AlanBruce
2018-09-20, 11:06 PM
Greetings! And no, not the Deities & Demigods monsters in the Norse section of that book. Those are marked as 20th level paladins and they have a Divine Rank.
I am talking about their latest incarnation in the God of War game. If you have played it, chances are you have come across these ladies, locked up in hard to find places. Walked in, hoping for a light scuffle and...
Well, that's why I was wondering if anybody has taken inspiration on those particular opponents and their fighting style and if there would be a nice 3.5 adaptation. Ideally, for one of them to match up against a party of about EL 12-16, given what they have been shown to do in game.
I had considered using the Trumpet Archon as a start up chassis, mostly due to its flight speed. But Valkyries don't cast- at least not in the way we'd see a caster in 3.5. They do rely on abilities that I would peg as (Su), but nothing close to actual casting.
However, where they truly shine is in combat. I couldn't help but thinking of ToB in their move set, particularly with a few of them doing what comes close to a Leaping Dragon Stance... with a very nasty result if you are unable to dodge.
This was an idea I had going on after I actually fought a few of them in game and thought how well could they translate to D&D? Is it doable? I am sure it is, but I was hoping to get insight from the Playground, since you guys have proven time and time again how to successfully adapt a fictional character into d&d.
This isn't for any game in particular. And I know WOTC has published the Valkyrie in Deities & Demigods, but those seem rather bland, when compared to the ones actually encountered and fought in the game, making them truly formidable and outright terrifying adversaries. So I thought it would be nice to get one built here. It doesn't have to use all the powers each one uses during their battles, but perhaps a CR scaling? depending on who it is? Since by the end of that quest line, the last one uses the abilities of all the rest, clearly intended for higher leveled PCs in a game.
As always, consider that the party that would theoretically engage this enemy would be well optimized for their level and these beings fight alone, so they should be able to give even wizards some measure of pause when fighting one without having to resort to Divine Rank.
Looking forward to your ideas!
I am talking about their latest incarnation in the God of War game. If you have played it, chances are you have come across these ladies, locked up in hard to find places. Walked in, hoping for a light scuffle and...
Well, that's why I was wondering if anybody has taken inspiration on those particular opponents and their fighting style and if there would be a nice 3.5 adaptation. Ideally, for one of them to match up against a party of about EL 12-16, given what they have been shown to do in game.
I had considered using the Trumpet Archon as a start up chassis, mostly due to its flight speed. But Valkyries don't cast- at least not in the way we'd see a caster in 3.5. They do rely on abilities that I would peg as (Su), but nothing close to actual casting.
However, where they truly shine is in combat. I couldn't help but thinking of ToB in their move set, particularly with a few of them doing what comes close to a Leaping Dragon Stance... with a very nasty result if you are unable to dodge.
This was an idea I had going on after I actually fought a few of them in game and thought how well could they translate to D&D? Is it doable? I am sure it is, but I was hoping to get insight from the Playground, since you guys have proven time and time again how to successfully adapt a fictional character into d&d.
This isn't for any game in particular. And I know WOTC has published the Valkyrie in Deities & Demigods, but those seem rather bland, when compared to the ones actually encountered and fought in the game, making them truly formidable and outright terrifying adversaries. So I thought it would be nice to get one built here. It doesn't have to use all the powers each one uses during their battles, but perhaps a CR scaling? depending on who it is? Since by the end of that quest line, the last one uses the abilities of all the rest, clearly intended for higher leveled PCs in a game.
As always, consider that the party that would theoretically engage this enemy would be well optimized for their level and these beings fight alone, so they should be able to give even wizards some measure of pause when fighting one without having to resort to Divine Rank.
Looking forward to your ideas!