remaining)

Action 2: INTERACT with the FLARE

Non-Action: Move to J16.

afroakuma
2018-09-15, 05:07 PM
The Rebels activate a flare and surrender.

Imperial Victory

Explosions erupt among the grasses, barely missing you. A figure in Mandalorian armor throws a few more grenades from a shuttle before dropping a rope for you.

• The Imperial player gains 2 Influence.

End of Mission

• Each player receives 1 XP. Heroes receive 400 credits. The Imperial player receives 1 Influence.

afroakuma
2018-09-15, 05:40 PM
You're not really a fan of subtlety, are you?" the girl says. "I'm Sabine. That's Zeb." She motions toward the big Lasat crammed into the pilot's seat. "Let's go!"

Zeb shoots her a glare. "We're not really taking them back to the Ghost," he growls and grits his teeth. "They probably have no idea what they're doing."

Sabine drops into the copilot seat. "They have to learn somehow! Who better to teach them than us?"

You dock with a VCX-100 freighter. Once aboard, you meet the rest of the crew, including Captain Hera Syndulla. "We can use all the help we can get," she says, "and if my people trust you, so do I. We've got more work to do than people to do it."

• Heroes receive Kanan Jarrus, Spectre-1 (http://cards.boardwars.eu/albums/Expansion-Boxes/Tyrants-of-Lothal/Deployment%20Cards/Rebel/Kanan%20Jarrus%20campaign.jpg), Hera Syndulla, Spectre-2 (http://cards.boardwars.eu/albums/Ally-and-Villain-Packs/Wave-9/Hera%20Syndulla%20and%20C1-10P/Deployment%20Cards/Hera%20Syndulla.jpg), Zeb Orrelios, Spectre-4 (http://cards.boardwars.eu/albums/Ally-and-Villain-Packs/Wave-11/Sabine%20Wren%20and%20Zeb%20Orrelios/Deployment%20Cards/Zeb%20Orrelios.jpg), Sabine Wren, Spectre-5 (http://cards.boardwars.eu/albums/Expansion-Boxes/Tyrants-of-Lothal/Deployment%20Cards/Rebel/Sabine%20Wren%20campaign.jpg), Ezra Bridger, Spectre-6 (http://cards.boardwars.eu/albums/Expansion-Boxes/Tyrants-of-Lothal/Deployment%20Cards/Rebel/Ezra%20Bridger%20campaign.jpg), and C1-10P, "Chopper" (http://cards.boardwars.eu/albums/Ally-and-Villain-Packs/Wave-9/Hera%20Syndulla%20and%20C1-10P/Deployment%20Cards/C1-10P.jpg) as allies.

"Have you heard of Grand Admiral Thrawn?" she asks you. "His Seventh Fleet has got this sector on lockdown. We can't operate here while the Empire's grip is so strong. For the moment, our intelligence tells us that we have two major priorities to tackle. Think you can lend a hand?"

The C1 droid shows projections of mission plans. "Imperial Intelligence has gotten too good at predicting our movements since Thrawn arrived, but a contact on the planet Bespin has something that would let us breach their sentry nets - some seriously high-level security codes. They were last seen in Cloud City." The image shifts. "We've also gotten word that Thrawn is testing an advanced TIE Fighter prototype on Ord Mantell. We need a team of saboteurs to take it down by any means necessary."

Noticing you're still fuming about Hondo, Ezra speaks up. "You know, if you're still feeling raw about Hondo stealing that Imperial shipment... we do know where you might find him... yeah, I know we have other mission priorities, but whatever they were moving was obviously valuable. It could be good to take whatever it is from him!" Kanan and Hera look unimpressed. The older Jedi looks at his Padawan. "Hondo is trouble, but if we make noise around him, the Empire could find their shipment and take it back. Who knows where we would be then?"


http://cards.boardwars.eu/cache/Expansion-Boxes/The-Bespin-Gambit/Side%20Missions/Grey/Cloud%20Citys%20Secret_595_ffflogog_whatermark_cc. jpghttp://cards.boardwars.eu/cache/Ally-and-Villain-Packs/Wave-1/Rebel%20Saboteurs/Side%20Missions/Armed%20and%20Operational_595_ffflogog_whatermark_ cc.jpg

You can choose to pursue Hondo to claim the mission reward lost previously; however, if you choose this mission and fail, the Imperial player will collect an alternate reward (not Hondo).


http://cards.boardwars.eu/cache/Ally-and-Villain-Packs/Wave-11/Hondo%20Ohnaka/Agenda%20Deck/The%20Pirates%20Ploy_595_ffflogog_whatermark_cc.jp g

Here are your item purchase options. The party has earned 500 credits from the mission, plus 50 from loot collected during the mission, for a total of 550. Starter items may be sold for 50 credits.


http://cards.boardwars.eu/cache/Expansion-Boxes/Twin-Shadows/Rebel%20Upgrades/Tier%201/Tatooine%20Huntung%20Rifle_275_thumb_ffflogog_what ermark_cc.jpghttp://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/Vibroblade_275_thumb_ffflogog_whatermark_cc.jpghtt p://cards.boardwars.eu/cache/Expansion-Boxes/Tyrants-of-Lothal/Rebel%20Upgrades/Tier%201/Combat%20Vambrace_275_thumb_ffflogog_whatermark_cc .jpghttp://cards.boardwars.eu/cache/Expansion-Boxes/Heart-of-the-Empire/Rebel%20Upgrades/Tier%201/Charge%20Pistol_275_thumb_ffflogog_whatermark_cc.j pg
http://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/Balanced%20Hilt_275_thumb_ffflogog_whatermark_cc.j pghttp://cards.boardwars.eu/cache/Expansion-Boxes/Tyrants-of-Lothal/Rebel%20Upgrades/Tier%201/Punch%20Dagger_275_thumb_ffflogog_whatermark_cc.jp ghttp://cards.boardwars.eu/cache/Expansion-Boxes/The-Bespin-Gambit/Rebel%20Upgrades/Tier%201/Shadowsilk%20Cloak_275_thumb_ffflogog_whatermark_c c.jpghttp://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/Extended%20Haft_275_thumb_ffflogog_whatermark_cc.j pg

• The Imperial player has spent 1 Influence on a hidden Agenda.

Gralamin
2018-09-15, 05:54 PM
Davith

Spend 1 XP on Covert Operations.

Mission priority list in my opinion (haven't talked to others):

The Pirate's Ploy, Armed and Operational, Cloud City's Secret

Items
Give something to Onar high priority.
I'd like the Balanced Hilt or Extended Haft, but doubt we have the money. I'd also like the Combat Vambraces, or we can share that around with multiple people over time.

Lord_Gareth
2018-09-15, 05:59 PM
Murne

Spend 1 XP on COMPANY OF HEROES

Mission
Definite vote for Pirate's Ploy

Items
I feel like the TATOOINE HUNTING RIFLE for ONAR would be our best choice there for now. That would leave us at 350 credits (50 for selling the BODYGUARD RIFLE), which could go for an EXTENDED HAFT for DAVITH, leaving 0 credits.

Aerdan
2018-09-15, 07:35 PM
Onar

1 XP spent on Get Down

Concur with Lord Gareth's votes.

Obsvy
2018-09-15, 07:50 PM
Spend 1 xp on Bacta Injector

afroakuma
2018-09-15, 08:15 PM
"We're going after Hondo," you tell Hera. She shakes her head. "That pirate is more trouble than he's worth. Still, if what he's stolen is half as valuable as he thinks it is, it's worth investigating."

Chopper rolls over, warbling frantically. Kanan turns to address you with the droid's findings. "From Imperial chatter we've picked up, it seems Governor Pryce isn't too happy with Hondo right now. He wasn't supposed to keep whatever he took, and he's on the outs with the Empire right now."

Zeb breaks into a large grin. "Sounds like the perfect time to put a scare into him, then!" the big Lasat chuckles. "If we make it seem like we're coming for him hard, his band of brigands aren't likely to stick with him."

"True," Hera admits, "but if Hondo's worried, he'll buy himself some other kind of insurance. If we drop in unexpectedly, all we have to worry about is his normal gang."

"He'll have warned them about you, though," Zeb growls. "It's a good bet that if they're waiting, they're spoiling for a fight."

Strategic Approach
• Leak your hunt to Hondo to demoralize his gang.
• Keep it quiet so he doesn't make extra preparations.

Invite Ally
• No Ally
• Kanan Jarrus (4 Threat)
• Hera Syndulla (0 Threat)
• C1-10P (0 Threat)
• Zeb Orrelios (4 Threat)
• Sabine Wren (3 Threat)
• Ezra Bridger (3 Threat)

Lord_Gareth
2018-09-15, 08:52 PM
I vote to KEEP IT QUIET.

I would also like to vote to bring along, in order of priority, either SABINE WREN or HERA SYNDULLA. Both are fighty, which I suspect we'll need. Hera's free, but we have strong support options in the party already.

Gralamin
2018-09-15, 11:01 PM
Davith, being stealthy, will vote for LEAK YOUR HUNT.

Also, definitely bring Sabine here.

Aerdan
2018-09-16, 12:19 AM
Keep It Quiet and Sabine.

afroakuma
2018-09-16, 01:05 AM
"There is nothing to worry about, my friends! Certainly we have had... the odd spot of trouble with these Rebels, but I am certain that this will all blow over! And besides, I have brought in the best credits can buy! Or at least, the best help that many credits can buy..."

Mission II: The Pirate's Ploy

It's short work for the crew of the Ghost to put the message out on back channels that the Rebels are unhappy with Hondo and coming for him in numbers. The strategy arguably worked out better than you could have anticipated, as while the hideout's static defenses are extremely heavy, they are also oriented entirely around the front entrance.

So of course, Sabine leads you in the back.

"Ah, my good friends!" You corner a surprised Hondo in his hideout just as he cracks open the crate. Spewing exaggerated apologies, the pirate agrees to give up the Imperial shipment. Hondo backs away just as an Imperial E-XD infiltrator droid bursts from the container.

"As I always like to say, keep your friends close and your enemies friendly! Fare well, my friends!"

Mission-Specific Rules

• The Imperial mission token represents the E-XD Infiltrator Droid. The E-XD is an Imperial figure (Health: 9, Defense: 1 black die, Attack: Ranged RR, +4 Accuracy, Speed 3).
• As an activation, the Imperial player may activate the E-XD.
• The door is locked. If the E-XD has been defeated, a figure can interact with the door (2 Strength or 2 Tech) to open it. That figure may suffer 1 strain during the test to reroll any number of dice.
• The mission will progress when the door opens.
• The mission ends at the end of Round 6 or when all heroes are wounded.
• The Imperial Class Deck is Nemeses.
• The Threat Level is 2.

Mission Map (https://i.imgur.com/d5Q2IXv.jpg)

Lord_Gareth
2018-09-16, 01:17 AM
Deploy Murne to E4. Gonna vote to deploy Sabine Wren to E5.

Gralamin
2018-09-16, 01:21 AM
Davith starts at E3
MHD F4

Aerdan
2018-09-16, 01:28 AM
Onar is, by process of elimination, deployed at F5.

Lord_Gareth
2018-09-16, 01:32 AM
Murne

Murne gestures to the Jawa taking cover in the corner and speaks in a slower version of their rapid-fire language. The diminutive scavenger screeches in outrage and turns his gun on the Trandoshan next to him.

Action 1: Activate FALSE ORDERS, using the JAWA SCAVENGER to attack the TRANDOSHAN HUNTER adjacent to him.

Attack: [roll0]
Defense: [roll1]

Lord_Gareth
2018-09-16, 01:35 AM
3 DAMAGE & 2 SURGES vs. 1 EVADE. Spend 1 SURGE on +2 DAMAGE.

Murne levels her pistol at the wounded Trandoshan.

Action 2: ATTACK the TRANDOSHAN HUNTER.

Attack: [roll0]
Defense: [roll1]

Lord_Gareth
2018-09-16, 01:36 AM
Murne exchanges a nod with the Jawa over the smoking corpse of his erstwhile ally.

Imperial Activation

afroakuma
2018-09-16, 07:29 AM
...my defense die luck is as pitiful as ever, it would seem.

The Jawa pauses - that's not the signal nod! That's an intruder!

Jawa vs. Murne.

(YY)(2d6)[2][3](5)
(B)(1d6)[2](2)

So is yours, at least.

Murne takes 4 damage and is Harassed by the Jawa in its rapid-fire chirp language about how the boss will be unhappy about him shooting his comrade.

Rebel Turn (https://i.imgur.com/xLcmAoF.jpg)

afroakuma
2018-09-16, 01:21 PM
Onar Insightfully tells Murne to Get Down.

(GY)(2d6)[5][3](8)

Nada.

Gralamin
2018-09-16, 01:24 PM
Onar

Onar strain moves to E6, chooses not to rush, then shoots E-XD twice.

[roll0]
[roll1]

[roll2]
[roll3]

Gralamin
2018-09-16, 01:25 PM
First attack is 4 damage vs 1 block (3 damage net)

Second attack is 2 damage vs 3 block (0 damage net).

No surges on anything. Get Down is back available.

Imperial activation

afroakuma
2018-09-16, 01:47 PM
The E-XD shoots Murne.

(RR)[roll0]
(B)[roll1]

Onar tells her to Get Down with her bad self: [roll2]

afroakuma
2018-09-16, 02:00 PM
Rebel Turn (https://i.imgur.com/3Dn7Ol6.jpg)

Lord_Gareth
2018-09-16, 04:48 PM
Sabine Wren

Action 1: MOVE to gain 4 movement points. Move to D5 and stay there.

Action 2: ATTACK the TRANDOSHAN HUNTER at D8.

Attack: [roll0]
Defense: [roll1]

Non-Action: Leave a PARTING GIFT at E8

[roll2]

Lord_Gareth
2018-09-16, 04:50 PM
2 DAMAGE 2 SURGES vs. 1 BLOCK; spend a SURGE on PIERCE 2, a surge on +1 DAMAGE, net of 3 DAMAGE.

PARTING GIFT nets 1 DAMAGE to the TRANDOSHAN HUNTER and the E-XD.

afroakuma
2018-09-16, 05:37 PM
The Trandoshan has his eyes on the Rebel figurehead and rushes in to attack.

(BG)(2d6)[5][3](8) +1 and Strain
(B)(1d6)[6](6)

...eeeexcellent. That will do very nicely.

Murne is Wounded and Fro no longer has to deal with Figurehead.

Rebel Turn (https://i.imgur.com/me5TfUP.jpg)

Gralamin
2018-09-16, 06:23 PM
Davith

The invisible Davith advances quickly to D7 (strain move 2 + Force speed for 3 strain total)

Attack Droid boy (Bottom right corner has LoS due to the impassable, not blocking, terrain.

[roll0] +surge from hidden
[roll1]

Gralamin
2018-09-16, 06:28 PM
2x Surge, damage vs 2 block

Surge for +1 damage
Surge for pierce 1, bleed

Net 1 damage, bleed.

Lose hidden. Attack again

[roll0]
[roll1]

Gralamin
2018-09-16, 06:33 PM
3 damage surge vs evade. So uh, Guess thats 4 damage net, bleed from me.

afroakuma
2018-09-16, 07:23 PM
Hondo's Weequay Pirates get in deep to protect the valuable prototype. They train their fire on Davith.

(GG)[roll0]
(W)[roll1]

(GG)[roll2]
(W)[roll3]

afroakuma
2018-09-16, 07:24 PM
Forgot about Raider.

1st green: [roll0]

Oh no you do not. White die. [roll1]

afroakuma
2018-09-16, 07:30 PM
Davith's Force prowess is something even the experienced Weequay bandits are not accustomed to dealing with. Before they can blink, he has melted into the shadows anew.

MHD's Turn (https://i.imgur.com/0nv8mRn.jpg)

Gralamin
2018-09-16, 08:11 PM
MHD

MHD tries to murder the Trandoshan before it murders him

[roll0]
[roll1]

Gralamin
2018-09-16, 08:13 PM
2 surge, vs 2 block

That attack was worthless

Attack again

[roll0]
[roll1]

afroakuma
2018-09-16, 09:09 PM
Also I misread it but I'm firing it now.

The Fearsome Presence of this gang of ne'er-do-wells causes you all Strain.

Round End

• Imperial player gains 2 Threat.
• Declining optional deployment.

Round 2 Begins (https://i.imgur.com/eCXb8pi.jpg)

Lord_Gareth
2018-09-16, 10:31 PM
Sabine Wren

Action 1: ATTACK the TRANDOSHAN HUNTER

Attack: [roll0]
Defense: [roll1]

Action 2: MOVE to gain 4 movement points. Move to E9.

Non-Action: Leave a PARTING GIFT at F7.

Parting Gift: [roll2]

Lord_Gareth
2018-09-16, 10:33 PM
Dead Trandoshan, living droid.

Imperial Activation

afroakuma
2018-09-16, 10:51 PM
The Weequays attempt to deal with Davith.

(GG)[roll0]
(W)[roll1]

(GG)[roll2]
(W)[roll3]

Not again White [roll5]
[roll4]

afroakuma
2018-09-16, 10:54 PM
Well, Davith may be chuckling, but their Fearsome Presence has not abated.

Rebel Turn (https://i.imgur.com/75rqiUq.jpg)

Gralamin
2018-09-16, 11:27 PM
Davith

Rests twice, force speed to F5.

afroakuma
2018-09-17, 05:33 PM
The Jawa shoots Sabine.

(YY)[roll0]
(W)[roll1]

afroakuma
2018-09-17, 05:36 PM
Rebel Turn (https://i.imgur.com/yceQuF2.jpg)

Aerdan
2018-09-17, 08:24 PM
Onar moves to F8 and shoots the droid.

[roll0]
[roll1]

More in next post.

Aerdan
2018-09-17, 08:26 PM
2 damage 1 surge vs 2 block. Spending 1 surge on +1 damage, for net dead droid.

End Onar Activation

afroakuma
2018-09-17, 08:29 PM
The injured droid bounds through a door, hastily welding it behind him. If you can place a tracker on it, you can find out where it is taking its intel.

Rebel Turn

Gralamin
2018-09-18, 06:46 PM
MHD

Let's grab an Adrenal Stim

Then

Move 4: F5, E6, D7, D8

Use up the Adrenal Stim on Sabine, healing her 3 and giving her Focus.
MHD-19 did not attack this turn, and so becomes focused.

Gralamin
2018-09-18, 06:47 PM
Murne

Double move to F10.

afroakuma
2018-09-18, 06:56 PM
At the end of Round 2

• Increase Threat by the Threat level.

Round End

• Imperial player gains 2 Threat.
• Declining optional deployment.

Round 3 Begins

Gralamin
2018-09-18, 07:00 PM
Davith

Move to D7 (2 movement left)
Force speed to F8
Move to G8 (1 movement left)
OPEN ZE DOOR

1 Movement, 2 strain move left.

afroakuma
2018-09-18, 07:05 PM
I think you'll find you need to Force it open there, smelly. Wanna rethink your life?

Gralamin
2018-09-18, 07:10 PM
Oh look its exactly the skills I don't have. I guess not Davith, I guess Onar gets to come to the door

Onar
Onar strain moves 1 to G8, and attempts to open the door (one action left)

[roll0]

Gralamin
2018-09-18, 07:11 PM
Thats 2 successes. door open.

afroakuma
2018-09-18, 07:34 PM
Onar wrenches the door open, revealing a secret hangar behind a ravine.

• The blue deployment points are now active. The green deployment points are now inactive.
• Increase Threat by twice the Threat Level and resolve an optional deployment to the black point.
• Deploy the reserved Hondo Ohnaka to the red point.

"Eheheh... my friends! So good you all could join me!" Hondo shakes his comm link. "Confound him, where is he? I paid good credits for his services!" Hondo's gang give him a flat look. "Some credits. I definitely paid credits. Or offered to pay."

• Apply additional health to Hondo Ohnaka equal to twice the Threat Level.
• Put the E-XD into play on the yellow point.

Hondo's Ugnaught minion snorts and gestures at the deadly droid. "Better than ever, you say?" Hondo beams. "Excellent! I will be sure that you get a big cut of the profits!... yes, definitely a cut. An amount. We will discuss it."

• When an attack targeting the E-XD is declared, the Imperial player may spend 1 Threat to add 2 Block to the defense results.
• When the E-XD would be defeated, it is incapacitated instead and can no longer activate. A Rebel figure can interact with the incapacitated E-XD (2 Insight) to place a tracking beacon on it.
• The mission ends when the Rebels place a tracking beacon on the E-XD.

Play resumes (https://i.imgur.com/ugTNuGR.jpg)

Gralamin
2018-09-18, 07:51 PM
Onar moves down to H9 for on 1 more strain, and takes a shot on the droid

Fro choose to add 2 block for 1 thread

[roll0]
[roll1] +2 block

Gralamin
2018-09-18, 07:52 PM
3 damage vs 2 block, evade

So that is 1 damage net, due to lucky dice.

Gralamin
2018-09-18, 08:03 PM
And I misremembered Line of sight rules. Considering what to do instead.

Gralamin
2018-09-18, 08:15 PM
No Second strain move, just shoot Weequay at E8.

[roll0]
[roll1]

Gralamin
2018-09-18, 08:16 PM
Well 0 damage from that, use the strain to recover 1 strain I guess

afroakuma
2018-09-18, 08:43 PM
"What do I always say about Rodians?" Hondo gushes as his hired guns rush in. "No, seriously, I have forgotten, someone remind me!"

Hired Guns attack Onar.

(GY)[roll0]
(GY)[roll1]

Fearsome Presence

afroakuma
2018-09-18, 08:46 PM
Rebel Turn (https://i.imgur.com/wnvIObh.jpg)

Gralamin
2018-09-18, 08:53 PM
Sabine moves to I8 and attacks the new droid front. Fro very much decides to add block.

[roll0]
[roll1] +2 block

Gralamin
2018-09-18, 08:54 PM
surge, 6 damage, vs 2 block, evade

4 damage net

throw a Parting gift at L8 to hit the Droid and Ugnaught Tinkerer

[roll0]

Gralamin
2018-09-18, 08:55 PM
6 damage net to droid, 2 damage to Tinkerer

afroakuma
2018-09-18, 09:01 PM
The E-XD fires a retaliatory shot at Sabine.

(RR)(2d6)[6][5](11)
(W)(1d6)[3](3)

Aaaaand yet not enough to fry her.

The infiltrator droid retreats into the hangar.

Rebel Turn (https://i.imgur.com/bgDOihI.jpg)

Gralamin
2018-09-18, 09:12 PM
Davith

Davith sees that he needs to chase down a running droid

Move twice for 8 movement points, strain 1 for force speed, use force speed on E8 and F8 of my movement. Get to L9

afroakuma
2018-09-18, 09:54 PM
The Ugnaught fires on Sabine.

(BY)[roll0]
(W)[roll1]

afroakuma
2018-09-18, 09:55 PM
The Ugnaught finishes Spot Welding a bit of scrap back into a usable droid and sends it to deal with Sabine.

(G)[roll0] +1
(W)[roll1]

afroakuma
2018-09-18, 09:57 PM
The droid barely harms her.

Rebel Turn (https://i.imgur.com/rQssEQM.jpg)

Obsvy
2018-09-18, 10:00 PM
MHD-19 rests to clear strain.

Move action to H8.

Double strain move to J10

afroakuma
2018-09-18, 10:08 PM
Hondo goes to examine a crate for +2 Threat.

"My friend, I am so very sorry about this!" Hondo disclaims as he fires on Davith.

Negotiate: Players choose +2 Threat.

(BGR)(3d6)[5][3][5](13)
(W)(1d6)[1](1)

afroakuma
2018-09-18, 10:10 PM
"It wounds me to have to bear arms against such a boon companion," Hondo protests loudly, but it's Davith who's feeling awfully wounded right now.

I Yurne for Murne to take her Turne (https://i.imgur.com/n6UjDtq.jpg)

Gralamin
2018-09-18, 10:15 PM
Murne

Murne moves to H8

Shoot the Tinkerer (Line of sight from top right corner)

[roll0]
[roll1]

Gralamin
2018-09-18, 10:16 PM
2 surge, 1 damage vs 3 block

So uh, recover a strain I guess.

afroakuma
2018-09-18, 10:19 PM
A Weequay decides to finish off Sabine.

(GG)[roll0]
(W)[roll1]

[roll2]
[roll3]

[roll4]

afroakuma
2018-09-18, 10:21 PM
Neither ability will affect the outcome.

"Ugh... sorry, guys. Keep up the good fight without me!"

Sabine Wren withdraws.

The other Weequay celebrates in Onar's face.

(GG)[roll0]

[roll1]
[roll2]

1st green [roll3]

afroakuma
2018-09-18, 10:24 PM
Jawa gets frisky.

(YY)[roll0]

[roll1]
[roll2]

afroakuma
2018-09-18, 10:34 PM
Onar cancels one surge and the Jawa Harasses him about it.

Round End

• Imperial player gains 2 Threat.

A ship docks near the hangar and a figure emerges, blaster in hand. Hondo brightens as the newcomer approaches through the kicked-up cloud of dust.

"You see, my faithless friends, I have brought in the best in the galaxy!"

"Boba Fett?"

"The best in the region," Hondo hastily amends.

"IG-88?"

"The best in this sector," Hondo is visibly frustrated.

"Bossk?"

"The best in this system,"

"Wasn't Dengar doing work here?"

"The best on this planet, then. In my price range. By which I mean willingness to pay. But worry not, my good friends, for I have brought you the fastest fire in the Outer Rim, the Ringer of Rodia himself, Vinto!"

• Imperial player depletes Powerful Foes to deploy Vinto Hreeda for 3 Threat.

Round 4 Begins (https://i.imgur.com/f7amEKX.jpg)

afroakuma
2018-09-18, 10:37 PM
The approaching Rodian, decidedly unscarred, speaks angrily in Huttese as Onar snorts.

"You said you were the fastest blast in the Outer Rim! Very well, very well, I should have caught the name earlier. Still you must admit it does sound similar... I am most certainly not prejudiced against Rodians! I find you all most disposable! By which I mean of most excellent disposition and nothing else!"

• Imperial player deploys Not Vinto Hreeda.

Obsvy
2018-09-18, 10:47 PM
MHD-19 moves to K5, thanks to an additional strain move.

The droid locks optics with its fellow droid.

It's time.

Spending the focus to fire,

Attack:

[roll0]

Defense:

[roll1]

Obsvy
2018-09-18, 10:54 PM
5 damage, 2 surges

Spend a surge to Pierce, a second to Strain heal

vs

1 block +2 from threat spending -1 Pierce

Total of 3 damage. The droid is disabled.

afroakuma
2018-09-18, 11:00 PM
Greedo backs far enough away from Davith to shoot him safely.

(GG)[roll0] +1
(W)[roll1]

afroakuma
2018-09-18, 11:02 PM
Davith suffers 2 damage and is Bleeding.

Rebel Turn (https://i.imgur.com/Zs1GknI.jpg)

Gralamin
2018-09-18, 11:04 PM
Well, might as well go for the random chance to win.

Davith

Davith moves to L7 (Suffers 1 damage)

Attempt to place the tracker.

[roll0]

Gralamin
2018-09-18, 11:05 PM
2 successes, so we win.

afroakuma
2018-09-18, 11:17 PM
Rebel Victory

"Oh, that is despicable," Hondo wails for effect as the droid "gets away," leaping onto the pirate's getaway shuttle and launching. "How could e have let it get away like that? Honestly, my friends, I was on your side this whole time." He ignores the withering glare of the bounty hunter he hired.

"Oh, that is despicable," Hondo mutters as he sees the droid continue to fly away while you depart without him. "I knew there was a reason I liked you!" It'll be a long time before Hondo finds another way off of Florrum.

You meet up with the Ghost shortly thereafter to debrief. The droid's tracker is returning telemetry as intended. "This will be a big win for the Rebellion," Hera says, "and I think it's time we recognize our new allies' place among us."

As Spectres? "No," Kanan tells you, "our cell draws enough attention as it is. We're happy to go along with you sporadically - they know we coordinate - but if they figured out we had added to our main numbers it would imperil future operations. You'll operate independently, under your own callsign."

"Congratulations, Nova Cell."

Rebels receive Nova Cell Leader and may give it to a hero.


http://cards.boardwars.eu/cache/Expansion-Boxes/Tyrants-of-Lothal/Rewards/Nova%20Cell%20Leader_275_thumb_ffflogog_whatermark _cc.jpg

End of Mission

Each player receives 1 XP. Heroes receive 400 credits. The Imperial player receives 1 Influence.

Gralamin
2018-09-18, 11:25 PM
XP: Keep it
Reward: Give to Murne
Credits: Items aren't up at the time I wrote this.

afroakuma
2018-09-18, 11:32 PM
Hera leans against a small table in the middle of the room. "We have allies on Seelos, Wolfe and Gregor, who have salvaged some Imperial walker codes, but they need a hand in escaping the Empire. If we could put those codes to use, we could disrupt Imperial artillery deployment in a big way. We've also got a lead on an old smuggler's hideout on Devaron containing charts of optimal smuggling routes through the sector. If we can get them, we could dodge Imperial patrols and get more flexible access to the black market." She turns to you. "If you can help us out here, I'll send one of my crew along."

Choose:
• Go to Seelos to support Rebel allies and disrupt Imperial vehicle deployments.
• Go to Devaron to search for smuggler's route charts and facilitate more black market access.

Here are your item purchase options. The party has earned 400 credits from the mission, plus 0 from loot collected during the mission, and had 50 at the start of the mission, for a total of 450. Starter items may be sold for 50 credits.


http://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/Balanced%20Hilt_275_thumb_ffflogog_whatermark_cc.j pghttp://cards.boardwars.eu/cache/Expansion-Boxes/Return-to-Hoth/Rebel%20Upgrades/Tier%201/Vibroknife_275_thumb_ffflogog_whatermark_cc.jpghtt p://cards.boardwars.eu/cache/Expansion-Boxes/The-Bespin-Gambit/Rebel%20Upgrades/Tier%201/Vibrosword_275_thumb_ffflogog_whatermark_cc.jpghtt p://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/Survival%20Gear_275_thumb_ffflogog_whatermark_cc.j pg
http://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/E-11_275_thumb_ffflogog_whatermark_cc.jpghttp://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%202/Combat%20Coat_275_thumb_ffflogog_whatermark_cc.jpg http://cards.boardwars.eu/cache/Expansion-Boxes/Return-to-Hoth/Rebel%20Upgrades/Tier%201/Under-Barrel%20HH-4_275_thumb_ffflogog_whatermark_cc.jpghttp://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/DH-17_275_thumb_ffflogog_whatermark_cc.jpg

"Governor Pryce," the voice speaks dispassionately, "the E-XD's secure transport was under your supervision, was it not?"

"Y-yes, Governor Tarkin."

"We are less than pleased with the ease at which it was removed from Lothal. There will be a formal review of administration in your sector, Governor. A small matter, I am sure, but these incidents force us to place additional... supervision... to ensure that the Empire's strength does not flag. The Grand Admiral cannot be on hand to look over your shoulder all the time."

"We shall welcome this additional assistance," Pryce hisses through clenched teeth.

• The Imperial player has spent 2 Influence on a new Agenda: Internal Affairs (http://cards.boardwars.eu/cache/Core-Box/Agenda%20Decks/Imperial%20Security%20Bureau/Internal%20Affairs_595_ffflogog_whatermark_cc.jpg)

"I am tired of looking foolish in front of my superiors thanks to those Spectres," Pryce growls. "Agent Kallus! Call in the reserve garrison from Mon Cala. I'll hurl troopers at this problem until I've crushed it."

• The Imperial player has spent 1 Influence on a new Agenda: Costly Victory (http://cards.boardwars.eu/cache/Expansion-Boxes/Tyrants-of-Lothal/Agenda%20Decks/War%20Of%20Attrition/Costly%20Victory_595_ffflogog_whatermark_cc.jpg)

Gralamin
2018-09-18, 11:38 PM
I think we want the E-11 but don't know which of Murne and MHD wants it.

Davith nods at the choices, "We should go to Seelos. Walkers are a pain and I rather have an advantage over them. We've gotten the best of Hondo right now, so lets not push the underworld too hard."

(Vote for Seelos)

Obsvy
2018-09-18, 11:46 PM
XP: Save
Nova: Murne
Item: E11, we'll figure it out in post

Mission: Seelos is nice this time of year

Aerdan
2018-09-19, 06:48 AM
XP: Save
Reward: Murne
Item: E11 for somebody, I guess.
Mission: Seelos

afroakuma
2018-09-19, 04:25 PM
Looks like a lock on Seelos. I'll do up the mission briefing when I get home but in the meantime you have another choice to make:

• Attack a heavy ground detachment
• Challenge the Imperial Security Bureau directly

Gralamin
2018-09-19, 06:15 PM
Let's give the gun to Murne

Vote for Security Bureau

afroakuma
2018-09-19, 07:57 PM
Mission III: Sands of Seelos

You zip across the dunes of Seelos toward the Imperial walker hangars. Up ahead, you can see a lone AT-AT, apparently damaged, being pursued by two massive walkers. "Uh oh," Hera says, "looks like they've managed to draw some major heat. That walker is part of the governor's top ground division and is probably loaded with troopers - and that other one," she narrows her gaze.

"Imperial Security Bureau," Zeb scowls. "Nasty pieces of work. What're they doing here?"

"It doesn't matter," Kanan shakes his head. "We can't fight either of them head on - we're going to have to fight firepower with firepower. The rest of us will fly ahead to make enough noise that they can't send further pursuit. One of us will go with you to stay in contact. We'll set you down on a walker."

"The ISB walker," Davith says. "They're... old friends."

Your shuttle lands on top of the ISB's walker, and you breach it through an escape hatch. You find yourselves facing down a full contingent of Imperial troops.

Mission-Specific Rules

• Rebel and Imperial mission tokens represent AT-ATs (Health 9, defense none, Attack ranged, 1 blue die, Speed 1). Rebel mission tokens are Rebel figures and Imperial mission tokens are Imperial figures. Rebel AT-ATs cannot attack. AT-ATs do not activate as normal. Instead, at the end of the activation phase, each Rebel AT-AT activates. Then, each Imperial AT-AT activates.
• The mission will progress when all doors have been opened. The mission ends when a Rebel AT-AT is defeated, at the end of Round 5, or when all heroes are wounded.
• Heroes must bring a Spectre ally that they have not already brought to a mission during this campaign.
• Threat Level is 3.

Mission Map (https://i.imgur.com/DrlXXox.jpg)

Lord_Gareth
2018-09-19, 08:15 PM
Banking XP.

Gonna vote to bring HERA on this one.

Deploy Murne to A17, right on the point.

Gralamin
2018-09-19, 09:02 PM
Agree with Hera

Davith will start at B17.

Aerdan
2018-09-19, 09:08 PM
Concurring on Hera, Onar deploys to B16.

Gralamin
2018-09-19, 09:30 PM
Hera starts at C16, triggering her ability.

Davith moves to C17
Hera moves to B17.
Onar moves to B15.

afroakuma
2018-09-19, 09:37 PM
• Imperial player deploys Probe Droid for 3 Threat.

Round 1 Begins (https://i.imgur.com/ik7Rzin.jpg)

Aerdan
2018-09-19, 09:42 PM
Onar shoots the probe.

[roll0]
[roll1]

More in next post.

Aerdan
2018-09-19, 09:44 PM
Two damage, one surge versus two block. Spending surge on +1 damage for net 1 damage. Onar shoots the probe again.

[roll0]
[roll1]

More in next post.

Aerdan
2018-09-19, 09:45 PM
Two damage, one surge versus one block. Spending surge on +1 damage again, net 2 damage.

EDIT: It has been pointed out to me that I don't have a clear LoS on the probe, so instead Onar just kills the imperial officer.

Imperial activation

Aerdan
2018-09-19, 09:57 PM
Been asked to reroll, so here we go:

[roll0]
[roll1]

[roll2]
[roll3]

Results in next post.

Aerdan
2018-09-19, 09:58 PM
So that's a dodge, and then four damage versus one block and one evade.

That is an offed-icer.

afroakuma
2018-09-19, 10:03 PM
The Officer Cowers

(1d6)[6](6)

And the magic of cowardice strikes again.

afroakuma
2018-09-19, 10:06 PM
The Death Trooper fires on Hera.

(RY)[roll0]
(B)[roll1]

He then Tactical Comms to the cowering Officer, who attempts to finish her off.

(BY)[roll2]
(B)[roll3]

afroakuma
2018-09-19, 10:08 PM
I suspect Onar wants to step in here. I assume Strength, but I have both waiting. You tell me.

(BYY)(3d6)[3][6][3](12)

(GY)(2d6)[4][2](6)

And Strength is... no good!

Surgical Strike puts her down.

afroakuma
2018-09-19, 10:21 PM
"Ow... I'm gonna need to get back to the shuttle if we're going to make it out of this mess! Sorry, guys..."

Hera Syndulla withdraws.

Rebel Turn (https://i.imgur.com/o2Cn79e.jpg)

Lord_Gareth
2018-09-21, 06:12 PM
Murne Rin

Action 1: MOVE to gain 4 movement points. Move to D17 (1 remaining; unused).

Action 2: Claim the CRATE

afroakuma
2018-09-21, 06:14 PM
Murne secures an ISB Flash Emitter (http://cards.boardwars.eu/cache/Expansion-Boxes/The-Bespin-Gambit/Supply%20Deck/Flash%20Emitter_275_thumb_ffflogog_whatermark_cc.j pg)

Gralamin
2018-09-21, 06:35 PM
After a bit of discussion, we have decided to do the sensible thing and make Davith grab the item (same item, only action used).

For Davith's next action, attack the Stormtrooper next to him.

[roll0] + 1 surge (from hidden)
[roll1]

Gralamin
2018-09-21, 06:36 PM
2 damage, 2 surge vs 3 block, 1 evade (fro Preyed upon Doubt)

Can't become hidden, so surge for Pierce 1, bleed just to be obstinate (nothing happens)

afroakuma
2018-09-21, 06:38 PM
Prey Upon Doubt, Gral picked Evade.

afroakuma
2018-09-21, 08:03 PM
The Stormtroopers take shots, one per hero.

Davith:

(BG)[roll0]
(W)[roll1]

Murne:

(BG)[roll2]
(B)[roll3]

MHD:

(BG)[roll4]
(B)[roll5]

3rd blue [roll8]

[roll6]
[roll7]

afroakuma
2018-09-21, 08:07 PM
Three damage apiece but nobody got Bleed. Well darn.

Rebel Turn (https://i.imgur.com/hYmjqCH.jpg)

Gralamin
2018-09-21, 08:24 PM
Murne

Activate False orders on the officer - shoot the death trooper

[roll0]
[roll1]

Gralamin
2018-09-21, 08:26 PM
4xdamage, 2x surge vs 3 block

surge for +1 damage, surge for accuracy (we don't want it to have focus :P). Net 2 damage.

Murne exhausts Nova Cell Leader

[roll0]

Gralamin
2018-09-21, 08:29 PM
...Amazingly fail. Let's move Onar to C16 here.

Murne will shoot at the storm trooper at C15.

[roll0]
[roll1]

Gralamin
2018-09-21, 08:30 PM
3 damage, surge vs 1 block. Surge for the +2 damage to get the kill on the trooper.

Probe droid turn.

afroakuma
2018-09-21, 08:45 PM
The Probe Droid, being Mobile. effortlessly floats past Davith to settle amongst the Rebel scum, and fires on MHD.

(BYY)[roll0]
(B)[roll1]

afroakuma
2018-09-21, 08:46 PM
MHD takes 4 damage.

MHD's Turn (https://i.imgur.com/4OfwR9j.jpg)

Gralamin
2018-09-21, 09:05 PM
MHD

Will strain move 1 to B16, then Rest (Recover 3 HP, 1 strain)
Grab an Adrenal Stim with Medical Loadout (use 1 strain)
Stab the Adrenal Stim into Davith (Heal 3, gain focus)

MHD also becomes focused

afroakuma
2018-09-21, 09:13 PM
At the end of Round 1

• Increase Threat by the Threat Level and resolve an optional deployment.

Round End

• Probe Droid Self-Destructs! (R)[roll0]
• Imperial player gains 3 Threat.
• Deploying Probe Droid for 3 Threat.

The Rebel AT-AT flees into a valley, pursued by two Imperial walkers.

Round 2 Begins (https://i.imgur.com/W10ngiJ.jpg)

Aerdan
2018-09-21, 09:52 PM
Onar shoots the officer yet again. >:E

[roll0]
[roll1]

More in next post.

Aerdan
2018-09-21, 10:01 PM
3 damage versus one block, one evade, for net two damage. Onar shoots him again.

[roll0]
[roll1]

More in next post.

Aerdan
2018-09-21, 10:02 PM
Bloody inflatable bloody officer bloody dodged the bloody shot.

Imperial activation

afroakuma
2018-09-21, 10:06 PM
Hm.

Death Trooper fires on MHD from point-blank range.

Tactical Comms to follow.

(RY)[roll0]
(B)[roll1]

afroakuma
2018-09-21, 10:08 PM
Officer fires on MHD as well because why not?

(BY)[roll0]
(B)[roll1]

afroakuma
2018-09-21, 10:10 PM
Rebel Turn (https://i.imgur.com/5ZlX1QS.jpg)

afroakuma
2018-09-21, 10:15 PM
MHD is gonna Get Down tonight:

(BYY)[roll0]

Gralamin
2018-09-21, 10:18 PM
MHD

MHD rests twice (Heal 7 and a strain, down to 2 damage).

afroakuma
2018-09-21, 10:22 PM
The Stormtroopers crowd in around Murne, who they recognize poses a threat.

(BG)[roll0] Pierce 1
(B)[roll1]

Meh why not, second delivery for Murne

(BG)[roll2] Pierce 1
(B)[roll3]

1st Green [roll4]


[roll5]

afroakuma
2018-09-21, 10:27 PM
The Savage Weaponry of the ISB Stormtroopers lets them make a Surgical Strike at the leader of Nova Cell. Murne is Wounded.

Rebel Turn (https://i.imgur.com/yGbvWb7.jpg)

Gralamin
2018-09-21, 11:05 PM
b]Murne[/b]
Murne activates Nova Cell Leader (will handle next post)
[roll0]

Then gets the Death trooper to shoot the Officer:
[roll1] +3 accuracy
[roll2]

Gralamin
2018-09-21, 11:07 PM
Nova Cell Leader:
Move Onar up one square to C15
Heal MHD 1

Attack:
Officer is very dead

Attack the Trooper to the... right I guess.

[roll0]
[roll1]

Gralamin
2018-09-21, 11:08 PM
RG is a mistake, that is BG. 3 damage, surge vs evade, dead trooper.

afroakuma
2018-09-21, 11:12 PM
Probe Droid fires on Onar and returns to its station.

(BYY)[roll0]

3 damage to Onar.

Davith Elso

Gralamin
2018-09-21, 11:14 PM
Davith

Move up C11 using Force Speed + a move. He decides to open the door.

afroakuma
2018-09-21, 11:21 PM
A trio of ISB operatives awaits in the section ahead.

• Increase Threat by the Threat Level and resolve an optional deployment to the red deployment points.
• Deploying Elite ISB Infiltrators for 7 Threat.
• Deploying Imperial Officer for 2 Threat.
• The red deployment points are now active.

Play resumes (https://i.imgur.com/zVxIDJY.jpg)

Gralamin
2018-09-21, 11:29 PM
Well Davith is probably going to get injured here, but I don't see a way forward without opening the next door, so...

Two more strain (Davith at 3 strain) to get to C9.

Gralamin
2018-09-21, 11:41 PM
Since only Fro needs to go and there is no more other things we need to decide:

1) Double Move AT-AT to K9
2) Use Flash Emitter at the start of the next round.

afroakuma
2018-09-22, 06:33 AM
The ISB Officer fires on Davith and Orders the ISB Infiltrator next to him to cross the room.

(BY)[roll0]
(W)[roll1]

afroakuma
2018-09-22, 11:24 AM
The Infiltrators make a Coordinated Raid on Davith.

(BG)[roll0]
(W)[roll1]

(BG)[roll2]
(W)[roll3]

(BG)[roll4]
(W)[roll5]

afroakuma
2018-09-22, 11:27 AM
The AT-ATs fire on the Rebel walker.

(B)[roll0]
(B)[roll1]

afroakuma
2018-09-22, 11:30 AM
Round End

• Imperial player gains 3 Threat.
• Declining optional deployment.

Round 3 Begins (https://i.imgur.com/crI9gsg.jpg)

Gralamin
2018-09-22, 12:47 PM
Don't use Flash Emitter since it only helps me.

Davith

Well, I don't see any reason not to open door number two at this point!

Move to D5. Open the door, pause for trigger (may force speed post trigger)

afroakuma
2018-09-22, 12:57 PM
A pair of elite ISB troopers and an Imperial Artillery Corps commander turn to challenge you as you enter the cockpit.

• Deploy the reserved Elite Imperial Officer and the reserved Death Trooper to either terminal.
• Deploy the reserved Elite Death Trooper to the other terminal.
• A hero can interact with either terminal to take control of the walker.
• The mission will progress when a hero takes control of the walker.

Play resumes (https://i.imgur.com/oyjpSxb.jpg)

Gralamin
2018-09-22, 12:59 PM
Davith winces, this is going to hurt. Force Speed to E3.

afroakuma
2018-09-22, 01:07 PM
The Elite Death Trooper fires at the Force wielder.

(RY)[roll0]
(W)(1d6)[6](6)

He then as Squad Captain gives a block token to the Officer and sounds Tactical Comms to have the Officer join in the attack, which he does with gusto.

The Officer uses an Executive Order to have the Elite Death Trooper fire at Davith again.

(RY)[roll1]
(W)(1d6)[6](6)

And in case that didn't finish him off and even if it did, just because I want Focus... Just so I get something out of this, holy crow

(BY)[roll2]
(W)[roll3]

afroakuma
2018-09-22, 01:11 PM
Davith is singed but not yet Wounded.

Rebel Turn (https://i.imgur.com/PElO8Wh.jpg)

Gralamin
2018-09-22, 01:13 PM
Murne

Nova cell Leader first

[roll0]

Gralamin
2018-09-22, 01:17 PM
Heal Onar 1, Move Onar to D14.

Move up to C14, shoot the death trooper point blank:

Fro uses Prey Upon Doubt, choose strain for Murne.

[roll0]
[roll1]

Gralamin
2018-09-22, 01:19 PM
2 damage, 1 surge vs 1 evade

Imperial Activation.

afroakuma
2018-09-22, 01:26 PM
Hmm. I thought it was time to end Davith, but perhaps not...

The injured Death Trooper slides forward to confront MHD.

(RY)[roll0]
(B)[roll1]

afroakuma
2018-09-22, 01:28 PM
The Death Trooper's Surgical Strike on MHD-19 leaves the droid dented and Strained.

Rebel Turn (https://i.imgur.com/fDZXb8n.jpg)

Gralamin
2018-09-22, 01:57 PM
Onar

Move and strain 2 to get to B8.
Grab the crate.

afroakuma
2018-09-22, 02:04 PM
Oh love a duck.

C1 Comlink (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/C1%20Comlink_275_thumb_ffflogog_whatermark_cc.jpg)

afroakuma
2018-09-22, 02:08 PM
The Officer fires on Onar and orders an ISB Infiltrator into the chokepoint.

MHD-19 (https://i.imgur.com/UjYag64.jpg)

Obsvy
2018-09-22, 02:18 PM
MHD-19 moves to C8

MHD exhausts Bacta Injector, gaining one strain and healing Onar for 1 damage

afroakuma
2018-09-22, 02:22 PM
The 2nd Infiltrator joins the first in the choke and fires on Smelly Davith.

(BG)[roll0] +s
(W)[roll1] +e

afroakuma
2018-09-22, 02:26 PM
I just realized I shouldn't have done that. Ah well.

Coordinated Raid to fire at MHD.

(BG)[roll0]
(B)[roll1]

And then one shot at Onar.

(BG)[roll2]

And then Stormtrooper vs. MHD

(BG)[roll3]
(B)[roll4]

and then Probe Droid, shooting at MHD

(BYY)[roll5]
(B)[roll6]

And finally Death Trooper firing on Davith.

(BG)[roll7]
(W)(1d6)[6](6)

Gralamin
2018-09-22, 02:32 PM
AT-AT to K11

afroakuma
2018-09-22, 02:34 PM
The Imperial walkers divide to conquer. One of them still has a bead on the Rebel walker.

(B)[roll0]

afroakuma
2018-09-22, 02:35 PM
Round End

• Imperial player gains 3 Threat.
• Declining optional deployment.

Round 4 Begins (https://i.imgur.com/QFcFILB.jpg)

Gralamin
2018-09-22, 02:38 PM
Activate Flash Emitter
activate commlink on Top death trooper.

Davith
Move 1 to the console
Activate the console

3 movement left.

afroakuma
2018-09-22, 02:45 PM
You jerk the console controls away from the Death Trooper and comm to the clone troopers in the fleeing AT-AT, releasing the jamming code signal by smashing a panel. "We've locked down this one, now let's clean up and get out of here!"

• Walker B is flipped to the Rebel side. It is now the captured AT-AT.
• Rebel AT-ATs can now attack.
• At the start of the captured AT-AT's activation, a hero on or adjacent to the blue terminal may test Insight or Tech. If successful, the captured AT-AT gains 1 movement point.
• At the start of the captured AT-AT's activation, a hero on or adjacent to the red terminal may test Strength or Tech. If successful, the captured AT-AT gains 1 damage token.
• The mission no longer ends at the end of Round 5.
• The mission ends when there are no Imperial AT-ATs on the battleground.

Play resumes

afroakuma
2018-09-22, 03:18 PM
Rebels surrender.

Imperial Victory

The press of ISB forces is too strong and you are forced to retreat back to your shuttle. You are just taking off when you see a burst of walker fire sever a leg from the clone commanders' AT-AT, toppling it over.

The Imperial player gains 2 Influence.

End of Mission

Each player receives 1 XP. Heroes receive 400 credits. The Imperial player gains 1 Influence.

afroakuma
2018-09-22, 03:48 PM
You lay low for nearly a week until your next rendezvous with the Ghost. The mood among the Spectres is solemn when they hear the news. Ezra is the first to break the silence. "Wolffe and Gregor survived the Clone Wars. They can survive this."

"We all should've been there," growls Zeb.

"I'm sure everyone did what they could," Hera says.

An alarm sounds as a flashing indicator displays a message from the Rebel spy network, Fulcrum.

"What news?"

"Senator Organa has intercepted information that a key asset of his who has been under deep cover may have been discovered by Imperial spies in the Outer Rim. It seems this intel is valuable enough that they are setting up a signaling station to transmit the message directly to Coruscant - whoever they have found, he must be incredibly important if they'd risk reporting in on a rumor. We're looking for a team to go to Tatooine and disable this communications platform to protect whatever it is Organa needs kept secret." You notice Ezra looking away guiltily at mention of Tatooine, though you don't raise anything.

"We've also lost contact with an important member of our network - Draylen - who was last seen on Tro'Har. We want to have this looked into - we need every member of Fulcrum connected if we're going to be able to do our job."

"Draylen was my friend," MHD-19 declares quietly. "I hope he is not in trouble."


http://cards.boardwars.eu/cache/Expansion-Boxes/Return-to-Hoth/Side%20Missions/Red/Preventative%20Measures_595_ffflogog_whatermark_cc .jpghttp://cards.boardwars.eu/cache/Ally-and-Villain-Packs/Wave-7/Obi-Wan%20Kenobi/Side%20Mission/Deadly%20Transmission_595_ffflogog_whatermark_cc.j pg

Here are your item purchase options. The party has earned 500 credits from the mission, plus 150 from loot collected during the mission, and had 50 at the start of the mission, for a total of 700. Starter items may be sold for 50 credits.


http://cards.boardwars.eu/cache/Expansion-Boxes/Jabbas-Realm/Rebel%20Upgrades/Tier%201/Emergency%20Injector_275_thumb_ffflogog_whatermark _cc.jpghttp://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/DL-44_275_thumb_ffflogog_whatermark_cc.jpghttp://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/Portable%20Medkit_275_thumb_ffflogog_whatermark_cc .jpghttp://cards.boardwars.eu/cache/Expansion-Boxes/Heart-of-the-Empire/Rebel%20Upgrades/Tier%201/Charge%20Pistol_275_thumb_ffflogog_whatermark_cc.j pg
http://cards.boardwars.eu/cache/Expansion-Boxes/Tyrants-of-Lothal/Rebel%20Upgrades/Tier%201/Punch%20Dagger_275_thumb_ffflogog_whatermark_cc.jp ghttp://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/Armored%20Gauntlets_275_thumb_ffflogog_whatermark_ cc.jpghttp://cards.boardwars.eu/cache/Core-Box/Rebel%20Upgrades/Tier%201/Combat%20Coat_275_thumb_ffflogog_whatermark_cc.jpg http://cards.boardwars.eu/cache/Expansion-Boxes/Jabbas-Realm/Rebel%20Upgrades/Tier%201/Bacta%20Pump_275_thumb_ffflogog_whatermark_cc.jpg

"It was most definitely the work of this... Nova Cell, you call them?"

"Yes, Grand Admiral."

"Governor Pryce seems to be letting revolutionaries fester and multiply. Additional forces have been approved. See that this problem does not spread further."

• The Imperial player has spent 2 Influence on a new Agenda: High-Value Target

"The gas is something of a deterrent, Governor Tarkin, but I believe it to be inefficient. Further testing is warranted before we put it into the field."

"Perhaps, Grand Admiral, but what better way to determine its sufficiency than to see it perform in the field? We are having the substance transported to local facilities. All stormtroopers will be educated in suppressive measures forthwith."

"As you wish, Governor."

• The Imperial player has spent 1 Influence on a new Agenda: Gas Canisters

Gralamin
2018-09-22, 04:01 PM
XP Davith is being max greed and keeping his XP
Items I'd argue get me the Bacta Pump, get Combat Coat for someone (MHD?) Edit: Wait that isn't how math works
Bacta Pump, injector, save?
Mission Up to MHD, if Observer wants the personal mission, definitely go for it.

Obsvy
2018-09-22, 04:05 PM
Item: Bacta Pump and Injector
Mission: Preventative Measures
XP: spend 2 for Field Surgeon

Aerdan
2018-09-22, 04:43 PM
XP: Stay Behind Me
Items: Bacta Pump, Injector
Mission: Sure, let's do MHD's personal mission.

Lord_Gareth
2018-09-22, 05:59 PM
XP: REBEL PROPOGANDA
Items: Bacta pump, emergency injector
Mission: MHD

afroakuma
2018-09-22, 09:12 PM
"We're going to find Draylen," you tell Hera. She nods. Chopper projects an image of a tightly guarded facility on a frozen planet.

"Jexxel Base. Whoever this Draylen is, it's clear they want to break him, or worse," Zeb tells you darkly. "We tried to get intel through the ISB and came up empty-handed. This one goes high up."

"That means they won't have hired any local help," Sabine points out.

"No," Kanan adds, "but it also means the best of the best will be entrenched around it. A provocation on the perimeter may draw out the shock troops and let you crack past to the central tower..."

"...but they'll tighten the ring with tower security - Imperial sharpshooters, crack troops who know how to make it hurt." Zeb finishes. "We can make some noise for you, but I've gotta tell you, if they've thrown him into a place like Jexxel... they may decide he's a loose end to cut off once they see you coming."

Choose:
• Draw the shock troopers away from the base
• Engage the main garrison to avoid the attention of the tower sharpshooters

Gralamin
2018-09-22, 09:44 PM
I don't have a strong preference so

• Draw the shock troopers away from the base?

afroakuma
2018-09-22, 11:27 PM
Mission IV: Preventative Measures

You march toward the holding facility where Draylen is being kept as fast as you can, knowing he could be terminated at any moment. As you're met by guards, MHD-19 strides into the fray without fear. Somehow, even in his mechanical eyes, you can see his fierce desire to save his friend.

• Draylen will be executed at the end of Round 3 if the door to the Containment Area is closed.
• The mission will progress when the door to the Containment Area opens. The mission ends when Draylen is executed.
• The Threat Level for this mission is 3.

Mission Map (https://i.imgur.com/msBt7yW.jpg)

• Containment Area is behind the second door, not the first one.

Gralamin
2018-09-22, 11:45 PM
Davith will start at G4.

I think we should bring... Zeb as a bruiser maybe? People's opinions are wanted here.

Aerdan
2018-09-23, 06:51 AM
Onar at G3.

Zeb looks okay.

Gralamin
2018-09-23, 04:10 PM
I was suggested to change, so now voting Kanan.

H3 for Murne
H4 for MHD

Kanan at G5?

afroakuma
2018-09-23, 05:32 PM
Rebels re-voted, settled on Sabine Wren.

• Deploying Death Trooper for 3 Threat.
• Deploying Death Trooper for 3 Threat.
• Deploying Imperial Officer for 2 Threat.

Round 1 Begins (https://i.imgur.com/7AlBUal.jpg)

Aerdan
2018-09-23, 05:57 PM
Sabine takes aim at the death trooper at F7, and fires.

[roll0]
[roll1]

[roll2]
[roll3]

She then leaves a Parting Gift at E6.

[roll4]

Results in next post.

Aerdan
2018-09-23, 05:59 PM
4 damage, 1 surge versus 2 block, net 2 damage.

Parting Gift does nothing.

Imperial Activation

afroakuma
2018-09-23, 06:38 PM
The Death Trooper comms to a nearby Officer as he retaliates against Sabine.

(RY)[roll0]
(W)[roll1]

The Officer fires on her as well.

(BY)[roll2]
(W)[roll3]

afroakuma
2018-09-23, 06:53 PM
Sabine tries to Get Down

(BYY)[roll0]

afroakuma
2018-09-23, 06:55 PM
Sabine takes a total of 6 damage.

Rebel Turn (https://i.imgur.com/1f42kFG.jpg)

Gralamin
2018-09-23, 07:56 PM
MHD
MHD impatiently advances to open up this door.

Strain move 2 to F5

Shoot the E7 deathtrooper:

[roll0]
[roll1]

Gralamin
2018-09-23, 07:58 PM
3 damage vs 1 block. 2 damage net. Let's try that again.

[roll0]
[roll1]

Gralamin
2018-09-23, 08:00 PM
2 damage, surge vs 2 block;

Surge options: Stun is worthless here (need to do 1), pierce 1 gives me 1 damage, Strain heal 1 is okay, Field surgeon heals Sabine for 2.

Lets Field Surgeon here, and then bacta injector Sabine for 1 more healing

Sabine heals 3 net, 0 damage from this attack to the trooper.

afroakuma
2018-09-23, 08:05 PM
The second Death Trooper fires on Sabine.

(RY)[roll0]
(W)rollv]1d6[/rollv]

afroakuma
2018-09-23, 08:06 PM
(W)[roll0]

Death Trooper stays in front of the door.

Rebel Turn

Gralamin
2018-09-23, 08:13 PM
Davith

Bacta Pump is sad.
Force speed to E4
Interact with crate
Then likely strain move 1 and attack someone, unless item changes my mind.

afroakuma
2018-09-23, 08:16 PM
Supply Chest contains your pick of:

• Bacta Infusion (http://cards.boardwars.eu/cache/Core-Box/Supply%20Deck/Bacta%20Infusion_275_thumb_ffflogog_whatermark_cc. jpg)
• Weapons Cache (http://cards.boardwars.eu/cache/Expansion-Boxes/Return-to-Hoth/Supply%20Deck/Weapons%20Cache_275_thumb_ffflogog_whatermark_cc.j pg)
• Missing Key (http://cards.boardwars.eu/cache/Expansion-Boxes/Tyrants-of-Lothal/Supply%20Deck/Missing%20Key_275_thumb_ffflogog_whatermark_cc.jpg )

Gralamin
2018-09-23, 08:19 PM
I'll roll the dice and take the Missing Key

afroakuma
2018-09-23, 08:20 PM
You find a Missing Key and a Grappling Hook (http://cards.boardwars.eu/cache/Expansion-Boxes/Return-to-Hoth/Supply%20Deck/Grappling%20Hook_275_thumb_ffflogog_whatermark_cc. jpg) inside the Supply Chest.

Gralamin
2018-09-23, 08:24 PM
Well lets strain move 1 down to E5, and attack the trooper at F7.

[roll0] +1 surge
[roll1]

Gralamin
2018-09-23, 08:25 PM
3 damage, surge vs 2 block

I'll Pierce 1, bleed here for the kill.

End of turn.

afroakuma
2018-09-23, 08:31 PM
The Probe Droid floats down to obstruct the door and fires on the injured Sabine.

(BYY)[roll0]
(W)[roll1]

afroakuma
2018-09-23, 08:33 PM
Hm.

The droid's Targeting Computer attempts to read the movements of the wily Mandalorian.

(B)[roll0]

afroakuma
2018-09-23, 08:36 PM
"Damn... not again!" Sabine hisses as the Probe Droid's blaster catches her unprepared. "I'll fall back to make sure those shock troops don't come back before you can get out. Remember, we're going to bait them into thinking we're going out the same way, but our extraction will be up on that ridge there!" She points toward a pack of Snowtroopers as she retreats under cover of an explosion.

Sabine Wren has withdrawn.

Rebel Turn (https://i.imgur.com/ibZs14S.jpg)

Aerdan
2018-09-23, 10:12 PM
Onar strains to move to F4, uses Rush to move MHD to G5, and strains to move to F5. He shoots at the death trooper, twice.

[roll0]
[roll1]

[roll2]
[roll3]

Results in next post.

Aerdan
2018-09-23, 10:16 PM
2 damage, 1 surge versus 2 block. Spending surge on +1 damage, for net 1 damage.

One damage, two surge versus two block. Spending both surge on Focus.

Bloody inflatable bloody dice...

Imperial activation