Keith Necrokar
2018-09-16, 09:56 AM
New barbarian archtype
Path of antipathy
In your travels you have gained a immeasurable hatred for a certain type of foe. You may have gained this hatred from a need for vengence, your upbringing, or perhaps out of a sense of duty. No matter the reason your blood boils at the thought of your foe.
Abominated foe- At 3rd level you choose one class, race, or creature type. Whatever you chose becomes your abominated foe. You can have multiple abominated foes at any one time. At any time you can as a free action mark a specific creature as your abominated foe. If 10 or more of your abominated foes excluding the one you chose when you gained this feature share the same class, race, or creature type you can mark that class, race, or creature type as your abominated foe. To mark someone as your abominated foe they must meet one of the following conditions.
* they have killed you or an ally of yours
* they have reduced you or an ally to 0 hp
* they have placed a curse or disease on you or an ally
* they have made you the enemy of a group of people such as a village or cult
* they are an ally of yours and they damaged, cursed, diseased, or placed a condition on you or an ally
When you deal damage to your abominated foe while you are raging your rage damage bonus is doubled. You also have resistance to all damage your abominated foe deals to you while you are raging.
Unending hatred- starting at 3rd level you must roll a wisdom saving throw with a DC of 8 + your constitution or strength modifier (use the higher of the two) + your proficiency modifier any time you see your abominated foe. If you fail the saving throw you enter a rage without expending one of your rages and attack your abominated foe untill either of you fall unconscious or die. The rage also does not end untill either of you fall unconscious or die. If you pass the saving throw nothing happens. Once you pass or fail the saving throw you do not need to roll it again untill 8 hours have passed. You can choose to exclude specific creatures from being your abominated foe if you have known them for a significant amount of time. If a creature is disguised or appears as your abominated but is not it still counts as your abominated foes untill you realize it is not. Once you realise someone is not your abominated foe after you fail your unending hatred saving throw you may end your rage early as a free action
Mad dash- at 6th level your movment speed is doubled when your move towards your abominated foe. You also ignore difficult terrain when moving this way.
Improved abominated foe- at 10th level any attack you make against your abominated foe while raging ignores resistance and immunity. While raging you add your rage damage bonus to any ability check or saving throw your abominated foe forces you to make.
Hatred unleashed- at 14th level when you are dealt damage by a creature while you are bloodied and raging you can use your reaction to take an extra turn before damage is calculated. During this extra turn you must use your full move to take the most direct path to the creature that damaged you and attack it as many times as you can. When you hit with an attack in this extra turn it counts as a critical hit. You are immune to all damage and ignore all conditions, curses, or diseases affecting you during your extra turn. During your extra turn your movement speed cannot be reduced and nothing costs extra movement. After your extra turn ends you take the damage that trigged this ability and become stunned for the next round. You can use this ability only once between each long rest.
Path of antipathy
In your travels you have gained a immeasurable hatred for a certain type of foe. You may have gained this hatred from a need for vengence, your upbringing, or perhaps out of a sense of duty. No matter the reason your blood boils at the thought of your foe.
Abominated foe- At 3rd level you choose one class, race, or creature type. Whatever you chose becomes your abominated foe. You can have multiple abominated foes at any one time. At any time you can as a free action mark a specific creature as your abominated foe. If 10 or more of your abominated foes excluding the one you chose when you gained this feature share the same class, race, or creature type you can mark that class, race, or creature type as your abominated foe. To mark someone as your abominated foe they must meet one of the following conditions.
* they have killed you or an ally of yours
* they have reduced you or an ally to 0 hp
* they have placed a curse or disease on you or an ally
* they have made you the enemy of a group of people such as a village or cult
* they are an ally of yours and they damaged, cursed, diseased, or placed a condition on you or an ally
When you deal damage to your abominated foe while you are raging your rage damage bonus is doubled. You also have resistance to all damage your abominated foe deals to you while you are raging.
Unending hatred- starting at 3rd level you must roll a wisdom saving throw with a DC of 8 + your constitution or strength modifier (use the higher of the two) + your proficiency modifier any time you see your abominated foe. If you fail the saving throw you enter a rage without expending one of your rages and attack your abominated foe untill either of you fall unconscious or die. The rage also does not end untill either of you fall unconscious or die. If you pass the saving throw nothing happens. Once you pass or fail the saving throw you do not need to roll it again untill 8 hours have passed. You can choose to exclude specific creatures from being your abominated foe if you have known them for a significant amount of time. If a creature is disguised or appears as your abominated but is not it still counts as your abominated foes untill you realize it is not. Once you realise someone is not your abominated foe after you fail your unending hatred saving throw you may end your rage early as a free action
Mad dash- at 6th level your movment speed is doubled when your move towards your abominated foe. You also ignore difficult terrain when moving this way.
Improved abominated foe- at 10th level any attack you make against your abominated foe while raging ignores resistance and immunity. While raging you add your rage damage bonus to any ability check or saving throw your abominated foe forces you to make.
Hatred unleashed- at 14th level when you are dealt damage by a creature while you are bloodied and raging you can use your reaction to take an extra turn before damage is calculated. During this extra turn you must use your full move to take the most direct path to the creature that damaged you and attack it as many times as you can. When you hit with an attack in this extra turn it counts as a critical hit. You are immune to all damage and ignore all conditions, curses, or diseases affecting you during your extra turn. During your extra turn your movement speed cannot be reduced and nothing costs extra movement. After your extra turn ends you take the damage that trigged this ability and become stunned for the next round. You can use this ability only once between each long rest.