Pictogram
2018-09-16, 02:12 AM
Hey community!
I just wanted to ask everyone here on whether or not they think i'm acting a fool and being a general jerk in my online Pathfinder game.
To give a bit of background: this is a Roll20 game with 1 friend from before and the others are people that I've met through this game. The DM has created a rich world with much lore and a lot to draw from, allows just about anything (material wise) as long as we can back it up with role playing chops and decent backstory. I really enjoy the DM's willingness to add to the lore and insert things as it creates really good flow and a fun experience. However my problem doesn't come from the DM but from some of the fellow players.
To elaborate more, the other players (not the friend that I mentioned before) come from various backgrounds of role playing experiences which is totally fine as we all start somewhere just stating that some are experienced and some are not. Let's name these people AZ, HM, and MK, my friend will be RA.
Now these 3 individuals are cool people and I'm sure make decision in their actual lives but when it comes to the game it's like pulling teeth while scratching a chalk board to get any decisiveness from them. I understand that we all have varying degrees of shyness and social anxieties as I myself have social anxiety but I guess being behind a screen emboldens me to some level, So being in this game, while I don't mind coming up with plans and talking to all the NPC's ( not all, as RA is very character driven too) I start to feel like i'm under an all too hot spotlight and want the stage to be shared more. So the obvious solution would be to talk less? Nope. If I, or RA didn't talk as much as we did it would be excruciatingly quiet with LOTS of dead air, as I've tried this before and little to nothing got done by the parties volition.
AZ ( the most experienced of the lot) has a bit more personality than the others as he's some waterbender type but literally that's all the talks about and if it's not water related or happy go lucky descriptions of the color of fish he doesn't contribute. He's the most good aligned character, which is totally cool but shuts down if he doesn't agree with the parties methods of going on with the quest. I try not to steam roll him but he doesn't argue for his perspective and if i just remain silent he's content with sitting in his collapsible tub , splashing people, and not trying to be "mean".
HM is playing a gritty gunslinger badass who I think he means to play like a Han Solo type but can never commit to anything enough to get any dastardliness across. He'll think, oh i'm going to be a bastard and shmooze this person or steal this, but he never does and just ends up Uhing and Ering when asked what he's going to do. When he speaks up to say something it's literally so frustrating because it becomes a snake eating it's own tail situation where he'll have an idea, talk himself out of said idea, and when the focus goes off of him wants to maybe try that idea again but loses his drive to do so. It's bizarre.
MK is the most quiet of them all, a wizard construct who's a blaster. When I or RA, or any NPC for that matter, try to talk to them they most always respond with " You are met with an unblinking stare" and that's about it.
RA plays a lizardfolk fighter who's dumb as rocks ( which is his name subsequently), enjoys bullying the weak, threatening that we're all just his tasty lil morsels, and causes lots of ruckus, but honestly it's really great because he's not that sort of player that just ignores the plot and plays with himself. He engages the story just in his own violent idiotic way.
Enter me. I first started out this game as a Psychic named Rokka who's psychic school was Psychedelia so i got my mental prowess from ingesting hallucinogenic drugs. I used a Californian accent, always talked about spiritual mumbo jumbo, didn't bathe, and was on a path to spiritual enlightenment and to connect to his past lives. After coming up with many plans for different situation or whatever, I would get criticized after the fact if something went wrong or they didn't agree with it, but they never spoke up about it all, only afterwords to bitch at me! Well after becoming frustrated with the groups inaction but ability to criticize, i ditched the character like he would ditch his drugs if the authorities caught him and created Prunella Featherbottom.
Prunella is a shibaten, which is a anthropomorphic duck race, I then found this 3rd party class called the Noble who's pretty much garbage at combat, get's social feats, but the main thing they get is lots of extra gold. She wears big fancy Victorian style dresses and giant elaborate Kentucky derby style hats. She's very posh, classist, middle aged, greedy, and gluttonous. I talk in a over the top dramatic way, She's kinda strong cause sometimes she busts out her whip and gets to snapping but her main stat is her charisma which is very high. However, i gave her a 6 wisdom as she constantly thinks she's on vacation, and the other party members are people in her bridge club. Even in her delusion i engage the DM and his story and i go into my shenanigans but never enough to derail that much as I still want to progress the plot. I made her though because she doesn't have the mental agency to make really important decisions. If party members turn to me during a crucial part of the plot for direction i say that a beady blank glazed eye stare meets yours as Prunella guzzles down another cucumber tea sandwich she has at the ready. If they asked me to spread/ or collect some gossip then i'm ALL over that, but because she's so classist and rich she find many things beneath and should be delegated to others. I insult others to spur them into action or to do things, because when she grows bored she starts talking smack. I have a cantrip that lets me slap people at a distance and I do so to a PC if they insult her pedigree by requesting something unbecoming of someone of her station.
Now, i know this is a tad harsh but I'm at the end of my rope as I really love the game as the DM has set up a cool story/world but I just want more interaction from the players!Suggestions, commentary, thoughts? Help me community! Thank you for your time :smallsmile:
I just wanted to ask everyone here on whether or not they think i'm acting a fool and being a general jerk in my online Pathfinder game.
To give a bit of background: this is a Roll20 game with 1 friend from before and the others are people that I've met through this game. The DM has created a rich world with much lore and a lot to draw from, allows just about anything (material wise) as long as we can back it up with role playing chops and decent backstory. I really enjoy the DM's willingness to add to the lore and insert things as it creates really good flow and a fun experience. However my problem doesn't come from the DM but from some of the fellow players.
To elaborate more, the other players (not the friend that I mentioned before) come from various backgrounds of role playing experiences which is totally fine as we all start somewhere just stating that some are experienced and some are not. Let's name these people AZ, HM, and MK, my friend will be RA.
Now these 3 individuals are cool people and I'm sure make decision in their actual lives but when it comes to the game it's like pulling teeth while scratching a chalk board to get any decisiveness from them. I understand that we all have varying degrees of shyness and social anxieties as I myself have social anxiety but I guess being behind a screen emboldens me to some level, So being in this game, while I don't mind coming up with plans and talking to all the NPC's ( not all, as RA is very character driven too) I start to feel like i'm under an all too hot spotlight and want the stage to be shared more. So the obvious solution would be to talk less? Nope. If I, or RA didn't talk as much as we did it would be excruciatingly quiet with LOTS of dead air, as I've tried this before and little to nothing got done by the parties volition.
AZ ( the most experienced of the lot) has a bit more personality than the others as he's some waterbender type but literally that's all the talks about and if it's not water related or happy go lucky descriptions of the color of fish he doesn't contribute. He's the most good aligned character, which is totally cool but shuts down if he doesn't agree with the parties methods of going on with the quest. I try not to steam roll him but he doesn't argue for his perspective and if i just remain silent he's content with sitting in his collapsible tub , splashing people, and not trying to be "mean".
HM is playing a gritty gunslinger badass who I think he means to play like a Han Solo type but can never commit to anything enough to get any dastardliness across. He'll think, oh i'm going to be a bastard and shmooze this person or steal this, but he never does and just ends up Uhing and Ering when asked what he's going to do. When he speaks up to say something it's literally so frustrating because it becomes a snake eating it's own tail situation where he'll have an idea, talk himself out of said idea, and when the focus goes off of him wants to maybe try that idea again but loses his drive to do so. It's bizarre.
MK is the most quiet of them all, a wizard construct who's a blaster. When I or RA, or any NPC for that matter, try to talk to them they most always respond with " You are met with an unblinking stare" and that's about it.
RA plays a lizardfolk fighter who's dumb as rocks ( which is his name subsequently), enjoys bullying the weak, threatening that we're all just his tasty lil morsels, and causes lots of ruckus, but honestly it's really great because he's not that sort of player that just ignores the plot and plays with himself. He engages the story just in his own violent idiotic way.
Enter me. I first started out this game as a Psychic named Rokka who's psychic school was Psychedelia so i got my mental prowess from ingesting hallucinogenic drugs. I used a Californian accent, always talked about spiritual mumbo jumbo, didn't bathe, and was on a path to spiritual enlightenment and to connect to his past lives. After coming up with many plans for different situation or whatever, I would get criticized after the fact if something went wrong or they didn't agree with it, but they never spoke up about it all, only afterwords to bitch at me! Well after becoming frustrated with the groups inaction but ability to criticize, i ditched the character like he would ditch his drugs if the authorities caught him and created Prunella Featherbottom.
Prunella is a shibaten, which is a anthropomorphic duck race, I then found this 3rd party class called the Noble who's pretty much garbage at combat, get's social feats, but the main thing they get is lots of extra gold. She wears big fancy Victorian style dresses and giant elaborate Kentucky derby style hats. She's very posh, classist, middle aged, greedy, and gluttonous. I talk in a over the top dramatic way, She's kinda strong cause sometimes she busts out her whip and gets to snapping but her main stat is her charisma which is very high. However, i gave her a 6 wisdom as she constantly thinks she's on vacation, and the other party members are people in her bridge club. Even in her delusion i engage the DM and his story and i go into my shenanigans but never enough to derail that much as I still want to progress the plot. I made her though because she doesn't have the mental agency to make really important decisions. If party members turn to me during a crucial part of the plot for direction i say that a beady blank glazed eye stare meets yours as Prunella guzzles down another cucumber tea sandwich she has at the ready. If they asked me to spread/ or collect some gossip then i'm ALL over that, but because she's so classist and rich she find many things beneath and should be delegated to others. I insult others to spur them into action or to do things, because when she grows bored she starts talking smack. I have a cantrip that lets me slap people at a distance and I do so to a PC if they insult her pedigree by requesting something unbecoming of someone of her station.
Now, i know this is a tad harsh but I'm at the end of my rope as I really love the game as the DM has set up a cool story/world but I just want more interaction from the players!Suggestions, commentary, thoughts? Help me community! Thank you for your time :smallsmile: