darkcser
2018-09-18, 12:42 PM
I've been thinking about playing an Aegis for some time but it seems like the Astral Suit by RAW is rather vulnerable to sunder (and PF seems to allow worn armor to be sundered).
By RAW it seems to have no enhancement bonus to armor so this means
As medium armor
hardness 10 (metal for chain mail and breastplate)
hp 30 (5 x armor bonus of +6)
As heavy armor
hardness 10 (half/full plate)
hp 40/45 (5 x armor bonus +8/+9)
Even if the improved armor customization is taken to the max (4 times at level 20), it's still only providing an additional +20 hp and no additional hardness (since it's an armor bonus not an enhancement bonus).
Now adamantine weapons become fairly easy to buy starting at level 6 or so (wealth by level at level 6 is 16,000 gp, 25% of that is 4,000 gp -enough for an adamantine lucerne hammer). Power attack, powerful build and other size effects can probably pump the damage up easily so that that the armor is destroyed in an attack or two.
This feels like a huge oversight. Maybe it's due to the fact that worn armor couldn't be sundered in 3.5. It seems odd for Astral Suits that provide DR/- (like adamantine armor) starting at level 2 to be so weak otherwise.
It also brings up the question of what happens if the armor is sundered -do all customizations disappear until the armor is reformed? Even if you have the Quicken Suit feat (form suit as a free action once a round) it still leaves you vulnerable since you can only use it on your turn.
This seems like a huge weakness for the Aegis class as a fairly typical attack pattern is to PA to sunder the armor, and then apply the PA damage to the now armorless defender in the follow up iterative attacks. For people with regular armor they have the benefit of special materials like mithril and adamantine as well as the enhancement bonus boost to hardness and hp (+2 hardness/+10 hp per +1 enhancement bonus).
Have I overlooked something?
Note that the Mind Blade from Soul Knife starts out at hardness 10 and 10 hp but can have actual enhancement bonuses so with a +5 bonus that's hardness 20 and 60 hp total at level 15.
So... how should we fix this?
My original instinct was to just treat the astral suit as adamantine starting at level 2 since this where DR2/- kicks in -very much like a suit of medium adamantine armor. This would give it hardness 20 and 1/3 more hp so total of 40hp for medium and around 60hp for heavy. Furthermore it prevents the "bypass hardness less than 20" of adamantine weapons. This is better but seems very front loaded.
What if we treat each point of DR/- like an enhancement bonus of +1 instead? Concept wise this makes sense as the armor becomes tougher as it provides more DR. This would mean +4 hardness and +20 hp at level 2, +10 hardness and +50 hp at level 11 (now protected vs. adamantine hardness bypass) and ultimately maxing out at +16 hardness and +80 hp at level 20 (or +24/+120 if you maxed out the improved DR customization as well). I would also suggest that the suit can be reformed in place using the regular times without having to be dismissed and then reformed.
This might seem a bit excessive at higher levels but keep in mind that the Astral Suit is pretty much everything to the Aegis. If the suit is destroyed, and has to be reformed then it means that he has lost all of the buffs (attributes, DR, size, movement mode, resistances, etc.) until his next turn in addition to his armor. It also makes sense theme wise as this was intended as an ultimate defense type of character.
Finally the simplest way is just to say that the suit can't be sundered at all but since veils (aka soulmelds) can now be sundered I guess we should stick to convention. As for those that hate sunder in general for "the wealth it destroys" there always make whole to repair magic items in PF now. Yes, I played mad amounts of 3.0/3.5 but then stopped because of 4. Only just started looking into PF again a few days ago.
btw: Random question about psychoactive skins or maybe astral suits in question... I understand that fluff wise the aegis can choose the appearance of the suit but can the psychoactive skin form look like regular skin (or does it have the odd coloration as usually seen in the illustrations)? Likewise I assume that the armor forms can look like normal armor of various materials (e.g. mithril chain mail) or something exotic like a translucent plate with glowing glyphs crawling on it? The goal is to have a normal look, and completely different looks for the armored forms.
Been thinking about a disguise/transformation concept to blend in with the common people. It's really too bad they don't have disguise as a class skill. Most adventurers tend to be easily identified by their equipment or the magic they radiate so an Aegis would be great for being unnoticed until they transform.
Fairize! I mean it's henshin time...
By RAW it seems to have no enhancement bonus to armor so this means
As medium armor
hardness 10 (metal for chain mail and breastplate)
hp 30 (5 x armor bonus of +6)
As heavy armor
hardness 10 (half/full plate)
hp 40/45 (5 x armor bonus +8/+9)
Even if the improved armor customization is taken to the max (4 times at level 20), it's still only providing an additional +20 hp and no additional hardness (since it's an armor bonus not an enhancement bonus).
Now adamantine weapons become fairly easy to buy starting at level 6 or so (wealth by level at level 6 is 16,000 gp, 25% of that is 4,000 gp -enough for an adamantine lucerne hammer). Power attack, powerful build and other size effects can probably pump the damage up easily so that that the armor is destroyed in an attack or two.
This feels like a huge oversight. Maybe it's due to the fact that worn armor couldn't be sundered in 3.5. It seems odd for Astral Suits that provide DR/- (like adamantine armor) starting at level 2 to be so weak otherwise.
It also brings up the question of what happens if the armor is sundered -do all customizations disappear until the armor is reformed? Even if you have the Quicken Suit feat (form suit as a free action once a round) it still leaves you vulnerable since you can only use it on your turn.
This seems like a huge weakness for the Aegis class as a fairly typical attack pattern is to PA to sunder the armor, and then apply the PA damage to the now armorless defender in the follow up iterative attacks. For people with regular armor they have the benefit of special materials like mithril and adamantine as well as the enhancement bonus boost to hardness and hp (+2 hardness/+10 hp per +1 enhancement bonus).
Have I overlooked something?
Note that the Mind Blade from Soul Knife starts out at hardness 10 and 10 hp but can have actual enhancement bonuses so with a +5 bonus that's hardness 20 and 60 hp total at level 15.
So... how should we fix this?
My original instinct was to just treat the astral suit as adamantine starting at level 2 since this where DR2/- kicks in -very much like a suit of medium adamantine armor. This would give it hardness 20 and 1/3 more hp so total of 40hp for medium and around 60hp for heavy. Furthermore it prevents the "bypass hardness less than 20" of adamantine weapons. This is better but seems very front loaded.
What if we treat each point of DR/- like an enhancement bonus of +1 instead? Concept wise this makes sense as the armor becomes tougher as it provides more DR. This would mean +4 hardness and +20 hp at level 2, +10 hardness and +50 hp at level 11 (now protected vs. adamantine hardness bypass) and ultimately maxing out at +16 hardness and +80 hp at level 20 (or +24/+120 if you maxed out the improved DR customization as well). I would also suggest that the suit can be reformed in place using the regular times without having to be dismissed and then reformed.
This might seem a bit excessive at higher levels but keep in mind that the Astral Suit is pretty much everything to the Aegis. If the suit is destroyed, and has to be reformed then it means that he has lost all of the buffs (attributes, DR, size, movement mode, resistances, etc.) until his next turn in addition to his armor. It also makes sense theme wise as this was intended as an ultimate defense type of character.
Finally the simplest way is just to say that the suit can't be sundered at all but since veils (aka soulmelds) can now be sundered I guess we should stick to convention. As for those that hate sunder in general for "the wealth it destroys" there always make whole to repair magic items in PF now. Yes, I played mad amounts of 3.0/3.5 but then stopped because of 4. Only just started looking into PF again a few days ago.
btw: Random question about psychoactive skins or maybe astral suits in question... I understand that fluff wise the aegis can choose the appearance of the suit but can the psychoactive skin form look like regular skin (or does it have the odd coloration as usually seen in the illustrations)? Likewise I assume that the armor forms can look like normal armor of various materials (e.g. mithril chain mail) or something exotic like a translucent plate with glowing glyphs crawling on it? The goal is to have a normal look, and completely different looks for the armored forms.
Been thinking about a disguise/transformation concept to blend in with the common people. It's really too bad they don't have disguise as a class skill. Most adventurers tend to be easily identified by their equipment or the magic they radiate so an Aegis would be great for being unnoticed until they transform.
Fairize! I mean it's henshin time...