Yamatohekatsue
2018-09-17, 11:43 PM
Ok I'm making An artificer for an up coming game, and had a question about setup.
I picked alchemist Wich let's me get 3 formula the alchemist fire, and alchemist acid, plus one of my choice and I picked the thunderstone so I will have a variety of attacks
As starting equipment I can have (a) a handaxe and a light hammer or (b) any two simple weapons
I know a sling is a simple weapon.
The sling only deals 1D4+Dex damage
And the thunderstone says it As an action, you can reach into your Alchemist’s Satchel and pull out a crystalline shard and hurl it at a creature, object, or surface within 30 feet of you (the shard disappears if you don’t hurl it by the end of the current turn). The shard shatters on impact with a blast of concussive energy. Each creature within 10 feet of the point of impact must succeed on a Constitution saving throw or be knocked prone and pushed 10 feet away from that point.
Now I know that is raw
But first I wanted to know even though it says as an action I can pull and hurl the stone, can I hurl it with a sling? Or does it mean hurl as in tossing or throwing the stone?
If using the stone with a sling do you add the 1D4+Dex?
Another question is I know you can buy bottles of alchemist's fire can you do the same for acid, or thunderstones? Or is there a way to craft them without using my satchel to make temporary ones?
My end goal is to have basicly to have a second pouch that holds permanent versions of the formula I have picked either for a teammate to use or for use in making improvised traps, while having the satchel to make them on the fly for combat
But I wanted to know if the sling+thunderstone could work if so I would pick it because even though the stone doesn't deal any damage the sling would, if it can't be used then I would pick something else up.
P.S. what other items can a sling potentially use to deal either damage or use of other effect, I know the spell magic stone let's a sling deal 1D6+ Caster spell modifier indead of 1D4
If I pick the sling I want the most versatility I can get from it.
I picked alchemist Wich let's me get 3 formula the alchemist fire, and alchemist acid, plus one of my choice and I picked the thunderstone so I will have a variety of attacks
As starting equipment I can have (a) a handaxe and a light hammer or (b) any two simple weapons
I know a sling is a simple weapon.
The sling only deals 1D4+Dex damage
And the thunderstone says it As an action, you can reach into your Alchemist’s Satchel and pull out a crystalline shard and hurl it at a creature, object, or surface within 30 feet of you (the shard disappears if you don’t hurl it by the end of the current turn). The shard shatters on impact with a blast of concussive energy. Each creature within 10 feet of the point of impact must succeed on a Constitution saving throw or be knocked prone and pushed 10 feet away from that point.
Now I know that is raw
But first I wanted to know even though it says as an action I can pull and hurl the stone, can I hurl it with a sling? Or does it mean hurl as in tossing or throwing the stone?
If using the stone with a sling do you add the 1D4+Dex?
Another question is I know you can buy bottles of alchemist's fire can you do the same for acid, or thunderstones? Or is there a way to craft them without using my satchel to make temporary ones?
My end goal is to have basicly to have a second pouch that holds permanent versions of the formula I have picked either for a teammate to use or for use in making improvised traps, while having the satchel to make them on the fly for combat
But I wanted to know if the sling+thunderstone could work if so I would pick it because even though the stone doesn't deal any damage the sling would, if it can't be used then I would pick something else up.
P.S. what other items can a sling potentially use to deal either damage or use of other effect, I know the spell magic stone let's a sling deal 1D6+ Caster spell modifier indead of 1D4
If I pick the sling I want the most versatility I can get from it.