Flicker Nicker
2018-09-17, 02:36 AM
Okay I'm going to open up with a little context I'm a somewhat experienced player and Dm. Having d'med for a small group of players, for a few years now. The start of this year I began running a slow track Pathfinder game my first. Set in a home brew setting of mine. Then two new players joined(friends both of them) who know pathfinder very well. So we started a new somewhat better planed game. This thread is A going to serve as a idea and sounding board for what the hell am I doing as this is new to me, and two be an archive for both the cool setting and its monster, feats, and items. For feedback on what needs tweaking or changing as I'm well realizing that this is not 3.5 by a long shot. Note they have just hit 5th/6th level.
first my party divided by new and old players.
Izihara Sojoiro
5th level Human Ranger with the Fey Touched Template as we started second level. NG
HP 40 AC 20
Raindeer Animal Companion
He Basically wants to be A****aka from Princess Monoke
Van...just Van
6th level Human Two Handed Fighter
(CN)
Wielding a Butcher Axe Re skinned as a sword and mail.
Big, Cunning, Not very wise.
Liz(Elizabeth)
6th level Elven Scroll Scholar Cleric of Zolgen(LE)
honestly plays the not mustache twirling intellectual but sorta stuck up pretty well
the two new players made a
Jack of Nine
A Catfolk Knifemaster Rogue 6th CG
honestly a lot of fun
Lord Joseph Blanc(actual french last name)
6th level Cabalist Viglante Dorian Gray CG/(CN)
played quite well Chaotic neutral playboy hiding cult Enforcer
Section Two Problems so far,
A) combat encounters with no proper combat spellcaster.
B) How to work in the horror elements in without coming off as ham fisted or reveling it to early,
C) plot derail Henderson .6 on the scale.
so honestly i did 3.5 no wizard or sorcerer means certain enemies aren't really suited for my players
if you know anything i can look out for or adapt to make that less an issue please chime in
B) is rougher and slightly complicated so Ill cover it in the second post with setting stuff.
C) so they completed my first module dealt with guild tensions, caught a some what famous outlaw side boss, and dealt with the local orcs behaving odd discovered problems dealt with the Mad Tribe. They then decided to well leave to head to a college with answers on their problems except they mid way decided to head deeper to investigate one of the lower islands which they think have answers despite my obvious warning signs and got their boat royally wrecked in a storm that I used to try to put them back on course. So their now on a lower island, with no boat. uhm **** late night dming bad. Lower islands are basically the worlds equivalent of the underdark. As its a world of Floating Continents and such so not nice places.
I'll get into the horror aspect feats and monsters tomorrow, thanks guys and gals for listening.
first my party divided by new and old players.
Izihara Sojoiro
5th level Human Ranger with the Fey Touched Template as we started second level. NG
HP 40 AC 20
Raindeer Animal Companion
He Basically wants to be A****aka from Princess Monoke
Van...just Van
6th level Human Two Handed Fighter
(CN)
Wielding a Butcher Axe Re skinned as a sword and mail.
Big, Cunning, Not very wise.
Liz(Elizabeth)
6th level Elven Scroll Scholar Cleric of Zolgen(LE)
honestly plays the not mustache twirling intellectual but sorta stuck up pretty well
the two new players made a
Jack of Nine
A Catfolk Knifemaster Rogue 6th CG
honestly a lot of fun
Lord Joseph Blanc(actual french last name)
6th level Cabalist Viglante Dorian Gray CG/(CN)
played quite well Chaotic neutral playboy hiding cult Enforcer
Section Two Problems so far,
A) combat encounters with no proper combat spellcaster.
B) How to work in the horror elements in without coming off as ham fisted or reveling it to early,
C) plot derail Henderson .6 on the scale.
so honestly i did 3.5 no wizard or sorcerer means certain enemies aren't really suited for my players
if you know anything i can look out for or adapt to make that less an issue please chime in
B) is rougher and slightly complicated so Ill cover it in the second post with setting stuff.
C) so they completed my first module dealt with guild tensions, caught a some what famous outlaw side boss, and dealt with the local orcs behaving odd discovered problems dealt with the Mad Tribe. They then decided to well leave to head to a college with answers on their problems except they mid way decided to head deeper to investigate one of the lower islands which they think have answers despite my obvious warning signs and got their boat royally wrecked in a storm that I used to try to put them back on course. So their now on a lower island, with no boat. uhm **** late night dming bad. Lower islands are basically the worlds equivalent of the underdark. As its a world of Floating Continents and such so not nice places.
I'll get into the horror aspect feats and monsters tomorrow, thanks guys and gals for listening.