ZenBear
2018-09-21, 12:20 PM
So I’m having some trouble with one of my players. In the last session the party was making their way through Thundertree from the Phandelver module and at first everything was going fine. The party was engaged and entertained by the combat, the run in with the Druid went hilariously wrong, and I even got to start seeding some homebrew lore into the encounters. The problem started when we ran into the cultists. In my setting dragons don’t live in the region where the players are currently adventuring, so instead of dragon cultists petitioning a green dragon they are tribal warriors and a Druid herding a Shambling Mound toward an as yet undisclosed location. Their first encounter with the tribesmen went hilariously well as our Luchador Rogue threw the friendly Druid they Shanghai’d Into tagging along through the door. Our Oath of the Waifu Paladin ran up to heal him and was stopped by crossed spears at her throat, but through her Channel Deredere power she Charmed them into being her bestest pals. After a short conversation where they explained that they were “following the voice of the forest” our party convinced them to go find decorations for a tea party, so off they ran deeper into town. The party moved on to where they had been told the Druid was, and our Kenku Warlock cast Disguise Self to appear as one of the tribesmen.
I took the opportunity to seed this encounter with elements of this player’s backstory, as his character was formerly human and was transformed first into a raven to escape his dire circumstances in childhood, then a blackclad Druid just like the one he was meeting now attempted to return him to human form, but through warped magic left him as a Kenku. The player took this to mean it was exactly the same Druid, and concocted an elaborate story about how he (as the tribesman) had a vision about being a raven, asking the Druid what this vision might mean. This was not, in fact, the exact same Druid, so it didn’t know what to make of the story and dismissed him with platitudes. This seemed to irritate my player, as he didn’t get quite the revelation he was hoping for. After that, the party decided to ambush the Druid and two other tribesman guards by leading them outside and attacking. As soon as combat began, the Druid cast Fog Cloud to protect itself. In response, the Kenku player cast Minor Illusion to project a booming voice to say something along the lines of, “This is the Voice of the Forest! Kill the Druid!”
The problem here is; the “voice of the forest” isn’t an audible voice speaking directly to them. It’s a metaphorical “voice” guiding the Druid specifically, so obviously this gambit won’t work. The player didn’t understand that fact, so when his high Deception check, which I asked him to roll with disadvantage, failed to convince the tribesmen to turn on their leader, he got visibly upset. He argued against the disadvantage roll, and passive aggressively complained about his plan not working the way he wanted. His frustration and arguing ground the session to a halt, and I really wasn’t feeling my best that day so the disruption upset me and brought the mood of the entire group crashing down. I did what I could to salvage the situation, but eventually I called the game early and everyone went home.
So the question I’m trying to ask is how to deal with this situation. The player in question has built his character to be primarily social, heavy on illusion and enchantment spells and very light on combat mechanics. He’s also the most active player, having the most experience in D&D and a more detailed character than any other. He tends to take control of most encounters and is rather long winded in his descriptions of his actions. From the moment we ran into the first tribesmen he took over the social encounter and spent a solid 2.5 hours detailing his conversations and the story about the vision. My brother on the other hand has a pure combat character, and he was so bored during this 2.5 hours that he eventually got up from the table and went to lay down on the bed. I did my best to dish opportunities to interact for him, but the Kenku player would constantly interject and got annoyed that I was trying to bring my brother in despite all of the lore directly relating to his character, which one of my other players commented on. He seemed completely oblivious or just unconcerned with my brother’s boredom.
How would you guys handle this?
I took the opportunity to seed this encounter with elements of this player’s backstory, as his character was formerly human and was transformed first into a raven to escape his dire circumstances in childhood, then a blackclad Druid just like the one he was meeting now attempted to return him to human form, but through warped magic left him as a Kenku. The player took this to mean it was exactly the same Druid, and concocted an elaborate story about how he (as the tribesman) had a vision about being a raven, asking the Druid what this vision might mean. This was not, in fact, the exact same Druid, so it didn’t know what to make of the story and dismissed him with platitudes. This seemed to irritate my player, as he didn’t get quite the revelation he was hoping for. After that, the party decided to ambush the Druid and two other tribesman guards by leading them outside and attacking. As soon as combat began, the Druid cast Fog Cloud to protect itself. In response, the Kenku player cast Minor Illusion to project a booming voice to say something along the lines of, “This is the Voice of the Forest! Kill the Druid!”
The problem here is; the “voice of the forest” isn’t an audible voice speaking directly to them. It’s a metaphorical “voice” guiding the Druid specifically, so obviously this gambit won’t work. The player didn’t understand that fact, so when his high Deception check, which I asked him to roll with disadvantage, failed to convince the tribesmen to turn on their leader, he got visibly upset. He argued against the disadvantage roll, and passive aggressively complained about his plan not working the way he wanted. His frustration and arguing ground the session to a halt, and I really wasn’t feeling my best that day so the disruption upset me and brought the mood of the entire group crashing down. I did what I could to salvage the situation, but eventually I called the game early and everyone went home.
So the question I’m trying to ask is how to deal with this situation. The player in question has built his character to be primarily social, heavy on illusion and enchantment spells and very light on combat mechanics. He’s also the most active player, having the most experience in D&D and a more detailed character than any other. He tends to take control of most encounters and is rather long winded in his descriptions of his actions. From the moment we ran into the first tribesmen he took over the social encounter and spent a solid 2.5 hours detailing his conversations and the story about the vision. My brother on the other hand has a pure combat character, and he was so bored during this 2.5 hours that he eventually got up from the table and went to lay down on the bed. I did my best to dish opportunities to interact for him, but the Kenku player would constantly interject and got annoyed that I was trying to bring my brother in despite all of the lore directly relating to his character, which one of my other players commented on. He seemed completely oblivious or just unconcerned with my brother’s boredom.
How would you guys handle this?