Thurbane
2018-09-20, 06:36 PM
“Or what? You'll release the dogs, or the bees? Or the dogs with bees in their mouths and when they bark, they shoot bees at you? Well, go ahead!”
http://i64.tinypic.com/qrkakz.jpg
ENCOUNTER LEVEL 6
HIVENESTDu ADVANCED GRAVEHOUNDMH
Large Undead
Hit Dice: 8d12 (52 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 Dex, +5 natural, -1 size), touch 10, flatfooted 14
Base Attack/Grapple: +4/+15
Attack: Bite +11 melee (1d8+10 plus stun)
Full Attack: Bite +11 melee (1d8+10 plus stun)
Space/Reach: 5 ft./5 ft.
Special Attacks: Hivenest attack, hivenest distraction, stunning strike
Special Qualities: Darkvision 60 ft., hivedeath, scent, +2 turn resistance, undead traits
Saves: Fort +2, Ref +3, Will +9
Abilities: Str 25, Dex 12, Con —, Int 4, Wis 17, Cha 20
Skills: Listen +14
Feats: Ability Focus (stunning strike), Improved Initiative, Weapon Focus (bite)
Environment: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Level Adjustment: —
Hivenest Attack (Ex): Any creature struck by one or more of a hivenest monster’s natural weapon attacks also takes damage from the base swarm’s swarm attack at the end of the hivenest monster’s turn, as if the base swarm had ended its turn occupying the same space as the creature. Any effect, such as damage reduction, that reduces or negates swarm attack damage is applied separately to the natural weapon attack and to the swarm attack. If the swarm attack of the base swarm delivers poison, acid, or some other special effect, a successful hivenest attack delivers the same effect.
Hivenest Distraction (Ex): Any living creature vulnerable to a hivenest attack’s damage that begins its turn in a square adjacent to a hivenest monster is nauseated for 1 round. A Fortitude save negates the effect; use the
save DC for the base swarm’s distraction special attack.
Stunning Strike (Su): A creature hit by a gravehound’s bite must succeed on a DC 21 Fortitude save or be stunned for 1 round. The save DC is Charisma-based.
Hivedeath (Ex): If a hivenest monster is reduced to 0 hit points, the monster is destroyed but the swarms that nest within it are released. One or more base swarms are immediately placed in the space previously occupied by the hivenest monster. Each swarm has full hit points, regardless of the damage taken by the hivenest monster, and acts independently of any control the hive nest monster was under. Effects that completely destroy the hivenest monster’s body (such as disintegrate or implosion) prevent the hivedeath effect. The maximum number of swarms released is based on the size of the base creature (large = 1).
Undead Traits: A gravehound is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing.
WASP SWARMFF
Medium-Size Vermin (Swarm of Fine Creatures)
Hit Dice: 4d8+4 (22 hp)
Initiative: +3
Speed: 10 ft., fly 60 ft. (average)
AC: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple: +3/—
Attack: Swarm
Full Attack: Swarm
Damage: Swarm 1d6 plus poison
Face/Reach: 5 ft./0 ft.
Special Attacks: Distraction (DC 13), poison
Special Qualities: Swarm traits, vermin traits
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 1, Dex 16, Con 13, Int —, Wis 10, Cha 2
Skills: —
Feats: —
Climate/Terrain: Any temperate land
Challenge Rating: 2
Treasure: —
Alignment: Always neutral
Advancement: —
Poison (Ex): A wasp swarm delivers poison equivalent to that of a Medium-size giant wasp (Fort DC 18 negates) with each swarm attack. Initial and secondary damage are the
same (1d6 Dex).
Vermin Traits: A wasp swarm is immune to all mindaffecting effects (charms, compulsions, phantasms, patterns, and morale effects). It also has darkvision (60-foot range).
http://i64.tinypic.com/qrkakz.jpg
ENCOUNTER LEVEL 6
HIVENESTDu ADVANCED GRAVEHOUNDMH
Large Undead
Hit Dice: 8d12 (52 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 Dex, +5 natural, -1 size), touch 10, flatfooted 14
Base Attack/Grapple: +4/+15
Attack: Bite +11 melee (1d8+10 plus stun)
Full Attack: Bite +11 melee (1d8+10 plus stun)
Space/Reach: 5 ft./5 ft.
Special Attacks: Hivenest attack, hivenest distraction, stunning strike
Special Qualities: Darkvision 60 ft., hivedeath, scent, +2 turn resistance, undead traits
Saves: Fort +2, Ref +3, Will +9
Abilities: Str 25, Dex 12, Con —, Int 4, Wis 17, Cha 20
Skills: Listen +14
Feats: Ability Focus (stunning strike), Improved Initiative, Weapon Focus (bite)
Environment: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Level Adjustment: —
Hivenest Attack (Ex): Any creature struck by one or more of a hivenest monster’s natural weapon attacks also takes damage from the base swarm’s swarm attack at the end of the hivenest monster’s turn, as if the base swarm had ended its turn occupying the same space as the creature. Any effect, such as damage reduction, that reduces or negates swarm attack damage is applied separately to the natural weapon attack and to the swarm attack. If the swarm attack of the base swarm delivers poison, acid, or some other special effect, a successful hivenest attack delivers the same effect.
Hivenest Distraction (Ex): Any living creature vulnerable to a hivenest attack’s damage that begins its turn in a square adjacent to a hivenest monster is nauseated for 1 round. A Fortitude save negates the effect; use the
save DC for the base swarm’s distraction special attack.
Stunning Strike (Su): A creature hit by a gravehound’s bite must succeed on a DC 21 Fortitude save or be stunned for 1 round. The save DC is Charisma-based.
Hivedeath (Ex): If a hivenest monster is reduced to 0 hit points, the monster is destroyed but the swarms that nest within it are released. One or more base swarms are immediately placed in the space previously occupied by the hivenest monster. Each swarm has full hit points, regardless of the damage taken by the hivenest monster, and acts independently of any control the hive nest monster was under. Effects that completely destroy the hivenest monster’s body (such as disintegrate or implosion) prevent the hivedeath effect. The maximum number of swarms released is based on the size of the base creature (large = 1).
Undead Traits: A gravehound is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing.
WASP SWARMFF
Medium-Size Vermin (Swarm of Fine Creatures)
Hit Dice: 4d8+4 (22 hp)
Initiative: +3
Speed: 10 ft., fly 60 ft. (average)
AC: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple: +3/—
Attack: Swarm
Full Attack: Swarm
Damage: Swarm 1d6 plus poison
Face/Reach: 5 ft./0 ft.
Special Attacks: Distraction (DC 13), poison
Special Qualities: Swarm traits, vermin traits
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 1, Dex 16, Con 13, Int —, Wis 10, Cha 2
Skills: —
Feats: —
Climate/Terrain: Any temperate land
Challenge Rating: 2
Treasure: —
Alignment: Always neutral
Advancement: —
Poison (Ex): A wasp swarm delivers poison equivalent to that of a Medium-size giant wasp (Fort DC 18 negates) with each swarm attack. Initial and secondary damage are the
same (1d6 Dex).
Vermin Traits: A wasp swarm is immune to all mindaffecting effects (charms, compulsions, phantasms, patterns, and morale effects). It also has darkvision (60-foot range).