Whit
2018-09-19, 03:11 PM
I am positive there are people on here that can do FAR better than what I can do here regarding this. I hope someone does.
There is a a lot of talk about
1. (Generic) two weapon fighting, 2. fighter (two weapon fighting) and 3. duel wielder feat and is it worth it or not.
I won’t go into the mathematics of comparing it vs GWM for dpr.
What I will do is a basic on why you might pick it and the basics of spellcasting issues.
1. Anyone class can wield a weapon in each hand.
2. Spell Caster you need a free hand to cast any spell with the (S) Somatic component. If a spell require a somatic component, the caster must have a free use of at least one hand to perform these gestures. (M) Material component requires a free hand to use materials from a component pouch or spell casting focus e.g. wand, orb etc. but it can be the same hand that uses to perform Somatic components. So both S,M can use the same one free hand. PHB pg 203
3. War-Caster feat will help get around the free hand. You can perform the somatic components of spells even when you have weapons or a shield in one hand or both hands. Now it doesn’t mention material, but since under PHB pg 203 material component can be used in the hand that is used to perform Somatic components, it will work for both.
Now let’s get to the following. Fighting with two weapons.
PHB pg 195 Two weapon fighting for anyone.
Attack action with a “light” melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. (PHB, p. 195)
Two weapon fighting style: Fighter and Ranger
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Duel wielder Feat
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Now that we have all the two weapon fighting info. Let’s go over why you might pick it.
1. You want the aesthetics of wielding two weapons and that’s it.
2. One extra attack to increase hit potential and damage. An extra bonus action attack will help trying to get a “hit” on a enemy. A paladins smite, a rogues sneak attack, any class that has an increase in Critical hits all benefit with more attack rolls such as fighter champion and Hexblade.
3. Damage. The more damage dice you can roll with that Crit, the better.
So any combination of increased critical hits 19-20 and more damage Dice like paladin smite, rogue sneak attack is fantastic nova.
4. fighter ranger two weapon style. Add your ability modifier to the bonus attack. If we say 18X with + 4 extra damage to one attack it’s not much overall when you think about it. a better option fighting style should be chosen such as defense style +1 armor class.
5. Duel Wield feat has 2 in play parts. +1 to Armor class and ability to use any two one handed weapons in both hands. 2 long swords or battle axes or war hammers or a combo of etc type.
Is duel wield feat worth it? Since you are going two weapon style and missing out on shield and armor class bonus is hard to come by, yes it is good to get. But there are many other feats that can work
Adding long sword and similar type weapons give even more asthetic but also will increase damage from most likeky 1d6 to 1d8. An average of 1-2 points more per hit. Not much once again but if your not going for the Smite sneak attack crit options, every bit can help
But ultimately it’s up to you.
I hope it helps and I hope people can add more or create a far better version
There is a a lot of talk about
1. (Generic) two weapon fighting, 2. fighter (two weapon fighting) and 3. duel wielder feat and is it worth it or not.
I won’t go into the mathematics of comparing it vs GWM for dpr.
What I will do is a basic on why you might pick it and the basics of spellcasting issues.
1. Anyone class can wield a weapon in each hand.
2. Spell Caster you need a free hand to cast any spell with the (S) Somatic component. If a spell require a somatic component, the caster must have a free use of at least one hand to perform these gestures. (M) Material component requires a free hand to use materials from a component pouch or spell casting focus e.g. wand, orb etc. but it can be the same hand that uses to perform Somatic components. So both S,M can use the same one free hand. PHB pg 203
3. War-Caster feat will help get around the free hand. You can perform the somatic components of spells even when you have weapons or a shield in one hand or both hands. Now it doesn’t mention material, but since under PHB pg 203 material component can be used in the hand that is used to perform Somatic components, it will work for both.
Now let’s get to the following. Fighting with two weapons.
PHB pg 195 Two weapon fighting for anyone.
Attack action with a “light” melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. (PHB, p. 195)
Two weapon fighting style: Fighter and Ranger
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Duel wielder Feat
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Now that we have all the two weapon fighting info. Let’s go over why you might pick it.
1. You want the aesthetics of wielding two weapons and that’s it.
2. One extra attack to increase hit potential and damage. An extra bonus action attack will help trying to get a “hit” on a enemy. A paladins smite, a rogues sneak attack, any class that has an increase in Critical hits all benefit with more attack rolls such as fighter champion and Hexblade.
3. Damage. The more damage dice you can roll with that Crit, the better.
So any combination of increased critical hits 19-20 and more damage Dice like paladin smite, rogue sneak attack is fantastic nova.
4. fighter ranger two weapon style. Add your ability modifier to the bonus attack. If we say 18X with + 4 extra damage to one attack it’s not much overall when you think about it. a better option fighting style should be chosen such as defense style +1 armor class.
5. Duel Wield feat has 2 in play parts. +1 to Armor class and ability to use any two one handed weapons in both hands. 2 long swords or battle axes or war hammers or a combo of etc type.
Is duel wield feat worth it? Since you are going two weapon style and missing out on shield and armor class bonus is hard to come by, yes it is good to get. But there are many other feats that can work
Adding long sword and similar type weapons give even more asthetic but also will increase damage from most likeky 1d6 to 1d8. An average of 1-2 points more per hit. Not much once again but if your not going for the Smite sneak attack crit options, every bit can help
But ultimately it’s up to you.
I hope it helps and I hope people can add more or create a far better version