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View Full Version : D&D 3.x Class The Rouge [Seeking Ideas... to an extent]



gooddragon1
2018-09-15, 09:57 PM
Reserved, see 3rd post (http://www.giantitp.com/forums/showsinglepost.php?p=23370771&postcount=3). This will be where the class entry ends up.

gooddragon1
2018-09-15, 09:58 PM
Reserved, see 3rd post (http://www.giantitp.com/forums/showsinglepost.php?p=23370771&postcount=3). This is reserved just in case.

gooddragon1
2018-09-15, 09:59 PM
xxxxxxxxxxxx

Maat Mons
2018-09-17, 03:32 AM
Why stop at rouge? You could make blanc, bleu, cramoisi, gris, juane, noir, vert, and pourpre classes too!

nonsi
2018-09-17, 10:02 AM
Sometimes people misspell rogue as rouge on their character sheet. Why not make a serious joke class for fun and ask them why their stats are wrong?

The idea here will be a class that focuses around things that are rouge (or more specifically, the color red).

So, I'd like some requests for class features that focus around the following things that are considered red (imo?):
+Fire
+Blood
+Ruby (should deal with the gemstone and properties about it perhaps, but fluff stretches are okay with good justifications (example: ruby is actually pretty hard to break I think, a bit below diamonds)) [Might want to sub this one out for another thing if it isn't producing ideas and something else is better]

Might also go with other categories if really compelling, but I'd like to limit it to focus the class. At the moment I'm thinking 3/4 bab, but let's see where this goes for now. Ideas in general for the class work as well (such as role, skills, etc.)

Note: I am a procrastinator, but we'll see how this pans out.

Fire: There's plenty of official stuff for that.
Blood: My overhaul project contains a decent amount of ideas on that aspect
Ruby: I'm guessing that you could conjure potent weapons and armor out of thin air.

Meteor Swarm (http://www.d20srd.org/srd/spells/meteorSwarm.htm) comes to mind as a potential pinnacle power.

You could also add red loam (https://www.google.co.il/search?q=red+loam&rlz=1C1GGRV_enIL751IL752&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi844mcncLdAhXjsaQKHUNUAdsQ_AUIDigB&biw=1097&bih=516) for crude construction, dust/mud related effects, etc.

brian 333
2018-09-17, 08:24 PM
As a native of Louisiana, I have to present:

The Baton Rouge

This red club is both a magical weapon and a ceremonial accouterment for an official herald.

One who holds the Baton Rouge is protected from acts of war by heraldic tradition similar to the white flag of European tradition. Misuse of this symbol for reasons other than to offer a parley is a capital crime by heraldric tradition.

In addition to being a magical weapon the Baton Rouge Stuns a target on a critical hit. This effect lasts 1d3 rounds.

Anyone struck by this weapon bears a red stain on his skin at the point of injury. The stain lasts 1d3 days and can only be removed sooner through use of a Remove Curse spell. The stain is not harmful, but everyone will know the victim was assaulted by a herald.