GrayDeath
2018-09-18, 12:13 PM
To elaborate on the wonky title:
We are setting up one "Sometimes" Group or every player, so that our Schedule only gets disrupted if half or the total Group (4 Players plus GM) are unaccounted for (^^).
For one of these Groups we are thinking about allowing a Monster/Class Gestalt (the other Player is playing a Wizard so....yeah, not many Power Problems^^) for 2 Players.
The Rules for this Gestalt are: All Monster HD count and advancement is limited to"More of them", all LA is halved, round down, and can be "bought off" if lower than 4 at the following Levels: 6, 10, 14 and 17. Other sie must be a single Class or at most (only if its really necessary or fits the mood exceptionally) 2 Classes.
Also it is unlikely that full Caster Classes above "unmodified" Sorcerer or Favoured Soul will be allowed, to keep the Wizard clearly the most "castery".
Now the questions I ahve for the Forum are the following:
1.: Assuming we start at Level 8, what Monster/Class Combo would you recommend for the remaining 2 Players (Group wants to be "greyish") and why?
2.: Do the abovementioned rules sound workable in the level area (it is ulikely we will ever get abve Level 12, again its a "sometimes" group)?
This will likely not start until late October, so I have lots of time to enjoy all your contributions!
Thank you in advance.
We are setting up one "Sometimes" Group or every player, so that our Schedule only gets disrupted if half or the total Group (4 Players plus GM) are unaccounted for (^^).
For one of these Groups we are thinking about allowing a Monster/Class Gestalt (the other Player is playing a Wizard so....yeah, not many Power Problems^^) for 2 Players.
The Rules for this Gestalt are: All Monster HD count and advancement is limited to"More of them", all LA is halved, round down, and can be "bought off" if lower than 4 at the following Levels: 6, 10, 14 and 17. Other sie must be a single Class or at most (only if its really necessary or fits the mood exceptionally) 2 Classes.
Also it is unlikely that full Caster Classes above "unmodified" Sorcerer or Favoured Soul will be allowed, to keep the Wizard clearly the most "castery".
Now the questions I ahve for the Forum are the following:
1.: Assuming we start at Level 8, what Monster/Class Combo would you recommend for the remaining 2 Players (Group wants to be "greyish") and why?
2.: Do the abovementioned rules sound workable in the level area (it is ulikely we will ever get abve Level 12, again its a "sometimes" group)?
This will likely not start until late October, so I have lots of time to enjoy all your contributions!
Thank you in advance.