lylsyly
2018-09-16, 01:43 PM
So, three weeks ago, we all received an E-mail from the DM of the game we started yesterday. This is the Gist of it:
Rules of Building:
Source Books: All 1st party and Drag mag. This time we are going to use the setting specific books as well (we almost never use the setting specific stuff).
Level Adjustment: Up to LA+3 FREE (It’s free so use it up right?).
Races/Templates: Creatures with 2 racial hit dice will have them removed along with feats and skills that stem from them (I can live with this!).
Base Classes: Any
Prestige Classes: Any, may PRC on both sides of the build (Normal for our group).
Hit Dice: Max Hit points per level (Oorah!).
Skills: Each class will have +2 skill points, Pathfinder Skill Bundles in effect. No such thing as class skills, buy what you want (Again, Oorah!).
Feats: Pathfinder Feat progression (each odd numbered level). Two Traits, 2 Flaws or a combination. Get feats for both. You must role play them or I may take them away from you. (A 3rd Oorah!).
Really????
Anyway, we played our first session yesterday and this is what we all came up with:
1. Primary Arcane Caster/Acid Breather/Sometimes Archer: Draconic (Copper)(LA+1) Gray Elf w/Half Fey Template (LA+2) My Character
Gray Elf -2 Str, +2 Dex, -2 Con, +2 Int/Draconic +2 Str, +2 Con, +2 Cha /// Half Fey +2 Dex, -2 Con, +2 Wis, +4 Cha
+0 STR/+4 DEX/-2 CON/+2 INT/+2 WIS/+6 CHA
Sorcerer 1/Conjurer 4/Ultimate Magus 10/Legacy Champion 5///Beguiler 10/Abj Chp 1/Arc Arch 2/Abj Chp +4/Beg +3
2. Primary Divine Caster/Melee: Aasimar (LA+1) w/Saint Template (@ level 1)(LA+2)
Aasimar +2 Wis, +2 Cha /// Saint +2 Con, +2 Wis, +4 Cha
+0 STR/+0 DEX/+2 CON/+0 INT/+4 WIS/+6 CHA
Cloistered Cleric 4/Ordained Champion 1/Seeker of the Misty Isle 1/Church Inquisitive 1/Divine Oracle 1/Sovereign Speaker 9/Contemplative 3///Paladin 20 w/Harmonious Knight and Mystic Fire Knight Sub Levels
3. Primary Melee: Goliath (LA+1)Half Minotaur (LA Paying +2)
Goliath +4 Str, -2 Dex, +2 Con///Half Minotaur +4 Str, +2 Con, -2 Int, +2 Wis (Medium to Large Size +8 Str, -2 Dex, +4 Con)
+16 STR/-4 DEX/+8 CON/-2 INT/+2 WIS/+0 CHA
Barbarian 6/Champion of Gwynharwyf 10/Menacing Brute 4///Feat Rogue 6/Horizon Walker 4/Suel Arcanamach 10
4. Melee/Scouting: Killoren w/Half Earth Elemental Template(LA+3)
+4 STR/-2 DEX/+4 CON/+0 INT/+0 WIS/+0 CHA
Totem Druid 2/Master of Many Forms 10/Planar Shepard 9//Wildshape Mystic Ranger 6/ Nature’s Warrior 5/Mystic Ranger +9
5. Rogue/Scout/Archer: Kenku (MM3) Half Air Elemental (LA+3)
Kenku -2 STR/+2 DEX/Half Air Elemental Dex +2/Int +2/Wis +2/Con +2/Cha +2
-2 STR/+4 DEX/+2 CON/+2 INT/+2 WIS/+2 CHA
Rogue 5/Trapsmith 5/Slayer of Domiel 10///Scout 3/Mystic Ranger 17
We had a BLAST!! We all also stepped out of our "Comfort Zones" for instance I almost never play full casters, lady who always plays a Cleric 20 is playing the Incredible Hulk, and our full time Rogue is playing a wildshaping fool.
The best thing? We are definitely playing to Level 20!!!
Rules of Building:
Source Books: All 1st party and Drag mag. This time we are going to use the setting specific books as well (we almost never use the setting specific stuff).
Level Adjustment: Up to LA+3 FREE (It’s free so use it up right?).
Races/Templates: Creatures with 2 racial hit dice will have them removed along with feats and skills that stem from them (I can live with this!).
Base Classes: Any
Prestige Classes: Any, may PRC on both sides of the build (Normal for our group).
Hit Dice: Max Hit points per level (Oorah!).
Skills: Each class will have +2 skill points, Pathfinder Skill Bundles in effect. No such thing as class skills, buy what you want (Again, Oorah!).
Feats: Pathfinder Feat progression (each odd numbered level). Two Traits, 2 Flaws or a combination. Get feats for both. You must role play them or I may take them away from you. (A 3rd Oorah!).
Really????
Anyway, we played our first session yesterday and this is what we all came up with:
1. Primary Arcane Caster/Acid Breather/Sometimes Archer: Draconic (Copper)(LA+1) Gray Elf w/Half Fey Template (LA+2) My Character
Gray Elf -2 Str, +2 Dex, -2 Con, +2 Int/Draconic +2 Str, +2 Con, +2 Cha /// Half Fey +2 Dex, -2 Con, +2 Wis, +4 Cha
+0 STR/+4 DEX/-2 CON/+2 INT/+2 WIS/+6 CHA
Sorcerer 1/Conjurer 4/Ultimate Magus 10/Legacy Champion 5///Beguiler 10/Abj Chp 1/Arc Arch 2/Abj Chp +4/Beg +3
2. Primary Divine Caster/Melee: Aasimar (LA+1) w/Saint Template (@ level 1)(LA+2)
Aasimar +2 Wis, +2 Cha /// Saint +2 Con, +2 Wis, +4 Cha
+0 STR/+0 DEX/+2 CON/+0 INT/+4 WIS/+6 CHA
Cloistered Cleric 4/Ordained Champion 1/Seeker of the Misty Isle 1/Church Inquisitive 1/Divine Oracle 1/Sovereign Speaker 9/Contemplative 3///Paladin 20 w/Harmonious Knight and Mystic Fire Knight Sub Levels
3. Primary Melee: Goliath (LA+1)Half Minotaur (LA Paying +2)
Goliath +4 Str, -2 Dex, +2 Con///Half Minotaur +4 Str, +2 Con, -2 Int, +2 Wis (Medium to Large Size +8 Str, -2 Dex, +4 Con)
+16 STR/-4 DEX/+8 CON/-2 INT/+2 WIS/+0 CHA
Barbarian 6/Champion of Gwynharwyf 10/Menacing Brute 4///Feat Rogue 6/Horizon Walker 4/Suel Arcanamach 10
4. Melee/Scouting: Killoren w/Half Earth Elemental Template(LA+3)
+4 STR/-2 DEX/+4 CON/+0 INT/+0 WIS/+0 CHA
Totem Druid 2/Master of Many Forms 10/Planar Shepard 9//Wildshape Mystic Ranger 6/ Nature’s Warrior 5/Mystic Ranger +9
5. Rogue/Scout/Archer: Kenku (MM3) Half Air Elemental (LA+3)
Kenku -2 STR/+2 DEX/Half Air Elemental Dex +2/Int +2/Wis +2/Con +2/Cha +2
-2 STR/+4 DEX/+2 CON/+2 INT/+2 WIS/+2 CHA
Rogue 5/Trapsmith 5/Slayer of Domiel 10///Scout 3/Mystic Ranger 17
We had a BLAST!! We all also stepped out of our "Comfort Zones" for instance I almost never play full casters, lady who always plays a Cleric 20 is playing the Incredible Hulk, and our full time Rogue is playing a wildshaping fool.
The best thing? We are definitely playing to Level 20!!!